Oct 12, 2007, 08:24 PM // 20:24
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#21
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by Tahlia Tane
So Hard Mode is not fun because it's hard?
*forehead slap*
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I think he meant that Hard Mode wasn't fun because you are somewhat forced to use certain skills/builds in order to be successful. Your intepretation was a tad skewed.
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Oct 12, 2007, 09:31 PM // 21:31
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#22
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Ascalonian Squire
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Thanks Anet for the purple item from a chest on hard mode ...
I though HM was all gold items?
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Oct 12, 2007, 10:19 PM // 22:19
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#23
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Lion's Arch Merchant
Join Date: May 2006
Location: Somewhere Luxon Alignment: Chaos
Guild: The Dark Fortress
Profession: R/
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I'll be right here in Hard Mode until I've gotten my titles. Don't know what I'll do then. Hopefully I'll be able to afford a FoW set by then from my earnings
And HM has NEVER been all gold items.
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Oct 12, 2007, 10:53 PM // 22:53
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#24
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by ThyNecromancer
Thanks Anet for the purple item from a chest on hard mode ...
I though HM was all gold items?
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NEVER the case.
Oh well, now people will be HMing in GW:EN. So more people to do it with now.
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Oct 12, 2007, 11:18 PM // 23:18
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#25
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Wilds Pathfinder
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Quote:
Originally Posted by makosi
I think he meant that Hard Mode wasn't fun because you are somewhat forced to use certain skills/builds in order to be successful. Your intepretation was a tad skewed.
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You need to be a good player to do something hard. Part of being a good player is adjusting your build for the situation. If you could run the same skills or bad skills the whole time and win everytime, I wouldn't consider it hard.
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Oct 13, 2007, 12:09 AM // 00:09
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#26
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Hall Hero
Join Date: Aug 2005
Profession: E/
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True anonymous, but part of it is that you can't even run certain classes certain places. Want to get an assassin with vanquisher? Good luck surviving the 4 man areas in Ascalon. I'm not saying its impossible. But certain classes (which is different from builds, which can be changed to meet the situation) have only limited uses in certain areas in HM.
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Oct 13, 2007, 02:01 AM // 02:01
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#27
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Wilds Pathfinder
Join Date: Aug 2006
Location: Scotland
Guild: Dragons of Torment (DOA)
Profession: Me/
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hard mode is fun but being so widespread over three chapters, and now gw:en the playerbase is spread thin.
i do two man teams with 6 heroes, with my wife, like some of the other players i cant stand pugs, and dont wish to be in a large guild at the moment, due to title hunting i regularly change our alliance from luxon to kirzick
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Oct 13, 2007, 07:52 AM // 07:52
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#28
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Quote:
But certain classes (which is different from builds, which can be changed to meet the situation) have only limited uses in certain areas in HM.
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Most people know how to play tank/nuker/healer and use some kind of variant to vanquish.
It's one of the safest ways to play.
However, the tank/nuker/healer build is very defensive (though defence is centered around one player).
Even a MM is in my opinion a mostly defensive tool (meat shield) that also has the ability to do damage (specially when you add Barbs and/or Mark of Pain).
When playing with a assassin, you might change want to change the team from defensive to offensive.
Instead of balling the enemy around the tank and nuke them, forget nukers and build a team that can take out two targets at once (Ascalon area perspective).
Limited use for some classes in certain areas?
Probably more like limited use for certain classes in certain (the most common) team builds.
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Oct 13, 2007, 05:11 PM // 17:11
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#29
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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I expect that there will be alot of people in GWEN HM. They'll be looking for the best places to farm rep. points and stuff like Destroyer Cores.
HM groups are hard to come by outside of places like Remains, the elite missions, and FoW/UW. I got into 1 in DoA the day I unlocked it but none since then. I'm just going to farm DoA alone or with heroes. I suspect I'm just going to have to ask friends to help me vanquish once they get HM in all the games. I've done a bit already but the small party size in the early areas makes it hard.
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Oct 13, 2007, 06:32 PM // 18:32
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#30
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by the_jos
Most people know how to play tank/nuker/healer and use some kind of variant to vanquish.
It's one of the safest ways to play.
However, the tank/nuker/healer build is very defensive (though defence is centered around one player).
Even a MM is in my opinion a mostly defensive tool (meat shield) that also has the ability to do damage (specially when you add Barbs and/or Mark of Pain).
When playing with a assassin, you might change want to change the team from defensive to offensive.
Instead of balling the enemy around the tank and nuke them, forget nukers and build a team that can take out two targets at once (Ascalon area perspective).
Limited use for some classes in certain areas?
Probably more like limited use for certain classes in certain (the most common) team builds.
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Oh of course. Old Ascalon isn't about nuking, its about spiking before those Udylote can heal.
With enough variation it is possible. Nuking is worthless compared to curses necros thanks to the increase in attack spead in HM. Still, it makes PUGing that much harder. Try explaining to some people in Moddok Caverns that 2 water eles and a crippling shot ranger to deal with the runners for the HM bonus is a good idea. Some people just don't listen and will insist on running SFs.
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Oct 13, 2007, 09:23 PM // 21:23
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#31
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Desert Nomad
Join Date: Jun 2006
Location: Look out!
Profession: E/
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Quote:
Originally Posted by HawkofStorms
Try explaining to some people in Moddok Caverns that 2 water eles and a crippling shot ranger to deal with the runners for the HM bonus is a good idea. Some people just don't listen and will insist on running SFs.
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You don't even need that many. I did it with me as water ele/mesmer on slowdown and everyone else as regular builds to do the rest of it. Worked like a charm.
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Oct 14, 2007, 04:27 PM // 16:27
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#32
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Quote:
Try explaining to some people in Moddok Caverns that 2 water eles and a crippling shot ranger to deal with the runners for the HM bonus is a good idea. Some people just don't listen and will insist on running SFs.
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I just leave the party if they keep insisting on builds that will not deal with the situation.
Besides that, PuG and vanquish is a no-go combination for me, except when taking a pug to fill in a spot that can be replaced or even be empty.
PuG and HM, only the easier/shorter missions.
The rest are with guild/alliance/friends.
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Oct 15, 2007, 12:38 AM // 00:38
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#33
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Jungle Guide
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
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You basically have to go with people you understand and like if u want success, unlike HA in which u can get 1-6 fame easily with a PUG, u cant suceed overall with a PUG
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Oct 15, 2007, 12:44 AM // 00:44
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#34
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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Join a 100 man pve guild. Best option. They are usually large, skilled and experienced, because entrance is so difficult. I got lucky, I joined 2 years ago when the guild was only 50 people and pve didn't require such teamwork.
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Oct 15, 2007, 03:36 AM // 03:36
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#35
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Wilds Pathfinder
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
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HM Snowman Lair is so awesome, lots of monk tome dropping, 4 chest rewards (2 of them as snowman summoner), good for farming alcohol!
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Oct 15, 2007, 05:05 AM // 05:05
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#36
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Croco Clouds
HM Snowman Lair is so awesome, lots of monk tome dropping, 4 chest rewards (2 of them as snowman summoner), good for farming alcohol!
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sweet... Got to try that. 8000 miniutes of drunkeness to go.
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Oct 15, 2007, 10:06 AM // 10:06
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#37
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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There is generally room for mixing it up in Hard Mode. I like to experiment with different builds, but as a primary monk my options are limited.
I'm currently trying to take it easy and get 1 eotn area a day or so now. There's no pressure to doing it fast. Also, after vanquishing Dalada and Grothmar, I can tell you that Charr > Me.
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Oct 15, 2007, 10:39 AM // 10:39
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#38
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Krytan Explorer
Join Date: Dec 2005
Profession: Rt/A
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Well I did Slavers Exile in HM this weekend and its pretty tough, got unlucky first time when mob spawned on top of us and it was GG, anyway got to Duncan and there were double the popups, double spirits spawning, but NOT double the loot, after beating Duncan I got a r9 Foehammer, 2 onyx gems and a Armor Ramnent, thats 1 more lousy gem than NM, to be honest I feel cheated, I've done Duncan several times and gotten similar loot, so I will never go back, the time is not worth the reward, screw wishing for the Voltaic Spear, Paragons suck anyway, cracked armor on AR... sif.
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Oct 15, 2007, 12:04 PM // 12:04
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#39
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by snikerz
Well I did Slavers Exile in HM this weekend and its pretty tough, got unlucky first time when mob spawned on top of us and it was GG, anyway got to Duncan and there were double the popups, double spirits spawning, but NOT double the loot, after beating Duncan I got a r9 Foehammer, 2 onyx gems and a Armor Ramnent, thats 1 more lousy gem than NM, to be honest I feel cheated, I've done Duncan several times and gotten similar loot, so I will never go back, the time is not worth the reward, screw wishing for the Voltaic Spear, Paragons suck anyway, cracked armor on AR... sif.
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Lawl what? That just means they have similar armour to rangers. How does that make them suck?
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Oct 15, 2007, 01:22 PM // 13:22
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#40
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Krytan Explorer
Join Date: Dec 2005
Profession: Rt/A
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Quote:
Originally Posted by blue.rellik
[/b]
Lawl what? That just means they have similar armour to rangers. How does that make them suck?
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there are debates all over this forum regarding Aggressive Refrain, i.e. hero monks having to cure the cracked armor every second, thats how it makes them suck.
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