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Old Dec 05, 2007, 08:01 PM // 20:01   #61
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In response to OP, this symbol:

>

Does not mean need.
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Old Dec 05, 2007, 08:12 PM // 20:12   #62
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I am seeing it more and more common for people to say "you don't HAVE to do this/that". Well, yes, I suppose that is true - you don't have to do anything if you don't want to. However, these components were placed in the game for people to do, not to look at and decide not to do. I think they deserve the right to be judged.
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Old Dec 05, 2007, 08:42 PM // 20:42   #63
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its funny to read people saying "you max titles naturally". Naturally my butt. I played over 4,000 hours and the only title I have max is 1 Legendary Survior Assassin and its through XP farming.

The longest grind so far has to be Kurzick title which I got r9 after 4,5 months playing AB exclusively. Thinking of maxing it just makes me sick. No way will it be possible for me.
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Old Dec 05, 2007, 08:53 PM // 20:53   #64
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Quote:
Originally Posted by Burning Blade
its funny to read people saying "you max titles naturally". Naturally my butt. I played over 4,000 hours and the only title I have max is 1 Legendary Survior Assassin and its through XP farming.

The longest grind so far has to be Kurzick title which I got r9 after 4,5 months playing AB exclusively. Thinking of maxing it just makes me sick. No way will it be possible for me.
There should not be PvE skills linked to Kurzick/Luxon titles. It makes no sense at all. Especially since they were introduced after people finished factions so they would not get any points naturally. Since they were playing nightfall at that point.

If you were not part of a faction farming guild when playing factions (that goes for most casual players) then there was no incentive for donating faction to your guild.

When they introduced the Luxon/Kurzick skills I had finished factions on 6 characters, including all possible side quests on one of them. I had rank 0 with 0% progressions towards the tittles.

It did not make me happy at all.
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Old Dec 05, 2007, 09:11 PM // 21:11   #65
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Quote:
Originally Posted by artay
We don't have to get to level 70.
I wish we have to because other games actually has the joy of raising your integers every time you grind and KNOW YOUR CHARACTER GOT STRONGER. This just raises a title that you show in town (which are mostly empty). YAH!

Worst idea ever. Ever wonder why they are doing higher level cap in WOW 2... I mean GW 2, that's why.
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Old Dec 05, 2007, 09:48 PM // 21:48   #66
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Quote:
Originally Posted by Nuclfus
You're excluding the grind hours from the 20 hour window, which defeats the whole purpose of measuring payoff in terms of a consistent time investment. If you get through a tough mission by grace of UB at max rank for example, then you invested not only the time spent in mission but the hours you spent grinding the title for the skill. Meanwhile, a more skilled player who didn't need the grind invested just his time in the mission. Payoff vs. investment, he wins.
If you're measuring it by a single 20-hour window, then yes, the skilled player saves time. However, people play more than 20 hours, and the dozen or so hours that you spend for a max/sufficient title is more than worth it. Over time, the player who grinds wins out.

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But since he is still more skilled than you, he can invest maybe 5 hours in a grind against your 30 or so, and still reap the same benefits for less invstment.
Skill doesn't make title grind go faster.
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Old Dec 05, 2007, 11:19 PM // 23:19   #67
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PvE = Grind.
PvP = Skill.

This does not mean that no skill is involved in PvE, just that the main purpose of PvE is time, not skill. You don't start a PvE char at level 20, you grind your way up to that. You don't start with all skills or any pre-concieved build, you have to trial and error to grind out the builds that work. You have to play a map at least once inorder to discover what is in it and how they fight, what skills they have and what skills work best against them. This is all "grind" in the sense that it takes time and effort.

As for titles they were added to extend the grind for players that had completed all of the missions/quests in the game and had no other real reason to play PvE. They are a visible display of your efforts to play the game beyond lvl 20 and all missions/quests.

The fact that some players choose to level up these titles before they have completed all of the missions/quests available is on the players, not the titles themselves.
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Old Dec 06, 2007, 12:03 AM // 00:03   #68
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Quote:
Originally Posted by Crom The Pale
PvP = Skill.
MOST PvP =skill :P
dont forget those easy-to-run builds that are widespread such as zergway...which is easy to beat anyway but gains fame still
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Old Dec 06, 2007, 07:52 AM // 07:52   #69
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Quote:
Originally Posted by Crom The Pale
This does not mean that no skill is involved in PvE, just that the main purpose of PvE is time, not skill. You don't start a PvE char at level 20, you grind your way up to that. You don't start with all skills or any pre-concieved build, you have to trial and error to grind out the builds that work. You have to play a map at least once inorder to discover what is in it and how they fight, what skills they have and what skills work best against them. This is all "grind" in the sense that it takes time and effort.
That doesn't sound like grind to me, that sounds like playing through the game naturally.
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