Dec 13, 2007, 03:30 PM // 15:30
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#41
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Forge Runner
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Many attribute lines have only a niche use.
Blood Magic is useful vs Cyndr in PvE and with Spoil Victor vs bosses and other mobs, but is usually outclassed by Curses or Death.
People also debated and debate if Strength sucks, if Fast Casting sucks and whatever.
But we cannot see a line disconnected from the class and synergies with other classes, one of the problems GW balancing has.
E.g. someone already mentioned smiting - hard to make it powerful without making monks, already supreme farmers and healers, even better.
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Dec 13, 2007, 03:31 PM // 15:31
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#42
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Krytan Explorer
Join Date: Mar 2006
Location: Chicago
Guild: your cat eats dog food [pup]
Profession: N/E
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I don't think there are any useless attributes. Everything in this game is pretty situational. If you're creative about it, you can come up with some pretty useful builds from those lines...depending on the situation.
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Dec 13, 2007, 03:32 PM // 15:32
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#43
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Deadly arts --> just got nerfed shortly before (Shadow Prison/Expose Defenses/Siphon speed/Deadly paradox/etc.)
Shadow arts --> not meant for damage really, it is the assassin's survival line (mostly defensive/healing)
Water magic --> not mainly meant for damage, has snaring capability that is unmatched by any other attribute (including elite Illusion magic "Shared Burden")
Command --> used to be abused with "Go for the eyes" and "stand your ground" but it still has its merits
Smiting Prayers --> if you make this strong, the monk becomes a tanking-healing 55 machine
Spawning --> used for spirit HP and not much else given the niche skills in the skill line
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Dec 13, 2007, 03:43 PM // 15:43
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#44
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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Spirit Channel is spawning right? and a pretty awesome Rit E-management elite.
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Dec 13, 2007, 03:53 PM // 15:53
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#45
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by mazey vorstagg
Spirit Channel is spawning right? and a pretty awesome Rit E-management elite.
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Offering of Spirit is instant and doesn't require you to spec into an otherwise useless attribute.
__________________
People are stupid.
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Dec 13, 2007, 04:26 PM // 16:26
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#46
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Krytan Explorer
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
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Quote:
Originally Posted by arsie
I don't get Rt/N vs. N/ for bombing.
Why would anyone give up 2 more bombs, and 20 more damage per bomb, for 50-60% more hp on your bombs? Boon of Creation and Explosive Growth?
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Bone minions = triggers 2x
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Dec 13, 2007, 05:01 PM // 17:01
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#47
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Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
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It may be dumb but I have been using [card]Caltrops[/card] and [card]Shadow Refuge[/card] on my ele in AB's lately. I cripple the enemy mob so they can't get out of my AoE's quickly. Refuge for my heal. Works pretty well actually and its fun.
I take my energy storage down a level or 2 and dump those points into Shadow Arts. Not really a big loss in my energy.
Ya ya water for snares yadda yadda....boring! Need to find an effective way to use [card]Winter's Embrace[/card]....
Last edited by beanerman_99; Dec 13, 2007 at 05:04 PM // 17:04..
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Dec 13, 2007, 06:39 PM // 18:39
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#48
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Wilds Pathfinder
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They did buff Spawning a while back so it gives a 2% duration boost to Weapons spells for every point in it.
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Dec 13, 2007, 07:42 PM // 19:42
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#49
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Smiting, Command, Water Magic, and Deadly Arts are all fine. Smiting prayers powers the 55 monk, don't forget, and it has a lot of use in PvP as well. Command has many useful skills to buff the party, and water magic has some very nice armor spells and damage spikes if you actually form a build with it. Deadly Arts... there are entire builds based off of Deadly Arts/Shadow Arts, they're fine, they have many effective spells/attacks.
Spawning Power needs rebalancing, I agree there. It needs more use on the attribute line and in play in general.
But you're all forgetting Wind Prayers.... that needs work more than any of these except spawning power.
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Dec 13, 2007, 07:45 PM // 19:45
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#50
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Wilds Pathfinder
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spawning may suck...but at least rits have channeling.
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Dec 13, 2007, 09:24 PM // 21:24
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#51
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Jungle Guide
Join Date: Jun 2005
Location: California
Guild: Shiverpeaks Search And Rescue [Lost]
Profession: Me/
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i use water magic quite often on my ele. aside from the ignorant (and ignored) requests to "omg n00bz use fire!!!1" i rarely hear any complaints.
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Dec 13, 2007, 09:37 PM // 21:37
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#52
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by Rahja the Thief
[skill]Shroud of Silence[/skill] >>>>>> [skill]Shadow Prison[/skill]
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Possibly, but that depends on what you are dealing with. Shroud won't help you much when dealing with Warriors or Paragons.
My comment was that Deadly Arts is used a LOT. How many people in PvP run Deadly Arts?
[skill]Deadly Paradox[/skill][skill]Entangling Asp[/skill][skill]Dancing Daggers[/skill][skill]Signet of Toxic Shock[/skill][skill]Disrupting Dagger[/skill][skill]Expose Defenses[/skill][skill]Siphon Speed[/skill][skill]Expunge Enchantments[/skill][skill]Iron Palm[/skill][skill]Mark of Death[/skill]
Nope, those skills never see use. Deadly Arts is a bad attribute that needs help. :O
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Dec 13, 2007, 10:44 PM // 22:44
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#53
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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Wow. Some of the attribute lines here I wouldn't have thought would have been mentioned.
Water - the fact that no ele runs it in pve is more than made up for the fact that so many run it in pvp.
Smiting - How many people playing the game have ever 55'ed or 600'ed and/or run dual smite? I suppose a better question might be how many people playing the game farm. Certainly not all farmers are monks, but the vast majority of them are.
I won't comment on the assassin skills as I've never run an assassin before except for a couple of skills on my ele.
Spawning... ok - are we talking skills here or inherent benefit. Either way - extra life for summoned creatures, increased duration on weapons spells, ritual lord, boon of creation, spirit's gift, explosive growth. These skills don't only benefit a Rt/N. Spirit's gift is particularly powerful on a spirit spammer in a high condition area. True there is LESS benefit from this line in pvp, but the same can be said for a lot of other attributes, and indeed classes, that seem to get left out of (certain types of) pvp play.
Those who complain that these lines have only niche capacity, think about pve carefully - it isn't about running one solid build. Each area (in hard mode) is best completed with builds that counter the enemies in that area. Sure you CAN run "solid" builds if you wish, but you can have greater fun running "niche" builds that centre on countering the areas conditions or foes - and it is done faster and more easily than a "solid" build. But maybe that is just me... Mixing things around never hurt anyone. There is a place for every skill line that I've tried - certainly fire and earth see more use that air or water in pve, but that doesn't diminish the capacity of the attribute lines either. Air in Cantha city area worked a charm.
Now if you were to talk about useless SKILLS - that would be another matter altogether.
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Dec 13, 2007, 10:47 PM // 22:47
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#54
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Forge Runner
Join Date: Nov 2006
Location: US
Guild: Its Rainning Fame Hallelujah[伞回伞], also as guild leader
Profession: N/
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you kidding me? i love water magic, snares anyone?
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Dec 13, 2007, 11:25 PM // 23:25
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#55
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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For one these lines are forgotten by A-net
For players
lol monk farming? 55 is based off Prot spirit not smiting, and can survive without it easily. Dual smite is comparable, still most people forget about it.
Deadly arts almost completely fails as utility
3 skills used really
Siphon speed,Shadow Prison,Expose
Expose is dead and sees less use
Siphon okay 1 skill
SP okay 2 skills.
2 skills used = Wonderful, Players ever seen the rest of the line?
also the fact that generally none of those skills are seen outside of 1 build (signet spike) says something.
Shadow arts.
Says its defense, only a couple skills are actually used alot
Feigned,Shadow refuge,Return,Dark escape
Spawning....oh come on you know its bad
All lines have skills that used.
but that so little skills from these lines are used SAYS something.
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Dec 14, 2007, 01:47 AM // 01:47
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#56
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Frost Gate Guardian
Join Date: Sep 2007
Location: In this remote place called hell.
Guild: Archons Ascendant [Arch]
Profession: R/E
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Anyone else like Water Magic most? I don't use it...at all, but when I think of it I wish I had a Water-wielding elementalist. Maybe just a Conjure Frost tossed into a build. I don't know, I just don't have room anywhere...
Well, I'll throw in something to make this a worthwhile post... Deadly Arts? It's certainly used a lot, and efficiently in most cases. I used it myself once, but moved on to other builds. What I like to call "caster sins" use the attribute of Deadly Arts. So, yeah. I got that covered.
Shadow Arts is used enough in my opinion. Not a wide variety of these skills are used, as far as I know, but Shadow Refuge is used a lot. Healing is what I see this attribute used for, that's it.
Command... Yeah, I couldn't find anything useful in there. It's a rather pathetic attribute, in my opinion. For some builds, there's got to be something in there that's decent. I don't see it used much, and I know why.
I tried to use a Smiting monk, but I failed miserably. I used it in RA... The build worked pretty well on warriors who had too many adrenal skills (Signet of Rage), and was fairly efficient at shutting them down, but anything else killed me fast. Of course I see a few Smiting monks around, but not many. I doubt many people think they'd get groups.
Spawning... Not going to comment.
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Dec 14, 2007, 01:51 AM // 01:51
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#57
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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I always use Command on my Paragon..
Try Go For the Eyes!
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Dec 14, 2007, 02:27 AM // 02:27
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#58
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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You people are still forgetting Wind Prayers.
A weak heal and a speed booster are pretty much the only two useful things in that attribute. Right now it's pretty much comparable to a weak, weak, deadly arts for dervishes.
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Dec 14, 2007, 02:35 AM // 02:35
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#59
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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I thought about wind prayers but
Grenth's grasp
harriers hate
Feather foot grace
Whirling charge
mystic healing
natural healing
Dwayna's touch
Rending Aura
that other enchantment based skill.
Those skills are used last time I checked...
oh signet of mystic speed I believe is wind prayers
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Dec 14, 2007, 03:47 AM // 03:47
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#60
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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Quote:
Originally Posted by ensoriki
For one these lines are forgotten by A-net
For players
lol monk farming? 55 is based off Prot spirit not smiting, and can survive without it easily. Dual smite is comparable, still most people forget about it.
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True a 55 tank can survive without smiting, but they cannot KILL. Maybe I'm just showing my age but 55 solo for griffon and minotaur farming used to be all the rage. Some still farm hydra. And it is still possible to solo UW on a similar build. Not as fast as dual smite or 55/SS farm but still possible.
As for spawning ritual lord/spirit spam is played a reasonable amount by ritualists, just because the craze is channelling atm doesn't mean that plenty of people don't use the spawning attribute.
If we were to talk about individual useless skills that would be another matter altogether.
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