Nov 17, 2007, 04:26 PM // 16:26
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#21
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Yep, really is me...
Join Date: Aug 2005
Location: My House
Guild: L33t
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http://en.wikipedia.org/wiki/Mile
Mile
A unit of distance called a mile was first used by the Romans and denoted a distance of 1,000 paces (one pace is two steps, 1,000 paces being, in Latin, mille passus)
could easily figure a "Tyrian Mile" (err how they named a world after a continent and changed history i still lack the ability to understand)... but take a "average size warrior" would be my thought, figure how far from point a to b, then do as u said above and measure it out large scale...
i said "average size warrior" because it seems all historical measurements and such were based off of "average size male".... just to stick with "historical" ways
** edit, bored doing math, i think ur measurements is off by around 200 feet for that distance, or such, using ur derv as the "measurer" and pace and such, i get 1452 feet for the 1650 feet u got... i think, hurting my head brb.. hahaha
err that 1000 paces = 5000 feet, from their measuring ...so that would have to be readjusted to equal a "current mile" measurement.
Last edited by max gladius; Nov 17, 2007 at 05:07 PM // 17:07..
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Nov 17, 2007, 06:17 PM // 18:17
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#22
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Scorpion Wire's '100 ft' thing would be best I would think.
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Nov 17, 2007, 06:24 PM // 18:24
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#23
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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Is there any real way to determine how big it really is?
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Nov 17, 2007, 06:49 PM // 18:49
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#24
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by MithranArkanere
Character steps are not a good starting point.
You should use the radar. The 'inside' of the radar is about 300meter wide.
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Yeah. I agree your calculations are wrong. The Skill "Scorpin Wire" has clearly defined distances in GW and you can use that to infer the length of the radar.
"strides" is not a good measurement because as already mentioned, your GW character is always running instead of walking, thus greatly reducing the stride count.
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Nov 17, 2007, 07:02 PM // 19:02
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#25
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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Quote:
Originally Posted by holymasamune
That's pretty interesting. Maybe another way to calculate it is to judge it by stuff such as radar range (since they list the exact number of feet it is), and can confirm this? :P
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I was trying to work it out based on 'real' world measurements. for instance, one thousand feet in game, as shown by the fade by distance, seems like a very short distance to me. Or another example, the Evil lich's spell 'Life Vortex' steals health from foes within 30 feet.
Quote:
Originally Posted by http://gw.gamewikis.org/wiki/Life_Vortex
The description says 30 feet, which is approximately 3/8 of the aggro bubble range. [Source: Factions Manual, page 100]
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Looking on page 100 shows that the aggro bubble is "roughly 88 feet" in radius (so 176 feet total diameter.) Does that seem a little small to anyone else considering the visual distance?
I was trying to work out the distance based off of what we might use to pace off in the real world.
Quote:
Originally Posted by MithranArkanere
Character steps are not a good starting point.
You should use the radar. The 'inside' of the radar is about 300meter wide.
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As I said above in response to holymasamune, I was trying to pace this out based off of our real world measurements. The ingame measurement system seems too small to me.
Quote:
Originally Posted by Desxtus Ironheart
what on earth made you want to find this out?
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I was very bored last night and I have been wondering about it for a few weeks.
Quote:
Originally Posted by zwei2stein
Strides are usually assumed to be masured while moving normally, not running as that gives less strides per mile.
You can try it for yourself.
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Not quite true. I think most three foot measuring strides are elongated so that they actually equal 3 feet. In this case, I was erring on the side of three feet per stride just out of ease of calculation. But, also, considering my dervish is female, so she's shorter then her male counterparts, and of midrange height, her shorter running strides might be closer to three feet than other availible measurements.
Quote:
Originally Posted by max gladius
Mile
A unit of distance called a mile was first used by the Romans and denoted a distance of 1,000 paces (one pace is two steps, 1,000 paces being, in Latin, mille passus)
could easily figure a "Tyrian Mile" (err how they named a world after a continent and changed history i still lack the ability to understand)... but take a "average size warrior" would be my thought, figure how far from point a to b, then do as u said above and measure it out large scale...
i said "average size warrior" because it seems all historical measurements and such were based off of "average size male".... just to stick with "historical" ways
** edit, bored doing math, i think ur measurements is off by around 200 feet for that distance, or such, using ur derv as the "measurer" and pace and such, i get 1452 feet for the 1650 feet u got... i think, hurting my head brb.. hahaha
err that 1000 paces = 5000 feet, from their measuring ...so that would have to be readjusted to equal a "current mile" measurement.
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That's quite true. The reason I did this with my Dervish was becuase she's the only one who isn't abnormally tall, and I wanted to use a good, average, height.
1452 feet sounds like it could be a plausible number as well. I would be intrigued to see what your calculations show.
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As I said, this is all based off of my estimations of other estimations. There is a very wide range for error. This isn't really meant to be a completely factual thing, just an interesting estimation and study of the ingame distance measurement.
That, and the fact that the 'world' we have access to in Tyria is small enough to fit in the metro area of a good sized city. I live in a city that's over 35 miles across, and it is naught but a tiny pinprick on the face of the planet. I could be off by a very, very large amount, and yet that would still mean that the area we've had access to is incredibly small. Before I did this, I was thinking it was about 20-30 miles across. Of course, Elona might just be a very small continent. However, it's hard to find a straight peice of land in any of the other campaigns to try this technique with.
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Nov 17, 2007, 07:08 PM // 19:08
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#26
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Yep, really is me...
Join Date: Aug 2005
Location: My House
Guild: L33t
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walk backwards, instead of forward...
trying to think of good easy test on the wire = 100 feet thing, same time can judge the 88" agro circle question..... should have some results shortly
*edit - walking backwards dont work, u slide alot with every step...
after further testing, walking backward and "running" or moving forward cover the same distance per step / range / gate / pace. sliding makes up for the slower movement.
comparing scorp wire and agro bubble, i see where if 1 is x other is y, seem to have same relationship, so if 88' radius of circle, 100' wire triggers...
Last edited by max gladius; Nov 17, 2007 at 07:56 PM // 19:56..
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Nov 17, 2007, 07:19 PM // 19:19
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#27
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Krytan Explorer
Join Date: Jan 2006
Profession: W/R
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Quote:
Originally Posted by Redfeather1975
I heard Daggerfall is pretty big landmass wise.
Edit:Yeah I am reading a lot of stuff about hug ridiculously big Daggerfall's landmass is.
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From http://en.wikipedia.org/wiki/Daggerfall#Game_world
Quote:
Originally Posted by Wiki
featuring a game world estimated as being 161,600 square Kilometres (63,125 square miles) with over 15,000 towns, cities, villages, and dungeons for the player's character to explore.
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Nov 17, 2007, 07:44 PM // 19:44
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#28
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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Star Wars Galaxies was always huge. Traveling anywhere took forever and most of the land was filled with useless mobs and empty voids.
And there was 8-10 planets of this
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Nov 17, 2007, 08:03 PM // 20:03
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#29
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Yep, really is me...
Join Date: Aug 2005
Location: My House
Guild: L33t
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ok, each red dot on mini U map, or large M map = 100 feet, (that is 100 feet from center of dot to center of dot, U mapped zoomed all the way in), i tested this a few times with scop wire, so, if a person travels in a straight line, and then counts dots between point a and b, they can find how far 2 points are away from each other
also, it looks like it isnt factored or changed by hight, it is linear distance, as if the game was flat.
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Nov 17, 2007, 08:09 PM // 20:09
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#30
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Banned
Join Date: May 2007
Location: USA
Guild: death strikers
Profession: W/Mo
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board with the game bro?
doing math is more fun then guildwars now a days?
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Nov 17, 2007, 08:36 PM // 20:36
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#31
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Yep, really is me...
Join Date: Aug 2005
Location: My House
Guild: L33t
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from my... no idea why i am doing this... i got 9.5miles by 7 miles for the whole elona map... noob island 3.2mile by 2.8 miles... mainland mapable 5.5mile by 5.9 miles....
what i did was i ran a straight line (R key) on noob island, between north rez shrine by sunspear great hall, around the corner to the north, all the way south to the coast, got 20 dots, 2000 feet (center 1 dot to next is 100feet, see above notes). then i used photoshop measuring tool to figure the value for that distance, then measured map, did alittle math, converting, and got those numbers...
Last edited by max gladius; Nov 17, 2007 at 10:11 PM // 22:11..
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Nov 17, 2007, 08:43 PM // 20:43
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#32
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Redfeather1975
I heard Daggerfall is pretty big landmass wise.
Edit:Yeah I am reading a lot of stuff about hug ridiculously big Daggerfall's landmass is.
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Wasn't Daggerfall (or Arena?) randomly generated?
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Nov 17, 2007, 08:46 PM // 20:46
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#33
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Krytan Explorer
Join Date: Nov 2005
Location: Austin, TX
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But 5 miles is so far! I want a mount to get across it!
That's one of the problems I've always had with this type of game, no matter how big the designers can manage to make the world (within reason), you always end up with a relatively tiny map. Like in Oblivion, one end of the world to the other is a short jog.
Just out of curiosity, anybody know how big the WoW map is?
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Nov 17, 2007, 09:14 PM // 21:14
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#34
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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You shouldn't also assume that height makes a difference in steps taken in Guild Wars. At least not without confirming it.
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Nov 17, 2007, 09:37 PM // 21:37
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#35
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Ireland
Profession: N/Me
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Math is always more fun than Guild Wars.
Has anyone done any measurements on Tyria, with EotN factored in, and what about Cantha?
I was a bit confused by Max's statement as he said he did this for Cantha, but then said he started from Sunspear Great Hall. Which one is it? And he 72.5 sq. miles (9 x 7.5) for that map, as opposed to the 20 sq. miles (4 x 5) by the original poster. This is a massive difference, one nearly four fold greater than the other. Resolution?
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Nov 17, 2007, 10:10 PM // 22:10
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#36
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Yep, really is me...
Join Date: Aug 2005
Location: My House
Guild: L33t
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ur right, edit and fixing now, sorry on to many threads at once, i ment elona...
as for our differences, he used the gate / step of his character, expected hight, averaging his character, counting... as to where i used dots and their spacing, which is every 100 feet, with no question, you can retest if u want,
how i tested was, go out in hall or such with someone, scrimage, meet up along a open / long area, put it on them, walk away, (be careful to not backtrack or new dots wont appear... i and target meet in hall, scrimaged, meet along a wall with lots of room, he stood on wall where my last dot was, i walked away, note that the dot doesnt always apear when u r at the 100 foot point, but if u go past it, then go back to target, still in ur old dot, re put scrop wire on them, then walk toward ur other dot, as u hit center of it, u get telled back cause scorp wire ends...
Last edited by max gladius; Nov 17, 2007 at 10:18 PM // 22:18..
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Nov 17, 2007, 10:21 PM // 22:21
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#37
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by Faith Angelis
And it's 99% nothing, with ships in.
Just thought I needed to point that out :P
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Yes, just like a normal solar system. Though when I played the planets were a bit small, only a few hundred Km in diameter.
Quote:
Originally Posted by max gladius
eve is quite large, but travel speed is very fast with warps and such... i am thinking u could fairly easily pass threw the entire map faster then many other games,
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Sure, you are flying at FTL speeds a lot of the time. But there are over 5000 separate systems in Eve Online. I was generally taking about a minute to travel through each one, and that was high sec where I didn't have to worry about people shooting me. So I can easily see it taking >1/2 hour to go from high sec out into deep 0.0 systems, even if you have a safe trip.
For those who haven't played Eve, its a game where your generally fighting at ranges where the enemy ship is too small to see unaided. 5km can be considered close range combat.
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Nov 17, 2007, 10:31 PM // 22:31
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#38
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Nov 17, 2007, 10:41 PM // 22:41
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#39
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Best guru thread ever.
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Nov 17, 2007, 10:46 PM // 22:46
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#40
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Krytan Explorer
Join Date: Apr 2006
Guild: TLA
Profession: Me/
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"You know you're bored when"...
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