Nov 19, 2007, 08:21 AM // 08:21
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#221
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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Quote:
Originally Posted by Chthon
A particular individual (about whom I cannot express my opinion without it being deleted) asserts that removing the timer would give bloodspike overwhelming infinite energy returns from SR. This is silly.
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As stated in my deleted post, spike kills ~4-5 seconds+other deaths in multi-team matches+Animate Bone Minions=unrealistic amounts of free energy.
If the timer were removed, the first thing to do would be to adjust the fact that minions generate Soul Reaping, and the second would be to assure that Necro spikes are less powerful, or less quick, one of the two.
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Nov 19, 2007, 08:24 AM // 08:24
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#222
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Wilds Pathfinder
Join Date: Jan 2007
Location: the Netherlands
Profession: W/Mo
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Quote:
Originally Posted by greenthumb
The question this thread has to address...other than complaints of it being ugly and that ANet did get around to doing what was initially suggested by players so they should somehow be humbled, what's the compelling reason to actually eliminate the current design which appears to function without significant issue and revert to the prior design (without any up-end restriction)? Even if it could arguably be superior or simpler in design, is there a justifiable need to change it?
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The ugliness of the solution is enough reason to me to change it. It is important enough to a number of people out there including myself. It is a strange thing to ask: Aside from the reason why you want it changed, can you think of a reason to change it?
That is what you are doing here. It's simply piss poor in it's design, it irks people and the fact that it does that should be enough reason. If others are not bothered by it that is great. But perhaps a solution that works for more people is preferable because it makes the game better for more people.
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Nov 19, 2007, 08:35 AM // 08:35
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#223
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Team Hoax
Profession: N/
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Then we should talk about profit gained & lost from this.
Quote:
Originally Posted by Nekretaal
I quit months ago after the introduction of the timer.
This nerf was unnessary and I lost faith in anet so I left. I've only logged in twice sense then... to collect hats in July and October. I loved this game but hated the way it was being run.
Please Anet show some common sense.
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Oh look Anet, one user already left. There goes profit for any further purchased updates. If one person left simply because they felt they didn't like it, there's probably more than that person. Therefore the chances of them coming back to buy any further purchases of the Guild Wars franchise has gone down a notch in the graph of $.
Basically, enough ppl have spoken that this is bad. It shouldn't be that hard to take it off, should it? Take it off and everyone should be happy. Happy customers = happy returning customers = happy $ in your bank.
/signed
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Nov 19, 2007, 09:12 AM // 09:12
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#224
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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People leave, and even "leave" because of balance changes in all online games. One person leaving != argument to change things.
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Nov 19, 2007, 09:14 AM // 09:14
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#225
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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In fact, I would say one person leaving over the toning down of overpowered game mechanics = good riddance.
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Nov 19, 2007, 09:56 AM // 09:56
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#226
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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remove the timer and cut the energy gain in 1/2?
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Nov 19, 2007, 07:05 PM // 19:05
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#227
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Frost Gate Guardian
Join Date: Jun 2007
Guild: Syag
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Quote:
Originally Posted by dont feel no pain
remove the timer and cut the energy gain in 1/2?
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plus no energy gains from minions (they are already dead, no soul to reap) and the problem is solved. No overpowered attribute, no exploit, consitent mechanic,.... I don't see any bad in doing so!
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Nov 19, 2007, 07:12 PM // 19:12
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#228
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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Thats a good point actually, there was a lot of people moaning about pets not leaving exploitable corpses for MM's, their main case was that it didnt make sense, but it doesnt make much sense that minions have souls either so it works both ways.
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Nov 19, 2007, 09:09 PM // 21:09
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#229
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Wilds Pathfinder
Join Date: Jan 2007
Location: the Netherlands
Profession: W/Mo
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Quote:
Originally Posted by Esan
In fact, I would say one person leaving over the toning down of overpowered game mechanics = good riddance.
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You are obviously missing the point here. The point here is that a number of people want a better solution, not go back to the old days but fix this stupid timer mechanic that makes you feel like you're not being taken seriously every time you play.
You either know what it's about or it's not your problem, which is entirely fair enough.
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Nov 19, 2007, 09:10 PM // 21:10
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#230
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Wilds Pathfinder
Join Date: Jan 2007
Location: the Netherlands
Profession: W/Mo
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Quote:
Originally Posted by Burning Blade
plus no energy gains from minions (they are already dead, no soul to reap) and the problem is solved. No overpowered attribute, no exploit, consitent mechanic,.... I don't see any bad in doing so!
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That would work fine for me.
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Nov 19, 2007, 09:10 PM // 21:10
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#231
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Frost Gate Guardian
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Quote:
Originally Posted by cthulhu reborn
The ugliness of the solution is enough reason to me to change it. It is important enough to a number of people out there including myself. It is a strange thing to ask: Aside from the reason why you want it changed, can you think of a reason to change it?
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There's a difference between any reason and a compelling reason. It's ugly? Is that a compelling reason? How compelling a reason is aesthetics of the solution? Arguing for major game design changes is a bit different than returning something at The Gap.
Quote:
Originally Posted by cthulhu reborn
That is what you are doing here.
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I'm just here looking to be convinced that we should lobby for a further change.
Quote:
Originally Posted by cthulhu reborn
It's simply piss poor in it's design, it irks people and the fact that it does that should be enough reason. If others are not bothered by it that is great. But perhaps a solution that works for more people is preferable because it makes the game better for more people.
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Something to possibly consider is that it may already be in that state of working for "more people". There's that saying about trying to please all of the people... Other than saying it's "piss poor", why is it "piss poor"? If it works fairly well, who's to say it's "piss poor".
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Nov 19, 2007, 09:49 PM // 21:49
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#232
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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/signed
maybe give it a 5 sec recharge at most. i dont see the point in the timer anymore. cant get overpowered in pvp, because there arent people dying like every 10 seconds in GvG/HA/TA/RA etc, and pve doesnt know balance *cough* ursanway *cough*
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Nov 19, 2007, 11:55 PM // 23:55
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#233
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Wilds Pathfinder
Join Date: Sep 2005
Location: Washington
Profession: W/E
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I'd rather just keep the timer than have some of these asinine suggestions some people are throwing out.
No energy from Minions? Lawlfail.
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Nov 20, 2007, 08:06 AM // 08:06
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#234
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Wilds Pathfinder
Join Date: Jan 2007
Location: the Netherlands
Profession: W/Mo
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Quote:
Originally Posted by greenthumb
There's a difference between any reason and a compelling reason. It's ugly? Is that a compelling reason? How compelling a reason is aesthetics of the solution? Arguing for major game design changes is a bit different than returning something at The Gap.
I'm just here looking to be convinced that we should lobby for a further change.
Something to possibly consider is that it may already be in that state of working for "more people". There's that saying about trying to please all of the people... Other than saying it's "piss poor", why is it "piss poor"? If it works fairly well, who's to say it's "piss poor".
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Fairly well isn't good enough and I am certainly not here to convince you or others. I am simply stating how I feel and hope Anet reads it and it may mean something to them.
You have a different point of view and that is fine. I simply do not share it. And in life there is a point to considering other people even if you don't get it or don't see the problem. People are different, it is that way.
When you get food you choose specific things and brands. But why do you want the food that tastes better or has a brand name? The cheaper stuff nourishes you too, even if it tastes bad. Still we make certain brand choices and there's vegetables that you will eat and some you won't cause you don't like em. Well, the previous SR nerf left a bad taste in my mouth if you will and so I stopped with it. If that doesn't make sense to you then very little will and we will simply have to agree to disagree.
But just because you don't see a problem doesn't mean no one should have a problem. I feel I want the best and I am not getting in in my view. And if there is a solution possible that works for more people then there is a point in doing it.
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Nov 20, 2007, 08:18 AM // 08:18
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#235
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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/notsigned
Explanation?
I PvP.
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Nov 29, 2007, 08:01 AM // 08:01
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#236
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Ascalonian Squire
Join Date: Mar 2007
Profession: N/E
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SR is useless in pvp without gimmicks and overpowered in pve. Everyone can see this is a huge design flaw.
I don't care if Anet is working on GW2, if they can't take the time to fix such a huge design flaw, then GW2 is doomed.
It doesn't matter that SR made it this far with these problems and that GW2 is coming, it needs a redesign.
This single, ignored design flaw shows how much Anet has forgotten its principles.
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Nov 29, 2007, 01:00 PM // 13:00
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#237
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Desert Nomad
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Quote:
Originally Posted by navymrgoodbar
Then we should talk about profit gained & lost from this.
Oh look Anet, one user already left. There goes profit for any further purchased updates. If one person left simply because they felt they didn't like it, there's probably more than that person. Therefore the chances of them coming back to buy any further purchases of the Guild Wars franchise has gone down a notch in the graph of $.
Basically, enough ppl have spoken that this is bad. It shouldn't be that hard to take it off, should it? Take it off and everyone should be happy. Happy customers = happy returning customers = happy $ in your bank.
/signed
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Thing is they've already gotten everyones money (got all your money haha) so they don't care if you quit now. There's nothing to buy for GW1 in the future not with GW2 coming in a couple of years. Nope they want people to quit because it's less stress and bandwidth on their servers.
The thing to do is NOT QUIT but just sit on their servers. Everyone just have a sitin on their servers flooding them and taking up precious bandwidth and make them pay out the nose for it. That how to get back at them.
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Nov 29, 2007, 02:38 PM // 14:38
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#238
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Frost Gate Guardian
Join Date: Mar 2007
Location: Private room in the Catacombs with Eve
Guild: Deaths Doormen (DOA)
Profession: N/E
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Removing the Soul Reaping timer yes yes /signed now that SR gains nothing in spirits and why should necros be the only one with a unique attribute with a TIMER?!?!?!?! common anet
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Nov 29, 2007, 02:48 PM // 14:48
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#239
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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/sign
A timer is really stupid for them. In PvE when you are doing quests and such with a team your enemies usually die all with in a matter of seconds thanks to AoE spells and the sort. Pretty much rendering your SR abilities stupid. On top of that their are no real SR skills to even put points in. Every other profession has atleast some worthwhile unique attribute. Now you might as well pass over SR and put points in part of your secondary instead.
I'm not much of a PvP player so I won't bother to try to say why SR fails there now.
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Nov 29, 2007, 02:50 PM // 14:50
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#240
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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A thread about Necros is bound to keep coming back from the dead, isn't it?
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