Nov 01, 2007, 11:37 PM // 23:37
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#1
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Ascalonian Squire
Join Date: Jun 2007
Profession: Rt/R
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Rebalance Skills
I really believe that skill nerfs have been nerfed to many times. People in both PvP and PvE are getting upset over these skill nerfs because players comlain to much rather than thinking and making up counter builds. I think the best possible solution would be to roll back all skills to there original state. I mean all skills, because some skills have been nerfed before other skill were even existing. If they balance all skills to their original state it would allow players to see how old skills that were nerfed work with the new skills. This will also allow players just besides the meta game PvPers to have fun. So, I say roll back all skills to original state for about a month, and lock the ladder as a test period to see how it works out.
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Nov 01, 2007, 11:39 PM // 23:39
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#2
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: chinese food
Profession: N/Mo
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i completely agree WITH YOU(FINE I EDITED IT)
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Nov 01, 2007, 11:40 PM // 23:40
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#3
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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So yeah, Ether Renewal and Balthazar's Aura...
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Nov 01, 2007, 11:41 PM // 23:41
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#4
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Krytan Explorer
Join Date: Mar 2007
Location: Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...
Guild: [KCOR]
Profession: Mo/
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Revert soul reaping ftw!
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Nov 01, 2007, 11:42 PM // 23:42
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#5
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: aOa
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That idea is completely retarded. So basically you want the team that has spent countless hours doing skill changes, to undue everything and start from scratch.
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Nov 01, 2007, 11:42 PM // 23:42
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#6
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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keep dreaming, because this will never happen.
Quote:
Originally Posted by dr_jay
That idea is completely retarded. So basically you want the team that has spent countless hours doing skill changes, to undue everything and start from scratch.
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In almost all actuality, starting over would probably be easier than to fix the clump of shit they have now.
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Nov 01, 2007, 11:43 PM // 23:43
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#7
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Ascalonian Squire
Join Date: Jun 2007
Profession: Rt/R
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I mean all skills and abilities not just some to see how things balance out not just a few ALL!!!
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Nov 01, 2007, 11:43 PM // 23:43
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#8
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Wilds Pathfinder
Join Date: Aug 2006
Location: Buffalo, NY
Guild: [TTBH]
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I think this would almost be impossible to do because there was always skill balances when the new skills from each campaign we released. This was because the introduction of some new skills would be incredibly imbalanced. I don't think this would work out as good as the intention would be.
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Nov 01, 2007, 11:43 PM // 23:43
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#9
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Pre-Searing Cadet
Join Date: Aug 2007
Profession: Rt/
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Signet of Ghostly Might in unnerfed form? that shorts up pvp matches.
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Nov 01, 2007, 11:44 PM // 23:44
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#10
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Site Legend
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In before the flames start.
Closed.
__________________
Old Skool '05
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Nov 01, 2007, 11:47 PM // 23:47
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#11
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Wilds Pathfinder
Join Date: Aug 2006
Location: Buffalo, NY
Guild: [TTBH]
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You just don't give up, do you?
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Nov 01, 2007, 11:47 PM // 23:47
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#12
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Forge Runner
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One would think that a nerf has happened.
When in reality, nothing as such did.
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Nov 01, 2007, 11:47 PM // 23:47
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#13
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Persistent little bugger, aren't ye?
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Nov 01, 2007, 11:47 PM // 23:47
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#14
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Ascalonian Squire
Join Date: Jun 2007
Profession: Rt/R
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i really want to take this serious
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Nov 01, 2007, 11:48 PM // 23:48
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#15
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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mods dont like these kind of shenanigans
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Nov 01, 2007, 11:48 PM // 23:48
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#16
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Ascalonian Squire
Join Date: May 2007
Location: New Orleans
Profession: E/
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i agree wholeheartedly
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Nov 01, 2007, 11:49 PM // 23:49
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#17
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Ascalonian Squire
Join Date: Jun 2007
Profession: Rt/R
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i believe this is an issue that needs to be talked about and i want to see want other people think causse Anet is taking skill nerfs to far and taken the fun away from the game
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Nov 01, 2007, 11:49 PM // 23:49
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#18
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Ascalonian Squire
Join Date: Jun 2005
Location: NC USA
Guild: Acolytes of Anguish [aOa]
Profession: W/P
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/signed
leave this open for discussion
i think it is a great idea and may give anet a better perspective on how and which skills to buff or nerf rather than what the the current state of the game is meta meta meta.
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Nov 01, 2007, 11:50 PM // 23:50
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#19
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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How about we get rid of all skills and just make enemies drop loot when we go out into a zone without having to do anything. Then GW would be fun for about 2 hours and we could all get on with our lives.
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Nov 01, 2007, 11:50 PM // 23:50
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#20
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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a 39087698345th thread wasn't necessary.
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