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Old Oct 21, 2007, 04:06 AM // 04:06   #21
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Quote:
Originally Posted by Lykan
Yea now you'll prob get banned like the ones who reported the ambrace exploit lol.
You don't know what you're talking about.

Also Pablo24, you rock.
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Old Oct 21, 2007, 04:13 AM // 04:13   #22
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That's pretty cool that they fixed it that fast.

/cookie for anet
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Old Oct 21, 2007, 04:32 AM // 04:32   #23
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/veryfast woww
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Old Oct 21, 2007, 05:04 AM // 05:04   #24
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Indeed, I think. I was gone for the latter parts of Oktoberfest, and I cameback only to find Err=7. I closed GWs, and poof, issue fixed.
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Old Oct 21, 2007, 05:14 AM // 05:14   #25
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It may have been fixed quickly (and on a saturday!), however I was in the middle of doing delicate surgery and lost the patient.
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Old Oct 21, 2007, 06:11 AM // 06:11   #26
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Quote:
Originally Posted by pablo24
Nice they fixed my exploit.
It consisted into sending a health ping packet with wrong textrefs, if you try that after this update you get an error 7.
HI, care to explain that in english please? IOW, what in the blue world is a textref?
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Old Oct 21, 2007, 10:52 AM // 10:52   #27
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Bah dam you Pablo - Still screwed over the GvG, I'm gonna get my guild to flog you!
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Old Oct 21, 2007, 11:17 AM // 11:17   #28
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Quote:
Originally Posted by Nightow
HI, care to explain that in english please? IOW, what in the blue world is a textref?
Text reference. I think it has something to do with codes.
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Old Oct 21, 2007, 12:28 PM // 12:28   #29
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That's .......helpful.
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Old Oct 21, 2007, 12:33 PM // 12:33   #30
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Three cheers for pablo!!! Well done mate, excellent spotting of this error. Personally, I don't understand how you made the error occur (I hate beeing noobish. ) but nice work. And also, hats off to Anet for fixing this bug within 24 hours.
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Old Oct 21, 2007, 02:00 PM // 14:00   #31
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When the server sends you text that translates when you change your GW's language, it actually sends a reference to that text in Gw.dat. As the server didn't check if the reference was valid for the Health/Energy/Morale Boost/Level ping packets and instead of simply sending an OP Code to the server telling it to make the ping packet itself, the client makes up the ping packets and the server only "relays" them. So if you sent a wrong textref to the server it would simply relay it to the other players and make them crash.
Hope more people understand now
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Old Oct 21, 2007, 02:18 PM // 14:18   #32
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Quote:
Originally Posted by HawkofStorms
Sigh.. a.net has to basically shut down for a few hours and everybody panics. If anybody who has played another online game will know, sever maintance and cooldowns happen VERY often in other games (like once a week WoW is shut down to be updated). A.net has some of the most stable servers I've ever seen, only being shut down like 4 times (and twice for rollbacks). That's a testament to their skill at coding since they don't have a lot of money to maintain servers.

what else do they do wid the tons and tons of money they get from people buying gw games and unlocks from the online store?
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Old Oct 21, 2007, 02:32 PM // 14:32   #33
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Quote:
Originally Posted by magicmatt159
what else do they do wid the tons and tons of money they get from people buying gw games and unlocks from the online store?
Errr.. they pay for the gigs and gigs and gigs of bandwidth that the game needs!

If you know anything at all about servers and networks you would know that this stuff is expensive! Don't think about comparing it to your home internet links, as commercial grade connections are a whole different ball game and in a whole different league when it comes to costs.
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Old Oct 21, 2007, 05:49 PM // 17:49   #34
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I think your forgetting that they broke the servers in the first place.
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Old Oct 21, 2007, 05:57 PM // 17:57   #35
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When OP showed a pic of the entire opposite team getting dc, did you get a flawless win? lol cuz that would be pretty cool in ab.
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Old Oct 21, 2007, 06:33 PM // 18:33   #36
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Pablo, you clever git
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Old Oct 21, 2007, 09:33 PM // 21:33   #37
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Quote:
Originally Posted by pablo24
When the server sends you text that translates when you change your GW's language, it actually sends a reference to that text in Gw.dat. As the server didn't check if the reference was valid for the Health/Energy/Morale Boost/Level ping packets and instead of simply sending an OP Code to the server telling it to make the ping packet itself, the client makes up the ping packets and the server only "relays" them. So if you sent a wrong textref to the server it would simply relay it to the other players and make them crash.
Hope more people understand now
Out of curiosity, what were you forcing their clients to try to reference? Arbitrary garbage I presume? If you knew the right handles, could you have forced their client to reference an instruction and interpret it as an action to be performed instead of a text string to be treated as data? Thus Rahja's panic state that you could completely take over someone's account?
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Old Oct 21, 2007, 09:40 PM // 21:40   #38
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I don't know how or what you did to do the crashing, but good job telling ANet and good job fixing it ANet!
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Old Oct 21, 2007, 09:58 PM // 21:58   #39
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bah hes got another bug now.....
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