Aug 22, 2006, 07:14 PM // 19:14
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#21
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Academy Page
Join Date: Jun 2006
Location: Altrumm Ruins :o
Guild: Swarm of the Zerg [ZERG]
Profession: Rt/Me
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I think if you got 8 D/Mo's together...
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Aug 22, 2006, 08:19 PM // 20:19
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#22
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Woodland Realm
Profession: Mo/N
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Quote:
Originally Posted by Zinger314
Energy Surge has to be the most overrated elite ever.
It's FoC spiking where it's at.
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Hell Yeahs
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Aug 22, 2006, 08:28 PM // 20:28
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#23
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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I think any group of all the same primaries would do well.
Eh...except Assassins...I think they'd lose very fast...
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Aug 22, 2006, 08:31 PM // 20:31
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#24
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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WHAT? Vilaptca I challenge thee!
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Aug 22, 2006, 09:21 PM // 21:21
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#25
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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Yan has a point.. if you had 8 expert assassins they could crush the opposition with teleports and damage spikes on key targets.. and if they are EXTREMELY good they could each take on target and spike it in seconds.
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Aug 22, 2006, 09:37 PM // 21:37
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#26
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
Originally Posted by Kijik Oni Hanryuu
Yan has a point.. if you had 8 expert assassins they could crush the opposition with teleports and damage spikes on key targets.. and if they are EXTREMELY good they could each take on target and spike it in seconds.
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/signed
Also, assassins are extremely adept in working under harsh sircumstances, like 60DP
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Aug 22, 2006, 10:03 PM // 22:03
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#27
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Frost Gate Guardian
Join Date: Aug 2006
Location: Minion Bombing in Elona
Guild: The Drunken Dragons [DRNK]
Profession: Rt/N
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Warrior: I think an all warrior team could work through most of both games but may have trouble if they don't have good protection. Low energy regen is also a problem which is why enchantments seem to work well. However if those enchantments are being removed at a decent rate I think the warrior team would fail. This is pve I havn't done much pvp with this proffession.
Ranger: Honestly I ended up in a all ranger team in factions because nobody wanted us in their groups. We were actually pretty successful considering we thought we were gonna fail. Expertise stances and some healing saved most of us.
Elementalist: I think they can be great, or a big pain depending on what skills/spells they choose. Nothing like making the monsters run into another mob and then watching your team start to spam, "rez! rez meeee!" On the other hand I like the fact that they can do large amounts of damage to multiple monsters and with a whole team of elementalists, well that would would be interesting to see.
Monk: I disagree that they won't kill anything. I was checking out some solo farming monk videos the other day and watched them take out whole mobs with little damage in return. A whole team of these in pve may be very good. However I don't understand how they maintain the energy to spam those skills. The skill bars were fuzzy because they were to small to see what they were on those videos.
Mesmer: I wouldn't call a mesmer invincible, but if their target/targets don't have the ability to remove hex stacking and maintain energy, a mesmer can kill them pretty quick. I to have a mesmer as one of my characters but seem to do better in pve with him then pvp. Although I have my moments. If each mesmer in the team had a different offensive skill set, they may work together fairly well.
Necro: Can we say "fighting over corpses?" I see it all the time.
Necro 1: what are you? are you mm?
Necro 2: yeah
Necro 1: omg switch to blood!
Necro 2: NO!
They continue fighting until one of them leaves, group falls apart, or the group goes through the mission with them fighting over corpses. I can't imagine what a whole team of necros would be like. Unless they were willing to change up there talents to work with each other.
Assassins: Could be good, could be a disaster. Especially against the afflicted since they cause some damage when they die. I guess it just depends on who is playing them.
Ritualist: Don't know enough about rits to judge this one. They seem to come in handy though.
Last edited by Phantom Gun; Aug 22, 2006 at 10:09 PM // 22:09..
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Aug 22, 2006, 10:27 PM // 22:27
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#28
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Necros would do great. FoC spike, SS, and MM, even a BiP nec just to fill it out. There is no need to fight over corpses.
I just don't think you could find enough good Assassins to make a team of 8.
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Aug 22, 2006, 10:41 PM // 22:41
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#29
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Jungle Guide
Join Date: Jul 2006
Location: SPAWN CAMPING YOUR HOUSE
Guild: We Speed Clear H O H [ HsC]
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8 wammos... one time in Aspenwood, the Kurzick team is made of 8 wammos, we lost badly
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Aug 23, 2006, 10:23 AM // 10:23
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#30
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Australia
Profession: Mo/
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Quote:
Originally Posted by aB-
Too bad you can only have one of each type of spirit out at a time.
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Common misconception. You can't have 2 Pains running alongside each other, true, but you can set it up elsewhere on the map and effectively have 2 of the same spirit going at the same time, although not in range of each other.
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Aug 23, 2006, 10:34 AM // 10:34
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#31
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Desert Nomad
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Quote:
Originally Posted by Phantom Gun
Warrior: I think an all warrior team could work through most of both games but may have trouble if they don't have good protection. Low energy regen is also a problem which is why enchantments seem to work well. However if those enchantments are being removed at a decent rate I think the warrior team would fail. This is pve I havn't done much pvp with this proffession.
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Nah, I've actually seen it a few times. They fail horribly. In places where it can be hard for warriors to get a group, like THK, or Thirsty River, you sometimes get wammos banding together and saying, "8 warriors with warrior armour, we won't need monks". Two or three of them usually die on the first group of enemies. Then some more on the next. They keep working up their DP, until they're all dead. I'd say a group of 8 anythings could succeed in end game areas, except for warriors and assassins.
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Aug 23, 2006, 11:50 AM // 11:50
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#32
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Rest En Pieces [RIP]
Profession: Me/W
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Quote:
Originally Posted by Zinger314
Energy Surge has to be the most overrated elite ever.
It's FoC spiking where it's at.
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E surge is front end damage: you get it the exact second you need it. FoC needs a bit of charging up with hexing, and a good team will see one coming and out infuse the spike pretty easily. Energy surge, on the otherhand, adds more pressure to the other team's energy pool in addition to adding an easy, front end aoe damage.
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Aug 24, 2006, 02:11 AM // 02:11
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#33
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Jungle Guide
Join Date: Dec 2005
Profession: Mo/
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Ummm, remember that Monk strike way back when? Yeah, I started a full monk group and we easily did mission and bonus. Everyone was half smite and half heal or prot.
And rits could do the same with an item spell and that one that the Rit boss uses on the way to Ghail runs.
Last edited by Nilator; Aug 24, 2006 at 02:14 AM // 02:14..
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Aug 24, 2006, 04:34 AM // 04:34
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#34
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Wilds Pathfinder
Join Date: Mar 2006
Location: NY
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Quote:
Originally Posted by Shadow of Light
Common misconception. You can't have 2 Pains running alongside each other, true, but you can set it up elsewhere on the map and effectively have 2 of the same spirit going at the same time, although not in range of each other.
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Besides the fact that you can pretty much keep shelter, union and all that up as much as you want with so many rits..mmm.
I would love a full group of eles..spike damage, wards, and a few extinguishs, heal parties, aegis etc is win.
Necros...melee shutdown, spike damage in FoC I guess..really wish theyd unnerf it..hexes ftw.
Monks...obs flam spike anyone?
Mes'..is there anything they can't do? FC anything is win.
Wars..unwaking waters wouldnt be fun for sure..everything else is gg
Sins..spike 8 targets at once maybe..mmm.
rangers..trappers, barragers, 8 pets would be scary mhm...or interrupts..an insane Rspike would be win.
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Aug 24, 2006, 05:59 AM // 05:59
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#35
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by some guy
8 wammos... one time in Aspenwood, the Kurzick team is made of 8 wammos, we lost badly
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How did that happen? Did you all waste your time attacking the players when you could have just walked through the NPCs and killed Gunther?
That being said. It think most of you fail to grasp a simple fact, most builds you're talking about as ONE profession, use a secondary.
FoC spiker, Heal Party Eles, Whammos. These use stuff from another profession. I think the idea was, if they were ONLY using their Priamary.
With only primary skills, Monks would defeat most. Really, a full smiter monk, with healing and protection, can deal more damage than any Elementalist.
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Aug 24, 2006, 07:13 AM // 07:13
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#36
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Banned
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8 warrior/eles with the prenerf gale.
WM style.
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Aug 24, 2006, 07:44 AM // 07:44
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#37
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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I've done quite a few all ranger teams in endgame areas. They often work better than normal balanced teams. Tombs anyone?
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Aug 24, 2006, 02:59 PM // 14:59
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#38
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Wilds Pathfinder
Join Date: Apr 2006
Location: UK
Guild: Warlords of Ruin
Profession: A/Mo
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you forgot to add Dervish and paragon for people to theorise on those.
IMo Dervish would be the best given what we saw earlier this month.
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Nov 19, 2007, 07:50 PM // 19:50
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#39
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Acolytes of Death
Profession: N/
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8 Minion Master Necros. If there is enough corpses, they would own. So much meat that no one will attack the necroes. Cool.
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Nov 19, 2007, 07:56 PM // 19:56
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#40
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Wilds Pathfinder
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all rit and paragon teams would do the best imo..
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