Dec 04, 2007, 11:28 PM // 23:28
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#221
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Esprit
Changing the recharge time would be okay, but I would not change the cast time. In PvE Dervish's are supposed to be dealing damage, you sort of negate that by giving long cast times on support skills.
(I'm not saying you said to change the cast, but I wanted to point that out.)
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I agree with that, there's no need to make it interrupt bait when it depends on other enchantments to do anything in the first place, and those typically are interrupt bait. I'm more interested in enchantment removal being meaningful against Mystic Regeneration; it recharges faster than any removal you would use and it's not like you get a lot of mileage out of a 2-3 second downtime. Really you need to Rend to hit the other enchantments if you want to turn off Mystic Regeneration with removal...I'd much rather it had a 15-20r so spot removal did something.
It's really not a problem skill though...oh dear gods, casters have a viable self heal, totally imba? The characters that cause the most trouble with the skill rely on much more important, and more vulnerable, enchantments anyway.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Dec 04, 2007, 11:37 PM // 23:37
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#222
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Ensign
It's really not a problem skill though...oh dear gods, casters have a viable self heal, totally imba? The characters that cause the most trouble with the skill rely on much more important, and more vulnerable, enchantments anyway.
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Yeah I do agree that eles finally have a self heal that doesn't suck, let them have it.
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Dec 04, 2007, 11:58 PM // 23:58
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#223
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Ascalonian Squire
Join Date: Oct 2006
Location: In Ballerup, Denmark
Profession: Me/
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BEguiling Haze and the E/D will be dead so fast it's crazy
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Dec 05, 2007, 12:15 AM // 00:15
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#224
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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15-20 recharge is to strong ensign
Guys realize this is a Dervish Skill.
The skill is already costing 10 energy out of the dervishes 25 energy
And the dervish will not gain any energy from mysticism until that enchantment ends. Mystic Regen is not a cover enchant for a dervish, Its something that is covered. At most 10 recharge would suffice but really it does not need a change.
Mystic Regen is freaking 20 hp per second, generally Regen has never been considered overpowered.
Regen is not as efficient as straight out healing (unless your farming)
Honestly
If 20 hp per second is besting you, Its not the skill that your having a problem with, your build sucks.
If your arguement is Mystic regen makes E/D tanks hard to kill
Thats not true
Stone Flesh aura and Kinetic armor make them hard to kill
Good day.
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Dec 05, 2007, 12:50 AM // 00:50
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#225
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Quote:
Originally Posted by flubber
R.I.P mystic regen...another great skill that can be used by ALL, is soon to be flushed down the crapper.
Hello Mr. D/E
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Yep, Sad but true, thats where good skills end up (from useful to useless)
Lets enjoy it while it lasts.
- Ganni
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Dec 05, 2007, 02:22 AM // 02:22
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#226
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Frost Gate Guardian
Join Date: Mar 2007
Location: Canada
Guild: Eternal Transcendence [DRMR]
Profession: A/
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I know what, lets just nerf every skill that annoys people. =/
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Dec 05, 2007, 08:40 AM // 08:40
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#227
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Banned
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I agree nerf the E/D ele and Shadowform to smithereens. It's just annoying when every skill or spell you try to use does nothing but cost you your energy. Shadowform with echo is practically invincible and there's only a handful of counters to remove it and if they put up cover chants it is impossible to remove. Chilblains used to be a great non-spell chant remover since it would take down TWO chants at once, but, they nerfed that to oblivion and left shadowform untouched. Shadowform should be a 60 second recharge AND have 120 second delay like the dervisher elite form skills.
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Dec 05, 2007, 08:57 AM // 08:57
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#228
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Master Knightfall
I agree nerf the E/D ele and Shadowform to smithereens. It's just annoying when every skill or spell you try to use does nothing but cost you your energy.
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You're doing it wrong, obsi tanks can' t hurt anyone so why waste energy on them. Don' t forget that dervishes might need the skill, and fire and air eles use it as well. If you can' t beat an obsi tank, either your build is bad or your tactics are lousy. I would understand people if there are obsi tanks running around killing everyone, but this isn' t the case.
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Dec 05, 2007, 09:43 AM // 09:43
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#229
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Lion's Arch Merchant
Join Date: Feb 2007
Location: US
Guild: Diversionary Tactics [DT]
Profession: Mo/
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Quote:
Originally Posted by Death By Ketchup
I know what, lets just nerf every skill that annoys people. =/
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To a certain extent, that's kind of the point.
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Dec 05, 2007, 10:02 AM // 10:02
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#230
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by -Pluto-
To a certain extent, that's kind of the point.
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Yeah but imo the trade off isn't worth it. It's bad to screw over the people putting the skill to some sensible use because of some naabs playing builds that don't kill anyone.
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Dec 05, 2007, 12:19 PM // 12:19
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#231
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Quote:
Originally Posted by ensoriki
Honestly
If 20 hp per second is besting you, Its not the skill that your having a problem with, your build sucks.
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QFT.
Before people decide to bring their healing breeze mending assassins to RA they should go to the master of damage and make sure they can out dps Mystic Regen.
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Dec 05, 2007, 01:10 PM // 13:10
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#232
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Krytan Explorer
Join Date: Sep 2007
Guild: [Yeti]
Profession: E/
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Quote:
Originally Posted by bungusmaximus
You're doing it wrong, obsi tanks can' t hurt anyone so why waste energy on them. Don' t forget that dervishes might need the skill, and fire and air eles use it as well.[B] If you can' t beat an obsi tank, either your build is bad or your tactics are lousy. I would understand people if there are obsi tanks running around killing everyone, but this isn' t the case.
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I couldnt agree more. Nerfing this skill will hurt a lot of people who dont use it in pvp. You might as well nerf obi flesh, stoneflesh, prot spirit, shadowform, healing breeze, etc. Think of the pve!
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Dec 05, 2007, 03:23 PM // 15:23
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#233
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Academy Page
Join Date: Aug 2007
Location: Redmond, WA
Guild: Rebel Rising [rawr]
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Quote:
Originally Posted by Theus
But since it's Anet..theres a pretty good chance they'll do something far more retarded.
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I would imagine they would want their game to be far less retarded than you claim as they have their whole livelihood riding on it.
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Dec 05, 2007, 04:20 PM // 16:20
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#234
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Forge Runner
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Quote:
Originally Posted by ensoriki
The skill is already costing 10 energy out of the dervishes 25 energy
(...)
Mystic Regen is freaking 20 hp per second, generally Regen has never been considered overpowered.
(...)
If your arguement is Mystic regen makes E/D tanks hard to kill
Thats not true
Stone Flesh aura and Kinetic armor make them hard to kill
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Yup, indeed. If we follow this logic the new Healing Breeze is gamebreaking. It is really odd that this skill gets the blame for people having trouble with E/D tanks or N/D Aura of the Lich Necros, mostly in AB's.
Especially as MR is not the core and strength of these builds as you pointed out. A skill does not need to be nerfed if others cause the effect, and no skill needs to be nerfed just because of a 4 player team none bothers to bring a single enchantment removal.
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Dec 05, 2007, 05:44 PM // 17:44
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#235
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Krytan Explorer
Join Date: Mar 2006
Location: South Coast UK
Guild: [SBS] [RETIRED]
Profession: W/E
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Isnt it about time?
No it isnt leave the bloody skill well alone!
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Dec 05, 2007, 05:48 PM // 17:48
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#236
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Quote:
Originally Posted by Ensign
I agree with that, there's no need to make it interrupt bait when it depends on other enchantments to do anything in the first place, and those typically are interrupt bait. I'm more interested in enchantment removal being meaningful against Mystic Regeneration; it recharges faster than any removal you would use and it's not like you get a lot of mileage out of a 2-3 second downtime. Really you need to Rend to hit the other enchantments if you want to turn off Mystic Regeneration with removal...I'd much rather it had a 15-20r so spot removal did something.
It's really not a problem skill though...oh dear gods, casters have a viable self heal, totally imba? The characters that cause the most trouble with the skill rely on much more important, and more vulnerable, enchantments anyway.
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And of course Ensign, keep in mind all professions originally had access to Healing Signet. So, this skill just gives some of them back a viable self heal that actually is, useful in some cases. Mystic Regen still requires you to invest 8 points in Earth Prayers, however. That is significant. Perhaps the breakpoint could be 10? 9+1 is easy for a dervish, but no an X/D.
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Dec 05, 2007, 06:17 PM // 18:17
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#237
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Jungle Guide
Join Date: Jun 2006
Profession: Mo/
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i agree this skill is overpowered
1-2 second cast at least , other nerfs accetable
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Dec 05, 2007, 06:37 PM // 18:37
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#238
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Emo Goth Italics
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Quote:
Originally Posted by Fried Tech
I couldnt agree more. Nerfing this skill will hurt a lot of people who dont use it in pvp. You might as well nerf obi flesh, stoneflesh, prot spirit, shadowform, healing breeze, etc. Think of the pve!
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tell me...dont the dervs have enough energy?
either way - 20 hp per second is easy to outdamage.
and with a 4 man team - wouldnt enchant removal fit on one?
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Dec 05, 2007, 06:55 PM // 18:55
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#239
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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The real problem for most builds isnt the Mystic Regen it truly is Stoneflesh. Without it, Mystic really doesnt help that much. Same goes with the 55's, it is Prot Spirit that does the work. As for ED Tanks, there are still ways to make them fairly damaging, especially going against melee. Against Casters, typically your ED is at a major disadvantage.
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Dec 05, 2007, 08:23 PM // 20:23
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#240
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by stretchs
The real problem for most builds isnt the Mystic Regen it truly is Stoneflesh. Without it, Mystic really doesnt help that much. Same goes with the 55's, it is Prot Spirit that does the work. As for ED Tanks, there are still ways to make them fairly damaging, especially going against melee. Against Casters, typically your ED is at a major disadvantage.
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Thank you. No amount of regen is going to save you from real damage. Stoneflesh ignores even the armor nerf because it's fixed damage reduction. In RA/AB, as has been said, just ignore the earth tank and kill the rest of the team. Stone Daggers really, REALLY isn't much of a threat. And one thing is true, with any tanking build, from Dolyak/Healing Hands to Stoneflesh/Mystic-- tanking builds have VERY inferior damage output. When more than half your skills (in some cases all of them) are expressly for keeping yourself alive, then you aren't building for team play anyway. You're not building to win, you're building to not lose.
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