Oct 30, 2007, 01:08 AM // 01:08
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#81
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Hall Hero
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Quote:
Originally Posted by Toxage
Ya texmod sure is safe...
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Oh he's not talking about Texmod, he's talking about someone tampering the link on the Wiki site (that originally linked to Texmod) to linking to a keylogger website. Nothing to do with the Texmod.exe itself.
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Oct 30, 2007, 01:11 AM // 01:11
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#82
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Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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Yes, like someone posting a generic message that may or may not have happened to them, and most certainly did not involve Texmod, is proof enough. Account thefts happened long before mods came into being, and will continue to happen until the day they shut down the servers.
With the sheer number of people using Texmod, and none being hacked as a result of it, I feel certain that it's safe.
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Oct 30, 2007, 01:12 AM // 01:12
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#83
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Hall Hero
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Quote:
Originally Posted by sykoone
Yes, like someone posting a generic message that may or may not have happened to them, and most certainly did not involve Texmod, is proof enough. Account thefts happened long before mods came into being, and will continue to happen until the day they shut down the servers.
With the sheer number of people using Texmod, and none being hacked as a result of it, I feel certain that it's safe.
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Texmod has been around since Tomb Raider came to the PC. It's fine.
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Oct 30, 2007, 01:17 AM // 01:17
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#84
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Lion's Arch Merchant
Join Date: Jun 2005
Location: West Coast, USA
Profession: Mo/E
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Quote:
Originally Posted by Toxage
Ya texmod sure is safe...
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I think it's safe too. But being the overly paranoid person I am, I reset my password anyway after I used the mod for a while just to see how useful it is.
Did I fool some of you? haw!
(Was wondering why no one asked about it sooner.)
...
Nice little utility, this textmod. *Thumbs up*
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Oct 30, 2007, 01:22 AM // 01:22
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#85
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Shards of a Broken Crown
Profession: R/
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So the all over question implied here is:
Is this cheating or not?
Plain and simple
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Oct 30, 2007, 01:27 AM // 01:27
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#86
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by Hott Bill
So the all over question implied here is:
Is this cheating or not?
Plain and simple
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No. It's not.
121212
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Oct 30, 2007, 01:31 AM // 01:31
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#87
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Forge Runner
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Quote:
Originally Posted by Hott Bill
So the all over question implied here is:
Is this cheating or not?
Plain and simple
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Cartographer title looks like this:
0[---------|-------------]100%
When you get 100%, you're grandmaster cartographer. That is all.
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Oct 30, 2007, 01:31 AM // 01:31
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#88
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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I went from 72% Cantha to 100% Cantha in 3 days. So it's not like it's hard....
Personally, I laugh at most of the TexMod exploration mods, as most are poorly made, and are wrong.
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Oct 30, 2007, 01:41 AM // 01:41
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#89
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Basically this title used to be the one and only one that I held any respect for.
Virtually every other title you could afk or just purchase, this one you actually had to do all the work yourself for it.
Now with text mods its a joke, like most all of the titles.
I can still remeber the day they added sweet tooth title and a guild member of mine had it maxed an hour later. Same with drunk title, though not quite so fast.
I'm currently at 99.4% of Tyria and I am vanquishing every map along the way to find those missing little spots. When I am done I will know how much effort I put forth but others will just look upon this title as nothing more than one more easily maxed title. sad
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Oct 30, 2007, 02:04 AM // 02:04
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#90
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Wilds Pathfinder
Join Date: May 2006
Guild: Hooded Reavers of Eternal Life(Ankh)
Profession: R/
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Scraping walls for mapping is a horrible mechanic imo. Glad there is a better way.
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Oct 30, 2007, 02:17 AM // 02:17
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#91
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Krytan Explorer
Join Date: Jul 2006
Guild: TGW
Profession: N/Mo
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Texmod = I'm smarter than you, because I didn't waste my time...
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Oct 30, 2007, 02:23 AM // 02:23
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#92
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by ForgeWhelp
Texmod = I'm smarter than you, because I didn't waste my time...
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This gave me an idea to post.
When there is another way to get LDoA... people will whine about it too, even though it takes more effort and less time AFK letting yourself get killed repeatedly, and makes a whole lot more sense.
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Oct 30, 2007, 02:26 AM // 02:26
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#93
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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These kinds of things just puzzle me, because I've never had to compare maps or textmod, and I never have to revisit any areas. If you just scrape each area the first time through, you should never miss anything - I didn't, and I did GMCs on two characters And that's ignoring how much leeway there is for each map - in Tyria you don't even need 90% of Lornar's Pass to get GMC, so how you guys are missing so much of the map that you can't even manage 100% is totally beyond me.
You people talking about comparing maps and textmods like they're necessary deserve no sympathy - if you got stuck at 99.x%, you did it to yourself.
All of that said, since GMC doesn't actually give any benefits there probably isn't any reason for anyone to give a ****, and the people using these techniques don't have anything to lose but self-respect.
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Oct 30, 2007, 02:32 AM // 02:32
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#94
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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All this mod did was allow people who didn't know how to compare the maps in photoshop, an easier way to compare them in game. In all honesty if this was available to you guys before the whole photoshop and compare things you know you would of used it too.
It's all the same way, it's not like you can load a mod and instantly get a free title. You are doing the same thing by scraping walls, you just look in your map instead of alt tabbing every few mins to compare maps.
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Oct 30, 2007, 02:36 AM // 02:36
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#95
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by MercenaryKnight
It's all the same way, it's not like you can load a mod and instantly get a free title. You are doing the same thing by scraping walls, you just look in your map instead of alt tabbing every few mins to compare maps.
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The major complainers seem to be people who didn't even use photoshop, and wasted many precious hours of their life going to EVERY area, even if there's not even doubt if they have all of it, scraping for pixels.
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Oct 30, 2007, 02:46 AM // 02:46
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#96
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Forge Runner
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Quote:
Originally Posted by Zeek Aran
The major complainers seem to be people who didn't even use photoshop, and wasted many precious hours of their life going to EVERY area, even if there's not even doubt if they have all of it, scraping for pixels.
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Some of us had existing characters for a year when the title was added. This meant somewhere around 70-90% explored.
And that simply meant going through all the zones all over again.
If you make a new character these days, then combining with skill hunter, vanquisher, drunkard and cartographer will save *A LOT* of time.
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Oct 30, 2007, 02:47 AM // 02:47
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#97
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Burst Cancel
These kinds of things just puzzle me, because I've never had to compare maps or textmod, and I never have to revisit any areas. If you just scrape each area the first time through, you should never miss anything - I didn't, and I did GMCs on two characters And that's ignoring how much leeway there is for each map - in Tyria you don't even need 90% of Lornar's Pass to get GMC, so how you guys are missing so much of the map that you can't even manage 100% is totally beyond me.
You people talking about comparing maps and textmods like they're necessary deserve no sympathy - if you got stuck at 99.x%, you did it to yourself.
All of that said, since GMC doesn't actually give any benefits there probably isn't any reason for anyone to give a ****, and the people using these techniques don't have anything to lose but self-respect.
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And I'll never understand how some people did it the first time through.
How the heck did you map auroa glade the first time through for instance (where you have a time limit due to the shrine capping at the end to map)? Did you honestly find the invisible/infinate world trick the Shiverpeaks your first time? Did you honestly do Dunes of Despair by using the teleport trick the first time through (ie did you think up of the tactic yourself the very first time you played the mission and just happened to have necrotic traversal, or did you have to look up advice on guru/wiki.... yeah I thought so)?
If so, you are so leet. No wonder I'm terrible for having to scrap areas repeatedly.
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Oct 30, 2007, 02:50 AM // 02:50
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#98
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Kahlifownia
Guild: Roses of the Moonlight Sigil [RoMS]
Profession: W/Rt
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Quote:
Originally Posted by Crom The Pale
Basically this title used to be the one and only one that I held any respect for.
Virtually every other title you could afk or just purchase, this one you actually had to do all the work yourself for it.
Now with text mods its a joke, like most all of the titles.
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Oh please. It's a joke because the fog is now easier to see?
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Oct 30, 2007, 02:53 AM // 02:53
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#99
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Aurora Glade you do by killing all of the spawns, then exploring at your leisure. There's no time limit.
The infinite map in the Shiverpeaks (I assume you're talking about the right edge of Talus Chute) you can find just by walking against the wall in that region.
You don't have to fully map Dunes to get 100%. Like I said, you can miss 90% (all but the bottom edge) of Lornar's Pass and still get 100%. Some people don't have to do Hell's Precipice. There's a LOT of extra area you don't have to get.
The point is, if you just scrape each area diligently you shouldn't get stuck, especially if you're using the wiki tricks for additional map %.
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Oct 30, 2007, 02:55 AM // 02:55
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#100
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ArenaNet
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Quote:
Originally Posted by Antheus
He's belittling everyone who uses cartography mod, although that mod doesn't change anything, and you still need to walk 100% of entire area.
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But I think the point is, the mod does change things, dramatically! I do not see the OP "belittling" someone. I see him expressing concern that suddenly those achievements that had one level of requirement are substantially easier to obtain. If someone wanders around trying to get that last .03%, that's entirely different than if someone can fire up the mod, jump to the map, and complete the final percentage in a matter of minutes.
Torqual, I understand your concerns, and this thread will be included in this week's community summary. I honestly don't expect that the game will be altered to revert the newly-changed parameters back to what they once were. But I will pass along how you feel about it, principally for future consideration.
__________________
Gaile Gray
Support Liaison
ArenaNet
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