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Old Oct 04, 2007, 01:19 PM // 13:19   #1
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Default Vote System: Nerfs, Loot Scaling, Stuff

Ok so I have been playing the game a bit and it seems that there is endless tension between players and ANet. Topics have been covered E.G:

Loot Scaling
Nerfs
Glad Points
Title Grinding
Farming
Dishonor Points ETC..

point of the matter is 1000s of people are complaining, to ANet about unfair play and then people like me, wondering of I will ever get 10k unid golds or Lucky maxed out, and then I complain, but it always seems that it is the other side that gets their say, and then they nerf my Paragon or Necro, or tell me Glad Points are for Sissies/UBER PvE peeps...BLEH.

So I think/ suggest a voting system, so now if they want to nerf, buff, annoy or make happy, should we the client/ gamer the person giving them money not have a say in it?

i suggest a NPC in a GH or major towns, where every one can go vote, hell it could be a weekend event YAY..then maybe less FAME weekends hey?

This is the question I ask, hell if you don’t like your public health insurance you vote for the other guy right?

Logging Off

Syth
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Old Oct 04, 2007, 01:24 PM // 13:24   #2
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No, there is no tension. No, there aren't thousands of people complaining.

There is just a select few individuals who spam multiple forums, through multiple accounts, trolling on the same topics.

The true response to changes in game is measured through different means. Forums are not too relevant, at least not in the way people think they are.
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Old Oct 04, 2007, 01:24 PM // 13:24   #3
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If they added an npc, when you clicked on him/her, he/she'd just tell you to go to a fan-site and bitch or vote there. Then spout off some long advertisement for the online store.

KANE
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Old Oct 04, 2007, 01:29 PM // 13:29   #4
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No. Players voting on nerfs and buffs would lead to even more imbalance than there has been in the past.
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Old Oct 04, 2007, 01:39 PM // 13:39   #5
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That is not a good idea.

Really the same with running a country, if you let the popular opinions effect all your desicions, the country goes south real quick.
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Old Oct 04, 2007, 01:54 PM // 13:54   #6
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yay! Lets all run around like headless chickens, following every person who has a retarded idea.

Better yet, let's vote on that idea. Exactly why the hell should I be assed to vote for something so retarded I won't even read it on the forums?

Anet has a brain, and they have common sense. they know what's good and what's not.
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Old Oct 04, 2007, 01:57 PM // 13:57   #7
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You can't really use the forums as a barometer. Anet has said it before. The vast majority of players never post or even look at the forums. So the complaints you see here are most likely not the opinion of the majority of players, though some are quite vlaid. While I may not agree with some of Anet’s decisions, I am but one player. And, as noted above, this is not a democracy. GW is Anets property and they allow us to play with it. They can do whatever they want, even if it means alienating players.
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Old Oct 04, 2007, 02:04 PM // 14:04   #8
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I have played a game where the devs follow the requests of the player community. It is one of the worst designed, boring MMORPGs out there, with everything completely out of balance, and requiring months of grind, let alone hours.

So as far as I am concerned, I would rather that Guild Wars be built to how the devs think it should be.

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Old Oct 04, 2007, 02:04 PM // 14:04   #9
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Quote:
I am but one player. And, as noted above, this is not a democracy
GW is a commercial product. As such, it's subject to rules of free market (not government systems).

All commercial products are representation of ultimate freedom - every customer has the ability to not buy it.

Companies therefore seek to develop their product in such a way to attract most customers. But political regimes do not apply to handling of products or services no more than to design of cars, selection of milk in stores, or salaries of dog walkers.

GW is a product offered at a price. Anet is responsible for finding a balance between production cost, features offered and price paid by customers.

Yea, you could say it's all about money.
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Old Oct 04, 2007, 02:22 PM // 14:22   #10
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Quote:
Originally Posted by KANE OG
If they added an npc, when you clicked on him/her, he/she'd just tell you to go to a fan-site and bitch or vote there. Then spout off some long advertisement for the online store.

KANE
You speaketh the truth. I like it.
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Old Oct 04, 2007, 02:28 PM // 14:28   #11
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@OP

The only way any sort of voting system could even work if your forced (and I do mean everyone not an optional npc you have to choose) to choose from within Guildwars.

Anything done from a web site is only splinter population and does not represent the complete picture.
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Old Oct 04, 2007, 02:54 PM // 14:54   #12
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To the OP.

Your suggestion, though well-intended, is rather optimistic about the relative maturity levels of the players in question, to make good decisions regarding the future of the game. Just read these forums and see all the name calling and general tomfoolerty and that is all the proof needed.

The previous poster, Antheus, has it right - the market should decide. I can safely state that I bought 1 copy of EotN, and will buy no more. Guild Wars is now aimed at a different market segment, and is not appealing to me anymore. While Guild Wars has overall been a fantastic value, it has moved away from those original precepts of (Skill > Time/Grind).

Thanks!
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Old Oct 04, 2007, 03:02 PM // 15:02   #13
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For what its worth i play a game where votes can be started (mainly just skipping maps)
People that want to skip always vote yes but people that don't never bother voting no they just complain afterwards, same thing would happen here no body would vote apart from the ones that started the idea and it would pass and the rest would be stuck with it
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Old Oct 04, 2007, 03:09 PM // 15:09   #14
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"it seems that there is endless tension between players and ANet" -- no, most of us are pleased with ANet's performance overall. Hurrah for ANet!

If you examine the forums of all games, online or not, there are always issues, problems, changes that players think should be made. GW's forums are no different.

The ANet devs should make the developer level decisions, not the players. They should know our concerns and reactions, yes; always with an eye on the market demand for game features ... and their budget! Antheus put it well.

The most often mentioned player concern that I have noted is the drift away from "those original precepts of (Skill > Time/Grind)" -- as TabascoSauce said above.
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Old Oct 04, 2007, 03:11 PM // 15:11   #15
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Quote:
Originally Posted by sythmoi
Ok so I have been playing the game a bit and it seems that there is endless tension between players and ANet. ....
point of the matter is 1000s of people are complaining, to ANet about unfair play and then people like me, wondering of I will ever get 10k unid golds or Lucky maxed out, and then I complain, but it always seems that it is the other side that gets their say, and then they nerf my Paragon or Necro, or tell me Glad Points are for Sissies/UBER PvE peeps...BLEH.
There is endless tension between myself and the players/A-Net collective.... Not sure about the rest.
*shrugs*
I make do.... I ask them to make do with anything and they tell me they shouldn't have to.....
... But I make do...


Quote:
So I think/ suggest a voting system, so now if they want to nerf, buff, annoy or make happy, should we the client/ gamer the person giving them money not have a say in it?
Because Guild Wars is not a democracy. Guild Wars is a dictatorship.... and anyone who ultimately can't accept that is going to be chucked out eventually. I'm possibly headed that way myself....
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Old Oct 04, 2007, 03:14 PM // 15:14   #16
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you mean, by being an absolute jackass will win you no friends? what a concept.
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Old Oct 04, 2007, 03:45 PM // 15:45   #17
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If you browse through sardelac, it quickly becomes clear that the average player has no clue what they're talking about. I'll take me a dictatorship any day.
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Old Oct 04, 2007, 04:09 PM // 16:09   #18
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Quote:
Originally Posted by Antheus
No, there is no tension. No, there aren't thousands of people complaining.
You are correct! The thousands aren't complaining there gone.GG Anerf
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Old Oct 04, 2007, 04:37 PM // 16:37   #19
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Famous (Source ?) but true Quote

You can please some of the people, some of the time, You can't please all the people all the time.
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Old Oct 04, 2007, 05:15 PM // 17:15   #20
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In response to the multiple posts regarding forums:
The fastest way to become depressed about a game is to visit its official forums or those of a popular fansite. This is because:

A) Forums host a consistent flow of traffic.

B) There is always someone willing to respond to you.

C) Forums attract both the most knowledgeable and ignorant of players.
C1) The most knowledgeable players are often the most frustrated with the current state of the game.
C2) The most ignorant players are often the most annoying, which in turn brings more frustration to the knowledgeable among us.
D) Points A-C cause semi-frequent forumgoers to take much of what is posted as near-gospel.

E) Point D compounds the difficulty of game developers who take the time to visit fansites and compile feedback in addition to collecting in-game data. Case in point: ArenaNet.

F) After development teams release game updates point C again takes center stage.

To the OP:
The degree of debate displayed on GWGuru is nonexistent in-game. People are too busy playing. Forums, while a valuable resource and tool, are in themselves not enough cause to instate an in-game feedback system, nor are they all-encompassing enough to solely provide grounds for game changes.

While I agree that as the player base our input should be of the utmost importance, I don't think this is a good way to deal with the issue. I think you raise valid points, however, and I hope to discuss them further.
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