Nov 01, 2007, 06:38 AM // 06:38
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#141
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Never been kicked for my build either. Closest to that was someone posting one statement in team chat that I should have used healing prayers and not protection...
Only time I can recall someone being booted for no reason was the PUG leader in one of the maguuma area missions booting a level 13 monk and replacing her with a level 20 tahlkora. I felt it was a mistake, simply because I prefer humans, but didn't say anything.
Quote:
Originally Posted by ValaOfTheFens
my most questioned build is my MM build for MoW:
[skill]Jagged Bones[/skill][skill]Animate Shambling Horror[/skill][skill]Animate Bone Horror[/skill][skill]Blood of The Master[/skill][skill]Dark Bond[/skill][skill]Well of Blood[/skill][skill]Heal Area[/skill][skill]Resurrection Chant[/skill]
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[skill]Heal Area[/skill] heals foes if they are within range. Never good to use that skill on any character that expects to be in range of combat.
In PUGs, I see Wa/Mos use it a lot, alongside [skill]Healing Breeze[/skill]... At least that skill isn't helping the enemy though...
Can lead to a wipe, as my own Prots and heals become notably less useful if the tank, or in your case the MM, is healing the other side...
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Nov 01, 2007, 07:08 AM // 07:08
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#142
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Frost Gate Guardian
Join Date: Sep 2007
Profession: R/
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Quote:
Originally Posted by arcady
[skill]Heal Area[/skill] heals foes if they are within range. Never good to use that skill on any character that expects to be in range of combat.
In PUGs, I see Wa/Mos use it a lot, alongside [skill]Healing Breeze[/skill]... At least that skill isn't helping the enemy though...
Can lead to a wipe, as my own Prots and heals become notably less useful if the tank, or in your case the MM, is healing the other side...
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MMs dont generally use Heal Area around enemy...olias might be the exception lol
damn i WOULD consider kicking a warrior if i ever saw HB on there build
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Nov 01, 2007, 07:11 AM // 07:11
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#143
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Quote:
Originally Posted by Avarre
There's a lot of emphasis being put on ressing, so let me cover some basics. Ressing should not be a part of your plan. If you plan to res, then you plan to die. Bringing rebirth implies you plan to get full wiped because that is the only time you would use it compared to another res.
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When I was gettin trained as a backpacking guide, and again later when I was in the military - we had a rule, in both of them, that I think applies here:
Plan for every eventuality, but go in expecting nothing.
In law, preparing a case, we take the same approach. Plan fully, but don't come in with a preset expectation.
Put another way, don't assume the event will go as planned, so plan for the possibility that it will go otherwise.
I carry a rez on my monks, in fact I carry Rebirth. I plan for the unexpected. The rest of my skills are there with the hope that I won't need Rebirth, but I know that even if I perform at my best, something might go wrong.
A case in point from life for me outside of the game - during final exams of my second year in grad school I was sitting parked in traffic - doing 0mph. Cars ahead and behind me also parked. 3 cars back somebody decided they didn't need their brakes, and I suddenly found myself in the middle of a seven car pileup. No fault of my own. I am a good driver, but I still wear a seatbelt. I don't expect a crash, but I plan for it possibly happening. And that day, it saved my life.
Good skill is not just being so good that even other people fail to make mistakes when in your presence... good skill is also knowing how to pick up the pieces once those mistakes do happen. The best groups aren't the ones lucky enough to get through without meeting a single unexpected challenge that can best them, but the ones that can manage a comeback from even the worst odds - the ones that have the tools on hand to handle a surprise. Like this afternoon when I was doing Costume brawl and we were down almost 10 kills to 3, and somehow won before the timer was out.
Last edited by arcady; Nov 01, 2007 at 07:43 AM // 07:43..
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Nov 01, 2007, 07:22 AM // 07:22
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#144
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Krytan Explorer
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Quote:
Originally Posted by arcady
[skill]Heal Area[/skill] heals foes if they are within range. Never good to use that skill on any character that expects to be in range of combat.
In PUGs, I see Wa/Mos use it a lot, alongside [skill]Healing Breeze[/skill]... At least that skill isn't helping the enemy though...
Can lead to a wipe, as my own Prots and heals become notably less useful if the tank, or in your case the MM, is healing the other side...
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Heal area is quite popular on Minion masters, it's good for healing minions when you're idle (not fighting), so you don't sac yourself to death while healing them.
i usually bring it when doing MM, not always though.
The AI likes to go after minions too, so they don't pile up on the necro as easily
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Nov 01, 2007, 09:42 AM // 09:42
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#145
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Dr Strangelove
Celestial wins the thread, even if she/he never takes a rez,
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Not "Never"...I take one when it's fitting to do so.
Quote:
Originally Posted by Dr Strangelove
and is a dirty scotsman.
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I only live in Scotland. I'm actually a dirty Englishman.
Quote:
Originally Posted by arcady
Plan for every eventuality, but go in expecting nothing.
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Unlike the military, if you die, you get ressed at a shrine. Also, there are Powerstones for if you really screw up, and a Scroll of Resurrection so that you don't need a res on your bar...because there's one in your inventory, even if it does only res you with the same health and energy as [wiki]Resurrect[/wiki].
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Nov 01, 2007, 10:20 AM // 10:20
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#146
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Frost Gate Guardian
Join Date: Sep 2007
Profession: R/
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Quote:
Originally Posted by Celestial Beaver
I only live in Scotland. I'm actually a dirty Englishman.
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wont hold that against you..lol
i guess it comes down to the individual about rez..you do have 7 more slots to play with..so if you cant make a good build from 7 slots there is something wrong with your abilities...
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Nov 01, 2007, 04:32 PM // 16:32
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#147
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Quote:
Originally Posted by Celestial Beaver
Unlike the military, if you die, you get ressed at a shrine. Also, there are Powerstones for if you really screw up, and a Scroll of Resurrection so that you don't need a res on your bar...because there's one in your inventory, even if it does only res you with the same health and energy as [wiki]Resurrect[/wiki].
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I've never been shrine rez'd during any mission I can recall. If everyone dies, mission over, re-do the last 30 minutes to 3+ hours of gameplay from the top...
In 36 years I have yet to find anything in life where the lesson of be prepared but don't presume doesn't work.
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Nov 01, 2007, 05:10 PM // 17:10
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#148
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by arcady
I've never been shrine rez'd during any mission I can recall. If everyone dies, mission over, re-do the last 30 minutes to 3+ hours of gameplay from the top...
In 36 years I have yet to find anything in life where the lesson of be prepared but don't presume doesn't work.
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Exactly. GW:EN's dungeons and consumables have spoiled everybody. There was once an ability to "fail" in an area of GW (still is possible in some places).
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Nov 01, 2007, 05:25 PM // 17:25
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#149
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Frost Gate Guardian
Join Date: Jul 2006
Guild: the mooninites
Profession: E/Mo
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i like being able to ping builds. why just the other day while forming a party for the great destroyer, we come across an ele and a ranger that wanted to join. now before we go in i asked everyone to ping their builds. turns out that ele was a SF ele and the ranger had burning arrow. if we couldnt ping our builds there, we would have had 2 completely useless players on our team.
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Nov 01, 2007, 05:35 PM // 17:35
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#150
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by arcady
In law, preparing a case, we take the same approach. Plan fully, but don't come in with a preset expectation.
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Not quite sure what practice group you're in.
Preparing for a case is actually similar to pugging/setting up a group.
Understand your weaknesses, compensate for them, and have realistic expectations of your potential. You always have a preset expectation.
Just like if I see a Monk with Heal Other, Heal Party, and Healing Seed on the same bar, my preset expectation is that he will run out of energy, so I compensate for that by kicking him.
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Nov 01, 2007, 05:48 PM // 17:48
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#152
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Ascalonian Squire
Join Date: Jan 2007
Guild: LUXN
Profession: R/W
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I think that the ability to ping the build is a good addition addition to GW. That feature isn't responsible for the actions you state, it is people using the gwiki builds as gospel and not being open minded to other builds.
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Nov 01, 2007, 05:52 PM // 17:52
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#153
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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Quote:
Originally Posted by Grammar
Just out of curiosity, anyone else ever ping joke builds, just for laughs?
Example of joke Mo/Me build:
[skill]echo[/skill][skill]arcane echo[/skill][skill]mending[/skill][skill]Signet of Disenchantment[/skill][skill]Holy Strike[/skill][skill]Vengeance[/skill][skill]Light of Dwayna[/skill][skill]resurrect[/skill]
I get a kick out of seeing peoples' reactions when I ping something like that.
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Haha, yeah... my guild leader does that - he's a good monk, but he tends to act like that x]. I remember an episode where, in the beginning of a ToPK run, he started to scream "WHATS WOH????!"... and about 3 people left. He ping'ed roughly the same bar as mentionned in my quote befire entering FoW (and changed it after, mind you), even a 55 build in the beginning of a mission. "I'm gonna run this! *pings uber bad W/Mo build while he's a monk*."
Always found it funny. We just make sure an alliance member or a friend is the leader of a group when we do this, 'cause they know it's just a joke.
And I have fun pre-typing skill actions and "spamming" them. "I'm using Mending on Kill To Believe! I'm using Mending on Kill To Believe!" (yeah, I've got permission to use his name). Then he "pings", in a similar manner, "I have Mending on me!".
Last edited by Kusandaa; Nov 01, 2007 at 05:55 PM // 17:55..
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Nov 03, 2007, 05:00 PM // 17:00
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#154
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Quote:
Originally Posted by Kusandaa
As a saccing necro, you don't want MORE health. You want LOWER health.
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This is a common misconception: 83% of 600 is more than 83% of 485. That said, if you can afford to keep your saccer under constant Prot Spirit you're right.
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Nov 03, 2007, 05:04 PM // 17:04
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#155
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Emo Goth Italics
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Quote:
Originally Posted by The Real Roy Keane
This is a common misconception: 83% of 600 is more than 83% of 485. That said, if you can afford to keep your saccer under constant Prot Spirit you're right.
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pspirit saccing has been nerfed
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Nov 03, 2007, 07:44 PM // 19:44
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#156
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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If a party leader kicks me for the build I have without making suggestions to improve it, it tells me something about him/her: He/she doesn't have the wit or knowledge to make suggestions to improve it, he/she has a cookie-cutter mentality and can't comprehend that there are many, many perfectly viable builds not listed on wiki, and he/she is an arrogant, know-it-all jerk who I wouldn't want to party up with anyway! As a player, I'm open to suggestions, and won't be offended if someone offers up one - I want to rock that mission/quest/etc. just as much as the next guy.
If I'm the party leader, I only check builds to see that they're not moronic in nature. I also look for certian skills that may fit well in the situation at hand. I may ask (never tell, unless it's a guildie - hehe) someone to bring skill x or skill y, but if the build looks viable, I won't bash it. If the person I'm making suggestions to gives attitude, then they're gone, it's that simple. My biggest peeve is a skill bar loaded with secondary profession skills - If you're an ELE, BE AN ELE!!!!!!!
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Nov 03, 2007, 07:48 PM // 19:48
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#157
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Krytan Explorer
Join Date: Jul 2006
Guild: Cold Black Eyes
Profession: W/A
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My brother and I had fun with this the other day. We were working on some characters getting thru Kryta for Protector of Tyria. His lvl 20 Rit, my lvl 20 Derv. We decided to help some people thru at D'Alessio Seaboard.
Lvl 14 warrior who thought his build was Leet. My brother watched his skills. He was using Conjure Phantasm and Ether feast.
Considering my brother had a healing rit, I had a Lyssa derv (with Heart of Holy Flame, for the undead).....were we in danger?
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Nov 03, 2007, 07:53 PM // 19:53
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#158
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Emo Goth Italics
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Quote:
Originally Posted by erfweiss
Lvl 14 warrior who thought his build was Leet. My brother watched his skills. He was using Conjure Phantasm and Ether feast.
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warrior caster gogo,shoulda told him to play mesmer IMO
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Nov 03, 2007, 10:26 PM // 22:26
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#159
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Quote:
Originally Posted by Snow Bunny
Not quite sure what practice group you're in.
Preparing for a case is actually similar to pugging/setting up a group.
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The one known as law...
In any area of legal work, you had better prepare fully, and if you come into it with too much of a preconception, you're just adding to your odds of having all the things your preconception failed you to prepare for coming up and throwing you off.
That lesson holds for anything in life. Be prepared but don't presume.
I'm not sure what the poster commenting about GW:EN's consumables was getting at. I myself have never used them, so they don't factor into my analysis.
Last edited by arcady; Nov 03, 2007 at 10:28 PM // 22:28..
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Nov 04, 2007, 12:55 AM // 00:55
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#160
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Before the ability to ping your build, people would spend an extra 10 minutes in town going, "I have x, y, z, ..." while everyone is trying to keep up with what everyone else is switching...it was a mess. Build coordination should be encouraged; if you go in a group, and you don't want to run what the leader tells you to run, you'd better have a darn good excuse if you're doing anything difficult at all. The team is more than just you doing your job well; you need to do the job that the team expects you to do well.
And, believe it or not, it's really not just a matter of, "Well if the monk brings heal/prot skills, everything should be fine." Some players run craptacular builds. Sometimes it doesn't matter as much; if the ele takes a crappy build, hopefully the other 7 players will be able to make up for the slack in damage. However, if the monk takes a crap build, it shows as soon as your team starts dropping. So, yes, if a player pings a bad build, I will tell them to change it. I will also tell them why their build is horrible. If they refuse, they get kicked. My heroes with good builds >> some PUG player with a crap build.
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