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Old Dec 18, 2007, 03:55 AM // 03:55   #1
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Default overpowered skills

i want to talk about some overpowered skills, those skills are too annoying in pvp, its my opinions

Quote:
warriors:
Dwarven Battle Stance
Elite Stance. For 5...10 seconds, you attack 33% faster, and if your hammer attacks hit, your target is interrupted. Dwarven Battle Stance ends if you use a skill.

"For Great Justice!"
Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more.

Frenzied Defense
Stance. For 8 seconds, you have a 75% chance to block incoming attacks, but take double damage.
dwarven battle stance interrupt everything + speed, "for great justice" make some adrenaline skills overpowered, and i think frenzied defence should move to tactics attribute,

ranger:
Quote:
Concussion Shot
Bow Attack. If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5...17 seconds. This attack deals only 1...13 damage.

Distracting Shot
Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1...13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.

Natural Stride
Stance. For 1...7 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.

Magebane Shot
Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for additional 10 seconds. This attack cannot be blocked.

Expertise
"For each rank of Expertise, the Energy cost of all of your attacks, Rituals, touch skills, and Rangers skills are decreased by 4%. Several skills, especially those related to Energy costs and skill recharge times, become more effective with higher Expertise."
Concussion Shot is a non-elite daze skill, d shot is overpowered as a non-elite skill(20s disable), the energy management of Expertise is overpower, it should only available for attack skills and trap skills and some "skill"

monk:
Quote:
Deny Hexes
Spell. Remove one Hex from target ally for each recharging Divine Favor skill you have.

Spotless Mind
Enchantment Spell. For 1...12 seconds, target other ally loses a Hex every 5 seconds.

Spotless Soul
Enchantment Spell. For 1...12 seconds, target other ally loses a Condition every 3 seconds.

Vigorous Spirit
Enchantment Spell. For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 5...17 Health.
Spotless Mind remove multiple hexes, spotless soul remove multiple conditions, they are already a little bit overpower, why they have 1/4 cast time?
vigorous spirit is ok, why it have 1/4 cast time?
deny hex can remove 2 or 3 hexes in most siturations, consider expel hex is a elite skill, deny hex is overpower

Necromancer:
Quote:
Spoil Victor
Elite Hex Spell. For 5...17 seconds, whenever target foe attacks or casts a Spell on a creature with less Health, that foe loses 25...85 Health.
i believe the damage will trigger when the foe attack or use skills on enemies only

Mesmer:
Quote:
Enchanter's Conundrum
Elite Hex Spell. For 10 seconds, target foe casts Enchantments 100% slower. When this Hex ends, that foe takes 30...102 damage if not under the effects of an Enchantment Spell.

Shatter Delusions
Spell. Remove one Mesmer Hex from target foe. If a Hex was removed, that foe takes 15...63 damage.

Power Leak
Spell. If target foe is casting a Spell or a Chant, that Skill is interrupted and target foe loses 5...17 Energy.
Enchanter's Conundrum + Shatter Delusions=200 ignore armor damage, too crazy....
and power leak burn too much energy....

Elementalist:
Quote:
Mind Blast
Elite Spell. Target foe is struck for 15...51 fire damage. If you have more Energy than target foe, you gain 1...7 Energy.
a overpower e-management + damage

Assassin:
Quote:
Blades of Steel
Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +5...14 damage (maximum bonus 60) for each recharging dagger attack.

Siphon Speed
Hex Spell. For 5...17 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range.
blade of steel can cause 150-200 damage....too crazy
Ritualist:
Quote:
Warmonger's Weapon
Weapon Spell. For 5...13 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted.
interrupt at each attack is too crazy, and duration is too long.....

Paragon:
Quote:
Spear Swipe
Spear Attack. If this attack hits, you deal +5...17 damage and target foe is Dazed for 4...9 seconds. This attack has melee range.
a non-elite skill cause daze....

Dervish:
Quote:
Chilling Victory
Scythe Attack. If it hits, this attack strikes for +5...17 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 15...51 cold damage.
the damage can be as high as 150, overpowered.....
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Old Dec 18, 2007, 04:01 AM // 04:01   #2
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Quote:
Originally Posted by Hong Kong Evil
warriors:
Dwarven Battle Stance
Stopped reading here.
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Old Dec 18, 2007, 04:12 AM // 04:12   #3
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I find expertise lackluster on a 3 pip regen Ranger.

A Ranger *need* to have expertise and yet, he can still have mana problems, specially if he put many non-ranger skills.

The skill today is a crutch.

And I like to see where you saw a Sin do 200 damage with Blades of Steel.
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Old Dec 18, 2007, 04:18 AM // 04:18   #4
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Keep up the good work. If you raise enough noise about them, they'll get nerfed for the sake of "balance."
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Old Dec 18, 2007, 04:23 AM // 04:23   #5
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Shhh. Don't make Anet think we like nerfs!
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Old Dec 18, 2007, 04:24 AM // 04:24   #6
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Quote:
Originally Posted by Hong Kong Evil
i want to talk about some overpowered skills, those skills are too annoying in pvp, its my opinions



dwarven battle stance interrupt everything + speed, "for great justice" make some adrenaline skills overpowered, and i think frenzied defence should move to tactics attribute,
1. Elite skill that ends when you use a skill. Costs 10 energy (Half the warrior's pool of 20) and recharges in 20 seconds while lasting a maximum of 10. Pretty reasonable, in my opinion.
2. Lasts 20 seconds, recharges in 45. Enough said.
3. Double Damage is a lot, especially when spells aren't deflected with this stance that doesn't last as long as it's recharge.

Quote:
ranger:

Concussion Shot is a non-elite daze skill, d shot is overpowered as a non-elite skill(20s disable), the energy management of Expertise is overpower, it should only available for attack skills and trap skills and some "skill"
1. Concussion Shot also costs 25 energy. Even with maxed expertise, that is 9 energy. Not many people run 16 Expertise. It's damage is fixed to no more than 16. Dazed is easily removed by another monk or a condition remover.
2. Interrupting is part of what Rangers do. It's not exactly spamable, and unless it's a hero, the player still has to actually catch you using your skill.
3. Expertise is like Soul Reaping, Divine Favor and any other primary attribute, you get what you put into it. Compared to other primary attributes, it's not too powerful.

Quote:
monk:

Spotless Mind remove multiple hexes, spotless soul remove multiple conditions, they are already a little bit overpower, why they have 1/4 cast time?
vigorous spirit is ok, why it have 1/4 cast time?
deny hex can remove 2 or 3 hexes in most siturations, consider expel hex is a elite skill, deny hex is overpower
1. At 15 Healing prayers, it will remove 3 hexes in 15 seconds. It is an enchantment that can be shattered and removed.
2. This is the only Healing Prayers skill that can remove conditions. Like Spotless Mind, it's shatter/stripable.
3. Enchantment that lasts 30 seconds. Easily removed. 21 HP per spell/attack at 16 Healing Prayers is easily overcome by pressure.
4. Deny Hex is situational, it requires you have other divine favor skills on your bar, and they have to be recharging for multiple hex removal.

Quote:
Necromancer:

i believe the damage will trigger when the foe attack or use skills on enemies only
1. Easily counted with Hex Removal or interrupt the casting.

Quote:
Mesmer:

Enchanter's Conundrum + Shatter Delusions=200 ignore armor damage, too crazy....
and power leak burn too much energy....
1. Not too crazy for an Elite, easily countered by meeting the requirement of being enchanted to negate damage. Also recharges in 20 seconds.
2. It is possible to remove hexes before the next spell gets off unless the mesmer's fast casting is too high. Even then, it would require you to be under 200 hp for it to kill you.

Quote:
Elementalist:

a overpower e-management + damage
1. Elementalists are crazy easy to interrupt and are also quite squishy. They have little e-management outside of the attunements and have the most expensive skills and longest cast times in the game.

Quote:
Assassin:

blade of steel can cause 150-200 damage....too crazy
Quote:
Originally Posted by Guild Wars Wiki
Must follow an off-hand attack. If it hits, this attack strikes for +5...14 damage (maximum bonus 60) for each recharging dagger attack.
What?

Quote:
Ritualist:

interrupt at each attack is too crazy, and duration is too long.....
I'm not quite sure which particular skill you are talking about here. Wailing Weapon lasts 10 seconds and recharges in 25. Warmongers interrupts non attacking foes. Dissonence costs 25 energy and is a spirit.

Quote:
Paragon:

a non-elite skill cause daze....
Dazed isn't an elite condition, just a pain in the ass, but still just a condition and like any, easily removed.

Quote:
Dervish:

the damage can be as high as 150, overpowered.....
They also like to use shatterable enchants, swing the slowest and are just as suseptable to snares and uh... kiting.

Very annoying does not make overpowered.
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Old Dec 18, 2007, 04:25 AM // 04:25   #7
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Annoying = Overpowered?

Thunderclap is annoying, yet I don't see many people saying it's overpowered...

The only "overpowered" ones on that list are Magebane Shot and Warmonger's Weapon really...
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Old Dec 18, 2007, 04:26 AM // 04:26   #8
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Hong Kong Evil wrote
i want to talk about some overpowered skills, those skills are too annoying in pvp, its my opinions


Thats ok PVP is too annoying in PVE, do you hear us complaining ?
Oh wait, you do all the time

MY personal solution is stop playing PVP its obviously getting to you.
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Old Dec 18, 2007, 04:30 AM // 04:30   #9
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needs more buffs tbh.

You don't balance skills on which ones suck.

Spotless skills suck for general use btw.


Deny Hex is not unconditional. It also is located in the Divine Favor line --> power block bait.
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Old Dec 18, 2007, 04:32 AM // 04:32   #10
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Dwarven battle stance is overpowered? Is that why Izzy keeps buffing it and buffing it yet no one uses it?
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Old Dec 18, 2007, 04:37 AM // 04:37   #11
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the majority of your reasons for these changes are too crazy lol wow and none of these are out of control
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Old Dec 18, 2007, 04:37 AM // 04:37   #12
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One single word: Ursanway
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Old Dec 18, 2007, 04:43 AM // 04:43   #13
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Wow, I actually laughed. Hong Kong, thanks! This was the best trolling I have seen in a long time. People actually thought you were serious about the stuff you wrote. There is no way you actually believe that crap you wrote, as it is all wrong, or inconsequential.
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Old Dec 18, 2007, 04:45 AM // 04:45   #14
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gb2ra, trollfaec.
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Stay Breezy
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Old Dec 18, 2007, 04:49 AM // 04:49   #15
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Funny, he has a nice balance of attack/defence/e-manegment.....

Seams like all the skills would offset one another if used correctly, and there are many other counters to just about all of these skills.

Now if you want to list annoying skills....

Blinding Flash, Signet of Midnight, Whirling Defence and throw dirt come to mind...But then I am a Warrior and tend to hate not being able to hit stuff

Now you really should look at what skills people concider as balanced for PvP when applied to PvE, I mean Cry of Frustration in PvP is no real big deal, but then in PvE your likely to come accross 6 mesmers that chain the skill one after the other.........


Maybe we should leave the skill balancing to Anet, then we can just complain about it after the fact.
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Old Dec 18, 2007, 04:50 AM // 04:50   #16
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Resurrect easily is the most powerful skill in the game.



(Not signet, the spell.)
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Old Dec 18, 2007, 04:54 AM // 04:54   #17
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Oh man, hahah, this thread was a good laugh.
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Old Dec 18, 2007, 05:03 AM // 05:03   #18
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If Dwarven Battle Stance is so overpowered, why does nobody use it? Mind Blast is so easy to interrupt because it requires the Ele to spam it, and if you bother to count to 2, you can interrupt it. And note that Spear Swipe requires the paragon to get in melee range. Though not as bad as a caster, paragons don't really belong in the front lines.

Expertise is the Ranger's best energy management. They get squat outside of it really (except for like prepared shot and maybe body shot).

Again with Enchanter's Conundrum + Shatter Delusions. If it's so overpowered, why does nobody use it?

The Spotless spells are too unreliable. The first removal isn't even immediate.
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Old Dec 18, 2007, 05:10 AM // 05:10   #19
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Quote:
Originally Posted by Hong Kong Evil
i want to talk about some overpowered skills, those skills are too annoying in pvp, its my opinions dwarven battle stance
Quote:
Originally Posted by Chicken Ftw
Stopped reading here.
Agreed and
/signed

Last edited by SleetDragon; Dec 18, 2007 at 05:14 AM // 05:14..
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Old Dec 18, 2007, 05:19 AM // 05:19   #20
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At the least this thread should be moved.
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