Dec 01, 2007, 04:59 AM // 04:59
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#21
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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No one knows. Maybe he'll show up in GW2 in some form or other?
Maybe they trapped his spirit in a Jade Armor.
Maybe they decided to probe him...
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Dec 01, 2007, 07:12 AM // 07:12
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#22
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Hall Hero
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Gonna agree on Saul's model, I was pretty bummed when I saw it.
Your stick figure, Skuld. Where is it??
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Dec 01, 2007, 05:00 PM // 17:00
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#23
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: E/Me
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Quote:
Originally Posted by VitisVinifera
it's pretty tough, and involves some luck, as in krytan villagers not running off. Use your first skill, the interrupt one, to interrupt fire storm, and hopefully all the casters are balled up so you can keep interrupting them. The good thing is it's right up front. If you get the message, that means you failed, so hope you dont get it
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Ok, and if/when I do it, to get credit for it, do I have to go through the mission and kill the 3 bosses at the end?
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Dec 01, 2007, 08:26 PM // 20:26
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#24
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Krytan Explorer
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The story is tragic, which is consistent with the whole prophecies campaign theme. Here you have a good-intentioned hero trying to save his people and things end up blowing up in his face. The same applies to us - the players.
I truly felt bad for Saul, although I have to say I didn't quite understand the reason why the Mursaat felt they had to dispose of those "less faithful" White Mantle who looked quite happy and grateful for their saviors - the Unseen Ones.
Poor Thommis after all his heroics, to end up enslaved by Duncan the Black!
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Dec 01, 2007, 09:26 PM // 21:26
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#25
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Frost Gate Guardian
Join Date: Aug 2007
Guild: [Meep] Biscuit of Dewm
Profession: D/
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It wasn't the unfaithful; it was the fact that they saw their awsomeness.
Evidently seeing how awsome someone is a sin.
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Dec 01, 2007, 10:28 PM // 22:28
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#26
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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Quote:
Evidently seeing how awsome someone is a sin.
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Wow no :'( Then everyone on GW is sinned because I am teh awesomezt evarzzzz!
Maybe the Mursaats knew Saul would make people stop worshipping the "Unseen Ones" because of their cruel slaughtering of the less faithfuls? After all, Saul is the champion, not the Unseen Ones in Krytans' eyes.
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Dec 01, 2007, 10:31 PM // 22:31
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#27
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: PCformatforums[PCFF]
Profession: Me/Mo
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Quote:
Originally Posted by Mark Nevermiss
The story is tragic, which is consistent with the whole prophecies campaign theme. Here you have a good-intentioned hero trying to save his people and things end up blowing up in his face. The same applies to us - the players.
I truly felt bad for Saul, although I have to say I didn't quite understand the reason why the Mursaat felt they had to dispose of those "less faithful" White Mantle who looked quite happy and grateful for their saviors - the Unseen Ones.
Poor Thommis after all his heroics, to end up enslaved by Duncan the Black!
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I think the reason the mursaat killed the less faithful of the white mantle was because they saw them in figure. Which would get around to more of the mantle that even not the most faithful can see the unseen and there would be more doubt about them being god's or they themselves saw themselves and gods and only decided they should not allow all but the most worthy to see them and live.
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Dec 01, 2007, 11:19 PM // 23:19
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#28
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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Another question is:
Why did the lovey dovey Dorian and company turn out like that (all evil and stuff)? Orders from "above" you reckon?
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Dec 02, 2007, 12:13 AM // 00:13
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#29
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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What usually happens when you get a bunch of unelected people in charge with all the power?
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Dec 02, 2007, 12:18 AM // 00:18
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#30
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Pre-Searing Cadet
Join Date: Apr 2007
Guild: The Amazon Basin [AB]
Profession: R/Mo
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Solutions :)
Timed bonus:
Just follow the trail. Watch the patrols. It's very clear where you can walk. The patrol starts walking when you get close enough. Theres one part where a patrol comes right at you, after the "hidden" bridge. Just go into a little "pocket" in the road and they wil go right by you.
Kill the bosses, and then position yourself on one side of the open are, where 1 of the two spawns appaer. You kill of one group and leave the second to the mursaat. Or do as outlined below (for the last battle). This wil get you the timed discovery with no problem at all.
Saving the villagers:
With some luck and using 1 ration and the healing skill awarded I managed to keep all the villagers in the littel starter "village" alive. Rember: this means keeping all your "henchies" alive.
The fact is you have to keep your "henchies" alive through the whole mission. So the use of skill nr 8 and skill nr 5 is essential.
When you get to the 3 bosses and have killed them the mursaat appaer and walks down. Stay behind them and let the mursaat take the innitial aggro. Go in and help kill the charr and "call" your team back a ways behind the mursaat again. Go through all the charr waves this way and you wil be able to keep your "villagers/henchies" alive. Be a bit wary of the last boss, big aoe there.
Discover 5 areas:
Honestly, I havent managed to do this. The charrs disapear and appear right on top of me all the time. Very strange. Can't seem to clear more than the first area then, deadness
Hope this helps a bit for those strugling.
If anyone can come up with a good way of getting the 5 areas discovered, let me know.
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Dec 02, 2007, 04:22 AM // 04:22
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#31
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Desert Nomad
Join Date: Jul 2006
Profession: W/R
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My question about this story, it feels incomplete... *SPOILERS*
Ok so Saul dissapears, what happens to him? Does he die? Or maybe his soul becomes corrupted. This was one of the stories that interested me a lot, but i felt needed some closure. Maybe he comes back in GW 2 as a boss?
*/SPOILERS*
Its was my first mission finished and rly fun. Lotta skill casting, lengthy too. I just cant do gwen's story and turai's story right. Very hard IMO
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Dec 03, 2007, 12:04 AM // 00:04
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#32
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: E/Me
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Quote:
Originally Posted by WildPax
The fact is you have to keep your "henchies" alive through the whole mission. So the use of skill nr 8 and skill nr 5 is essential.
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Keep the henchies alive? Mine were dying left and right. At one point, I was the only one left alive. But they all self-rez after a bit. And I still got all three bonuses (not on the same run, of course, since you can't get all five discovered areas and complete the timed run in the same attempt).
But you don't have to keep all your henchies alive.
Quote:
Originally Posted by WildPax
If anyone can come up with a good way of getting the 5 areas discovered, let me know.
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There are five char fire pits throughout the mission. The 5 areas dicovered are next to the five pits. To get to all five, you basically have to kill every charr on the map.
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