Sep 10, 2007, 03:43 AM // 03:43
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#2
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Lion's Arch Merchant
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Do you remember if it was dyed before the dye update or after?
That really changed the way colors look on armor.
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Sep 10, 2007, 03:47 AM // 03:47
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#3
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Frost Gate Guardian
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If you mean did I dye it before they added the 'dye preview' window update, then yes I did do they dying in the picture prior to the update.
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Sep 10, 2007, 03:50 AM // 03:50
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#4
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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The HoM colours your armor according to the chest piece.
Well, that's what I heard anyway.
But I also heard pre-update dyes don't work properly in HoM.
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Sep 10, 2007, 04:17 AM // 04:17
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#5
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Frost Gate Guardian
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Quote:
Originally Posted by Onarik Amrak
The HoM colours your armor according to the chest piece.
Well, that's what I heard anyway.
But I also heard pre-update dyes don't work properly in HoM.
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Hmmm...that would be a bit problematic and I certainly wouldn't want my armor to be the wrong color since, if I am not mistaken, you can't change it after you put in in the HoM (correct?). I guess I could try to re-dye the armor and try to get it the right color, but if I just knew the original mix then I could at least try to see if it still works. Anyone recall the mix that was posted on GuildWiki?
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Sep 10, 2007, 04:25 AM // 04:25
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#6
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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I'm not sure that it's-colored-according-to-chestpiece-and-can't-be-changed anecdote is entirely correct.
Whenever I enter my HOM, the armors are changed to the color of the set I am currently wearing.
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Sep 10, 2007, 04:37 AM // 04:37
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#7
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Oregon, USA
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If you dyed it "a long time ago" then sadly you wont ever match the color as they "updated" the dyes and they do not look or mix the same anymore.
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Sep 10, 2007, 04:56 AM // 04:56
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#8
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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same thing happened to my ranger I bought 3 of the 4 fow pieces for him dyed them a red + black combo, then the update came out. I had to redye everything because the combo I used before didn't produce the same color anymore.
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Sep 10, 2007, 05:04 AM // 05:04
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#9
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Lion's Arch Merchant
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It's a shame, the new black looks sooo ugly.
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Sep 10, 2007, 12:14 PM // 12:14
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#10
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Jungle Guide
Join Date: Aug 2005
Location: Germany
Guild: Phantom Commando
Profession: N/
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It was: blue+green+purple+dye remover
and yes it's a shame that we can't recreate it anymore
Last edited by Hailfall; Sep 10, 2007 at 12:31 PM // 12:31..
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Sep 10, 2007, 03:50 PM // 15:50
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#11
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Furnace Stoker
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The whole dye mixing system got severely screwed with the Nightfall release, the only good thing we got out of it was the preview window. Lots and lots of old colors and combinations are impossible to replicate since then, all that because of 1 certain flaw in the new mixing system, detailed explaination here:
The new dye mixing system doesn't use the color of the dye as you see it for determining the mixing effect anymore, instead every dye has an alternative color assigned to it which is used for mixing!
To see how it looks like just put 2 of the same dye in the preview window. For example put 2 blacks and you will see why it's impossible to make dark colors anymore (for some armors) - yes, it's that grayish crap thats used for mixing instead of the very dark black you see.
And my favorite example, where adding a Black makes the color *brighter*, see this screenshot: http://img206.imageshack.us/img206/9...emixingxl5.jpg
Now I keep asking for an official response on this, I need an answer whether this flaw was intended or it's just a bug not detected because of insufficient testing. And I keep hoping for them finally fixing this...
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Sep 10, 2007, 03:59 PM // 15:59
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#12
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Frost Gate Guardian
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Quote:
Originally Posted by Yawgmoth
The whole dye mixing system got severely screwed with the Nightfall release, the only good thing we got out of it was the preview window. Lots and lots of old colors and combinations are impossible to replicate since then, all that because of 1 certain flaw in the new mixing system, detailed explaination here:
The new dye mixing system doesn't use the color of the dye as you see it for determining the mixing effect anymore, instead every dye has an alternative color assigned to it which is used for mixing!
To see how it looks like just put 2 of the same dye in the preview window. For example put 2 blacks and you will see why it's impossible to make dark colors anymore (for some armors) - yes, it's that grayish crap thats used for mixing instead of the very dark black you see.
And my favorite example, where adding a Black makes the color *brighter*, see this screenshot: http://img206.imageshack.us/img206/9...emixingxl5.jpg
Now I keep asking for an official response on this, I need an answer whether this flaw was intended or it's just a bug not detected because of insufficient testing. And I keep hoping for them finally fixing this...
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So if I am understanding this correctly, there is no way to make a dark red like the color I have right now. Correct? Everyone seems to be saying that the color in the monument is based of the chest armor. I could live with the boots of my actual character being a bit off, but if I went in to the HoM right now, would the monument show my armor as the dark red color or would it be messed up and try to "fix" the color. And I still don't know if I can change it after I have added the armor to the monument, so I don't know whether to keep it as is and see if it works or to re-dye and try to get it close to what I have.
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Sep 11, 2007, 06:24 PM // 18:24
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#13
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Frost Gate Guardian
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So I decided to suck it up and try to re-dye. The combination of Red+Red+Brown is reasonably close, though it isn't quite as dark as the old color I had, but it will do for now. I appreciate everyones' input.
Last edited by rangersaurus; Sep 11, 2007 at 06:26 PM // 18:26..
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