Nov 29, 2007, 10:07 PM // 22:07
|
#121
|
Academy Page
Join Date: Nov 2007
Location: Your Sweetest Dream
Guild: Pink Flying Flaming Donkeys Of [BoBo]
Profession: E/
|
Here's a REAL possible reason to switch away from GW2: AION. And it's still NCsoft anyway.
|
|
|
Nov 29, 2007, 10:21 PM // 22:21
|
#122
|
Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
|
AION looks beautiful, but has any beta been announced?
You can't judge a game by its cover.
|
|
|
Nov 29, 2007, 10:26 PM // 22:26
|
#123
|
Krytan Explorer
Join Date: Sep 2007
Location: somewhere on earth!
Profession: E/Me
|
i think anet should leave ncsoft and find a better publisher i mean really ncsoft is just pathetic all the games developed by them suck elephant balls!
i dont know any good online game publishers but i do know anet is to good,passionate, and respectful to their players to be sticking around with the ignorant and uncaring greedy ncsoft.
|
|
|
Nov 29, 2007, 10:29 PM // 22:29
|
#124
|
Krytan Explorer
Join Date: Sep 2007
Location: somewhere on earth!
Profession: E/Me
|
ah screw it ncsoft is going down the drain hand me my WoW time pass.
|
|
|
Nov 29, 2007, 10:29 PM // 22:29
|
#125
|
Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
|
Quote:
Originally Posted by warcrap
i think anet should leave ncsoft and find a better publisher i mean really ncsoft is just pathetic all the games developed by them suck elephant balls!
i dont know any good online game publishers but i do know anet is to good,passionate, and respectful to their players to be sticking around with the ignorant and uncaring greedy ncsoft.
|
NCSoft owns Anet. I don't think Anet could "leave". (although, the founders could leave and start a new company again, like they did when they left Blizzard and started ArenaNet. But, I think they would have done it by now if they wanted to. I'm guessing NCSoft pays them enough.)
Quote:
Originally Posted by warcrap
ah screw it ncsoft is going down the drain hand me my WoW time pass.
|
You do know the leaders of Anet left Blizzard, right?
Mike O'Brien, Co-Founder and Programmer, currently leads the design and content teams for Guild Wars. Previously, he was a company director of Blizzard, where he worked for more than four years. He was most recently the team lead and lead programmer of Warcraft III, for which he personally developed the game's 3D rendering engine. Mike was the original creator and architect of Battle.net and was lead programmer on that project. He was also a senior programmer on StarCraft and Diablo, as well as the author of the network code for both games, and was a programmer on Warcraft II. Mike was featured as one of the 25 most influential people in the game industry in PC Gamer's September 1999 cover story, "Game Gods".
Patrick Wyatt, Co-Founder and Programmer, currently leads the network and technology teams for Guild Wars. Previously, he was Blizzard Entertainment's Vice President of Research and Development. He was most recently the team lead and lead programmer of Battle.net. Previously, Pat was a senior programmer on both StarCraft and Diablo, and wrote the multiplayer code for both games. He was also a producer and senior programmer on Warcraft II, for which he wrote both the networking and multiplayer code, and producer and lead programmer for Warcraft I. Pat also worked on Lost Vikings, Battle Chess, Rock and Roll Racing, Death and Return of Superman, and Justice League Task Force. Pat was employed at Blizzard more than eight years.
Jeff Strain, Co-Founder and Programmer, currently leads the production and art teams for Guild Wars. Prior to the founding of ArenaNet, Jeff was the team lead and lead programmer of Blizzard's massively multiplayer role-playing game, World of Warcraft. He was also a senior programmer on both Warcraft III and StarCraft, and a programmer on Diablo. Jeff was the creator of the StarCraft Campaign Editor and was employed at Blizzard for four years.
James Phinney, Game Designer, started as a programmer at Chaos Studios, which later became Blizzard Entertainment. He worked on Warcraft II and Diablo, then as lead designer and producer on StarCraft. James also wrote the story and dialogue for Shiny Entertainment's Sacrifice. James is the Game Design Team Lead for Guild Wars.
[my comment - OK, so Sacrifice wasn't Blizzard, it was still a damn fun game, and very innovative!]
http://www.arena.net/team.php
I love it when people criticize ANet and say "It should be more like Blizzard", when they obviously all were a part of Blizzard's success, and left to make better games!
http://exe.gotfrag.com/portal/story/32316/
Quote:
Originally Posted by Jeff Strain
We had some bold ideas, and were willing to go take some risks with breaking from the traditional norms both in terms of the game design and the business model and charting new territory. Blizzard was just not in the position to take those kind of risks. That’s basically why we left, was to make Guild Wars.
|
Last edited by Mordakai; Nov 29, 2007 at 10:51 PM // 22:51..
|
|
|
Nov 29, 2007, 11:47 PM // 23:47
|
#126
|
Pre-Searing Cadet
Join Date: Aug 2006
Guild: Cruento Et Letum (CEL)
Profession: W/N
|
It's quite funny seeing people say that pc games are close to death and consoles are the gaming future.
the consoles are quite new at the moment so ofcourse they get all the attention but the pc is constantly improved so it will overtake the consoles again in a few years.
there are about 30 million xbox 360 consoles sold to date, thats about as many pc's sold every month so there is a huge market for pc games.
I also read something about that the current generation of consoles will probably be the last because the pc will then be so cheap and fast and development costs for consoles to high.
anyway consoles have clumsy controllers compared to the swiftness of a mouse and keyboard :-)
ever tried a FPS on a console ? its a crime how sluggish and unprecise it plays.
ill probably buy both gw2 and sc2, i bet ill play starcraft 2 for about 2 weeks at most then throw it to the side and play gw2 for 3 years.
sorry about the rambling and thanks for reading it and now im off to bed, goodnight you lot.
|
|
|
Nov 29, 2007, 11:48 PM // 23:48
|
#127
|
Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
|
Quote:
I love it when people criticize ANet and say "It should be more like Blizzard", when they obviously all were a part of Blizzard's success, and left to make better games!
|
Better as in... less players, less contents, and more grindfest? And uh... you know how much Blizzard get a MONTH from WOW?
Blizzard makes good games because they don't rush things. GW got rushed, and SF was left out. It only took them 6 months to make Factions. Get the idea now?
A lot of people say WOW takes no skills, is full of little kids, it's just a grindfest, ect.
Takes no skills: Ursanway.
Full of little kids: Just go to AB.
Grindfest: Look at your own titles.
Plus, if they wanted to make "better games", they wouldn't need to cut off GW1 and make GW2 into a WoW clone.
Quote:
i bet ill play starcraft 2 for about 2 weeks at most then throw it to the side and play gw2 for 3 years.
|
And I bet the majority of the people would hog all over SC2 for the next 10+ years.
|
|
|
Nov 30, 2007, 04:37 AM // 04:37
|
#128
|
Krytan Explorer
Join Date: Apr 2007
Location: Denmark
Guild: Dragonslayers Of The [Mist]
Profession: W/Mo
|
Quote:
Originally Posted by AuraofMana
Better as in... less players, less contents, and more grindfest? And uh... you know how much Blizzard get a MONTH from WOW?
|
... as in being a company with an unknown name and still be able to succeed as they did.
Quote:
Originally Posted by AuraofMana
"Instance" can also refer to a particular copy of such an area. Other areas, such as battlegrounds, are also instances, enabling multiple groups of players to participate at the same time."
Oh yeah, this little unknown game called World of Warcraft. Ever heard of it?
|
Been in every pre TBC raid instance and the majority of TBC instances, so yes.
What really differs is that you can queue up for quests in the persistent parts of WoW.
Not to forget that farming can be a pain with a mage duo running in and taking care of all the mobs.
I thought you knew that is what really makes the difference between GW and WoW, and will as well make a huge difference between GW2 and WoW.
Quote:
Originally Posted by AuraofMana
Blizzard makes good games because they don't rush things.
|
Several WoW ex hardcore players will disagree upon that.
Including me.
Quote:
Originally Posted by AuraofMana
A lot of people say WOW takes no skills
|
They never took part in building an instance raid core group up.
It can be a bit to much with the required time you got to play and gear level in WoW what concerns raids.
Not to forget the vast amount of gold used on consumables and repairs.
That is another reason why I like GW much more.
You can play with others without choosing the easy way, and still wont need to do as much work to complete something like an instance in WoW.
And for those who got even less time, there is the easy way to do things.
So that is just perfect if you ask me.
You don't get that choice in WoW.
Well except for the PvP epics where they screwed all old hardcore premade pvp'ers over.
But at least they didn't take the titles away.
One of the things where we had a proof in WoW, that even there skill>gear.
The old days where it was fun to beat a T3 premade as a T1-T2 premade.
But unfortently you will always have those that constantly whine until they get it changed to their way.
Wonder why they don't ask to get max armor and weapons by choice from level 1.
Then they wont need to use anytime to go and get the stuff at all.
Last edited by Mineria; Nov 30, 2007 at 04:44 AM // 04:44..
|
|
|
Nov 30, 2007, 05:26 AM // 05:26
|
#129
|
Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
|
Quote:
Originally Posted by DéesseBrighid
Here's a REAL possible reason to switch away from GW2: AION. And it's still NCsoft anyway.
|
I do believe Aion is Pay to play...please correct me if i'm wrong.
|
|
|
Nov 30, 2007, 07:43 AM // 07:43
|
#130
|
So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
|
Quote:
Originally Posted by AuraofMana
BIt only took them 6 months to make Factions.
|
When wil you stop telling B.S.? It took them 6 months to RELEASE it after Prophecies, not to make it! Your posts are full of non-sense, it seems to me that you're the biaised kind of guy who likes to rant against what he does not like.
Get a life.
|
|
|
Nov 30, 2007, 09:46 AM // 09:46
|
#131
|
Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
|
Quote:
Originally Posted by Fril Estelin
When wil you stop telling B.S.? It took them 6 months to RELEASE it after Prophecies, not to make it! Your posts are full of non-sense, it seems to me that you're the biaised kind of guy who likes to rant against what he does not like.
Get a life.
|
SF released in Oct. Development of Factions started in Nov and released in April. Between release of Prophecies Anet focused on fixing all the broken skill in the game and creating SF.
|
|
|
Nov 30, 2007, 10:04 AM // 10:04
|
#132
|
Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
|
wrong
Factions was worked on for a year
Jeff Strain interview (I added the bold)
http://www.totalvideogames.com/artic...0_0_0_2 0.htm
Quote:
The development teams are staggered so that means we started work on Factions right as Guild Wars was shipping, and Campaign 3 started last Fall so it's well into development.
|
|
|
|
Nov 30, 2007, 10:07 AM // 10:07
|
#133
|
So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
|
Quote:
Originally Posted by twicky_kid
SF released in Oct. Development of Factions started in Nov and released in April. Between release of Prophecies Anet focused on fixing all the broken skill in the game and creating SF.
|
Of course, once again, no proof of what you're saying. Please, next time you open your electronic mouth, back each and every sentence you write with a proof. FYI:
http://www.eurogamer.net/article.php?article_id=63096
As for the whole six month schedule issue - Strain explains that there are several different teams working in parallel on different games, "So each of these new campaigns has an entire year of development, from a full development team, and they're released on staggered six month cycles." (Jeff Strain, 02/03/2006)
http://www.totalvideogames.com/artic...0_0_0_2 0.htm
"We're releasing two Campaigns a year but each of those Campaigns will have a full year of development." (Jeff Strain, 24/02/2006)
And even worth than I thought, it actually took 1 year and not 6 months to release Factions:
http://gw.gamewikis.org/wiki/Factions
Guild Wars Factions, globally released on April 28, 2006, (exactly one year after the original Guild Wars was released)
On the other hand, Nightfall was released 6 months later (October 27, 2006) and GW:EN 10 months later (August 31, 2007).
Check your "facts"!
|
|
|
Nov 30, 2007, 12:36 PM // 12:36
|
#134
|
Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
|
This is a quote from the link on the OP's first post from a comment someone made:
Quote:
Back when I tried Lineage 2, it was infamous for mafias of
Chinese gold farmers (on the US servers!) who would take over a dungeon area and farm it - anyone trying to actually play the game there would be killed. If you formed a party for support, you could expect to be attacked by an army of clones all working for the same company.
|
I never tried Lineage, or Lineage 2 thus I did not know that kind of stuff went on. I think forming guilds and guild alliances to take on real live gold farmer mafias and run them out of areas in the game would be too much fun way better than any WoW raid that's for sure!
|
|
|
Nov 30, 2007, 01:54 PM // 13:54
|
#135
|
Ascalonian Squire
|
3.5 million copies of GW sold. Is that, 1 copy Prophecies, 1 copy Factions, 1 copy Nightfalls, 1 copy gwen? Cause if so, then they only realy have sold to 875,000 people who got the full game. That doesn't account for players with more than 1 account and bots who were banned. I'm sure if the anet guys get off their lazy ingame asses and start getting into the outposts and start banning bots, they could claim to have sold 4 million copies of the game in no time.
What I find funny is, these guys used to work for WoW. They should know what they are doing right? Yet, I try to cross a bridge and have the enemies some 30 feet below me, block me and hit me with their swords. Some of you might argue it's the game engine. Well if it's a game engine that they made, they should have known what to do and not make such a noob mistake with it.
Real reasons not to buy gw2 would be their online support for gw, skill balances, ingame fun, ect.
Their support team are louzy and I don't think that a few of them know how to read or understand what they are reading. They always blame the players pc/connection and never take responsibility for their servers lagging. 1000 players from all around the world, connected on the same server can lag, yet it's all of their connections and not the server. I once was in town and everyone was lagging, rubber banding, slow chat, ect. So I told anet, their reply was "Well nobody else has complained so we will consider this matter closed" .. awsome support. You think players are fed up of complaining and nothing being done?
And of course when you get support, they send an email asking you for an evaluation on their support. You are not allowed to really say how you feel. Any negative comments will be ignored... WTF! So if, <Insert Name> was a complete retard you can't do anything about it. Almost all of my tickets with them result in a fight, and I'm not the only one who ends up doing this.
Not to mention, they love to say "your issue has been escalated to the only team that can further investigate the matter." ... in other words, piss off.
My warrior lost all the black dye on his armor, that was 60K worth of dye I'll never get back. Later I found out that he had lost all of his secondary skills when I changed from w/mo to w/r. Aside from the monk skills that stayed, I lost my secondary ranger, necro, mesmer, and ele skills. Their reply to me was "we have sent your information to the Development Team. We are unable to change or grant your character any skills.". They like to pass the buck to "another team" who you can't speak with and they won't contact you. So in other words nothing is being done unless a lot of players indicate the same problem. They claim they can't give me back skills... which I know is total bs.
Ingame fun... sure the game is kinda fun when the server isn't lagging, skills work as they should and if your heroes/henches do something other than stand in AOE spells and die, and the countless hours of grinding you have to do. I also love finding a req 13 fire staff that has 20% HCT inspiration, 20% HSR smiting... I guess after 2 years they finaly grew a brain and made inscriptions... must have been a new guy they hired.
I also like the fact that normal enemy hits do more damage then you using a skill on them. I love taking 500 pts of damage the split second my spell drops. Or that fact that they can interupt a 1/4 casting time spell. Despite them fighting a warrior on them, they turn around on me to interupt me then go back to the warriors... wtf... Or the constant spiking they do on the player with the least amount of health... how do they know? I find the game more frustrating than fun at times.
Skills are tweaked for pvp and it sometimes tend to screw over the pve players. They should have made 2 databases for the skills, 1 for pvp and 1 for pve. I think they can do this now, but there is no point as the game will be dead soon. Yes dead soon, there won't be anymore game content as far as we know so how many pve players are bored already with the game? Farm for gold or items. Sure that might extend your playing for a bit longer, maybe a month. But in the end, most players will have 1000K in storage, the best items that they want, skills, ect and nothing to do. GW2 in 2009 is it? Yeah.. a year of grinding for what? I title in gw2.. yippy crap.
Some skills just tend not to work as they should. Wurm bile(hex spell) getting past obsidian flesh for example. Or suddenly losing bonds for no reason when a warrior enemy hits you. And no, it's not those stupid bats who were put in the game with the lame ass "monster ability" that make you lose enchantments.
To sum it up, louzy support (I freaking hate those illeterate bastards), less than half decent servers(go go gadget lag), poor skill tweeks(how can we f**k up the game some more), half decent game engine(for people who did wow, this engine sucks), and a general lack of commitment to the players(we have your money, now go away).
I'll never buy another anet product. I will play out GW because I got about 10 friends(people I've known since 2000) hooked on the game. But once it's dead, I'm done with gaynet.
|
|
|
Nov 30, 2007, 02:15 PM // 14:15
|
#136
|
Forge Runner
|
Quote:
(I freaking hate those illeterate bastards)
|
Well, as long as the support isn't illiterate, we're fine.
Quote:
Almost all of my tickets with them result in a fight
|
You don't say... I presume it's not support that's to blame.
That's a pretty large number....
|
|
|
Nov 30, 2007, 02:42 PM // 14:42
|
#137
|
So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
|
Quote:
Originally Posted by ThyNecromancer
What I find funny is, these guys used to work for WoW.
|
Unfortunately I don't have the time to answer the numerous B.S. you said (is it fashionable these days to write B.S. on GWG? Is there a contest for a free mini somewhere?), so I just picked up the easy one for a quick answer: only Anet founder Jess Strain worked on WoW, though most founders and some other people worked on Warcraft at Blizzard. Details here:
http://www.arena.net/team.php
(FYI there were even in-game advertisement for new developpers, for GW2 I guess)
Quote:
But once it's dead, I'm done with gaynet.
|
Given your contribution here, I'm not sure that we'll loose anything! (I wonder whether this is a good sign of all the rude kiddies leaving GW and going to play other MMOs...)
Last edited by Fril Estelin; Nov 30, 2007 at 03:43 PM // 15:43..
|
|
|
Nov 30, 2007, 04:08 PM // 16:08
|
#138
|
Ascalonian Squire
|
Fril, what you claim is BS is fact on my part. These were my personal dealing with them that I've had in the past. I've given up on using their support.
And how ignorant of you to think me a child.
Not sure if anyone would understand how much I detest their support or lack there of.
Quote:
only Anet founder Jess Strain worked on WoW, though most founders and some other people worked on Warcraft at Blizzard
|
Then I change my word from "worked on wow" to "worked for blizzard". But the rest is the same. They should have known what they were doing.
Quote:
You don't say... I presume it's not support that's to blame.
|
When you do all of the tests, and report every little thing that they ask for and they say your pc is fine then keep on blamming you for the lag, despite hundreds of other players lagging as well. Yes, it is their fault.
|
|
|
Nov 30, 2007, 04:16 PM // 16:16
|
#139
|
Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
|
Quote:
Originally Posted by AuraofMana
Better as in... less players, less contents, and more grindfest? And uh... you know how much Blizzard get a MONTH from WOW?
Blizzard makes good games because they don't rush things. GW got rushed, and SF was left out. It only took them 6 months to make Factions. Get the idea now?
A lot of people say WOW takes no skills, is full of little kids, it's just a grindfest, ect.
Takes no skills: Ursanway.
Full of little kids: Just go to AB.
Grindfest: Look at your own titles.
Plus, if they wanted to make "better games", they wouldn't need to cut off GW1 and make GW2 into a WoW clone.
|
LOL, you contradict yourself: First you say Anet are losers because they failed to make a WoW clone, and now you're saying they're losers for making a WoW clone.
Make up your mind, then we can talk. For the record, while I believe GW2 will be more like a traditional MMORPG (multiple races, persistent areas, higher level cap, etc), it will still be FREE and thus, will appeal to more people than the average MMORPG.
Anet is not "failing", by any stretch of the imagination. They may not have the name recognition of Blizzard, but my point is, if you look at the resume, the brains behind some of Blizzard's biggest accomplishments are now behind Anet. I can't see how any Blizzard fan would see that as a "bad" thing.
Last edited by Mordakai; Nov 30, 2007 at 04:20 PM // 16:20..
|
|
|
Nov 30, 2007, 04:23 PM // 16:23
|
#140
|
Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
|
Quote:
Originally Posted by ThyNecromancer
3.5 million copies of GW sold. Is that, 1 copy Prophecies, 1 copy Factions, 1 copy Nightfalls, 1 copy gwen? Cause if so, then they only realy have sold to 875,000 people who got the full game. That doesn't account for players with more than 1 account and bots who were banned. I'm sure if the anet guys get off their lazy ingame asses and start getting into the outposts and start banning bots, they could claim to have sold 4 million copies of the game in no time.
|
ANET announced 4 million sold 3 months ago - before GWEN was released
http://www.guildwars.com/events/pres...2007-08-21.php
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 05:34 PM // 17:34.
|