People who work in the games industry are supposed to be playing games. It lets you see where the competition lies, and what new innovations are going through.
In fact, your chances of getting hired into a game company are very slim if you answer "no" to being asked if you actually play and enjoy video games on your own alot. ( of course, you also need to have some kind of worthy skill like 3DS max, Maya, C++/visual studio ect. )
In PVE you have been given some of the most imbalanced skills possible, consumables, and a bad AI.
If PVP skill balances affect how you play, you have problems
Skills which some of you (including you)still seem to be calling out for nerfs.
Yes, sometimes I do not agree with how these "balances" affect PvE, but I do understand it. It's the area of the game where balance is most needed. But it strikes me funny that you would come here and say don't worry about pvp skill balances, you still got your PvE only skills, then in another thread you're asking Anet to nerf the pve-only skills too.
Quote:
Originally Posted by mistress???
please think before you post...
what usuran blessing not easy enough for the PvE crowd?
It's Ursan.
Last edited by trobinson97; Nov 01, 2007 at 11:47 PM // 23:47..
What's this PvE skills make PvE easy crap. THEY ALL SUCK. I still have to micromanage in HM and that makes it even more suck. When I can just kill things easily without challenge, then PvE will be easy. Keyword being I.
Skills which some of you (including you)still seem to be calling out for nerfs.
Yes, sometimes I do not agree with how these "balances" affect PvE, but I do understand it. It's the area of the game where balance is most needed. But it strikes me funny that you would come here and say don't worry about pvp skill balances, you still got your PvE only skills, then in another thread you're asking Anet to nerf the pve-only skills too.
True, I do. But only certain ones.
Skills like Great Dwarf Weapon, Pain Inverter... they would be super overpowered in PVP, but I don't call for nerfs on them... I just think a couple are over the top... We'll see what anet do anyway, if they nerf TNTF and Seed of Life I should imagine they won't be hesitent with a few others
I'm more concerned that Izzy is implying that he plays TF2 more than the game he gets paid to maintain.
Weren't the PvE-Only skills made to justify PvE skill nerfs for PvP? That didn't work out well.
i doubt he gets paid for 24 hours in a day.
so why are you here again? don't you have something you need to devote your life to? no time for enjoyment, its not allowed.
If you read the part before the piece the OP quoted, he was talking about not feeling like updating the Wiki, not playing TF2 too much to care about GW. Gaile said in a chat yesterday a skill balance is coming up and I was and still am pretty excited about after reading that post.
I've never had a skill balance affect my PvE builds/experience so much that I would blast A-Net for it. I guess I've never complained about one affecting PvP either. I like the change I guess.
Most PvE players should realize how much skill PvP takes compared to PvE. Once that happens they should realize how broken and how upsetting some of these skills can be with players who know how to use them. Don't cry because your farming build was nerfed because of PvP, cry because ANet doesn't understand their own game.
Actually playing this game be it PVE or PVP takes no skill it basically comes down to who spams what fastest wins always has been.
The real skill in this game is setting up skill set that gives you the best advantage possible and every single nerf just dumbs down the game as each one curtails your skill choices.
At the rate they are dumbing down this game via nerf after nerft, if it were to go on another 4-5 years most every player in every class would have the same skill bar sets because they would be the only good ones left to choose from.
They could then have a whole new slogan " Thanks to Issy GW is so easy even a caveman could play it".
Last edited by Cobalt; Nov 02, 2007 at 12:07 AM // 00:07..
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Quote:
Originally Posted by Malice Black
TBH I'd more concerned if Izzy played WoW or RS..
lol^^
pve is alot easier if you can play just like pvp is easier if you can play.
same thing would be like using comsumables all the tme or using wiki-builded teams
They effect each other, if one skill is way imba in one they will nerf it somtime at the expense of the other.
ye can't really blame izzy can ye?
its one man (as i heard, i don't pvp,so it could be a team under his word) that makes all the calls for skill changes,so effectivly the game in his hands. no matter how good his intentions are he can't test out all the pssible buidls witha new update.
Where theres a will theres a way, Some people love to exploit a stituation, be it the duping, the factions preview event with those unlimited spirits, or finding a glich with a skill and exploiting it in pvp.
so what if he plays TF2,100% in his spare time i assume,gw is his job. if youy work at a tayto factory does that mean your limited to that crisp?
Last edited by Solas; Nov 02, 2007 at 12:11 AM // 00:11..
PvE has been given imbalanced skills to do the following:
1. Add grind and reward in the form of power.
2. Ease the gameplay (for HM mainly)
3. Counteract PvP nerfs and their overall effect on PvE.
4. Attempt a kind of separation between PvP and PvE.
there are a couple of other reasons but they are non relevant to this discussion.
Points 2. 3. and 4. are directly linked, in fact you could say its the same issue really.
The issue is that with every PvP aimed rebalancing it HURTS the PvE players because although that skill or mechanism has decreased in raw power, the level of the mobs has not
This pushes people to use more and more PvE only skills and to seek to max them out (soley for power)
The problem is; PvE players do not want to play "Bear" or "Assuran". they want to play their class
I ask this:
Why does this not happen in similar games like MTG?
Why not simply LET the meta stabilize and let PLAYERS look for their own counters?
If the meta dies well is it not their own damm fault? (originally bad design/skill balance granted)
I wouldnt mind the nerfs half so much if they'd just take a little time to buff some of the awful skills that never see the light of day. Especially for the non-core classes, the existence of alot of dead skills rather limits your options.
Location: That one place with the trees, mountains and snow
Guild: Ember Power Mercenaries [EMP]
Profession: Me/
Quote:
Originally Posted by kaldak
I wouldnt mind the nerfs half so much if they'd just take a little time to buff some of the awful skills that never see the light of day. Especially for the non-core classes, the existence of alot of dead skills rather limits your options.
Just look at the amount of skills considered LAME on Wiki, it's been like that for years and Arena Net is either not aware of it or can't be bothered.
I would not mind skill balance if we were allowed to have 7 heros, a skill bar that we can fill with all PvE only skills.
Skill balance is what destroyed this game, who cares about FOM builds, give us back the original game I paid for Andrew, with out me and many like me, you would be out of a job.
Frankly, if this is how GW2 is going to be, I predict a dim future for the game, it may do well at first, but I see a lot of players waiting a couple month before buying the game, if they buy it at all. I know I am going to wait.
You want to win me back, give the PvE community either something that will justify skill balance, or make PvP only skills and return all the other nerfed skills back to normal.
My logic for this is not to make PvE easy, or because I want to be lazy, some skills I enjoyed using, it made certain situations fun and enjoyable, given that PvE have many different enviorments and situations means that every place requires a different build. While PvP is the same everywhere, all you have to do is kill other players as fast as you can. The only skill you need is to come up with a better killing build, but envirorment compensation does not exist, well try killing each other while the AI tries to kill you at the same time, that would be good PvP, also with -3 health degen and knockdown every 30 seconds.
Last edited by Chris Blackstar; Nov 02, 2007 at 12:33 AM // 00:33..
I wouldnt mind the nerfs half so much if they'd just take a little time to buff some of the awful skills that never see the light of day. Especially for the non-core classes, the existence of alot of dead skills rather limits your options.
Yeah. I wholeheartedly agree. Personally, I'd like to see buffs on a few wilderness survival skills. There are a lot of potentially good skills in there. However, as generally, you have to tie skills in, and you need a lot of marks to do decent damage, you just don't have the stats to use them. I may be utterly wrong, of course. Then again, its not my job.
I would not mind skill balance if we were allowed to have 7 heros, a skill bar that we can fill with all PvE only skills.
Skill balance is what destroyed this game, who cares about FOM builds, give us back the original game I paid for Andrew, with out me and many like me, you would be out of a job.
Frankly, if this is how GW2 is going to be, I predict a dim future for the game, it may do well at first, but I see a lot of players waiting a couple month before buying the game, if they buy it at all. I know I am going to wait.
You want to win me back, give the PvE community either something that will justify skill balance, or make PvP only skills and return all the other nerfed skills back to normal.
Are you joking? Can we say consumables? That makes PvE even more a joke than what it was when you could control 30 minions. Okay, maybe not that simple but no skill has been nerfed so bad that it makes PvE suck. I mean seriously, don't exaggerate.
hmm way just nerf the rit skills, maybe they should revert all skills back to their original state. Prophecies skills were balanced before factions skills came out and faction skills nerfed before Nightfall came out, and so on if they really want to do a nerf to fix the skills, the best answer is to just rebalance all skills back to the original state, and then do a nerf to fix the skills and do nerfs from there otherwise we are in an endless conflict with the meta game and skill nerfs evey other month it is becoming redundent. This is to be valid point, and to be taken serious.