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Old Dec 13, 2007, 09:45 AM // 09:45   #21
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Well, IMO only useless attribute in that list is Spawning.

Deadly and Shadow arts are used by caster sins, runners and farmers.
Water Magic is useful in HA
Command is useful what it comes to damage buffing
Smiting is used in Farming builds, aka. nearly every monk farming build.
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Old Dec 13, 2007, 09:49 AM // 09:49   #22
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and even spawning is not useless, its staple in pve minionbomber builds, which actually tap its power.

Thing is, other attributes are support, and thus because you don't see skillbar based on them does not mean they suck, it mands that people are using them right to complement other lines.
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Old Dec 13, 2007, 09:58 AM // 09:58   #23
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Most lines are not that useless.

You mention A/D as your profession and find shadow arts and deadly arts useless. Deadly Arts works with low investment - Siphon Speed is a very good snare&speed boost.

Seems more like a matter of personal preference.
I personally find less power in the Motivation than in the Command line. And even that is wrong if you have many Paragons, then Motivation becomes so good that it had to be nerfed to its current state.
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Old Dec 13, 2007, 09:59 AM // 09:59   #24
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I don't get Rt/N vs. N/ for bombing.

Why would anyone give up 2 more bombs, and 20 more damage per bomb, for 50-60% more hp on your bombs? Boon of Creation and Explosive Growth?
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Old Dec 13, 2007, 10:21 AM // 10:21   #25
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Quote:
Originally Posted by arsie
I don't get Rt/N vs. N/ for bombing.

Why would anyone give up 2 more bombs, and 20 more damage per bomb, for 50-60% more hp on your bombs? Boon of Creation and Explosive Growth?
Tradeoff for:

~20 damage for
~60 damage (+40, offsets 2 less bombs and actually gives you more damage)
~50 heal and condition removal (frontlines clean and healthy, free healing...)

Really, damage is better, as well as actually giving team other benefits... duality build.
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Old Dec 13, 2007, 10:24 AM // 10:24   #26
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Is hard to buff smiting because it’s a monk attribute…and damage on monks (healing classes ) is always very hard to balance out.

If smiting gets buffed u see the next fotm : Full monk groups in pvp that spike with smiting or some kind of smith ball…

And in pve, the 55 monks will have even more offensive power
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Old Dec 13, 2007, 11:04 AM // 11:04   #27
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I don't care if some attributes suck, i use them anyway. Because i can.

It's no coincidence my favorite skills always get buffed when Anet patches balance. I was using glimmer of light since it came out.

And try to take a smite monk or six into Shards of Orr if you get to it...
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Old Dec 13, 2007, 12:11 PM // 12:11   #28
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Where are all the people that think Fast Casting stinks? Isn't that a pretty useless Attribute (when it comes to skills)?
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Old Dec 13, 2007, 12:24 PM // 12:24   #29
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Quote:
Originally Posted by Alexandra-Sweet
Where are all the people that think Fast Casting stinks? Isn't that a pretty useless Attribute (when it comes to skills)?
Play TA/RA with zillions of interrupts flying up your butt and you will get it pretty soon. FC rocks. It's also a good way of preventing the very powerful mesmer skills to be abused by other classes.

Good example is [wiki]Signet Of Humility[/wiki]. You could use it on any class, but with the long cast that would be rather folly. A mesmer, however, can make good use of it.

Last edited by bungusmaximus; Dec 13, 2007 at 12:40 PM // 12:40..
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Old Dec 13, 2007, 12:33 PM // 12:33   #30
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Quote:
Originally Posted by Zeek Aran
Smiting is the only thing I do on my monk. Spawning is like soul reaping, is it not? Not really meant to be used in my opinion. Shadow arts are always used in farming builds. Water? Pffft, suckage.
Smiting is a joke, Spawning is junk, SR is amazing, Shadow is lulz, Water is annoying as **** (BLURRED ON 3! BLURRED ON 3! BLURRED ON W78TYSJKDVGASDF!!11!!!).
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Old Dec 13, 2007, 12:36 PM // 12:36   #31
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Quote:
Originally Posted by Faer
(BLURRED ON 3! BLURRED ON 3! BLURRED ON W78TYSJKDVGASDF!!11!!!).
Rofled my waffles, I feel your pain all too well, hate that skill with a passion.
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Old Dec 13, 2007, 12:49 PM // 12:49   #32
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Quote:
Originally Posted by ayame ftw
Is hard to buff smiting because it’s a monk attribute…and damage on monks (healing classes ) is always very hard to balance out.

If smiting gets buffed u see the next fotm : Full monk groups in pvp that spike with smiting or some kind of smith ball…

And in pve, the 55 monks will have even more offensive power
thats right but why not change smiters boon to something like this to avoid that problem

Smiter's Boon. Skill. All your skills except Smiting Prayers are disabled for 30 seconds. For 30 seconds, your Smiting Prayers skills deal 20% more damage and recharge 25% faster.
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Old Dec 13, 2007, 01:05 PM // 13:05   #33
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Quote:
Originally Posted by Faer
Smiting is a joke, Spawning is junk, SR is amazing, Shadow is lulz, Water is annoying as **** (BLURRED ON 3! BLURRED ON 3! BLURRED ON W78TYSJKDVGASDF!!11!!!).
It's fun to be a smiter in PvE, beyond farming. Others have already pointed out the usefullness of /A secondary for shadow stepping, along with why a Rt/N can be better than a N/x bomber.
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Old Dec 13, 2007, 01:14 PM // 13:14   #34
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Seome people run strength of honor smiters with shattering assault sins, a little gimmicky, but nice for lolz.
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Old Dec 13, 2007, 02:08 PM // 14:08   #35
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Those who claim smiting is rubbish, try vanquishing kryta without a smiter. Not to mention Shards of Orr (NM and HM). Also, I tend to throw in a HolyWrath Siggy Smiter mes into my hero hench mix just for the kicks sometimes, it doesn't even have to deal double damage. In HM, HolyR kix ass plain and simple. This build used to rock in RA too.

I think the skill trees the OP mentioned may not be as popular but that doesn't necessarily mean that they're useless or sub-par. I utilize em to be effective more often than not. Eye of the beholder people!
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Old Dec 13, 2007, 02:11 PM // 14:11   #36
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Quote:
Originally Posted by Kryth
Those who claim smiting is rubbish, try vanquishing kryta without a smiter. Not to mention Shards of Orr (NM and HM). Also, I tend to throw in a HolyWrath Siggy Smiter mes into my hero hench mix just for the kicks sometimes, it doesn't even have to deal double damage. In HM, HolyR kix ass plain and simple. This build used to rock in RA too.

I think the skill trees the OP mentioned may not be as popular but that doesn't necessarily mean that they're useless or sub-par. I utilize em to be effective more often than not. Eye of the beholder people!
Dervish with Holy Damage does the job better.
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Old Dec 13, 2007, 02:17 PM // 14:17   #37
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Quote:
Originally Posted by Onarik Amrak
Dervish with Holy Damage does the job better.
I disagree, altho when I go against the undead I use both holy dmg dervish and holywrath, I don't think a dervish dealing holy dmg is > HR siggy smiter.
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Old Dec 13, 2007, 02:28 PM // 14:28   #38
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Deadly Arts = [skill]Shadow Prison[/skill]

Yep, this attribute is never used.
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Old Dec 13, 2007, 03:00 PM // 15:00   #39
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Quote:
Originally Posted by MagmaRed
Deadly Arts = [skill]Shadow Prison[/skill]

Yep, this attribute is never used.
[skill]Shroud of Silence[/skill] >>>>>> [skill]Shadow Prison[/skill]
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Old Dec 13, 2007, 03:23 PM // 15:23   #40
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Quote:
Originally Posted by Kryth
Those who claim smiting is rubbish, try vanquishing kryta without a smiter. Not to mention Shards of Orr (NM and HM).
Great, it's useful in two areas. A real success for an attribute line.
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