As far as the "economy" argument is concerned, yeah, there may be more people, and more drops. There are also more people there to BUY these items! The only way the "economy"(laughable in a video game) is ever effected is when there are so many bots/farmers flooding the market with items that it drops the prices. Superior runes went down because Anet made them more likely to drop, as is the case with ectos.
As for EotN, it was a great idea from a money standpoint. You can level up and wait for that max armor till you are a higher level, or you can be rewarded for shelling out the $40 for EotN, and get that armor at lvl 10. That is a nice motivator for someone on the line about getting EotN. It also gives a faster way to level up your character, nice for someone with experience rolling a new character. It eliminates a bit of the Tyrian length.
YOU might think it's about the leetness of your char and dealing with noobs. Anet is about a business, and if they have a choice of losing Freakedoutfish and gaining 10 casual players to buy the game, I think they are more than willing to lose the Fish.
I'm glad to see skill>time played come into effect even a small bit. It means that the level won't matter as much as halfway knowing what you are doing.
I'd say it's a successful promotion by Anet. I actually played a character on my storage account which is Prophecies-only using the free trial key, and now I'm thinking I may buy GW:EN for that account too, along with NF and Factions. It reminded me of playing early on in Prophecies a couple years ago except with better loot and tougher monsters.
I doubt anyone can deny it is a good marketting scheme and it will help sales no doubt and I give Anet kudos for it. But at what point does the game suffer as a result of such marketting schemes.
As I said myself from the edit I made on my OP for this; I dont mind lvl10-19s in GWEN anymore. The idea has kind of sunk in and its fine.
I just dislike and disagree with the buff which makes lvl10s the equal of lvl20s when they enter GWEN locations. It completely removes the point of a pve/RPG game where you are meant to lvl your char until your ready to face the harder content.
This isnt pvp where you run off a lvl20 char and have instant access to max armor and weapons without needing gold.
Its pve where the entire point is to work on your character and earn the right to fight harder creatures. I think Anet is pampering too much towards those who are basically lazey just to make more money from them. Yet it kills one main aspect of pve which is to develop and train your character to face harder content.
Let lvl10s into GWEN by all means, but let them struggle to survive like they should do against the lvl20+ creatures. Dont instantly buff them to lvl20 equilivants.
I just dislike and disagree with the buff which makes lvl10s the equal of lvl20s when they enter GWEN locations. It completely removes the point of a pve/RPG game where you are meant to lvl your char until your ready to face the harder content.
But why do YOU care? If they're screwing anyone playing like that, it's themselves.
I just dislike and disagree with the buff which makes lvl10s the equal of lvl20s when they enter GWEN locations. It completely removes the point of a pve/RPG game where you are meant to lvl your char until your ready to face the harder content.
Kinda agree with that. Why not just remove the buff, reset the level requirement to 20....and just have all PvE chars start at level 20? It'd be almost the same thing. :/
hmm....or....we should also get a buff if we make it to the cantha or elona mainland before we reach level 20!
Last edited by Stolen Souls; Dec 10, 2007 at 11:38 PM // 23:38..
Its pve where the entire point is to work on your character and earn the right to fight harder creatures. I think Anet is pampering too much towards those who are basically lazey just to make more money from them. Yet it kills one main aspect of pve which is to develop and train your character to face harder content.
jeff strain april 05 before it came out showing you never understood the game to begin witn.
the whole idea was to avoid exactly what you are posting.
Quote:
Guild Wars, in contrast, is based around your skill as a player. Our maximum level is twenty, and you hit that very quickly, after about 20-30 hours of play. We call that 'The Point of Ascension'. Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone.It's not our intent to force people onto the levelling up treadmill, so the level cap in Guild Wars is almost meaningless.
you want the level up treadmill and you never read that GW was to avoid exactly what you are preaching.
let them in to get killed and then stay away from my exalted area until they match me exaulted level 20.........elitest?.......you bet
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
To the Original Question....
Who Cares? Seriously this aspect does not impact anyone in any way shape or form. What it does is allow newer characters the option of selecting skills within the Eye monument itself.
Kinda agree with that. Why not just remove the buff, reset the level requirement to 20....and just have all PvE chars start at level 20? It'd be almost the same thing. :/
hmm....or....we should also get a buff if we make it to the cantha or elona mainland before we reach level 20!
let them in to get killed and then stay away from my exalted area until they match me exaulted level 20.........elitest?.......you bet
Sorry but I dont understand how that can be concidered an elist attitude? I started playing GWs over two years ago with the understanding I was playing a online RPG.
My understanding of an RPG (whether it be GWs, WoW, Oblivion or any other numerious ones) is that you have to be a certain level to be able to kill higher leveled creatures.
A lvl10 player should not be able to walk up to a lvl22 creature and be able to stand off agaist it. Thats not an elitest attitude, its purely common sense to me!
So to have Anet turn around and say....
"right, you're lvl10 and you want to play in GWEN where we have lvl20+ creatures? Ok well we will buff you lvl10 character and make their attrbutes capable of fighting those creatures, making you basically max level"
...is sheer nonsense to me!
Lets assume Anet had allowed lvl10-19s into GWEN and not added the buff. How exactly would that detract from GWs being a skill based game? It wouldnt, because those players would still have to go away and gain experience and skill from by reaching lvl20 before they tried to fight creatures in GWEN.
How does it display skill to allow a lvl10 character (who may have no experence, and no skill and be a newbie) to enter GWEN with full attributes they havent earnt or played enough to know how to use?
Its like giving a person a loaded gun, even though he hasnt even been shown how to use it and saying "there you go, have fun"! Where is the skill?
The entire point of leveling a character to 20 in pve is to get experience and skill in using your attributes as you progress. Ok so it may be slower in prophercies and faster in factions, but there is still a learning curve you need to play through before you can say "im skilled".
GWEN may not be impossibly hard, but the AI is alot tougher at times, especially with the secondary professions on creatures and the destroyers being tough unless you know how to deal them dmg.
Your saying its ok to allow a newbie lvl10 player who has only fought very easy creatures around Lions Arch, to enter the Asura Portal and instantly be made the equilivant of a lvl20?
Where is the experience to be able to put those attributes to full use? Wheres the knowledge of different creatures types and professions they may face off against? Where is the understanding of runs and what weapon is best to use?
Yes it may be the 4th or 9th character a person owns, and they will have experience. But a new player wont! A new player at lvl10 should enter GWEN, get slaughtered and think "hm... maybe I need to get a bit more experience first before trying this".
Its not elitism, or arrogance. Its just common sense!
Yes allow lvl10-19s in GWEN, but dont give them a free ride and buff them up to handle the creatures. Make them earn their attribute points like they do in the other 3 campaigns instead of spoon feeding them.
A game is NOT skill orientated if you simply take a character in pve and say "right you've only been playing for about 2 hours, your now lvl10, you've only fought extremely easy enemies, have very few skills and have NO idea how to use runes...... but we'll let you skip the next 10-15 hours of gameplay and let you go straight to lvl20".
That is not how you treat new players if you want them to be experienced and if you want to incourage skill ingame.
If you want skill, you incourage people to go through the leveling process and learn stuff before you give them the big guns.
Last edited by freekedoutfish; Dec 11, 2007 at 12:40 AM // 00:40..
I hate to say this but I kind of agree with Freekedoutfish (jk!) If you get to be lvl 20 automatically in GWEN then either let me create a lvl 20 character in any chapter or do away with the buff all together.
I have a couple characters that I would like to take to DOA, Deep, Underworld, and the Fissure of Woe so please "buff" them up to lvl 20.
I know GW is trying to cater to the casual gamer but this is a little over the top imo.
Bottom Line - I don't mind the lvl cap being removed for entrance to Gwen (hell let a lvl 1 go there) but there is no reason to make them a lvl 20.
Brought my PvP account's PvE ranger there today. Went from lvl15 to 19 so far, another 4 mins and I will be 20. However, my one complaint is, the "buff" they give you until you are lvl20 becomes more like a hex after level 16. My attributes are far higher at lvl19 then they force them to be. GG.
Brought my PvP account's PvE ranger there today. Went from lvl15 to 19 so far, another 4 mins and I will be 20. However, my one complaint is, the "buff" they give you until you are lvl20 becomes more like a hex after level 16. My attributes are far higher at lvl19 then they force them to be. GG.
yes agreed with that..HP is high, but attributes are capped at 12
i would rather have actual HP for my level no matter if its 10, 15 or 19 and have my Attribute Points to set how i like.
but i totally agree with Rahja..becomes more of a hex..
A lvl10 player should not be able to walk up to a lvl22 creature and be able to stand off agaist it. Thats not an elitest attitude, its purely common sense to me!
Level is inconsequential, it's all about skills (both as the equipped skills and player skills). 'Level' itself is a completely artificial construct without any real world equivalent and it doesn't have anything to do with common sense.
The entire idea of boss farming (and most solo farming in general) is to beat a vastly more powerful creature through a specific counter build that grants you local invincibility.
I honestly don't give a crap if they allow level 10s into Gwen. It doesn't affect me and it shouldn't really affect anyone. I don't want to read this thread because it's probably bad.
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Profession: W/
Quote:
Originally Posted by RhanoctJocosa
I honestly don't give a crap if they allow level 10s into Gwen. It doesn't affect me and it shouldn't really affect anyone. I don't want to read this thread because it's probably bad.
It's not ALL bad. I posted somewhere half way through.
Seriously, if level 10's being allowed into EOTN is the biggest issue you have with the game, go find a new one. You are all being WAY too picky.