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Old Oct 28, 2007, 03:13 PM // 15:13   #21
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pro : free , fun
con: loot scale
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Old Oct 28, 2007, 03:15 PM // 15:15   #22
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Quote:
Originally Posted by Brianna
Now of course every game has this, but I've noticed it significantly in Guild Wars, and that is perhaps because the kids don't need their mommy's credit card to play: Easy access to the game for them.
Valid point. I think that the fee does draw more adults with money and free online games draw more people < than 18 years of age. Good point.
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Old Oct 28, 2007, 03:17 PM // 15:17   #23
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Pros
Fun and Free to play

Cons
People who make the game not fun to play
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Old Oct 28, 2007, 03:21 PM // 15:21   #24
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Guild: No Inherent Effect [NiE]
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Quote:
Originally Posted by Vl Vl D
Parrot? This is just the attitude that has killed this game for alot of my friends.

The game is updated all the time which has made the this game sour for some while making it better for others.
No grind, Nerf bat, & loot scaling killed the fun for most of the old time players.
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Old Oct 28, 2007, 03:28 PM // 15:28   #25
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Quote:
Originally Posted by mr_groovy
No grind, Nerf bat, & loot scaling killed the fun for most of the old time players.
No Grind (there're titles that take forever; ex: Gladiator & Champion)
Nerf Bat (agree 100%) Makes fairly new players have a lesser chance of suffering loss.
Loot Scaling (agree 100%) Reduces ambition in players to play even further.

I would also change the gladiator title scale, making it little more realistic and achievable to max out. I wouldn't make it too easy, just achievable in a reasonable amount of time.
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Old Oct 28, 2007, 03:48 PM // 15:48   #26
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Quote:
Originally Posted by Malice Black
Pro's

Free to play

Con's

Free to play
Hah, I hear that.
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Old Oct 28, 2007, 03:51 PM // 15:51   #27
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Pros
- No monthly fee (not free to play, but much better alternative ).
- Choice to play with others or by yourself (either solo or with Heroes and Henchies).
- Instanced playing (hope persistent areas won't have certain problems in GW2).
- Gameplay evolution, such as PVP and PVE skills distancing themselves (thus minimizing nerfs).
- Ability to travel freely between Europe and America and meet other players in International Districts.
- Skill bar system.
- Mild Death Penalty system.
- Favor of the Gods.
- Hard Mode (better cash revenue, better drops)
- Weekend Events (another Norn double score title extravaganza please!)
- Special Events.
- Monthly treasure runs! (in Nightfall)
- Well placed pop-culture references.

Cons
- Excessive grind for titles, skills or stuff that u can only have by grinding.
- Skill > Time being somewhat overlooked in gameplay evolution.
- Not free to go anywhere in explorable areas; there are specific paths you must take and impassable tiny hillsides u can't go through.
- Nerfs on fun places that become too popular/abused.
- Ample reskin of items in "new" expansions.
- Restrictive Hall of Monuments: inheritance to GW2 only allowing a specific (ugly) class of weapons to be added; there could be better usage in GW1, with purchase options similar to a Guild Hall.
- Difficult places that only allow cookie-cutter builds, specific professions and teams, who then act like automatons...
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Old Oct 28, 2007, 03:51 PM // 15:51   #28
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Quote:
Originally Posted by Shakkara
Pro:
Free to Play
Character customization, can look and play anyway you want
Rare equipment is not exponentially more powerful then common stuff
Can change everything about character (except primary profession that is)
Instances, so no waiting in line to kill creature X (I love instanced gameplay)

Cons:
Loot scaling
Bad chest drops
Titles costing 2-6 million gold and not being able to get that money due to the above points
Not rewarding to play due to the above points
Not being allowed into HA teams
Rude behavour of other players
No crackdown on scammers
You can't change everything, my necros still had the same ugly hair since I made him.
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Old Oct 28, 2007, 03:57 PM // 15:57   #29
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Pros:
- Free to play;
- Wide, customizable choices of weapons and armors;
- PvE and PvP skill links;
- Fast learning curve for the newbies;
- Enough things to do to, both for the veteran and the newbie;
- Events;
- Template saving, sharing.

Cons:
- Immature and whining community;
- Bugs (graphical and gameplay-wise) and AI problems;
- PvE and PvP skill links.
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Old Oct 28, 2007, 04:12 PM // 16:12   #30
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Guild: Lost Templars [LoTe]
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Quote:
Originally Posted by Ulterion
Valid point. I think that the fee does draw more adults with money and free online games draw more people < than 18 years of age. Good point.
That, and it only has a PG 12+ rating (here in Australia anyway, what is the American equivalent?).

My two cents:

Pros:
-Good character customization
-Uncomplicated, yet engaging storyline
-Beautiful graphics
-Great armours (excluding EOTN ones which sucked)
-Character consistency
-Consistent difficulty curve
-Hard Mode

Cons:
-Lack of forthcoming creativity (EOTN proved that the devs aren't interested in GW1 anymore)
-Title grind
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Old Oct 28, 2007, 04:52 PM // 16:52   #31
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Pros: Graphics. Prophecies. PvP. new things being added even though its f2p (albeit a bit late sometimes) like skill balances and the report system

Cons: Factions PvE (imho ;p) Factions characters (rit/sin). Nightfall characters (derv/para). Power creep. Steep Curve for new players (needing to buy $200+ in games to play competitively is steep) and in game (needing good guild/flist to play competitively).
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Old Oct 28, 2007, 05:16 PM // 17:16   #32
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Quote:
Originally Posted by pamelf
That, and it only has a PG 12+ rating (here in Australia anyway, what is the American equivalent?).
It's about the same age requirement.
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Old Oct 28, 2007, 05:19 PM // 17:19   #33
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Guild: Forever Knights
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Pro's:

Free to play
I like the battle dynamic
Pretty pictures
Frequent game updates (see con's)

Con's:

Elitism (specially in "elite" areas and PvP).
PvE could be better ( I like WoW PvE, I have to add I didn't play WoW for very long).
Frequent game updates
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Old Oct 28, 2007, 05:40 PM // 17:40   #34
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Pros:
-No monthly fee (obv)
-One unified world - no separate servers/shards - you can meet and play with anyone who plays GW.
-No possibility of wasting a character by a wrong decision in development - free rebuilding
-PvP gameplay as a whole,
-Map travel (try a mmo without it and you'll see how good it is)
-PvE is easily accessible - new players joining now aren't disadvantaged,
-No Ubar Itamz exponantially more powerfull and allowing to do things impossible without them (although I think minor imbalances would make things much more interesting, too late to change now, all hope in GW2) Exception: consumables, I have mixed feelings about them.
-Subtle character development past lv20 - titles and PvE skills
-Graphics and game engine - still works great and runs at 40-60fps with everything maxed out on my 3 years old machine,
-The game is near free of exploits and hacks,
-Very stable servers (see other mmos)
-Seasonal events and special weekend events
-Ability to quickly save, load and share character builds
-...
-much much more, the list can be many pages long

Cons:
-item system, designed for balance in PvP and fine at it, but horrible and extremelly boring in PvE - very small variety of mods, any item can be made from cheap components - I miss the feeling of being able to find something unique.
-absolutely NO account based achievement aggregation mechanic - HoM was expected to be it but failed miserably. Having a title like Legendary Survivor or Legendary Defender of Ascalon is absolutely worthless unless it's on your Main Character - and if your Main is over 2 years old? The only option is delete and start over again...
-addressing certain PvP balance issues takes waay too long - we see imbalanced gimmick builds running for long months,
-PvP Automated Tournament reward system - requires having permanent PvP characters which sucks for someone used to reroll them for years.
-Absolutely useless Balthazar Faction and the increasing with titles Max Balthazar Faction Cap - it could have been a powerful rewarding tool,
-No promotion of the game as a PvP game, as an e-sport, no meaningfull tournaments with great prizes (like the old World Championships)
-some more but minor cons
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Old Oct 28, 2007, 06:40 PM // 18:40   #35
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Guild: Dragonslayers Of The [Mist]
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Pros:
- Stunning graphics and sounds
- A story line that sticks all the way throughout every campaign, even with the side quests.
- Constant updates to counter bugs and exploits
- Best PvP balance compared to all other mmo's
- Always a good latency, remember one weekend with lag, but it got fixed within less then a week.
- No kill steal
- That the servers went totally global.
- Skill > Level and Gear
- Balthazar factions benefit upon PvE (Hero Skills)

Cons:
- WoW players logging in to tell us that GW sucks.
- All the stuff that comes in GW2 instead of GW.
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Old Oct 28, 2007, 07:28 PM // 19:28   #36
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Pro's
Pursuit of Happyness (titles, armors/gears, plats)

Con's
Pursuit of Happyness (titles, armors/gears, plats)
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Old Oct 28, 2007, 07:55 PM // 19:55   #37
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Pros:
Free gameplay
Gameplay Concept (skill > time)
/report feature to control abuse / spam / cheating / harassment
Heroes / Henchies allow for solo play
Low level cap - means new players and old player can game together
Stunning graphics and sounds
No choosing a server at character creation.
Monks - ability to play a zero offense character.

Cons:
Full Instancing reduces socialization - no meeting people in the world
Heroes / Henchies encourage solo play
Lack of evolution (game doesn't change - too much repetition)
That the servers -ARE NOT- totally global.

Suggestions:
Reduce number of Heroes / Henchies that can be used. Solo still possible, but grouping PUGing would become superior (people will gain PUG skill once they have to, as they do in WoW)

Partial Instancing - The world should be persistent, only missions should be instanced.

Evolve - developers should put out new quests and missions for all levels on a regular basis

Low level cap: The level 20 level cap should stay. The thing that will probably kill WoW in a year or two is that as the level cap rises, the old player base is isolated from incoming players - which causes new players to not want to join. This will also kill GW:2. Even if, in GW:2, there is no gameplay difference between level 20 and level 100, a sense of elitism among the community will develop and that will cut the game into camps, and you will see what you now see in WoW: a split community between the old guard and the noobs.

Make it global - I want to play with my buddies in Korea, not just my buddies in Denmark.

Last edited by arcady; Oct 28, 2007 at 08:15 PM // 20:15..
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Old Oct 28, 2007, 09:18 PM // 21:18   #38
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Pros: Paragons.

Cons: Everything else.
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Old Oct 29, 2007, 12:08 AM // 00:08   #39
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Quote:
Originally Posted by Omniclasm
Pros: Paragons.

Cons: Everything else.
You got that all backwards... LoL j/k Paragons are alright. I would say they fall a bit under cons though. I would revert AR's cracked-armor thing. I'd change it to -20 armor period. It can potentially screw you over if your blinded and suddenly AR refreshes and now you have blind and whatever other conditions covered. Additionally, hero monks tend to keep removing cracked armor, wasting their energy. Also, Focused Anger = For Great Justice (only it takes up your elite slot and the recharge is a bit shorter).
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Old Oct 29, 2007, 12:19 AM // 00:19   #40
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Pros:
- What little grinding there is increases replay value
- Loot scaling benefits casual players
- Spirit spamming is very easy build to play in HA

Cons:
- Skill balances destroying all the good builds
- No spawncamping possibility in PvE
- Heroes and henchmen, which destroy social aspect of the game
- No character development whatsoever
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