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Old Nov 02, 2007, 08:20 PM // 20:20   #81
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I like the idea of having to cap occasionally in RA... it improves the variety.


Now if we could only get anet to add RA/TA maps to HB.
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Old Nov 02, 2007, 08:58 PM // 20:58   #82
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Please..take HB maps out. It's boring and shitty.

I hate capping w/ RA groups who have no idea whats going on.

Disconnect? Would love to.. but oh wait! DISHONOR
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Old Nov 02, 2007, 09:00 PM // 21:00   #83
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Didnt want to say anything til i experienced it for myself but omg, get HB out of real PVP please, leave it and let it die in the joke that is the HvH arena. I know your trying to get more interest in HB but this isnt the way.

And while your doing it find the person who's idea this was and kindly take them outside and shoot them.

Last edited by Lykan; Nov 02, 2007 at 09:05 PM // 21:05..
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Old Nov 02, 2007, 09:08 PM // 21:08   #84
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Ab is awesome sauce >.> The builds you see there 0_O

Now that I think about it
AB took off better than HB if I remember.
Heres a NEW AND EXCITING, idea.

Add Multiple team battle matches into the RA/ TA rotation AND
Add Elonian/prophecies map To AB >.> Kurzicks and luxons are fighting all over the world >.>

Anyways
Please do, its not that its a bad idea in retrospect, its just Ta and Ra were never about shrines, and it feels horrible for them to suddenly have that part in them >.>
If you were going to do this, you should've had this since the start of Guild Wars so we were used to it.
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Old Nov 02, 2007, 09:20 PM // 21:20   #85
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AB took of because reward didnt suck and because it was good casuall format where even newbies could succeed with whatever build.

hb has no good rewards that could attract masses and is pretty harsh on anyone who is not up to speed with its gimmick meta.

hb desperatelly needs non-cap maps. and some rewards besiders leet epeen.
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Old Nov 02, 2007, 09:30 PM // 21:30   #86
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Quote:
Originally Posted by zwei2stein
AB took of because reward didnt suck and because it was good casuall format where even newbies could succeed with whatever build.

hb has no good rewards that could attract masses and is pretty harsh on anyone who is not up to speed with its gimmick meta.

hb desperatelly needs non-cap maps. and some rewards besiders leet epeen.
Also AB is fun, unlike RA you have about 24 people on a map, joke around and stuff while you kill them. And since you revive sometimes you hold grudges.

I remember when AB first came out (and the Luxon Jade fortress had that Gate error that you could go past) people would be like. WE got the broken gate "Well hurry and cap some shrines!!"

Then you'd see an assassin come at you, Sin vs sin >.> Doing the whackiest builds ev--- Earning up Luxon/Kurzick faction to buy amber/jade and then merchant it to the npc because you were a poor hobo.

Im getting so nostalgic...... When i tried HB I went....Wtf are you /roll'ing for and then see the person go "noob" and quit. Then get into a match and quit because I was bored out of my mind, There was no 1 to insult ,no 1 to play with >.>

WTF is PVP without trash talk? Hero battles is garbage beyond words, only 1 person to talk to... and you probably will see them once because their capping shrines.

In AB you would have those like 3 MM's with 10 minions each coming at you, so you zoom in and fix your camera....get your mountain dew, a pack of dorrito's and Leeroy in >.>

Anyways im off topic.

Point, Hero battles suck's and now that theirs actual human interaction its kinda cool, but not in TA. The Hero battles map should be changed so that theres 2 button's, Hero and Player, Press player you get a random team of players, hero you fight a random person and their hero's

Everyone wins >.>

AND MAKE MORE damn AB servers and maps kthxbai.
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Old Nov 02, 2007, 09:35 PM // 21:35   #87
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The best thing about AB is that you can actually make money by pvping, in a way like farming for pvpers. I think this is the best thing about it, that pvp in general lacks.

Poor rewards.
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Old Nov 02, 2007, 09:42 PM // 21:42   #88
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Maybe A-Net just did this because we been asking them to do something to make TA better so they want to do this to make is SOOOOO BAAAAAAD that we will not bother them to change it again? Anyway, that is the ONLY reason I can see for this..um...stuff
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Old Nov 02, 2007, 09:47 PM // 21:47   #89
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irony is that reverse change would have been sooo much better /ta maps in hb/
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Old Nov 02, 2007, 09:49 PM // 21:49   #90
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Quote:
Originally Posted by zwei2stein
irony is that reverse change would have been sooo much better /ta maps in hb/
Looks up Definition of Irony

By god I think hes right >.>

Now if only I actually did look up the definition.

>.> Adding HB maps to AB would be cool too

24 people fighting in a small cramp ass map? Madness >.> (in a good way)
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Old Nov 02, 2007, 10:01 PM // 22:01   #91
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/signed

Now Ra is total madness. Most people said "WTF?11111 New Map?" and then they go into battles like 4vs1 and loose.
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Old Nov 02, 2007, 10:25 PM // 22:25   #92
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Quote:
Originally Posted by Draikin
Thanks, but could you clarify exactly why these maps were included in the first place? It just doesn't make any sense given how horribly imbalanced HB currently is. Please tell them that they should ask the community for their opinion next time before they implement a change like this.
The designers wanted to try this out to see how it went over, and how it worked in the Arena format. We will be gathering feedback, and making changes, or completely removing the maps if we feel that is what is necessary. And while I can understand your desire for the designers to ask permission before every change, game design by committee is not exactly a feasible option. We gather feedback and the decisions that are made are greatly influenced by the response of the community. But the community, to date, has never once unanimously agreed on anything, so it would be impossible to wait for a consensus of approval prior to implementing changes. It is simply more practical to implement something, observe the communities reaction, and make changes as needed. It's the whole "Don't knock it 'til you try it" sort of thing, and if you try it, and don't like it, please let us know! If you do like it, let us know that too.

These changes are not set in stone, so thank you for providing your feedback, and please encourage your friends to do the same. In a productive manner, of course.
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Old Nov 02, 2007, 10:29 PM // 22:29   #93
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What about when everyone agrees that HB maps are trash in both settings? Then what?
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Old Nov 02, 2007, 10:34 PM // 22:34   #94
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If the goal score were 10 instead of 20, the morale meter didn't exist (or was *very* slow), and Recall were destroyed it would probably be fun enough to leave in there. Most of the complaining I've seen ingame is mostly on the basis of the much longer game time - the merits (or lack thereof) of the game mechanics themselves don't usually come up.
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Old Nov 02, 2007, 10:46 PM // 22:46   #95
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A goal score of 10 is a good idea. The problem with HB maps in RA is that in general, HB maps take twice as long to play as RA maps. And it's random.

I actually like the change, though.
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Old Nov 02, 2007, 10:51 PM // 22:51   #96
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Quote:
Originally Posted by netniwk
instead of bringing Hb into Ta we should bring Ta into Hb,to the slaugther!!!!
i lol'ed

12chara
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Old Nov 02, 2007, 11:06 PM // 23:06   #97
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Quote:
Originally Posted by Andrew Patrick

These changes are not set in stone, so thank you for providing your feedback, and please encourage your friends to do the same. In a productive manner, of course.
My friend saw the RA/TA change and killed himslef...
Seriously, if AN wants to ask "hay guyz, wanna hb maps in TA/RA?" then why just won't you or Izzy ask us, here, on GWOnline (hehe) or even make some kind of in-game voting? Making changes that are simply stupid out of the blue is not a good idea.
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Old Nov 02, 2007, 11:47 PM // 23:47   #98
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Quote:
Originally Posted by Mysterial
If the goal score were 10 instead of 20, the morale meter didn't exist (or was *very* slow), and Recall were destroyed it would probably be fun enough to leave in there. Most of the complaining I've seen ingame is mostly on the basis of the much longer game time - the merits (or lack thereof) of the game mechanics themselves don't usually come up.
Even then it would still be broken. The health shrines are basically a "i win" button. If you have a monk and cap a health shrine first, you have already won half the battle. If you cap both health shrines and defend them, its 80% over for your opponents regardless of their builds. All they have is an uphill battle to try to overcome +240 max health (which would make even the most noobish monks seem good) till the shrines are uncapped and if they even start dieing, its already game over.
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Old Nov 03, 2007, 12:08 AM // 00:08   #99
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Quote:
Originally Posted by Andrew Patrick
It's the whole "Don't knock it 'til you try it" sort of thing, and if you try it, and don't like it, please let us know! If you do like it, let us know that too.
Tried it. I don't like it. Read linked post pls:http://www.guildwarsguru.com/forum/s...&postcount=108
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Old Nov 03, 2007, 12:16 AM // 00:16   #100
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I find the HB maps in RA decent however you can end up losing a match before gaining a gladiator point if you end up against a group that completely excels in the match(monk's and rits mainly) because even if your on a winning streak with out a monk you can end up losing from a team holding out and holding cap points much more efficient then your damage and self heals can put out to.
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