Oct 13, 2007, 01:59 AM // 01:59
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#261
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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I didn't mean WY and Stand your Ground both at the same time....I'm not entirely stupid.....I mean, I use WY instead of Ground, because I agree that it is much better.
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Oct 13, 2007, 02:00 AM // 02:00
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#262
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Wilds Pathfinder
Join Date: Sep 2005
Location: Washington
Profession: W/E
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Quote:
Originally Posted by Avarre
Paragon can nearly maintain "Save Yourselves!" with something like Focused Anger. That is not niche. That is ridiculously powerful.
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Warrior Skillbar:
Dragon slash [E]
"Save Yourselves!"
"For Great Justice!"
Wow, now I'm maintaining "Save Yourselves!" on the party until "FGJ!" burns out, and my secondary is open. And I can outdamage Paragons since I'm a Warrior. Again, Warrior beats Paragon in armor bonuses. I could even go onto making a PvE bar that can maintain "Save Yourselves!" indefinitely by using one Paragon skill (with a little luck from Air of Superiority)
Warrior/Paragon Skillbar:
Dragon slash [E]
"Save Yourselves!"
Flail
Air of Superiority
Enduring Harmony
"For Great Justice!"
Leaves you 2 slots, probably a Res and a self-armor buff. I find "I Am Unstoppable!" works nicely.
Quote:
Originally Posted by Mickey
I didn't mean WY and Stand your Ground both at the same time....I'm not entirely stupid.....I mean, I use WY instead of Ground, because I agree that it is much better.
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"WY!" is a Warrior skill, not Paragons. Warrior beats Paragon in Armor bonus again.
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Oct 13, 2007, 02:01 AM // 02:01
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#263
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Forge Runner
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Quote:
Originally Posted by super strokey
whoa serious? Cause if so imm just gonna do a tonne of runs and get my rank to max
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It was fixed already.
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Oct 13, 2007, 02:04 AM // 02:04
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#264
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by CHunterX
Warrior Skillbar:
Dragon slash [E]
"Save Yourselves!"
"For Great Justice!"
Wow, now I'm maintaining "Save Yourselves!" on the party until "FGJ!" burns out, and my secondary is open.
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So hows that extra damage reduction from TNTF treating you?
__________________
And the heavens shall tremble.
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Oct 13, 2007, 02:04 AM // 02:04
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#265
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Krytan Explorer
Join Date: Aug 2005
Location: Fort Aspenwood
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Quote:
Originally Posted by OlMurraniKasale
Screw this. I'm tired to having to micromanage my paragons and not enjoying playing ME - you know, ANet, my character. Mickey mousing around with builds and tweaking till the sun goes down is fun for some folks, but not others. GW2 better have some separation of PvP skills so that those people like me who just want an average game experience in PvE can do it without worrying about it being nerfed all to shit.
Well, back to the Build Wiki to see what other options are available for Paragons . . . again.
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Seperation of skills will not make the game better, stop having double standards regarding the game.
Also, if you are mad because a skill got reduced in damage slightly this game isnt for you. Oh wait, this reflects ANY MMO/CORPG w/e you want to call it. Roll with the nerfs intead of bitching about them.
Last edited by Lord Oranos; Oct 13, 2007 at 02:07 AM // 02:07..
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Oct 13, 2007, 02:05 AM // 02:05
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#266
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Wilds Pathfinder
Join Date: Sep 2005
Location: Washington
Profession: W/E
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Quote:
Originally Posted by Avarre
So hows that extra damage reduction from TNTF treating you?
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AND AGAIN, repeating myself for the umpteenth time: Then they should just rename the class to "TNTF Shouter," if its the only thing it can outdo all other classes on.
Quote:
Originally Posted by Lord Oranos
Seperation of skills will not make the game better, stop having double standards regarding the game.
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I hope you are kidding. Almost all nerfs are based on PvP abuse. And PvE is just left to suffer for it.
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Oct 13, 2007, 02:12 AM // 02:12
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#267
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Chthon
Was already on life support after rit lord took a hit and the cost shelter went way the hell up. Knocking another 50 hp off was NOT a good thing...
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Correct. It was a GREAT thing. There's so much more to a Rit than hiding behind spirits. People get their noses out of stupid Communing and see what else the class has to offer.
Or...
-gasp-
put some points into Spawning Power, the Ritualist primary attribute that had no use before!
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Oct 13, 2007, 02:13 AM // 02:13
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#268
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Krytan Explorer
Join Date: Aug 2005
Location: Fort Aspenwood
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Quote:
Originally Posted by CHunterX
AND AGAIN, repeating myself for the umpteenth time: Then they should just rename the class to "TNTF Shouter," if its the only thing it can outdo all other classes on.
I hope you are kidding. Almost all nerfs are based on PvP abuse. And PvE is just left to suffer for it.
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No, I'm not. I dont understand why you people think pve is ok for overpowered crap. I'm sorry if I want challenge and want pve to have anything to do with pvp.
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Oct 13, 2007, 02:13 AM // 02:13
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#269
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by CHunterX
AND AGAIN, repeating myself for the umpteenth time: Then they should just rename the class to "TNTF Shouter," if its the only thing it can outdo all other classes on.
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Ok, you're right. It's a major note that Paragon's outdo other classes only on the use of Paragon-specific skills that are inherently broken for PvE, to perform the role paragons were originally designed for.
By your same logic, Warriors should be renamed 'Dragon Slash spammer' since that's all they do better than other classes.
Quote:
I hope you are kidding. Almost all nerfs are based on PvP abuse. And PvE is just left to suffer for it.
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If the change heavily effects PvE, then the builds in PvE relied heavily on it. In that case, it can be said to be a change for PvE as well to reduce over-reliance on a specific aspect. Purely PvP changes, for the most part, have little or no effect on PvE simply because of how imbalance the other aspects are.
__________________
And the heavens shall tremble.
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Oct 13, 2007, 02:35 AM // 02:35
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#270
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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I don't understand the Chilblains nerf. Making SB/OF/SF harder to strip is not nice. Poor Jade Scarabs!
Was it being abused in HA or something? I've never seen it in TA or GvG, I don't think.
----
And I note with dismay that Promise Dancing sins were not nerfed.
Last edited by Esan; Oct 13, 2007 at 02:37 AM // 02:37..
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Oct 13, 2007, 02:43 AM // 02:43
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#271
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Jungle Guide
Join Date: Jul 2006
Profession: Mo/
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Quote:
Originally Posted by Chthon
Was already on life support after rit lord took a hit and the cost shelter went way the hell up. Knocking another 50 hp off was NOT a good thing...
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That's too tiny to even care about..
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Oct 13, 2007, 02:44 AM // 02:44
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#272
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Academy Page
Join Date: Mar 2006
Location: Canada
Guild: [NErd]
Profession: N/Mo
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QQ at para nerf ><...but good thing about the minipet thing...but wut the hell is wit chillblains...ive never seen neone use it...y nerf it O_o
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Oct 13, 2007, 03:04 AM // 03:04
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#274
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Quote:
Originally Posted by CHunterX
I hope you are kidding. Almost all nerfs are based on PvP abuse. And PvE is just left to suffer for it.
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I don't consider it suffering when we know 100% of the time what skills the enemies will be using. Just a minor inconvenience that we have to use up a few of those 100s of unused skill points to buy new skills to adapt our builds.
Last edited by Redfeather1975; Oct 13, 2007 at 03:09 AM // 03:09..
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Oct 13, 2007, 03:23 AM // 03:23
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#275
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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So far after reading through this update thread, I can say it really does not change much. Pargons are just as powerful as a backup class then ever before. Overall this skill update was fine. I think the only thing I have a problem with is that blasted SF buff, which should not have happen.
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Oct 13, 2007, 03:33 AM // 03:33
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#276
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I was hoping for something a little more substancial but at least the changes made weren't bad overall.
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Oct 13, 2007, 03:39 AM // 03:39
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#277
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ArenaNet
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Quote:
Originally Posted by Lagg
Paragons got the nerfbat yet again...
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Quote:
Originally Posted by dont feel no pain
indeed......
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Quote:
Originally Posted by GloryFox
The Paragon is now officially dead. R.I.P.
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Quote:
Originally Posted by Etta
Great Paragon got hit again. Bloody hell! I need a cuppa.
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*sigh* I know, I know. As a Para, I'm sorta
Quote:
Originally Posted by bobrath
I'm sorry, but everything else in the update is just gravy on top of the /report being turned back on.
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I like the feature a lot, too. I think it's having a major positive impact on the community.
Quote:
Originally Posted by Shuuda
Or you could do it the skillful way by not dying. That's how many games work, when you die, it's game over.
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Hmmm... interesting concept there. I think you've hit on something!
Quote:
Originally Posted by Arduinna
Exploiters already did their thing
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Yes, and you remember Santa's list? The "naughty" and the "nice?" I foresee a lot of lumps of coal in stocking come the holidays.
(Oh, and please don't take me seriously with that last bit. As Andrew said, there are no plans to action accounts of those engaged in the activities earlier today.)
__________________
Gaile Gray
Support Liaison
ArenaNet
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Oct 13, 2007, 03:43 AM // 03:43
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#278
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Gaile Gray
Yes, and you remember Santa's list? The "naughty" and the "nice?" I foresee a lot of lumps of coal in stocking come the holidays.
(Oh, and please don't take me seriously with that last bit. As Andrew said, there are no plans to action accounts of those engaged in the activities earlier today.)
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Gaile, could you give me a few stacks of coal for the holidays? It's worth a bit at the trader and... y'know...
__________________
And the heavens shall tremble.
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Oct 13, 2007, 03:43 AM // 03:43
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#279
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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Quote:
Originally Posted by evenfall
The Aggressive Refrain nerf is quite bad for those playing with H/H though.
Monk Hero/Hench AI have quite a high priority for removing conditions/hexes if they have such skills on their bar. So Lina will try to spam dismiss condition whenever the cracked armor is reapplied, leading to waste of energy. Or even worse, she may decide to remove my cracked armor instead of throwing a ZB on someone with low health.
However if you can spare the points into motivation(and a skill slot), [skill=Purifying Finale]Purifying Finale[/skill](need to cast it after AR for it to work) will remove the cracked armor immediately .
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maybe they should make it like frenzy, but u take X% more damage or have -20al (not done via a condition)
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Oct 13, 2007, 03:43 AM // 03:43
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#280
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Quote:
Originally Posted by Gaile Gray
*sigh* I know, I know. As a Para, I'm sorta
I like the feature a lot, too. I think it's having a major positive impact on the community.
Hmmm... interesting concept there. I think you've hit on something!
Yes, and you remember Santa's list? The "naughty" and the "nice?" I foresee a lot of lumps of coal in stocking come the holidays.
(Oh, and please don't take me seriously with that last bit. As Andrew said, there are no plans to action accounts of those engaged in the activities earlier today.)
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Do you have any control over the skills that get hit or not? Cause para
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