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Old Jun 11, 2007, 12:12 PM // 12:12   #61
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What if they run

A stops you from being interrupted/KD skill tho?

Then what

If you don't kill them your screwed

And if they have skills cast 50% faster...thats 7.5 seconds...the monk is healing them.
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Old Jun 11, 2007, 12:41 PM // 12:41   #62
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Theres 1 nice and simple way of dealing with them Backfire + Shatter Enchant. then u can forget about them and deal with the actual threats that are about
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Old Jun 11, 2007, 01:00 PM // 13:00   #63
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Quote:
Originally Posted by bhavv
Anyway, if this skill does get changes before the many others that require much more attention, then it just shows that ANET are not doing their job right.
NO, it will show Us that anet is bowing down to people who won't diversify and change THEIR OWN play/build style. ;-]>
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Old Jun 11, 2007, 01:03 PM // 13:03   #64
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E/D are useless, just use the mending wammo tatic, leave em for last, they dont do enough damage anyways.
But you gotta watch out, people are using E/D so you dont attack them ( I know I do ), so see the skills first before you ignore them.
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Old Jun 11, 2007, 01:21 PM // 13:21   #65
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Quote:
Originally Posted by Patrick Smit
How exactly are you gonna achieve that?
The same way you interrupt anything people spam with a 1/4 second cast.

Pre-emptive interrupt based on the recharge time.

The spammability factor makes it very predictable.


I dont know what it is about playing an interruptor...when you camp someone....you watch their skills and you get a rhythm going in your head. You pick up on how they time their skills, and their skill pattern, and it gets predictable enough that you can stop a skill before it comes out.

Last edited by lyra_song; Jun 11, 2007 at 01:25 PM // 13:25..
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Old Jun 11, 2007, 01:34 PM // 13:34   #66
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Quote:
Originally Posted by lyra_song
The same way you interrupt anything people spam with a 1/4 second cast.

Pre-emptive interrupt based on the recharge time.

The spammability factor makes it very predictable.


I dont know what it is about playing an interruptor...when you camp someone....you watch their skills and you get a rhythm going in your head. You pick up on how they time their skills, and their skill pattern, and it gets predictable enough that you can stop a skill before it comes out.
I think u better get some appropriate skills to stop 1/4 activation time skills from getting off. Predictive shooting savage shot is not really gonna work, the window of oppertunity is too small IMHO. Ypu would need to predict within a window of 1/4 second when he/she is gonna cast. Players are not bots, and there is some variability when they are gonna cast it.

What works better IMO? frustration/migraine in combination with interupts (this will allready not be easy due all lag and communication with server), all form of enchant strippers but a few excell in destroying ED BS builds, daze. They will be a lot more effective then trying to directly interupt with savage shot based on predictive shooting. I would just wait untill they get of their chain, and hup remove all the stuff, down they go. No need to "camp" and study how they are exactly behaving. Releasing BHA onto the chap and smashing/wanding the ED is hell more effective then precise interupting.

Last edited by Patrick Smit; Jun 11, 2007 at 01:40 PM // 13:40..
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Old Jun 11, 2007, 01:36 PM // 13:36   #67
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Quote:
Originally Posted by Skuld
Just FYI flubber, just because a skill has counters, does not mean it isn't overpowered.

On an extreme level, what if there was a skill that 1-hit-KO'd the target, but had a 15 second cast time. Is this not overpowered because it has a counter?
Basics of forming any balanced team starting from TA till GvG requires some elements that you have to provide in Team build and tweak it till you achieve your optimum build that you are happy with. Defence, Offense (Enchant removals+applying hexes and conditions+interrupt- they fall at same category), Energy Management, Split Ability and Speed.

If your team build isn't capable to provide all these either they are :

1- enhanced 2 or 3 of previous elements that costing them to be weak in others = Gimmick builds. (that's why gimmick builds has ALWAYS counters but ppl are very lazy to bring and whine in forums praying that Anet nerf it)

2- weak in overall of these elements result losing your matches in any form of PvP.

In your extreme level if you fail to counter this skill you are either playing gimmick or your team build is weak and in both cases you deserve to get owned by this Uber skill. GG

Last edited by zakaria; Jun 12, 2007 at 05:52 AM // 05:52..
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Old Jun 11, 2007, 01:48 PM // 13:48   #68
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Quote:
Originally Posted by Patrick Smit
I think u better get some appropriate skills to stop 1/4 activation time skills from getting off. Predictive shooting savage shot is not really gonna work, the window of oppertunity is too small IMHO. Ypu would need to predict within a window of 1/4 second when he/she is gonna cast. Players are not bots, and there is some variability when they are gonna cast it.

What works better IMO? frustration/migraine in combination with interupts (this will allready not be easy due all lag and communication with server), all form of enchant strippers but a few excell in destroying ED BS builds, daze. They will be a lot more effective then trying to directly interupt with savage shot based on predictive shooting. I would just wait untill they get of their chain, and hup remove all the stuff, down they go. No need to "camp" and study how they are exactly behaving. Releasing BHA onto the chap and smashing/wanding the ED is hell more effective then precise interupting.
Hey whatever works for you, it worked me wonderfully in AB during weekend, those poor poor souls. ^^

The degenerative pressure of fire, poison and bleeding really puts players who rely on regeneration into a panic.

Sure i dont hit it the first time, since i didnt know if it was on their bar, once i see it, i was able to stop it the 2nd or 3rd time. It was very satisfying to interrupt it without migraine or daze.
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Old Jun 11, 2007, 01:57 PM // 13:57   #69
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gaze of contempt = gg.
really use enchant removal and that's it
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Old Jun 11, 2007, 02:24 PM // 14:24   #70
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Again here it's not so much about stoneflesh Aura is overpowered but more on how mystic regen is overpowered.
Seriously.
I run it on bonders as they stack enchant for enchant covering. They end with 9 to 15 regen, enough to be completely immune to degen, enough to survive a double sin spike, enough to compensate the damage taken from bonds.
I run it on every ele with more than one enchantment, especially in AB, and not only E/D. SF eles with flame djinn haste and fire attunement is enough to use it on them.
I run it with Earth prayers Dervishes.
Mystic regen is just that good, it makes Aura of restoration looks pitiful as a cover enchant.
Yes Stoneflesh aura is powerful but that's not the point, it has flaws (like the 2 seconds casts) that is making it okay.
Mystic regen has no counterpart, it's just too perfect for its use IMHO. It's simply the best cover enchant in the game, just look at the poor watchful spirit and watchful healing skills. They cost a lot, are interruptable, and have a horrendous recharge so they can't be used for resist multiple disenchants...

Quote:
Originally Posted by Lyra the ultra interruptor
The same way you interrupt anything people spam with a 1/4 second cast.

Pre-emptive interrupt based on the recharge time.

The spammability factor makes it very predictable.
No, just no. I often, and i'm not the only one i guess, recast it BEFORE it ends. What you're proposing is just not going to happen. The only way to interrupt MR is to daze then pound with many small packet damage to chance-interrupt it.
And saying that burning arrows will panic an MR user, sorry but that must be a joke. Most users stack at least 3 enchants + MR, ending in +12 regen. How, please, a -14 degen would scare them?
You're just stacking degen on a guy who is extremely powerful against degen.
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Old Jun 11, 2007, 02:35 PM // 14:35   #71
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Quote:
Originally Posted by Faer
Just run Distracting/Savage Shot, Power Leak/Spike/Drain/Block, Distracting Blow, or any other interrupt of your choice. It's not hard, really.
As posted above, even the most experienced interrupter has extreme difficulty in interrupting 1/4 sec cast times.

If they simply changed the skill to a 1 second cast time (similar to Healing Breeze), I'd be very happy.
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Old Jun 11, 2007, 02:36 PM // 14:36   #72
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Gloutz there is absolutely NOTHING overpowered about regeneration.

What is keeping your monk/elly alive are your armor buffing and self healing spells.

Go put watchful spirit, mending, healing breeze and MR on yourself and see how lame it is.

If you think regen is overpowered, quit GW.

Quote:
Originally Posted by Jetdoc
If they simply changed the skill to a 1 second cast time (similar to Healing Breeze), I'd be very happy.
I would rather that Anet buffs healing breeze to 1/4 cast, +1 pip of regen at all ranks (up to 10 max), and increases the duration to 16 seconds at 16 healing. That will make the skill usable.

Or, When healing breeze ends, target ally is healed for 10 per point of regeneration.

Last edited by bhavv; Jun 11, 2007 at 02:43 PM // 14:43..
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Old Jun 11, 2007, 03:04 PM // 15:04   #73
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Quote:
Originally Posted by glountz
No, just no. I often, and i'm not the only one i guess, recast it BEFORE it ends. What you're proposing is just not going to happen. The only way to interrupt MR is to daze then pound with many small packet damage to chance-interrupt it.
And saying that burning arrows will panic an MR user, sorry but that must be a joke. Most users stack at least 3 enchants + MR, ending in +12 regen. How, please, a -14 degen would scare them?
You're just stacking degen on a guy who is extremely powerful against degen.
Well im sorry that what ive personally done apparently is impossible. Ive interrupted lots of 1/4 second cast spells in this game. I guess im just really really really lucky a lot.
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Old Jun 11, 2007, 03:16 PM // 15:16   #74
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Quote:
Originally Posted by bhavv
Gloutz there is absolutely NOTHING overpowered about regeneration.

What is keeping your monk/elly alive are your armor buffing and self healing spells.

Go put watchful spirit, mending, healing breeze and MR on yourself and see how lame it is.

If you think regen is overpowered, quit GW.
Uh? My monk/elly?
Mystic regen is in Earth prayers. I don' think tou confused Earth prayers with Earth Magic, but in case.... Earth prayers are a DERVISH attribute.
I would kindly ask you to think your replies before posting them. I don't run Monk/elly. I run Monk/Dervish.
When you are a bonder, you generally stack a lot of enchants, the first one being Balthazar spirit. Being prot, you also have a lot of prot enchant, like protective spirit, or shield of absorption, or shielding hands, guardian, as main spells. Packing MR with so much enchant spells grants you a very nice max regen, making you actually immune to degen (buh-bye Burning arrow, or poison+bleeding sins), and helping you handling pressure a lot better. In addition, you have to protect your Balth spirit against single disenchanting, as Bath spirit is very loong to cast and MR is the best for that, even at only 4 Earth prayers, due to its very short recharge.
About monk regen spells:
What I was saying is that Watchful spirit and Watchul healing, being designed to be cover enchants, fail to be successful ones. A good cover enchant can be casted fast, and recasted even faster when stripped.
You despise regen, but then you should despise degen as well. If you don't find regen as being useful, then a logical statement would be to find degen as useless to. That's far from being true (see all those Barrow rangers running around here). Regen is useless when the spells providing it have flaws, like huge costs (Watchful spirit), big casts (mending), are energy harassment (Mending and watchful spirit), low recharge (Watchful healing), low duration, or stripping weakness, or a litlle of all these flaws (HBreeze). But when it does not have these flaws (like MR, or SNeutrality), they can be really handy.

Quote:
Originally Posted by Lyra
Well im sorry that what ive personally done apparently is impossible. Ive interrupted lots of 1/4 second cast spells in this game. I guess im just really really really lucky a lot.
It did happen to me also. On luck. But on how many of your prepared interrupts managed to hit a 1/4 sec cast spell? What's your success rate? 1/100 ? 1/1000?

EDIT: I'm not for a complete nerfing of the skill. But, a lower recharge (8-10 seconds), or a decent cast time (1 second), would balance this spell quite nicely. MR is jus as good as Shield of absorption when it was casted in 1/4.

Last edited by glountz; Jun 11, 2007 at 03:28 PM // 15:28..
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Old Jun 11, 2007, 03:19 PM // 15:19   #75
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The problem with Mytic Regeneration is, that it's a defensive skill without any real disadvantages.

It is an enchantment that synergises very well with other enchantments, it does not need high spec (8 in earth is enough), it has a very long duaration, very short castingtime (1/4s) and comes with very low energycost (5e).

Mytic Regeneration is not a big deal, but it's still imbalanced. To make this skill fair, one of the conditions above should be changed. For me - 1s casttime makes the most sense.


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Old Jun 11, 2007, 03:26 PM // 15:26   #76
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If they nerf this skill it will be yet another skill screwed in PVE to appease PVP players, which IMO sucks balls.

That said, I await the nerf because PVP is so much more "important" than PVE.
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Old Jun 11, 2007, 03:33 PM // 15:33   #77
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Quote:
Originally Posted by glountz
It did happen to me also. On luck. But on how many of your prepared interrupts managed to hit a 1/4 sec cast spell? What's your success rate? 1/100 ? 1/1000?
Good question, i really dont know...but i know i had a hell of a time this AB weekend killing sins, eles and dervishes with mystic regen on their bar. It was lots of fun.

It really didnt seem that powerful to me....

In a build designed to tank, id say its pretty imbalanced (like my Mo/D 55 farmer), but in a practical combat application vs real people, i really dont see it doing anything but annoying to other players.

I wouldnt mind an increase in casting time. or longer recharge. Hell, scale the attributes in earth prayers more.

Last edited by lyra_song; Jun 11, 2007 at 03:40 PM // 15:40..
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Old Jun 11, 2007, 04:03 PM // 16:03   #78
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Mystic regen is fine, those Earth Ele tanks are useless.
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Old Jun 11, 2007, 04:04 PM // 16:04   #79
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I agree with many other people... mystic regen is NOT the problem, it is the damage reduction that is.
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Old Jun 11, 2007, 04:16 PM // 16:16   #80
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R.I.P mystic regen...another great skill that can be used by ALL, is soon to be flushed down the crapper.

Hello Mr. D/E
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