Nov 14, 2007, 04:14 PM // 16:14
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#521
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Ascalonian Squire
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Quote:
Originally Posted by MarlinBackna
I am glad for the sin updates. I was really tired of 4/12 sins in AB (on the other team) that all carry Horns of the Ox, Falling Spider, etc. It was stupid to play as them and against them and hopefully will allow for better variety in sin builds. Sorry to burst your AB single-build bubble.
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don't blame skills for those all-the-same builds. that's stupid. blame poor players.
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Nov 14, 2007, 04:15 PM // 16:15
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#522
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Jungle Guide
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
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Quote:
Assassin
Black Lotus Strike: decreased Energy gain to 5..18; this skill now counts as a lead attack.
Exposed Defenses: decreased duration to 1..11 seconds.
Horns of the Ox: decreased damage to 1..11.
Impale: increased casting time to 1 second.
Trampling Ox: decreased damage to 5..20.
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BLS: That was pretty much a stupid and unneeded change. Sins have an abundance of lead attacks and about... 4? 5? offhands. You're giving us a bottleneck here.
Exposed Defenses: ...Rigor Mortis?
HotO: This is a completely bucketbrained nerf, what's the point behind it? How about we remove the knockdown altogether or something and rename it to Useless?
Impale: IMHO this one isn't that bad, but to make up for it the spell should be given full range.
Trampling Ox: I don't have EotN so I don't really care much...
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Mesmer
Ineptitude: increased recharge time to 20 seconds.
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Way to make a hated class, be even more hated. <clapclapclap>
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Monk
Word of Healing: decreased unconditional heal amount to 5..130.
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Maybe this will make capping WoH in Thirsty River a little easier, heh heh.
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Necromancer
Soul Reaping: no longer gains any benefit from Spirits.
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Now that you've gone and done what players said to do... oh, a few MONTHS ago... how about you remove the bloody timer?
Quote:
Ranger
Barrage: increased damage to 5..20 damage.
Energizing Winds: decreased duration to 1..31 seconds.
Magebane Shot: increased disable time to 10 seconds; decreased recharge time to 5 seconds.
Player Pets: no longer leave exploitable corpses.
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Barrage: You ruined my Margonite farming, a tiny little amount of damage gain to Barrage won't make up for it.
EW: What's your deal with ruining every possible way I can make some GP, Anet?
Magebane Shot: Good buff, but it's now about on par with D-Shot.
Player Pets: Alright Anet, you've really taken the cake this time. If you want to smack rangers with a nerf so bad, why don't you just make it so that pets don't leave corpses in PvP?
Quote:
Miscellaneous
Changed the elite skill used by the henchman Mhenlo in Eye of the North to Word of Healing.
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Again, I don't have EotN, so Mhenlo could be a meteor shower-divine healing monk specced in Healing for all I care.
I never thought I'd meet the day where I'd have more fun with WoW Model Viewer and GIMP than Guild Wars.
What's your plan Anet? Make all farming builds rely on grossly overpowered EotN skills? Good good, make my alliance and friends list hate me even more than they already do.
*Puts on my "I Wish I Was In Azeroth" t-shirt and cries in the corner*
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Nov 14, 2007, 04:28 PM // 16:28
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#523
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Site Contributor
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I want to scream. Stop it or I'll just delete the entire string of posts leading up to "it's your opinion" "NO, it's your opinion". rinse and repeat.
Edit: I told you all to stop. Please stay on topic and contributing.
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Nov 14, 2007, 04:35 PM // 16:35
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#524
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Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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I don't know... arguments for both can be made. I do both, and notice that PvE primary players tend to get killed faster in PvP (not all)... and PvP players tend to aggro and rush-in while PvEing (not all). I don't know if anyone else experiences this, but I play with a lot of different ppl. People who balance both tend to be extrememley strategic and decisive. A lot of PvP players are angry and spiteful... A lot of PvE players are Elitists and distrustful... go figure? lol
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Nov 14, 2007, 04:40 PM // 16:40
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#525
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by Akaraxle
It is not an assumption. Most high-level PvP players have played their share of PvE before becoming so, and even farmed a ton (before tournament rewards came) to embellish their toons. One guy I played with last night is champion 5 or 6, and rank 8 Ebon Vanguard. Can the same be said for PvE only players?
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Oh you mean those guys that brag about 2 years of pvp experience with rank x and look down on pve but when you take them along they don't know sh1t about pve. Sure it's all easy.
Stop the bias and get down from the ivory towers.
Last edited by Gun Pierson; Nov 14, 2007 at 05:17 PM // 17:17..
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Nov 14, 2007, 04:42 PM // 16:42
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#526
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Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
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Not that fussed about any of these changes, can't say I've ever relied on pets dying in Tombs or anywhere else for that matter, as it's normally the players who think they're Rambo that provide the corpses, although it's still a pretty stupid idea as generally as a rule, anything that's "fleshy" by nature in this game does have this strange tendency to leave an exploitable corpse, so why should a players pet be any different? seeing as a charamble animal leaves a corpse and technically a players pet is a charmable animal
More a case of /brainfart I think.
Don't play a Sin so cant comment on those.
Barrage? hmmm well whatever.
Now that SR's been changed to what we've said was pretty much what was wrong with it all along, they should think about scrapping the timer.
Last edited by Blackhawk; Nov 14, 2007 at 04:49 PM // 16:49..
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Nov 14, 2007, 04:49 PM // 16:49
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#527
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Nov 14, 2007, 04:56 PM // 16:56
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#528
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by eriello
don't blame skills for those all-the-same builds. that's stupid. blame poor players.
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Mmm...no I'm pretty sure it was the skills, and the fact that any serious player will run the best build possible. Skills make the build, ergo, it was the skills.
Can anyone tell me where in general PvE - meaning, except for specific B/P teams in Urgoz and Tombs - the pet change means ANYTHING? Do you make a habit of sacrificing 2 skill slots for the potential to have an extra body, while your MM is having trouble keeping up with the sheer number of bodies dropping in the first place?
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Nov 14, 2007, 04:56 PM // 16:56
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#529
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Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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Agreed close the thread.... nerfed pet exploitables and EW... wtf is a Ranger to do? Solo farm Hungry Kappas?
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Nov 14, 2007, 04:56 PM // 16:56
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#530
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Ascalonian Squire
Join Date: Apr 2007
Guild: Leigon of the Shattered Dagger
Profession: R/Mo
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Right ive had a read through most of these pages.
1stly, as stated before not bad work on barrage!
2ndly THANK GOD YOU SAW SENSE ! and made it that spirits DO NOT benefit soul reaping....i mean...why would it the idea is that when a LIVING thing dies the soul from said creature is channeld by the necromancer into energy. SPIRITS ARE NOT LIVING CREATURES....thus have no soul to harvest. for people complaining about this i really dont think it will have that much effect. In PvE its not that often your in an area where you have to rely on spirits for energy so should be ok there. (Maybe and possibly a revision on the timing or something but i think its fine just mess you lot up in PvP (but more about that later)
3rdly...when did pets become ethereal? are pets now spirits? why dont they leave a corpse? (Is that because of people exploiting it in PvP?) If pets dont leave a corpse they obviouly a spirit all living and or fleshy creatures in the game leave an exploitable corpse....if they a spirit then the necromancer should not benefit from soul reaping (maybe i should shut up before they change that too?)
4thly....most of these skill chages come from people exploiting and otherwise taking the p*** in PvP.
so...i have an idea (well two ideas really)
1-give PvP and PvE its owin instamces of skills or lock certain skills in PvP...e.g. pets lock em completely they a problem due to the minion factory gimmick build (im convinced this is what its all about).
2-REMOVE PVP COMLETELY. I'm sick of skill nerfs and skill changes for reasons only to make PvP MORE FAIR. At one point PvP might have actually mattered. But now due to the favour system change PvP has absolutely NO MEANING TO THE WORLD OF GUILD WARS!!! Keep your PvP out of my PvE...if all you gonna do is kill other people for fun BUY HALF LIFE, or COUNTERSTRIKE. If you not gonna play this game properly you dont deserve to play it at all.
thats all i have to say
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Nov 14, 2007, 04:58 PM // 16:58
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#531
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Frost Gate Guardian
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Whoever does the messing about with skills needs to do it someplace else.
I'm sick of my skills and play style being messed up every few days.
These endless changes have a noticeable effect on PVE play.
Last edited by Karia Mirniman; Nov 14, 2007 at 05:02 PM // 17:02..
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Nov 14, 2007, 05:00 PM // 17:00
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#532
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Ascalonian Squire
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Quote:
Originally Posted by Skyy High
Mmm...no I'm pretty sure it was the skills, and the fact that any serious player will run the best build possible. Skills make the build, ergo, it was the skills.
Can anyone tell me where in general PvE - meaning, except for specific B/P teams in Urgoz and Tombs - the pet change means ANYTHING? Do you make a habit of sacrificing 2 skill slots for the potential to have an extra body, while your MM is having trouble keeping up with the sheer number of bodies dropping in the first place?
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i agree with u on the pet thing, but u'll agree with me when i say that a pet is... fleshy. it should logically leave an exploitable corpse.
for the sin thing, no, i think that any serious player will run the funnest build possible (my case). player=plays a game=wants to have fun.
i use to change builds every time, but if those skills are weaker than the others, maybe i won t be using them very much in the future... cause i won t get much fun
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Nov 14, 2007, 05:01 PM // 17:01
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#533
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Desert Nomad
Join Date: Aug 2005
Location: Grand Court of Selket/Sebelkeh
Guild: What If You Had An Outpost Named After You [slkt]
Profession: W/
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Quote:
Originally Posted by Karia Mirniman
Whoever does the messing about with skills needs to do it someplace else.
I'm sick of my skills and play style being messed up every few days.
These changes have a noticeable effect on PVE play.
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They do?
So you're not blowing through pve with 6~ necros you're actually doing things less efficiently?
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Nov 14, 2007, 05:02 PM // 17:02
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#534
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Guest
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well since pets no longer leave exploitable corpses...you might as well go ahead and remove energy gain from their deaths as well. you know...to balance things out.
-ty for your time.
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Nov 14, 2007, 05:04 PM // 17:04
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#535
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Tylos Angelheart
2-REMOVE PVP COMLETELY. I'm sick of skill nerfs and skill changes for reasons only to make PvP MORE FAIR. At one point PvP might have actually mattered. But now due to the favour system change PvP has absolutely NO MEANING TO THE WORLD OF GUILD WARS!!! Keep your PvP out of my PvE...if all you gonna do is kill other people for fun BUY HALF LIFE, or COUNTERSTRIKE. If you not gonna play this game properly you dont deserve to play it at all.
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Because, you know... grinding the same retarded AI mobs over and over again is "playing the game properly"?
This thread has been won.
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Nov 14, 2007, 05:04 PM // 17:04
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#536
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Wilds Pathfinder
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Quote:
Originally Posted by The Way Out
Agreed close the thread.... nerfed pet exploitables and EW... wtf is a Ranger to do? Solo farm Hungry Kappas?
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Use a viable build? Pets sucked in PvE outside of B/P, always have.
Edit: lol Alex, yeah. Was going to comment on that but left it for you. <3
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Nov 14, 2007, 05:08 PM // 17:08
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#537
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Pre-Searing Cadet
Join Date: Jul 2007
Guild: Pure Phoenix
Profession: R/
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Thanks for the extra dmg with barrage but WTF were anet on when they came up with no corpses from pets, If they are as most of us suspect because of the so called gimmic builds used in PVP adapt the skills PvP usage dont make us Pve'rs suffer as well
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Nov 14, 2007, 05:10 PM // 17:10
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#538
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Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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Pets do suck... unless you are a beast master... and who is?
I am more upset about them nerfing Energizing Wind... that has a profound impact on PvE... not PvP. I am getting tired of the constant nerfs that are not really a problem to begin with. Nerf all the bot 55s that clutter major farming town with names like D F U Y. Nerf them... they are ruining the economy. Anet should institute a bot sniffer that looks for inactive chats. That way you get all the bots that run day in and day out farming and exploiting... and you would also get all the anti-social elitists too, who isolate with their solo builds and are a guild of one. Buy Tomb Raider if you want to be alone and depressed.
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Nov 14, 2007, 05:10 PM // 17:10
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#539
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Frost Gate Guardian
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Quote:
Originally Posted by gene terrodon
There are 945 skills and 290 elite skills, not including PvE skills, that you can choose from.
Yet, the change of a handful deems the game unplayable?
I think not.
The argument that a (a few) builds/your favorite build is ruined fails.
First, it's not "your" build. It is a build you found posted somewhere that you were using.
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This is so representative of the thinking of the older players.
And they all, seemingly, without exception, forget that the 'majority' of players don't have half of these skills and that for many these changes are akin to finding that their only good build is not working any more.
Do ask for them to adapt, when the changes have told them how little a-net cares about them......
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Nov 14, 2007, 05:14 PM // 17:14
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#540
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by The Way Out
Pets do suck... unless you are a beast master... and who is?
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I run a thumper in PvE. Hammer Bash spam is silly powerful regardless of the format.
And it gives me a reason to use Never Rampage Alone.
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