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Old Dec 04, 2007, 11:10 AM // 11:10   #21
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Quote:
Originally Posted by mazey vorstagg
Charge, like many warrior elites from proph, is sub par. Speed boosts are easier and more frequently applied without using an elite slot. So perhaps this could have a "this skill ends when you attack, you hit for +10..15 damage on your first hit". To make it more like an actual battle charge.
That would actually be a nerf to Charge!

Buff
Healing Signet
Ward Against Harm

General:
Ebon Vanguard

Nerf:
Twisting Jaws (why did they invent a stupid lifestealing spike skill for monsters?)
Warmonger's Weapon

General Nerf:
Spirits
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Old Dec 04, 2007, 12:04 PM // 12:04   #22
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Buff
[card]Wastrel's Collapse[/card]
[card]Onslaught[/card]

Nerf
[card]Avatar of Melandru[/card]
All linked warriors IAS's

General buff
Dagger chain!

General nerf
Fire Elementalists

Also Charge is the Only reason I bring devona anywhere =P
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Old Dec 04, 2007, 12:25 PM // 12:25   #23
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Nerf Ursan and pve paragon skills.
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Old Dec 04, 2007, 01:16 PM // 13:16   #24
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Quote:
Wanderlust
- How the heck do you fight something that KDs you whenever you stop moving to attack it?
See the action bar that fills up? It has the name "Wanderlust" in it. From about 0-74% full, go ahead and hit it. At 75%, click behind you a couple steps and wait for the green projectile to hit you while moving, thus not knocking you down. Repeat until dead (takes 2-3 cycles).
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Old Dec 04, 2007, 02:57 PM // 14:57   #25
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Quote:
Originally Posted by Shinde
See the action bar that fills up? It has the name "Wanderlust" in it. From about 0-74% full, go ahead and hit it. At 75%, click behind you a couple steps and wait for the green projectile to hit you while moving, thus not knocking you down. Repeat until dead (takes 2-3 cycles).
Spirits attack what, every 3 seconds? Just kill the wanderlust. I think you can blind them too. Or use a skill that makes you hard to hit. AoE damage? Interrupt the long casting time? lol
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Old Dec 04, 2007, 03:32 PM // 15:32   #26
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Buff: Double Dragon (Nearby rather than adjacent i think)
Buff: Too many useless skills to single one out, Rahja's list was pretty good.
General Buff: Earth Magic (Mainly focused on the useless elites)

Nerf: "Fear Me" (Perhaps make it target enemy, rather than everything in the area)
Nerf: Rampage as One (overdue?)
General Nerf: Deadly Arts (Mainly Augury of Death)
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Old Dec 04, 2007, 04:10 PM // 16:10   #27
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Quote:
That would actually be a nerf to Charge!
Oh, I mean with the +33% boost for 10 seconds too
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Old Dec 04, 2007, 04:23 PM // 16:23   #28
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Buff: Shitty skills

Nerf: PvE skills (I'm lookin' at you UB.)
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Old Dec 04, 2007, 05:56 PM // 17:56   #29
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Buff: Xinrae's Weapon
Buff: Lingering Curse

General Buff: Bow attacks

Nerf: Augury of Death
Nerf: Shadow Form

General Nerf: Self-casting heals and turtling skills

Details:

Xinrae's Weapon
- Making this viable would help stop many flavors of caster spikes and slow down damage from many spell-spam builds. 10/1/10, increase disable time to 10 seconds.
Lingering Curse - This skill has been outclassed by a handful of recent disenchant buffs, and a buff here would benefit the class. Decrease cost to 15.

Bow attacks - Plenty bow attacks are inconsistent with each other in terms of power, cost, and utility, and a handful are essentially duplicates of each other. Diversify.

Augury of Death - This fuels all sorts of caster spikes. It's cheap, efficient, and is almost always a sure thing. To fix it, remove the shadow step, increase cost to 10, and have it trigger on the next critical strike under 50% health.


Shadow Form
- This one is pretty obvious. Fuel for griefing builds. The solution is simple enough, to force use in a defensive manner. Remove the "lose all health" clause, but add "This enchantment ends when you are over 65..95% health. After this enchantment ends, you lose 300..150 health.". The alternative would be to make Rending Touch a skill instead of a spell.

Self-casting heals and turtling skills - These are skills that heal of benefit only the user, have no team value, and prolong matches needlessly. Mystic Regeneration is the biggest offender. I'd be happy with an increase to a 20 second recharge, and a cap of +10 regen gain from this skill. Shadow Form is another, but that's already been dealt with. Heal as One needs a reduction in healing from 25..145 to 25..120, with a 20-second skill disable if your pet is ressed.
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Old Dec 04, 2007, 06:27 PM // 18:27   #30
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Quote:
Originally Posted by mazey vorstagg
Oh, I mean with the +33% boost for 10 seconds too
The whole point of Charge! is to be able to use an ias with a speed boost, so it ending when you hit something would be pointless
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Old Dec 04, 2007, 06:52 PM // 18:52   #31
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Buff: Poison Arrow
Buff: Mindshock
GBuff: Elite Bow Attacks

Nerf: Augury of Death
Nerf: Rampage as One
GNerf: Dumb shit like deadly arts, RaO, and the like.
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Old Dec 04, 2007, 06:54 PM // 18:54   #32
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Quote:
Buff: Unused skills... too many to name, but to start, here are the less used and or POINTLESS elites.

Defy Pain (agree with guy above, add dmg reduction if your truly "DEFYING" it)
Extend Conditions (um lawls?)
Mirror of Ice (oh goody, I PHAIL)
Air of Disenchantment (pardon me while I um... do nothing)
Withdraw Hexes (hexes are gone, so is my elite FOREVAR!)
Aura of Faith (Outclassed, just needs a tweak with energy and recharge perhaps?)
Boon Signet (unwieldy and retarded to fulfill... BUFF)
Healing Light (Blight vs this...Blight wins by Nuclear Bomb...)
"Charge!" (Fall Back???)
Mist Form (only slightly tweak this one)
Glimmering Mark (ummm, lol)
Light of Deliverance (make it heal for more, same as heal party for example)
"The Power is Yours!" (seriously, at least make Cpt. Planet viable)
"Victory is Mine!" (lower recharge perhaps...)
Amity (just delete this poor skill)
Archer's Signet (lol? who uses this?)
Assault Enchantments (one word...Shattering)
Bull's Charge (it would be viable with lower recharge)
Crippling Anguish (this needs to do 10 degen or something better then it's current state and with ease of removing hexes these days)
Cultist's Fervor (tweak a little)
Vampiric Spirit (tweak more then Cultist's)
Discord (waaaay too conditional with its 2 sec cast time)
Double Dragon (lawl?)
Energy Drain (I know this elite is scary to buff, but give Inspiration mesmers a little love please...)
Ether Renewal (ummm, RIP ER...)
Equinox (this is an elite why?)
Expert's Dexterity (I wanted to like this elite, I really did, till I ran out of energy. The idea is to be able to spam attacks more, but with added cost negating expertise entirely, what do you expect people to do? Run a BiP in PvP? really....)
Famine (LOLOLOL, this is seriously an elite....riiiight)
Feast of Corruption (tweak, but don't bring back FoC spike pls)
Glyph of Energy (do what you did with other Glyphs, next X number of spells)
Greater Conflag (effect is cool in niche situations, but it needs more then that to be considered an elite status ritual)
Gust (would be great with 3/4 or 1/2 sec cast and 7 sec recharge)
Healer's Covenant (I have tried do make this skill good, it just isn't. Healer's Boon makes it look TERRIBLE. Make it like Healer's Boon, not maintained)
Healing Burst (LOL..... yes, elite Heal Area, oh gooody)
Lacerate (again, another "elite" ritual that wouldn't even see much play if it wasn't elite)
Mark of Protection (this one scares me, but tweak it intelligently)
Pain of Disenchantment (ummm, buff dmg or something...)
Peace and Harmony (lol?)
Quicksand (although the best of the "elite" ranger rituals, it still sucks)
Scavenger's Focus (ummm, failure)
Scribe's Insight (well... buff energy gain and it MIGHT be viable)
Shadow Meld (uhhh, no)
Shared Burden (this skill is totally retarded, make it like a better version of Sum of All Fears perhaps that is AoE?)
Signet of Ghostly Might (this skill was good...when it was glitched....delete it or totally rework it)
Signet of Removal (empathetic is better, lower recharge to 3 or remove enchantment clause)
Signet of Spirits (lower recharge, this skill blows...)
Signet of Suffering (up the dmg per hex to 60, lower max to 100 or so just like SoMR)
Soldier's Stance (uhhh, and elite IAS that sucks... ok, that makes sense)
Soul Bind (rework it, better melee counters then this elite..)
Spirit Channeling (umm, Reclaim Essence even makes this look bad)
Stolen Speed (we have fast cast already, make the hex effect more devastating, I doubt prot monks give a flying crap about 25% slower...)
Symbols of Inspiration (uhhh, I have no idea what to do with this one.....delete?)
Tease (fun idea, failed skill)
Unyielding Aura (this skill is just fun when you want to be an uber douchebag in PvE and low level PvP, otherwise, lolz...)
Visions of Regret (too specific to take as an elite, rework)
Wail of Doom (tweak it to make it more attractive)
Ward Against Harm (add damage reduction, immunity to burning, something...)
Wastrel's Collapse (rework to make this usable)
Weaken Knees (tweak, not too much though, it will be overpowered)
Word of Censure (it needs some kind of buff while preventing it from becoming some vile monk spike gimmick BS)
Ray of Judgement (um.... lol... Up the damage to summoned creatures to something like quadruple, bring back smiters a bit without allowing spike potential)
missed one there dex......[skill]Balthazar's Pendulum[/skill]

its the undisputed KING of bad elites
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Old Dec 04, 2007, 07:01 PM // 19:01   #33
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hi my name is [skill]Stone Sheath[/skill] but no one likes me because I'm a crappy elite
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Old Dec 04, 2007, 07:03 PM // 19:03   #34
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Quote:
Originally Posted by Wildi
hi my name is [skill]Stone Sheath[/skill] but no one likes me because I'm a crappy elite
^stone strikers elite counterpart


Gbuff = Ele water magic, cast times are too long compared to other skills with same potential.
Gnerf = Sins, bangin your head on the keyboard for killz aint skillz. said this too many times lol
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Old Dec 04, 2007, 07:29 PM // 19:29   #35
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Buff UB<_<
Nerf [skill]Mind Blast[/skill]>_>
Gen Buff-Smite Monks
Gen Nerf- Paragons again<_<
j/k

Buff- EoE this skill was rendered useless after some pvp exploits if I remember correctly.

Nerf- The touch skills for touch rangers.

Gen Buff-Water Magic costs too much and is really to slow to be used in most situations effectivly

Gen nerf-SP enough said even though this is kinda specific it's so used now adays that it gets a general in my opinion.
Or make all ias 0 at whatever the main attrib for that class. That would kill all those SP sins and such
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Old Dec 04, 2007, 08:05 PM // 20:05   #36
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Quote:
Originally Posted by Mr. G
missed one there dex......[skill]Balthazar's Pendulum[/skill]

its the undisputed KING of bad elites
OBJECTION!

[skill]Primal Rage[/skill]
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Old Dec 04, 2007, 08:14 PM // 20:14   #37
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Quote:
Originally Posted by Lagg
OBJECTION!

[skill]Primal Rage[/skill]
OBJECTION AGAIN
Pendulum is still worse.
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Old Dec 04, 2007, 08:34 PM // 20:34   #38
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Buff:
Primal Rage - be serious here. I dont even have to explain.


Generally Buff:
Water Magic
Smiting Prayers
Unblockable Skills

Nerf:
Guardian

Generally Nerf:
Fire Magic
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Old Dec 04, 2007, 08:44 PM // 20:44   #39
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Quote:
Originally Posted by mazey vorstagg
As much as I hate nerfs, I play ritualist and with my binding rituals i can add a huge amount of damage and survivability to my team. It's silly, there's no such thing as overpulling when you've got a rit on board, it's just a cake walk.

What are your choices?
lol wut?

let me fix it

Quote:
Originally Posted by mazey vorstagg
As much as I hate nerfs, I play paragon and with my shouts i can add a huge amount of damage and survivability to my team. It's silly, there's no such thing as overpulling when you've got a paragon on board, it's just a cake walk.

What are your choices?
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Old Dec 04, 2007, 08:50 PM // 20:50   #40
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Buff:

Mirror of Ice
Wastrel's Collapse
Xinrea's Weapon
Nightmare Weapon
Caretaker's Charge
"Coward!"

Generally Buff:

Wind Prayers Skills


Nerf:

WoH
Aura of the Lich
Dark Bond
Grasping Was Kuurong


Generally Nerf:

Spell Immunity Skills
Touch Skills

Last edited by You can't see me; Dec 04, 2007 at 08:56 PM // 20:56..
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