Sep 18, 2007, 12:19 PM // 12:19
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#21
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Wilds Pathfinder
Join Date: Nov 2006
Location: Nottingham, England
Guild: The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]
Profession: R/
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Sad to see the naked man go... Guess next time we could see him will be in GW2 with a new graphical model?
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Sep 18, 2007, 12:21 PM // 12:21
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#22
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Krytan Explorer
Join Date: Oct 2006
Location: Iowa, USA
Guild: HoTR
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Quote:
Originally Posted by Esan
Ah, but the people who complain about drops are not the same people who complain about "exploits".
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And that is why this Slaver's situation is a perfect example of "You can't please them all."
Anet needs to continue to take our suggestions but to make changes when, where, and how THEY see fit. Everyone probably wont agree with all of them, I havent, but the game will be better for it. I would rather have game development professionals, who are also players, making the call then a bunch of angry message board posters.
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Sep 18, 2007, 12:26 PM // 12:26
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#23
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Site Contributor
Join Date: Mar 2005
Location: Herts, UK
Guild: One Hitter Quitters [QQ]
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Slaver's fix sucks. Should allow you to continue fighting Duncan without having to do all the other bosses again. So boring.
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Sep 18, 2007, 12:41 PM // 12:41
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#24
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Forge Runner
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Quote:
Originally Posted by Esan
Ah, but the people who complain about drops are not the same people who complain about "exploits".
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The people didn't complain about the dungeon.
They complained about people making money off taxiing.
Some just find it incredibly offensive that someone should find a way to make money that doesn't involve picking up 104 gold pieces at a time.
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Sep 18, 2007, 12:54 PM // 12:54
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#25
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Forge Runner
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How about, some people saw a bug being exploited, and reported it? Nothing more complicated than that?
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Sep 18, 2007, 02:00 PM // 14:00
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#26
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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It was obviously a bug.
It was obviously going to get fixed.
End of story.
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Sep 18, 2007, 02:10 PM // 14:10
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#27
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Fool Wolves
Profession: W/Mo
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Quote:
Originally Posted by Darkobra
It was obviously a bug.
It was obviously going to get fixed.
End of story.
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This pretty much sums it up for me.
I did have fun reading the other thread where people tried to justify why it wasn't a bug. Most of the excuses showed that given enough self interest and benefit you really can convince yourself that black is white.
Logically it was a bug, Anet called it a bug, but I epect all the logic dodgers will complain for weeks and call it a nerf.
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Sep 18, 2007, 03:40 PM // 15:40
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#28
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Wilds Pathfinder
Join Date: Jun 2005
Location: Europa
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Quote:
Originally Posted by Davros Uitar
Logically it was a bug, Anet called it a bug, but I epect all the logic dodgers will complain for weeks and call it a nerf.
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Bug or not, i don't care. The shortcut's effect was: low price onyx gems and hero armor. It eased up the stupid grind that the Hall of Monuments is.
Now the game is back to stretched grind instead of actual content.
Last edited by seut; Sep 18, 2007 at 03:57 PM // 15:57..
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Sep 18, 2007, 03:43 PM // 15:43
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#29
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Krytan Explorer
Join Date: Aug 2005
Location: Portugal
Profession: R/
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Funny how every one in the party needs to have all the 4 bosses/quests completed before duncan... but only one person is required to have completed "A Time for Heroes", to allow access to the "Elite" Slavers' Exile.
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Sep 18, 2007, 04:18 PM // 16:18
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#30
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Why would you need a tutorial area for an EXPANSION? One that you MUST be level 20 to get to!
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Sep 18, 2007, 04:24 PM // 16:24
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#31
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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nooz naked man is teh gone!
On a less important note looks like onyx might have some value again.
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Sep 18, 2007, 04:25 PM // 16:25
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#32
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Krytan Explorer
Join Date: Aug 2005
Location: Portugal
Profession: R/
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Quote:
Originally Posted by Darkobra
Why would you need a tutorial area for an EXPANSION? One that you MUST be level 20 to get to!
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What are u talking about?
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Sep 18, 2007, 04:35 PM // 16:35
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#33
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Seut's post. He said they didn't make the tutorial for an expansion so it would save them money.
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Sep 18, 2007, 04:46 PM // 16:46
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#34
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Lion's Arch Merchant
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Wait- I thought the fix just blocked access to Duncan unless all party members had defeated the other 4 bosses.
Does this also mean that each time you kill Duncan you need to clear the other 4 bosses again?
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Sep 18, 2007, 04:49 PM // 16:49
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#35
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Quote:
Originally Posted by darktyco
Wait- I thought the fix just blocked access to Duncan unless all party members had defeated the other 4 bosses.
Does this also mean that each time you kill Duncan you need to clear the other 4 bosses again?
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Yeah. Then your quest would be completed and you'd need to start over.
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Sep 18, 2007, 05:01 PM // 17:01
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#36
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Wilds Pathfinder
Join Date: Jun 2005
Location: Europa
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Quote:
Originally Posted by Darkobra
Seut's post. He said they didn't make the tutorial for an expansion so it would save them money.
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The time saved for not needing to make a new tutorial island should have been converted into additional lvl20 content areas... This didn't happen. Content was scrapped to reduce production costs!
Anet's argument for an expansion was: No new professions and tutorial areas frees up development time for high level content. That was a lie!
Last edited by seut; Sep 18, 2007 at 05:03 PM // 17:03..
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Sep 18, 2007, 05:05 PM // 17:05
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#37
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Someone pointed out this quest acted similiar to SF / Final Assualt quest.
I do think anet intended to implement the way it went live but did not forsee how the players would use (7 team + 1 runner) so they changed based on the response of the players actions.
Also due to running, trying to find a pug to do all 4 was hard because everyone was looking for runner.
Is it true that 1 hour you can clear all 4 bosses?
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Sep 18, 2007, 05:58 PM // 17:58
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#38
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Lion's Arch Merchant
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Quote:
Originally Posted by Darkobra
Yeah. Then your quest would be completed and you'd need to start over.
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I was thinking you could just neglect to cash the quest reward in but still have Duncan spawn.
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Sep 18, 2007, 06:11 PM // 18:11
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#39
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by Seut
Where did my money go?
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Into Anet's/NCsoft's pockets. And to the few people that actually contributed new things to the game, like the norn warrior armor, the heroes, and the handful of new mob types (destroyers).
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Sep 18, 2007, 06:52 PM // 18:52
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#40
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Academy Page
Join Date: Jun 2006
Location: Texas
Guild: Heroes Etc. [HeEt]
Profession: R/
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Quote:
Originally Posted by EternalTempest
Someone pointed out this quest acted similiar to SF / Final Assualt quest.
I do think anet intended to implement the way it went live but did not forsee how the players would use (7 team + 1 runner) so they changed based on the response of the players actions.
Also due to running, trying to find a pug to do all 4 was hard because everyone was looking for runner.
Is it true that 1 hour you can clear all 4 bosses?
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No, more like 4 hours to do the whole thing, now. Over, and over, and over. But, we have plenty of time till GW2.....
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