Oct 18, 2007, 01:59 AM // 01:59
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#21
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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What Anet seems to be ignoring is that people are not grouping up like they want. After countless missions with griefers,rage quiters and all out retards, some of us prefer to take hero/henches. Its just more fun to actually be able to accomplish a mission the first or second time instead of the tenth. It took me a month with my monk to do aspenwood because no one wanted to do the mission when i was on, or i got a bad....I mean BAD pug. Since Anet wont let us have 7 heros maybe they will give us more choices on the henches.
Because I dont see them fixing the bad player/pugs any time soon.
~the rat~
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Oct 18, 2007, 03:29 AM // 03:29
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#22
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Girl Power [GP]
Profession: Mo/Me
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I think this is a good idea. Especially if that means I can bring some of the GWEN heros builds which are far superior to say...prophecies henchmen.
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Oct 18, 2007, 03:42 AM // 03:42
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#23
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Frost Gate Guardian
Join Date: May 2007
Location: Argentina
Guild: Umbrella Corp.
Profession: N/
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/signed
I really do like the idea.
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Oct 18, 2007, 01:41 PM // 13:41
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#24
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It would be nice... the outposts data it's already stored...
You would only need a way to get them... something like... a 'Job Agent' to take them into party for a small fee (10gold or so)
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Oct 18, 2007, 02:35 PM // 14:35
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#25
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Would like to make a slightly alternative surgestion here.
Maintain the current hench at the outposts, but for Hard Mode enable people to select from the 'pool' of skillbars that are already on the various hench.
This may even go so far that someone that does not have Factions can still load a hench with a Factions bar.
That way, instead of taking the Durham default bar, they could take Erys Vasburg's or Seaguard Hala's skillbar (and AI) instead.
Advantage for A-net is that people with one campaign can experience the power from some of the other campaigns' skilbars.
And maybe even buy that chapter.
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Oct 20, 2007, 12:16 AM // 00:16
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#26
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Furnace Stoker
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Meh. dont think changing henchmen skillbars is ever gonna happen. Two years into the game and they are still retarded. But most of the Gwen ones, daeman, erys and gita are great. Being able to use these ones everywhere would be great.
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Oct 20, 2007, 12:38 PM // 12:38
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#27
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Desert Nomad
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I guess you guys forget the coding for GW1 is basically over. GWEN is done and now they have moved onto GW2. Oh you'll get a smidgen of tweaks, bug fixes and balances, but, nothing major for GW1 for a long while now. Best just sit back an enjoy what you have you ain't getting anymore except the bonus mission pak that's already been done for awhile now I'm sure and that's that. So, no 7 heroes, no henchies where you want them to be, no pve only skills for heroes and no using heroes/henchies anywhere at any time like you'd like it to be.
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Oct 20, 2007, 12:49 PM // 12:49
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#28
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Krytan Explorer
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Quote:
Originally Posted by Red Sonya
I guess you guys forget the coding for GW1 is basically over. GWEN is done and now they have moved onto GW2. Oh you'll get a smidgen of tweaks, bug fixes and balances, but, nothing major for GW1 for a long while now. Best just sit back an enjoy what you have you ain't getting anymore except the bonus mission pak that's already been done for awhile now I'm sure and that's that. So, no 7 heroes, no henchies where you want them to be, no pve only skills for heroes and no using heroes/henchies anywhere at any time like you'd like it to be.
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Wow if thats dev team attitude, GW2 sounds promising, cant wait for it. This suggestion is not hard to implement in particular. All henchies are there already, just enable them in any campaign is the whole point of this thread.
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Oct 20, 2007, 10:11 PM // 22:11
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#29
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Furnace Stoker
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They seriously need to do something to improve solo play fast. The sooner they leave it, the less players they will have, and the less they will sell GW2.
Anet's choice really.
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Oct 21, 2007, 01:47 AM // 01:47
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#30
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Jungle Guide
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There are a few things that would greatly improve my enjoyment of the game.
I would like henchmen to obey the "go to marker" command that you can issue heroes - perhaps just have them follow the "all heroes" marker, and avoid having to deal w/ specific ones for each one.
I'd also, at least, like to be able to see what skills they have. If we can't change their skill bar, then at least let me see what we're working with.
It would be very nice to also get some idea of their stance - attack, guard, passive.
Perhaps have the henchmen be set to equal your level, upon leaving a town/outpost - it bugs me when you spend extra time to get some more levels in, only to be presented w/ henchmen that are nearly useless. It's also frustrating that trying to get my necro from LA to Kamadan is such a headache because she's 20 but the henchies are only 11.
Lastly, is it too much to have all henchmen from a given campaign be accessible in all towns & outposts? It's a bit frustrating to go to a town near the beginning of the campaign, come back to where you were, and have to rebuild your team.
They already provide a very useful function, and allow me to solo when no guildmates or good PUGs are to be had. I'd love to see some of the QoL things addessed, though.
Thanks for reading.
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Oct 24, 2007, 09:42 PM // 21:42
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#31
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Furnace Stoker
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Quote:
Originally Posted by Biostem
Lastly, is it too much to have all henchmen from a given campaign be accessible in all towns & outposts? It's a bit frustrating to go to a town near the beginning of the campaign, come back to where you were, and have to rebuild your team.
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It wouldnt be too hard using the party search menu with the henchmen subdivided into groups by campain
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Oct 25, 2007, 03:18 AM // 03:18
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#32
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Desert Nomad
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/notsigned /omgfail /lolololol
Quote:
You phail, next time buy a brain.
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Your own words work well for this suggestion.
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Oct 26, 2007, 01:49 AM // 01:49
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#33
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Furnace Stoker
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nice that a lamer is the first person to oppose the idea so much and without any valid reason why.
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Oct 26, 2007, 04:55 AM // 04:55
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#34
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Academy Page
Join Date: Oct 2007
Guild: [HDK]
Profession: W/
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I like this idea. once you've played the story line the whole game should open up because seriously...if i want to in tyria i can skip well over half the game straight fromt he northern shiverpeaks to the southern...storyline is obviously not a big concern in this game (or shouldnt be) /signed
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