Dec 16, 2007, 12:27 AM // 00:27
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#41
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Jungle Guide
Join Date: Dec 2005
Location: South East England
Guild: Leader: Lady Hairy Armpits S[mell]
Profession: E/
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250 years into the future Anet may even come up with an in game auction house
Here's hoping
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Dec 16, 2007, 01:26 AM // 01:26
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#42
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Asuran = Gnomes
I wouldn't expect otherwise, really.
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Dec 16, 2007, 02:20 AM // 02:20
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#43
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I want my Ranger to be cranking Charr Rock & Roll on his aPod while he blows stuff up with explosive crossbow bolts.
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Dec 16, 2007, 03:07 AM // 03:07
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#44
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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Quote:
Originally Posted by Shayne Hawke
I want my Ranger to be cranking Charr Rock & Roll on his aPod while he blows stuff up with explosive crossbow bolts.
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you know it makes sense.
plenty of awesome things have come out of mixing magic and tech.
Arcanum, LoEG, Thief, Steampunk (cliffhanger), Metabaron saga, SoS, Discworld....
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Dec 16, 2007, 03:41 AM // 03:41
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#45
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Wilds Pathfinder
Join Date: Feb 2006
Location: Australia
Guild: The Agony Scene
Profession: E/
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bring ohn teh gunz!!!
I want a gunner class.....There I said it!!
Come on, you know it'd be cool.
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Dec 16, 2007, 03:54 AM // 03:54
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#46
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Academy Page
Join Date: Apr 2007
Guild: Oscen Ex Merito [wAw]
Profession: W/R
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I think Humans will reverse engineer most of the dwarf tech and asura tech or fuse them together with a little magic in the mix
Charr go with a more take what they can salvage
Norn use what leftover from dwarfs
Asura a mix of magic and tech
Sylvari are like nature and other green tech
Last edited by Aubis; Dec 16, 2007 at 04:06 AM // 04:06..
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Dec 16, 2007, 04:05 AM // 04:05
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#47
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Jungle Guide
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1. Luxons already have guns... on turtle-back!
2. Golems are magically animated statues.
3. If magic is suitably prevalent, and there is no major loss of magic, then there really is no pressing need to develop technology.
4. Be it 250 years or 500 years, there may not necessarily be any great advancement - look at how little technology advanced from, say, 10000BC to 9500BC... It's only in the last 100 years that we saw a lot of technological advancement, but we didn't have magic to do it all for us, either.
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Dec 16, 2007, 04:18 AM // 04:18
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#48
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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I don't find Gun as Technology.
And BTW, Lightningng is Eletricity XP.
And whats wrong if we add some Technology in GW?
As long it is not Future Sci-Fi Technology.
Guns(Cannons), Steam/Magic Powered-Robots(Golems) are all Good^^!
And if you would add a Gunner Class, don't make it like a Ranger.
Like Rangers are based on Nature Rituals, Pets and Conditions(Spiker/Conditioner).
While Gunners are more of the AoE Ranged Attackers, Bombs, Guns and etc(AoE Spiker).
Last edited by [M]agna_[C]arta; Dec 16, 2007 at 04:22 AM // 04:22..
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Dec 16, 2007, 04:34 AM // 04:34
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#49
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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We definitely need magic-powered giant robots like Gundam/Battlemechs
to combat the giant dragons in GW2....Or, not!
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Dec 16, 2007, 04:57 AM // 04:57
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#50
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Banned
Join Date: Oct 2005
Guild: Ogmios Graybeards
Profession: W/
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Quote:
Originally Posted by Harrier's haste
(look at WoW)
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Uh, no. And you began the thread lock right there.... except it's gone on for three freakin pages! Doh!
KANE
Last edited by KANE OG; Dec 16, 2007 at 05:03 AM // 05:03..
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Dec 16, 2007, 05:06 AM // 05:06
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#51
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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you all forgot the first thing Vekk says upon arrival at EOTN, something very advance had build Eye of the North (don't remember the exact word), that not even the Asurian can achieve. hence i am thinking it could be the work of 1) the seer, 2) the mursaat 3) chronomancer brought something from another time or 4) something futuristic
that is why after looking at some of the concept art pages i've come to think about this. shameless self promotion :P
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Dec 16, 2007, 08:08 AM // 08:08
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#52
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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guns ftw... screw magic, smite monks using boom sticks would be sweet.
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Dec 16, 2007, 08:18 AM // 08:18
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#53
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Walking Wiki
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
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If they haven't come up with a machine that makes tea by the time GW2 starts, no other Tyrian technological advancements matter IMO
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Dec 16, 2007, 08:29 AM // 08:29
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#54
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Quote:
Originally Posted by unienaule
Of course we're going to need guns. There has to be something decent to do with the crafting system, right?
The concept of the chronomancer was for Utopia, not GW:EN.
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And alot of Utopia, which was cancelled, was put into GWEN. So in effect, it was designed for GWEN.
If they have guns, it'll be similar to the way they did it in Final Fantasy. The guns fit in well with that genre with the later games so I think it'll be fine in this series as well.
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Dec 16, 2007, 08:43 AM // 08:43
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#55
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I would like a mesmer with a mask, longcoat, cane and pistol.
That would be neat.
If there are guns I doubt we could do super moves with them.
They'd probably just be like swinging a wand only with pulling a trigger animation.
Last edited by Redfeather1975; Dec 16, 2007 at 08:45 AM // 08:45..
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Dec 16, 2007, 09:38 AM // 09:38
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#56
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Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Quote:
Originally Posted by Redfeather1975
I would like a mesmer with a mask, longcoat, cane and pistol.
That would be neat.
If there are guns I doubt we could do super moves with them.
They'd probably just be like swinging a wand only with pulling a trigger animation.
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I'm reminded of Gun-carta (spelling?) here. Actually, that would be cool, gun-carta Assassins, mid-range/close combat class. It may make little sense, but it would prove funny, provided you don't shoot yourself in the foot.
P.S. Magic will trump primitive tech, unless they invent antiseptics. Medical advancement through warfare! (Yes, I know antiseptics were more of a peace-time development, but technology was pushed forward more by war than peace.)
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Dec 16, 2007, 10:23 AM // 10:23
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#57
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by Tatile
technology was pushed forward more by war than peace
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Aside comment: I suggest you watch the 5 seasons of the awesome TV show "Babylon 5" for an interesting take on the question: does war or peace make us progress more? Shadows or Vorlons, choose your side!
/end of unrelated comment
Last edited by Fril Estelin; Dec 16, 2007 at 10:30 AM // 10:30..
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Dec 16, 2007, 10:26 AM // 10:26
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#58
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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I am sure the Asura's have some kind of atomic bomb for their crazy genocide plans in Gw2.
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Dec 16, 2007, 12:32 PM // 12:32
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#59
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Quote:
Originally Posted by MisterB
We definitely need magic-powered giant robots like Gundam/Battlemechs
to combat the giant dragons in GW2....Or, not!
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...haha. Shooting at dragons with Clan ER Large Lasers. Yeah, that'd work.
And then you could roll out a clan invasion or something as a future chapter...
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Dec 16, 2007, 12:36 PM // 12:36
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#60
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Quote:
Originally Posted by Biostem
1. Luxons already have guns... on turtle-back!
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not forgetting
Siege Devours + charr explosives + dwarfs explosives + Balthazate Crystal + Kournan Siege
Last edited by pumpkin pie; Dec 16, 2007 at 12:39 PM // 12:39..
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