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Old Oct 31, 2007, 09:50 AM // 09:50   #41
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Quote:
Originally Posted by Red Sonya
He left out all the crap they've done to the Necro over this period of time. Capping Minions to 10 and the horrible nerf to SR. Then the attack on hexes. Poor necro does anyone use them much in GvG or HA anymore? I remember they had some popularity with IWAY before it got nerfed to oblivion and then some of the Necro Blood Spike teams and then they nerfed OOB to oblivion as well and that was the end of that. Seems like everything that was FUN has been nerfed to Oblivion. Because of some whiney balance whiners who only want to see the stupid holy trinity wars and every GvG match goto VoD. Boring Very Boring.
If a class is allowed to have limitless passive energy "management", then my warrior should never have to build up adrenaline but permanently be on frenzy without drawbacks and perma-dash.

....while you could start using your brain if it was ever buffed and understand why the change was needed.

The discussion is old however, not sure where you were hiding back then.
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Old Oct 31, 2007, 05:17 PM // 17:17   #42
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There's one now.
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Old Oct 31, 2007, 07:15 PM // 19:15   #43
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Quote:
Originally Posted by Surena
If a class is allowed to have limitless passive energy "management", then my warrior should never have to build up adrenaline but permanently be on frenzy without drawbacks and perma-dash.

....while you could start using your brain if it was ever buffed and understand why the change was needed.

The discussion is old however, not sure where you were hiding back then.
Right, and paper armor, poor class self heals, and the only effective damage dealing skills require a self inflicted condition or significant sacrafice of hp don't make up for the passive energy management?

....you should start using your brain and attempt to understand a class before you open your cake hole. I bet the only Necro build you run is MM.
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Old Oct 31, 2007, 07:51 PM // 19:51   #44
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There is absolutely no comparison between the PvP and PvE skills acquirement change. PvP used to have to get all their skills the same as everyone else. But the total catering to the PvP game allows them to open skills on their account, keep and eliminate characters to change primary, and use anything they want anytime they want for a tiny bit of effort opening the skills once.

PvP should have to open the skills for each character just like PvE or PvE should only have to open the skills once to have available for any character they make. (And I can see limiting it to the non-elite skills because of the skill hunter title, but only with that limitation.) PvP never has to pay for their skill per character after they are open. For someone who plays the full PvE game, even if they PvP to open a skill they still are penalized by having to purchase it for each and every character they have. (In my case, if I open a skill it still costs me upto 10k to get it for all 10 of my characters.) And no, the answer isn't well just get it once and use it on your heroes. There are places where everyone needs the skill (Mantra of Earth against the Draught, Frigid Armor in Regent's Valley HM, set builds fo GWEN since certain arenas are designed against certain types of play/classes).

And I agree, they don't talk at all about the nerf bat being wolloped on the Necro class, and barely mention the destruction of the usefulness of Ele's with the AoE nerf - after which they only reason people liked Ele's was for unending E/Mo healing. Now with the Dervish, Warriors are just second rate guards who can't keep up.

The article is a good sumary of general changes for those who weren't here. It can only piss off again anyone who ever tried to achieve something they liked in the game.
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Old Oct 31, 2007, 10:47 PM // 22:47   #45
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Quote:
Originally Posted by ANet
With frequent updates and skill balances


......


I stopped reading there....
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Old Oct 31, 2007, 11:16 PM // 23:16   #46
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Quote:
Originally Posted by SotiCoto
IWAY?

I hear that.... I think of the White Mantle.
That is all.
The rest of it means little or nothing to me.
I have been playing since just before the release of Nightfall.... so not all that long in the grand scheme of things.

I think the earliest nerf I remember is.... Spiritual Pain. I never really paid attention before that. I just found the idea of Mesmer nuke-squads to be highly amusing.
Didn't they run Mesmers for airspikes way back? Before Warmachine and Last Pride?

And do we really miss skills not having a 1k cost limit applied to them?
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Old Nov 01, 2007, 12:32 AM // 00:32   #47
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I simply see that if a PvPer can open their skill once for all characters and use it at will with all characters, then PvEers should have the same privilege. And back before there would be any cost limits of a k, was also back when only a few skills Had to be purchased from out of the way skills trainers (Grendich, Beetletun, Maguuma Stade, Copperhammer, Marhans Grotto). When they gave up writing quests for every skill, and only allowed skills through purchase there had to be some limit. As is, a character has over 100k in skills plus elite captures. (I know, I am acquiring all class skills for each of the 10 classes on characters that hold that primary.)
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Old Nov 01, 2007, 12:41 AM // 00:41   #48
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Quote:
Originally Posted by lg5000
Didn't they run Mesmers for airspikes way back? Before Warmachine and Last Pride?

And do we really miss skills not having a 1k cost limit applied to them?
omfg fc airspike pew pew pew. That would so get stomped by Mirror + Mels Dervs nowadays.

Gale + Exhaustion mechanics should really have been mentioned.
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Old Nov 01, 2007, 03:15 AM // 03:15   #49
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They didn't mention EoE bomb. That to me is the single coolest gimmick ever. They also didn't mention FoC spike.

Not to mention this article didn't actually have anything to do with The State of the Game

Screw you, State of the Game Article. You fail hard.
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Old Nov 01, 2007, 03:19 AM // 03:19   #50
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What about the....

THIS IS SPARTAAAAAA!!!!!! cries in AB?
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Old Nov 01, 2007, 03:24 AM // 03:24   #51
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Quote:
Originally Posted by Shiishii Momo
Right, and paper armor, poor class self heals, and the only effective damage dealing skills require a self inflicted condition or significant sacrafice of hp don't make up for the passive energy management?

....you should start using your brain and attempt to understand a class before you open your cake hole. I bet the only Necro build you run is MM.
Not to mention that said energy management was ALL Soul Reaping could do (it originally had no skills), and that the cost of necro skills was balanced taking SR into account...
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Old Nov 01, 2007, 05:26 AM // 05:26   #52
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They forgot to mention one also,

http://www.youtube.com/watch?v=e50ZWameLVI
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Old Nov 01, 2007, 05:24 PM // 17:24   #53
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Quote:
Originally Posted by nugzta
They forgot to mention one also,

http://www.youtube.com/watch?v=e50ZWameLVI
Lol. That was pretty hot.
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Old Nov 01, 2007, 09:46 PM // 21:46   #54
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I miss the old Minion Factory Build, Unlimited Minions FTW!

Although some changes were needed (like minion number caps, and Nature Ritual change to one Nature Ritual up at a time) seems like ANet has become hyper active in the last year (since factions at least) in skill changes. Unlike the few "real balancing" changes they used to do. Now they seem to balance at a moments notice as soon as there is a build or flavor of the month that develops. Of course those were days when "balance" did not kill off a class profession, before the dark times, before IZZYWAY.

I wonder what ANet will kill off next?
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Old Nov 01, 2007, 10:04 PM // 22:04   #55
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reminded me of trying interrupt as a ranger back when you just had to know the cast time for everything and watch character animations

q_q
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Old Nov 02, 2007, 10:25 AM // 10:25   #56
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Quote:
Originally Posted by Bargamer
Remember when Proph Necros had 30+ minions, SR was broken, and Sorrow's Furnace was 2-man-green-farmable? Yeah, I don't miss them at all.

Also, PVP = meh.
.


SF is still 2-man-green-farmable. And yes, including HM
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Old Nov 02, 2007, 10:33 AM // 10:33   #57
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Quote:
Originally Posted by Shiishii Momo
Right, and paper armor, poor class self heals, and the only effective damage dealing skills require a self inflicted condition or significant sacrafice of hp don't make up for the passive energy management?

....you should start using your brain and attempt to understand a class before you open your cake hole. I bet the only Necro build you run is MM.
You don't have any clue how Soul Reaping could be abused neither do you have the slightest clue how effective hexes used to be and still are.

A Mesmer heals worse. Now give him 120 armour instead?

Go eat mudkipz, herd they wuz gud.
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Old Nov 02, 2007, 10:42 AM // 10:42   #58
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Quote:
Originally Posted by Etta
9. Frenzy was considered a bad skill?
Made me laugh considering all warrior has been using it basicly since the game was made and he goes on to say people have been using it since the alpha.
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Old Nov 02, 2007, 10:49 AM // 10:49   #59
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Remember when Guild Wars was actually a good game?
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Old Nov 02, 2007, 12:20 PM // 12:20   #60
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Quote:
Originally Posted by leprekan
I enjoyed the trip down memory lane or nerf lane which ever fits best. Can't believe they left out edge bomb groups! Now there was a skilled build =p
My first PvP experience was on an EoE Bomb team. I didn't know the first thing about HA or HoH. A guildie needed someone with a Necro and I was the only one available. It was a "blast", now I see how cheap it was and have corrected the error of my ways.
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