Nov 14, 2007, 03:00 AM // 03:00
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#181
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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Quote:
Originally Posted by Malice Black
They nerfed the only build you play shame
PvX has the answer!
Anything else?
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rofl.
yes just one thing.
i dont play b/p.
never have i used pvx ONCE.
oh dear malice care to try again?
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Nov 14, 2007, 03:01 AM // 03:01
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#182
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by HyperLimited
Ok, worst updates ever. xD
Pets no longer leave corpses? WTF did that come from? O_o
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That surprised all of us. O.o;;
Can someone explain the SR 'nerf'? I don't PvP... or play a necro... but I would still like to know.
Magebane Shot: increased disable time to 10 seconds; decreased recharge time to 5 seconds.
Wasn't it already at 5 recharge?
Nuuu my Inep. ;-;
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Nov 14, 2007, 03:02 AM // 03:02
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#183
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Behind you...
Profession: A/
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Quote:
Originally Posted by Sekkira
Fixed, I say.
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You almost made me spit Cluck-U all over my keyboard. Well done!
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Nov 14, 2007, 03:03 AM // 03:03
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#184
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Quote:
Originally Posted by Fates Monk
Which is apparently what pvp'ers want. Screw ingenuity and/or unique tactics, just in game skill.
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That's exactly what PvPers don't want. Which is where the call for nerfs come from. Don't any of you pay attention?
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Nov 14, 2007, 03:04 AM // 03:04
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#185
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by ensoriki
Think of the warrior skills that do Horns job (knockdown + damage)
if horns was turned into a warrior skill right now...they probably wouldn't even take it (hammer warrior)
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Yeah, I'll stick to Hammer Bash. kthx
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Nov 14, 2007, 03:04 AM // 03:04
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#186
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Melbourne, Australia
Guild: Morporkian Mercenaries
Profession: N/Me
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My necro is stabbed again, oh well she can definitely survive. Though I would like the time cap on Soul Reaping to now be removed (except obviously for spirits).
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Nov 14, 2007, 03:05 AM // 03:05
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#187
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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Wow. ANet just killed B/P. Why? I gotta go to Izzy's talk page and try to discern why this was done.
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Nov 14, 2007, 03:05 AM // 03:05
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#188
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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Quote:
Originally Posted by Sekkira
That's exactly what PvPers don't want. Which is where the call for nerfs come from. Don't any of you pay attention?
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Maybe they just need to get better at the game then, like the top guilds of yesteryear.
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Nov 14, 2007, 03:07 AM // 03:07
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#189
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Quote:
Originally Posted by CyberNigma
Maybe they just need to get better at the game then, like the top guilds of yesteryear.
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You do realise the people from those top guilds are still around and they're the ones calling for the nerfs, right?
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Nov 14, 2007, 03:07 AM // 03:07
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#190
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Desert Nomad
Join Date: May 2006
Profession: N/
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I like the raging over HotO.
Origional:
Black Lotus --> Twisting Fangs --> Black Spider --> Blades of Steel
Instagib:
Black Lotus --> Hoto --> Black Spider --> Blades of Steel --> Impale
Origional: Has Bleeding advantage. Takes 1 less skill slot
Instagib: Has Knockdown advantage. Has 100+ more damage.
Die HotO. Die.
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Nov 14, 2007, 03:07 AM // 03:07
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#191
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Wilds Pathfinder
Join Date: Jul 2005
Location: Kanuckistan
Guild: Mirror of Reason [SNOW]
Profession: R/
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Quote:
Originally Posted by Sekkira
That's exactly what PvPers don't want. Which is where the call for nerfs come from. Don't any of you pay attention?
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So...someone/team comes along with a unique build that catches your "balanced" team off guard and wins a few times and you dont want it nerfed? Apparently I'm not paying attention.
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Nov 14, 2007, 03:08 AM // 03:08
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#192
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Lady Raenef
Yeah, I'll stick to Hammer Bash. kthx
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I rest my case (for 5 minutes)
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Nov 14, 2007, 03:09 AM // 03:09
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#193
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Academy Page
Join Date: Jan 2006
Location: Central United States
Guild: The Lords of Doom [LOD]
Profession: W/Mo
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I would love an explanation of the need to nerf pet corpses. Did Anet just want to shut down Tombs? Another point is if my pet no longer leaves an exploitable corpse then my skills shouldnt get disabled when he dies.
Love the soul reaping nerf.......nothing like double nerfing the same skills in a matter of a couple months. If they had done this nerf to begin with the pvp world would have stopped bitching and the other nerf wouldnt have been needed in all actuality.
And for all you guys who cheer these nerfs. Beware the nerf bat as it will hit your particular build sooner or later. I have watched every class in the game take a hit over the past 2 years. I have kept quiet about it for the most part. With this one I have to say that if Anet keeps taking the fun out of the game for the casual pve player, you will be left with only pvp players who play the game. If its not fun ppl WILL stop playing it. And I doubt very much if your loyal fan base pvp players will be able to support the costs of keeping the game up and running.
And to the person that said tombs was fine for a balanced group.....get a freakin clue. I enjoyed Tomb runs. It wasnt about the high dollar reward, Its about something you enjoy and have fun doing.
When you nerf an aspect of the game, you narrow it ability to be played in a person's own style. I am soo sick of hearing how something needs nerfed for pvp. If you want balanced in pvp the have no weapons no skills and everyone fights bare-handed.....then everyone is on even ground.
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Nov 14, 2007, 03:09 AM // 03:09
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#194
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Academy Page
Join Date: Jun 2006
Profession: R/Mo
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My user name says it all for me
no pet corpses is bull..
whatever.
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Nov 14, 2007, 03:11 AM // 03:11
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#195
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Blah the horns nerf is even worse than I read it.
AGAIN
I thought 1....11 (Prayed) that it was at 12 dagger mastery
its at freaking 15.. and +9 at 12 dagger mastery.
Do you know what +9 is izzy? 12 dagger mastery?
thats +18 damage in total.
Pitiful.
I could argue how that damage wouldn't be so bad.
But theres no reason to defend you now izzy.
You nerfed Horns and made NOTHING else better.
Thats why you get no cookie...no pie.
And im giving the cookies to Moriz....so that we can slowly develop some sort of.... mutual...thingy ma bob.
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Nov 14, 2007, 03:12 AM // 03:12
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#196
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Zomg Lasers Pew
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Quote:
Originally Posted by Fates Monk
So...someone/team comes along with a unique build that catches your "balanced" team off guard and wins a few times and you dont want it nerfed? Apparently I'm not paying attention.
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As long as it isn't stupidly overpowered, and benefits from good decision making and skill. Then the pvp community doesn't care.
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Nov 14, 2007, 03:12 AM // 03:12
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#197
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
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Nooooooooo
Ineptitude
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Nov 14, 2007, 03:14 AM // 03:14
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#198
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Wilds Pathfinder
Join Date: Jul 2005
Location: Kanuckistan
Guild: Mirror of Reason [SNOW]
Profession: R/
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Quote:
Originally Posted by Full Metal X
As long as it isn't stupidly overpowered, and benefits from good decision making and skill. Then the pvp community doesn't care.
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Pet corpses, which have been in the game since the beginning, are now stupidly overpowered?
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Nov 14, 2007, 03:14 AM // 03:14
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#199
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Banned
Join Date: Apr 2005
Location: United States
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WTF, exsposed defenses nerfted, the PvE element always gets screwed because of PvP. All then other skills I removed from my build, except exposed defenses, now I get F'ed. Thank god Call of duty 4 has come out, time to give this game a rest, and wait for the buffs to come back, if ever?
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Nov 14, 2007, 03:14 AM // 03:14
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#200
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Lion's Arch Merchant
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Quote:
Originally Posted by Fates Monk
So...someone/team comes along with a unique build that catches your "balanced" team off guard and wins a few times and you dont want it nerfed? Apparently I'm not paying attention.
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If a team comes along with something unique, and completely rolls a balanced team, that is when the meta changes and it becomes apparent that the build is imbalanced with the rest of the game.
Edit : I read your post wrong, but if someone runs a unique build and wins through skills of the player, and not because Mystic Fire of Imba does 500 damage then thats all cool.
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