Dec 16, 2007, 08:30 PM // 20:30
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#81
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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Quote:
Originally Posted by Dreikki
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Dec 16, 2007, 08:36 PM // 20:36
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#82
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Jungle Guide
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Quote:
Originally Posted by Vinraith
That sounds, quite simply, awful. "One persistant world" is bad enough (I've kept hoping, in the crazier parts of my head, that they'd abandon that stupid idea), but PvP intrusion into PvE... well we've already amply demonstrated what a bad idea that was with Factions haven't we?
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QFT!
Quote:
The nice thing about this form of PvP is that going out there is always better than not going out there.
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It sounds like the old favor system! Access to "resources" (eg areas,...) only if you win in the fights for those "ressources".
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Dec 16, 2007, 08:36 PM // 20:36
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#83
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Krytan Explorer
Join Date: Nov 2007
Profession: W/Mo
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Quote:
Originally Posted by Vinraith
And "no party management" is not moot, not at all. Playing a single character in a world scaled for a single character is considerably less interesting than playing a party through an area scaled for a party. The level of skill interaction and interplay, the tactical possibilities, everything is markedly better in the latter set up. One of the things that made GW interesting was that SP and small group (2 or 3 real people) players didn't lose out on the more interesting combat dynamics created by an 8 player party.
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I could not have said this any better. In GW1, one can run the same mission or dungeon in so many varied and interesting ways, experimenting with a wide variety of party/skill configurations. From what little I have heard of GW2, I think I am really going to miss that flexibility.
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Dec 16, 2007, 08:39 PM // 20:39
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#84
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Jungle Guide
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Quote:
Originally Posted by kaldak
Notice that comment at the end that they'll keep GW1 alive as long as people are still playing? Thats pretty awesome, and should put an end to all those fears of GW1 dying.
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Lets hope that the CEO of NCsoft thinks the same. Because I would be surprised, if that would be ANets decision!
Quote:
Originally Posted by Inde
That's interesting they waited so long to release the interview.
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The German version has been released on the 23.11.07.
Last edited by Kashrlyyk; Dec 16, 2007 at 09:01 PM // 21:01..
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Dec 16, 2007, 09:40 PM // 21:40
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#85
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Hall Hero
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Quote:
Originally Posted by Vinraith
It's definitely more friendly to the casual player, it's just a hell of a lot less interesting IMO.
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Only if they make it such. Just because you no longer have a party doesn't mean you can't have an incredibly deep and complex roleplaying experience (i.e. Oblivion, Diablo 1-2). And from what I've heard about the combat mechanics, it sounds like it'll be awesome.
Quote:
Originally Posted by Vinraith
In the end it's not so much that I think GW2 will be a terrible game, it's that everything we seem to be hearing strikes me as being a downgrade from the equivalent in the first game. From my perspective, they're simply going the wrong way.
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It's not the "wrong" way, it's just a different route. Everything I've heard about GW2 sounds like an MMO, true - but they're also the things that make MMO's awesome.
Quote:
Originally Posted by Dreikki
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1600 x 1200 plz?
Quote:
Originally Posted by tmr819
I could not have said this any better. In GW1, one can run the same mission or dungeon in so many varied and interesting ways, experimenting with a wide variety of party/skill configurations. From what little I have heard of GW2, I think I am really going to miss that flexibility.
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As stated, I feel as though it's a fair trade for more accessibility.
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Dec 16, 2007, 09:43 PM // 21:43
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#86
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Wilds Pathfinder
Join Date: Aug 2007
Guild: [Luck]
Profession: E/
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I love the ideas they have in mind. Here is what I commented on the article. Yes I am the one that wrote a life-story's worth of a novel for a comment.
Quote:
I like where the creators are coming from.
I personally am just hoping that when the release of GW2 comes out that the community goes into a respectful era again. Who does not miss the nice community back from Mid to End 2005? If they added more random-joining content (missions and PvP) then grouping will not be impossible. It is hard enough to find a group for HA, thank you elitests and cookie-cutter lovers, and for Missions, thank you crappy builds. So if they added a few peices of random-joining content, all those problems will be solved. Though there is the fact that you might be monk-less or you will find the, not-so, occasional newbie.
I like their idea of World PvP. It might bring a very interesting feeling of War. I can't wait to see what will happen when you have an Asura vs. Norn war, or Dwarves vs. Charr type of thing going (that is, if that is how it will work). World PvP will give a great sense of fighting for an area. This will make farming for items and such more interesting. We all know that you must go to a certain area to fight a boss to get a certain item. Well, if that place is taken by someone, you'll have to fight for it to get it and said item. World PvP will be a great addition into making Tyria feel like a real world.
I will be part of GW as long as I can emotionally and physically take it. I don't need to become addicted because I'm not paying per month. This game allows me to come and go as I please, and that is why I like it. Thank you to the creators. I'm excited for GW2.
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Dec 16, 2007, 09:58 PM // 21:58
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#87
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Forge Runner
Join Date: Nov 2006
Profession: W/
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the world pvp seems very promising... not sure how they'll handle the instanced vs persistent pve maps tho.
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Dec 16, 2007, 10:02 PM // 22:02
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#88
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Vinraith
That sounds, quite simply, awful. "One persistant world" is bad enough (I've kept hoping, in the crazier parts of my head, that they'd abandon that stupid idea), but PvP intrusion into PvE... well we've already amply demonstrated what a bad idea that was with Factions haven't we?
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This Bad Idea was not demonstrated to me because I never saw it.
You mean alliance battles, Fort Aspenwood and Jade quarry?
lol those do very little.
You never have to do them, ever.
Your just ranting for the sake of ranting.
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Dec 16, 2007, 10:14 PM // 22:14
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#89
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Lion's Arch Merchant
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Quote:
Originally Posted by Fril Estelin
Probably not, but I read no piece of information so big as "there won't probably be H/H in GW2". Do you remember where you read that?
..)
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The lack of H/H in GW2 has been specifically mentioned (to be replaced by optional single companion NPC). I'll leave it for you to look up if you like, but you can trust me on that.
Configuring heroes and doing missions with them has been fun. I've enjoyed it and continue to do so when I feel like playing. But it's been a year of that now, and it's hardly the end-all of RPG gaming. It has been a good mechanic for a LONG time, though (Bard's Tale anyone? I bet Gaile has been faced with: [99 Berserkers and 99 Berserkers and 99 Berserkers and 99 Berserkers]).
That's primarily a single player RPG mechanic, though. I know, I know: "it's fun so why remove it?" Well, there are other things that are fun. I'm looking forward to seeing how the people that came up with THK and Dzagonur Bastion handle persistent areas and sprawling PVP maps. Then when I feel like setting 4 separate skill bars, I'll load up GW1 and do THK or something.
Quote:
Originally Posted by Master Knightfall
Ummm dude that's what was said about "Auto Assault" as well and NCsoft pulled the plug on that game this past August 31st. ...
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You seem to be ignoring the key difference between GW and AA. One of them makes a profit.
Last edited by semantic; Dec 16, 2007 at 10:37 PM // 22:37..
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Dec 16, 2007, 10:27 PM // 22:27
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#90
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Quote:
Originally Posted by Fril Estelin
Sorry, my bad! I meant Archlord and RF Online. (I wanted so much to play EVE that reading RFO made me think of it) Post modified.
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RF Online is Free in some Servers.
I suggest Level-Up-Games they have a fre RF there, I think.
But not much people there well there is much but not party much.
You''ll only see 1-4 people fighting with you, sometimes they'll never even talk to you^^.
Quote:
Originally Posted by ensoriki
This Bad Idea was not demonstrated to me because I never saw it.
You mean alliance battles, Fort Aspenwood and Jade quarry?
lol those do very little.
You never have to do them, ever.
Your just ranting for the sake of ranting.
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Yeah but it's fun^^, haven't tried Jade Quarry no one even goes there XD.
I really wish I could play it XD!
Last edited by [M]agna_[C]arta; Dec 16, 2007 at 10:32 PM // 22:32..
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Dec 16, 2007, 10:39 PM // 22:39
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#91
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by semantic
The lack of H/H in GW2 has been specifically mentioned (to be replaced by optional single companion NPC). I'll leave it for you to look up if you like, but you can trust me on that.
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Not that I don't want to trust you, but where was this mentioned? An online article? Paper article? Official GWiki? Fan forum? Somewhere else? Any idea anyone?
Thanks!
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Dec 16, 2007, 10:42 PM // 22:42
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#92
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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1 companion and a pet (if your ranger)
Sweet GW meets Nostale!
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Dec 16, 2007, 10:44 PM // 22:44
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#93
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Lion's Arch Merchant
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Quote:
Originally Posted by Fril Estelin
Not that I don't want to trust you, but where was this mentioned? An online article? Paper article? Official GWiki? Fan forum? Somewhere else? Any idea anyone?
Thanks!
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Pretty sure it's the PCG article.
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Dec 16, 2007, 10:52 PM // 22:52
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#94
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Hall Hero
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Quote:
Originally Posted by semantic
Pretty sure it's the PCG article.
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Seconded, it was stated way back when.
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Dec 16, 2007, 10:56 PM // 22:56
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#95
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by semantic
Pretty sure it's the PCG article.
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Thanks for the reply. I'll have to re-read it then, because I don't remember something like this.
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Dec 16, 2007, 11:29 PM // 23:29
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#96
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Jungle Guide
Join Date: Mar 2006
Guild: The Hand of Omega [WHO]
Profession: E/
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I know I'm probably in a minority, but I like persistent play. If I'm bimbling around in WoW and see someone struggling I can heal them or jump in and give them a hand. I almost always get a thank you or /salute emote, even from some of the alliance players if I've helped them bring something down. I never attack first, but if they've already hit I'll jump in if I think they can use the help - can't heal or communicate properly because alliance language shows up as gibberish in the chat window.
Obviously I'm on a pve server
I've got a lot of faith in Anet, I've never managed to play a game for so long and get so much enjoyment out of it, for so little money. I'd be prepared to pay2play if the pve content was more substantial, but I'm weird like that.
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Dec 16, 2007, 11:34 PM // 23:34
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#97
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by Drop of Fear
the world pvp seems very promising... not sure how they'll handle the instanced vs persistent pve maps tho.
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Most likely the same way as other MMOs. Persistent maps, instanced dungeons.
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Dec 16, 2007, 11:47 PM // 23:47
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#98
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Hall Hero
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Quote:
Originally Posted by Omega X
Most likely the same way as other MMOs. Persistent maps, instanced dungeons.
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And maybe instanced quests. They've been trying this in GW:EN, too.
OH I gotta put this in the other thread!
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Dec 16, 2007, 11:54 PM // 23:54
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#99
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Lion's Arch Merchant
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Quote:
Originally Posted by Saraphim
I know I'm probably in a minority, but I like persistent play. .
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I'll bet ya anything that Arena Net pulls a rabbit outa their hat and has a beautiful Persistent world, as well as fully featured instanced game structure--the best of both worlds. I'm betting we'll get our cake, and be able to eat it however and whenever we like.
Arena Net is notorious for spoiling their players.
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Dec 17, 2007, 12:00 AM // 00:00
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#100
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Lion's Arch Merchant
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Quote:
Originally Posted by Omega X
Most likely the same way as other MMOs. Persistent maps, instanced dungeons.
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I'm betting/hoping persistent maps, with instances of the persistent maps--unlocks basically. Unlock an instance and it becomes an unlocked part of your persistent/shared world. With an option to re-enter the instance of the persistent area if you wish a little private time. Kinda like a cartography titles, but far more robust. The more you discover, the larger your persistent world becomes.
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