Oct 27, 2007, 01:32 AM // 01:32
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#61
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Frost Gate Guardian
Join Date: Nov 2006
Location: South Africa
Guild: Forever Knights
Profession: Mo/
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Quote:
Originally Posted by Bankai
made a slight change to the UI?
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It's making my eyes bleed, and also gives me the urge to punch babies
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Oct 27, 2007, 01:45 AM // 01:45
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#62
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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I kinda hope my eyes are deceiving me, when I see folks QQ over the loss of a few exploits.........
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PvE Helpful Hint #0123: Pwning face is an art form, not a life long acheivement.
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Oct 27, 2007, 02:37 AM // 02:37
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#63
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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Please nerf the Wurms in the Desolation. I am tired of seeing people get the LB and SS titles so easily. Me and my guildmates took 8 Siege Wurms in the Desolation and pretty much laid waste to it. It was ridiculously easy and obviously it's an exploit.
Besides I worked hard for my SS and LB titles with just me and my heroes/henchmen, only using the Wurms to cross the sulforous areas. It's not fair that other people can group with 8 other people and exploit the Wurm skills and get the title in half the time. This needs_to_be_balanced NOW.
Go to the Eye of the North section and you will see a whole bunch of noobs using 3 necro/rt hero builds to break the game. They are steamrolling through HM areas and it's not fair to those that only like select classes and select skill to steamroll areas. My suggestion would be to increase the recharges of SS and jagged bones to 45 seconds. Also, cut the damage done from Death Nova in half. While you are at it, also lessen the damage done to adjacent targets from mark of Pain to 0-15. I know that the skills used in this build will affect PvP players too but, really, who gives a shit?
Please make it so that you can't use the mouse and the #8 key in conjunction to make your player revive from a knockout in Kilroy's Punchout. I am a great Brass Knuckle fighter and rarely get knocked down, but last night I did. A guildie told me about that and I got up way too fast, making the whole thing ridiculously easy. Please nerf that for me so I don't have to make the hard choice of simply not doing it.
People are still using Spirits to win Magni's tournament. Personally, I like to use my personal FotM build, and it pains me to no end that other people can continue to use theirs. Please nerf Spirits some more so that this exploit (it's obviously an exploit) no longer occurs, as opposed to letting people just choose not to do it. It really makes Magni way too easy. Where's the challenge?
Alchar's Alchemical Acid needs nerfing now! I went into Glint's challenge with 7 guildies we all had that skill and the mission was WAY to easy. Even in Hard Mode. I want this game made harder for the sake of the community and AAA is just not helping the case. Nerf this exploit before it gets out of control.
You already know the deal with Ursan. Nerf that shit yesterday, it makes the game easy when my friends and I decide to take advantage of it when it's used by many people in the same group. If it's too easy for us great players, who really have no need to do something like that, then I KNOW it's too easy for those other pve scrubs. People are using this skill to beat Mallyx! We all know Mallyx is ONLY supposed to be killed with a select number of professions using a select number of skills. None of them have "Ursan" in the title.
Make it so the Ebon Vanguard passive skill does not activate outside of the Far Shiverpeaks. The noobs are actually using this (along with that 3 necro hero build I told you about earlier) to vanquish! Can you believe that? I am not going to go as far to say that they should be banned, but really nerf this exploit before it gets out of hand. After all, you did the right thing and made it so LB no longer works in Slaver's, so it's only right in this case as well. Swing that bat hard!
There are a lot of other things that have got me peeved with how easy they make PvE (notably Pain Inverter, "I Am Unstoppable!", and Great Dwarf Weapon) but I will save those for later. Hopefully you read this and implement these nerfs. I'm so tired of people getting the easy win here, using other people and shit like this was PvP. PvE is not for scrubs looking to relax, it's for people who want to get things done with toil and frustration. If you wanna relax and have fun, go on vacation, but be prepared to work when you come to Guild Wars.
Last edited by trobinson97; Oct 27, 2007 at 03:07 AM // 03:07..
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Oct 27, 2007, 02:40 AM // 02:40
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#64
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Krytan Explorer
Join Date: Feb 2006
Location: New York
Guild: Vanquishing Memories [VM]
Profession: Mo/Me
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im not that fond of the faded names in town but for items outside its great. in towns its a pain because you cant see anyone your looking for or you cant find your guildies. I THINK THERE SHOULD BE AN OPTION TO TURN IT OFF.
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Oct 27, 2007, 02:44 AM // 02:44
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#65
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by pablo24
Nope, it was not a basic exploit, otherwise Anet wouldn't have let it unfixed since Sunday.
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i'm surprised. i would have agreed with him. i figured packet spoofing at a glance.
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Oct 27, 2007, 03:01 AM // 03:01
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#66
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Hall Hero
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Quote:
Originally Posted by trobinson97
All of Post #70
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Quoted
Fer
Troof
And if anyone else doesn't get it, then /sigh
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Oct 27, 2007, 03:19 AM // 03:19
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#67
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Quote:
Originally Posted by trobinson97
Go to the Eye of the North section and you will see a whole bunch of noobs using 3 necro/rt hero builds to break the game. They are steamrolling through HM areas and it's not fair to those that only like select classes and select skill to steamroll areas. My suggestion would be to increase the recharges of SS and jagged bones to 45 seconds. Also, cut the damage done from Death Nova in half. While you are at it, also lessen the damage done to adjacent targets from mark of Pain to 0-15. I know that the skills used in this build will affect PvP players too but, really, who gives a shit?
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You're obviously QQing, but there is a kernel of a good idea here. The key is not to focus on the skills so much as the mechanics. Make Soul Reaping stop triggering on minions, and you will go a long way towards balancing SR exploits in both PvE and PvP!
SS should not be touched, but mobs should recognize it as AoE and scatter. I continue to be amazed that this has not yet been fixed.
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Oct 27, 2007, 03:24 AM // 03:24
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#68
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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Quote:
Originally Posted by Esan
You're obviously QQing, but there is a kernel of a good idea here. The key is not to focus on the skills so much as the mechanics. Make Soul Reaping stop triggering on minions, and you will go a long way towards balancing SR exploits in both PvE and PvP!
SS should not be touched, but mobs should recognize it as AoE and scatter. I continue to be amazed that this has not yet been fixed.
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What is QQing? Nah soul reaping is fine, it's the skills. SS should be nerfed to hell. Although, limiting the number of minions to 5 would be ideal. Having 10 minions increases the chances that an enemy focuses on them instead of my monks, and my monks need that pressure from enemy ai to give me that rush of a good challenge. I guess I could stop using the minions altogether, but I'd prefer to be forced to stop in addition with the rest of the community. I hate making choices like that.
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Oct 27, 2007, 03:25 AM // 03:25
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#69
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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SS is balanced. QQ moar plzkthx.
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Oct 27, 2007, 03:28 AM // 03:28
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#70
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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Quote:
Originally Posted by Esan
SS is balanced. QQ moar plzkthx.
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No it's not. I understand you probably like using it in HM where the mobs attack a lot faster, thus triggering it more and making the game easier for you, but it's an exploit. It needs a good 45 second recharge. Learn to play please and you won't have to rely on imbalanced skills like this. I'll have to stop replying to you now as I've hurt my back stooping down so low.
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Oct 27, 2007, 03:34 AM // 03:34
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#71
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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That might vaguely hurt if I actually used SS in HM. You want to hate necros properly, attack SV. By the way, do you do requests? My cousin's wedding is coming up, and we need a clown.
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Oct 27, 2007, 04:01 AM // 04:01
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#72
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Jungle Guide
Join Date: Mar 2006
Guild: The Hand of Omega [WHO]
Profession: E/
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I'd dig up a kitty pic but I'm too tired from abusing destroyers with my overpowered snow storm and Alkar's Acid in Glints Not-very-much-of-a-challenge.
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Oct 27, 2007, 01:30 PM // 13:30
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#73
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Fixed a bug that prevented the snowmen in the Secret Lair of the Snowmen from using their Hard-Mode exclusive skills.
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Translation: we were shocked that people were soloing them so easily. time to change that.
Quote:
Fixed a bug that allowed players to have more siege devourers in their group than intended in some Eye of the North regions.
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This is good, but ... this was kind of motivation to go out and farm points with reall people. but who really does needs to farm reputation nowadays. eh.
Quote:
Fixed a bug that allowed players to use Lacerate to kill Polymock opponents.
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Uhuh? Polymock caused enough whining on forums to need some obscure exploit like that which allows to complete quests (only) to lame and unable. kinda heartless from devs.
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Oct 27, 2007, 07:19 PM // 19:19
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#74
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Academy Page
Join Date: Feb 2007
Guild: Tomorrow Never [dies]
Profession: A/
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@trobinson
i'll copypaste the same thing Posted at Gamefaqs at the same post you copypasted here or there:
Agree completely on every point you made, also demand that anet nerf those ridiculous high bandwith users, they are explointing the fact the data runs faster on their network with zero lag, make them play as if they were playing with 56k, I SAY NERF THE INTERNETZ
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