Dec 16, 2007, 12:30 PM // 12:30
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#41
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Fril Estelin
Sorry, my bad! I meant Archlord and RF Online. (I wanted so much to play EVE that reading RFO made me think of it) Post modified.
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Thats because they sucked
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Dec 16, 2007, 12:45 PM // 12:45
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#42
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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Quote:
Originally Posted by Magikarp
i agree with Vinraith.
i play GWs because of its diversity from other MMOs, and the independance its grown from that. i played WoW, Lineage, EQ, blah blah blah, all grinders, and a waste of time.
Guild Wars is about skill, and its only matter of time before the skill bar will be 50 skills long, full of modded junk so whoever has the most timers and HUD controls, gets the better advantage, and genericallity sets in.
high level cap not mattering? oooooo party buff makes low levels boost in level in no time!.. heres a question? why? if you have 5 people work like hell to get to level 30421 in gws2, why get johnny a free ride? or better yet.. johnny doesnt know anyone in the game, he's new, no one will help him, 80% of gws current community sucks, and being so similar to WoW, will only draw in the uber nerds that love to hate-grind.
maybe we'll have instances or w/e like you guys claim you know about, but as you tell the people fearing the massive change that we know nothing of what the future of GWs2 brings, niether do any of you.
you all only hope that your interpretation is more realistic than ours, and that upon arrival, it'll be the amazing ... whatever.. you want.
imo, GW2 will fail miserably, just like the other 60 MMOS in the last 7 years, if it sticks with this already downward spiraling trend of mundane MMO cloning.... sad too.. i love GW1 how it is.
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surely it would succeed because of this.
please list what tactics they utilised which caused this "downward spiral".
No, Anet know what they are doing. i personally liked GW because of the Skill>time factor. I want persistant worlds. there is nothing wrong with that. I found the instanced explorable areas to be tedious. i bet we have all thought how great it would be to just go out and explore the gw world. but truth be told...it is not very fun when all you have is olias saying the same old thing about abaddon, or dunkoro making the same stupid remark about a guy having a weak opening every third strike.
i praise and welcome GW2, particularly because of its persistent world
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Dec 16, 2007, 12:54 PM // 12:54
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#43
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Banned
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Sounds to me a lot like DAOC all the realm talk and the world changing. I'm more interested in how the pvp portion of the open world will be. I hope we can gank newbies and noobs. GW is so dry without player ganking in the pve game. People need to be afraid, very afraid to go outside. haha
Also, I really hope Anet gets away from static zones and mobs always in the same places. I want to see "random" in at least some zones where there aren't the same mobs in the same places over an over. Bosses will be different, locations will be different and they won't always drop the "same" leet item everytime. The one way to stop or change farming is to make things not drop the same things over n over especially boss mobs. So that green staff of whatever is not on that same boss the next time you go after him/it. It might just be an ole crappy purple or nothing at all. Make people actually HUNT for items not automatically know where to go to get them.
Last edited by Master Knightfall; Dec 16, 2007 at 12:59 PM // 12:59..
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Dec 16, 2007, 12:58 PM // 12:58
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#44
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Lion's Arch Merchant
Join Date: Nov 2006
Location: The Netherlands
Profession: N/
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Quote:
Originally Posted by Turtle222
surely it would succeed because of this.
please list what tactics they utilised which caused this "downward spiral".
No, Anet know what they are doing. i personally liked GW because of the Skill>time factor. I want persistant worlds. there is nothing wrong with that. I found the instanced explorable areas to be tedious. i bet we have all thought how great it would be to just go out and explore the gw world. but truth be told...it is not very fun when all you have is olias saying the same old thing about abaddon, or dunkoro making the same stupid remark about a guy having a weak opening every third strike.
i praise and welcome GW2, particularly because of its persistent world
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Hmmmmmm just a response on your persistent world like both they have up and downsides.
But i became to like Instance it gives me more fun to play like most MMo with it's persistent world other people started to irritate me and annoy me.
Also one of the things that made GW1 is the Instance IMO there are many more Features that made GW1 GW1.
Course GW1 is just unique in its concept and very new also.
IMO if they chop instance from GW2 i'm not playing, but who cares anyway i'm just 1 person.
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Dec 16, 2007, 01:18 PM // 13:18
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#45
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Banned
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Quote:
Originally Posted by kaldak
Notice that comment at the end that they'll keep GW1 alive as long as people are still playing? Thats pretty awesome, and should put an end to all those fears of GW1 dying.
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Ummm dude that's what was said about "Auto Assault" as well and NCsoft pulled the plug on that game this past August 31st. So, don't go believing everything you read/hear that a developer says. They do not have the LAST WORD on what continues and what doesn't. The truth is they will continue to support GW1 as long as NCsoft allows it. Developers don't say what is and isn't it's the publishers that do.
Oh and people that lived by playing with heroes and henchies can kiss that type of play bye bye. You're going to have to learn to play either totally by yourself or learn to group with others and get along with others and forget that you're the only person that matters within the game in GW2. Get ready to PUG boys and girls. Pug for your supper and Pug for your goodies. I figure they are doing this to reduce the botting and farming exploits that are inplay now. I look for mobs/npcs to be very hard to solo and the way to fast loot will be to PUG.
Last edited by Master Knightfall; Dec 16, 2007 at 01:22 PM // 13:22..
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Dec 16, 2007, 01:21 PM // 13:21
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#46
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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Quote:
Originally Posted by Magikarp
i agree with Vinraith.
i play GWs because of its diversity from other MMOs, and the independance its grown from that. i played WoW, Lineage, EQ, blah blah blah, all grinders, and a waste of time.
Guild Wars is about skill, and its only matter of time before the skill bar will be 50 skills long, full of modded junk so whoever has the most timers and HUD controls, gets the better advantage, and genericallity sets in.
high level cap not mattering? oooooo party buff makes low levels boost in level in no time!.. heres a question? why? if you have 5 people work like hell to get to level 30421 in gws2, why get johnny a free ride? or better yet.. johnny doesnt know anyone in the game, he's new, no one will help him, 80% of gws current community sucks, and being so similar to WoW, will only draw in the uber nerds that love to hate-grind.
maybe we'll have instances or w/e like you guys claim you know about, but as you tell the people fearing the massive change that we know nothing of what the future of GWs2 brings, niether do any of you.
you all only hope that your interpretation is more realistic than ours, and that upon arrival, it'll be the amazing ... whatever.. you want.
imo, GW2 will fail miserably, just like the other 60 MMOS in the last 7 years, if it sticks with this already downward spiraling trend of mundane MMO cloning.... sad too.. i love GW1 how it is.
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"Other 60 MMOs in the last 7 years"? Generalizations for the loss.
By that statement the game you love is a failure. Guild Wars was released 2005. Tabula Rasa was just released and is showing great success. EVE online, anyone? Lineage II, while a grindfest, still holds popularity, for some reason. Oh, and a few small games called City of Heroes/City of Villains....and that tiny failure called WORLD OF WARCRAFT, released November, 2004.
There is a difference between keeping an open mind about what works for a business, and cloning an idea. I think they are offering a game design in a way that is sustainable, yet appealing to many different types of players.
As far as "Johnny getting a free ride"....Did you pay more for the game than Johnny? no. He paid for the same right to game play you did. You are playing a game, not working for a paycheck. Moot point. You will be in the group sacking the fortress, while Johnny and his lower level buddies will be guarding a crossroads. Read the article much?
We all have an opinion. Just don't claim it as fact, especially when your "facts" go against what was published or what actually exists. 80% of GW's community sucks...the irony of that statement kills me.
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Dec 16, 2007, 01:23 PM // 13:23
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#47
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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There better be freaking map travel.
Persistant worlds always have this huge area where to get to one place to another your pretty much walking for 10 minutes.
Oh and if their making persistant worlds
I want a Kill stealing script, Similar to FlyFF so nobody is stealing my crap.
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Dec 16, 2007, 02:10 PM // 14:10
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#48
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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Wow a few interviews and people are already speculating about how GW2 will fail, just have some trust in A-net. They made GW1 just fine why would GW2 be any worse. The world wide PvP sounds amazing, and grinding titles has ALWAYS been an option in GW1. Sure there are some perks but not anything tremendous, and I'm going to say thatthey will be more or less optional in GW2. So stop speculating failure for a game that is not coming out for a year.
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Dec 16, 2007, 04:50 PM // 16:50
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#49
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Academy Page
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Interesting article, but please tell me I was not the only one that noticed the banner selling guildwars gold in the bottom right hand corner. Oh the irony.
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Dec 16, 2007, 04:53 PM // 16:53
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#50
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Site Contributor
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LOL, I just noticed that as well Dimitri. Looks like a permanent one too because I haven't seen it change no matter how many times I refresh.
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Dec 16, 2007, 05:34 PM // 17:34
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#51
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Desert Nomad
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Quote:
Originally Posted by King Symeon
ANet has said GW2 will include both persistent and instanced areas (e.g. dungeons).
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Semantic nitpick. Fine, the game will no longer be exclusively instanced. Most online games have some instancing for rather obvious reasons, GW2 has shifted from a system that made it different in this regard to the same mechanism everyone else uses.
Quote:
There might not even be a level cap, and low level characters will be boosted by high level teammates. No more level mattering? Check.
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And people say I'm assuming a lot. You think people that just told you that the nature of an RPG is that "your strength depends on how long you play it" are going to make levelling not matter? The general trend in GW1 has been to introduce more and more ways to increase character power past level 20 through PvE skill linked titles. You think they're going to go the other way with GW2? I have to admire your optimism.
I don't care about PvP, period. Sorry, it's not something I find entertaining. I enjoyed the structure of GW PvE with the low level cap, lack of consumables, lack of PvE skills. It was remarkably tactical, you have these tools to use, solve this problem. It was completely unlike any RPG I'd ever previously played. With the inclusion of heroes it became even better, because the adjustable parameters of the problem became greater. Losing that style of game play, and it's vividly clear that we are, basically means losing what made GW unique in my opinion.
Quote:
This is genuinely a good thing. Who wants to see GW2, with persistent areas, full of one-human-seven-AI teams like most of GW is right now? Not me. I'd like to see ANet encourage the use of guilds and friends to form teams a lot more.
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Ah, you're one of those people. Let's piss on single player/small group gamers, what rights do they have to be here anyway? Yeah, I really want to play a game where I'm forced to group with people who think their fun is more important than mine.
Quote:
It's like you want GW2 to be exactly the same as GW, except cosmetically. Yes, I just exaggerated, just as your fears are exaggerating themselves.
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I want GW2 to retain those elements that made GW1 distinct from other online RPG's. It's clear that, instead of that, Anet has decided to fold to the "we want an MMORPG that's like all the other MMO's but without a fee" crowd and abandon those of us that enjoy GW for what it is, not what it costs. I'm sure they'll have great financial success with that model, to be honest, but it's a damn shame for those of us that came to this game because we couldn't stand the gameplay in other online RPG's, rather than the fees.
Last edited by Vinraith; Dec 16, 2007 at 06:04 PM // 18:04..
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Dec 16, 2007, 05:39 PM // 17:39
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#52
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Desert Nomad
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Quote:
Originally Posted by Fril Estelin
I think you're reading too much into it, I don't think they'll move away from H/H because it's one thing that made the game successful.
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They've already said there will be no H/H in GW2 (just a single optional AI companion). Several other statements in your post are also directly contravened both by this interview and others that have been given.
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Dec 16, 2007, 05:41 PM // 17:41
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#53
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Underworld Spelunker
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[QUOTE]
Quote:
Originally Posted by Vinraith
That sounds, quite simply, awful. "One persistant world" is bad enough (I've kept hoping, in the crazier parts of my head, that they'd abandon that stupid idea), but PvP intrusion into PvE... well we've already amply demonstrated what a bad idea that was with Factions haven't we?
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here is another quote from earlier as i have not read this one yet.
YOU MISSED THIS
it is optional totally
pvp does not come to you in the persistant world you go out of your world deliberately looking for pvp
Quote:
In Guild Wars 2 we'll have another type of PvP that falls between roleplaying and Guild Wars 1 style PvP, which we call world PvP. World PvP is - when you're playing in Guild Wars 2, you're playing in a persistent world, and everybody in your world is on the same side, so everyone you meet when you're out adventuring is on your team, and your world is periodically in combat with other worlds. You can adventure into the Mists that connect the worlds, and there are powerful artifacts in the Mists between the worlds you can get that benefit your entire world.
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note can not must as you have to enter the mists deliberately to pvp
Quote:
If you adventure out there, you're just playing as you, you don't have to form a team or get picked for a team - you can just wander out into the Mists and you can be fighting people right away. There could be 100 people on your side, there could be 200 people on your side, whatever there is, and you play as you, so if your character is level 15 you play as level 15, if you character is 50 you're playing as level 50.
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Dec 16, 2007, 05:46 PM // 17:46
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#54
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Desert Nomad
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[QUOTE=Loviatar]
Quote:
here is another quote from earlier as i have not read this one yet.
YOU MISSED THIS
it is optional totally
pvp does not come to you in the persistant world you go out of your world deliberately looking for pvp
note can not must as you have to enter the mists deliberately to pvp
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It is optional, I didn't claim it wasn't, but it's also quite clear that it's going to impact PvE ala Factions:
Quote:
In Guild Wars 2, you’ll be playing in one persistent world. And, periodically, your world will connect to different worlds. And we’ll be competing for shared resources that can benefit our world.
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"Competing for resources that can benefit our world" sounds like PvP play is going to have an impact on the PvE game to me. They've been moving away from that (because it was an interesting, but flawed, idea to begin with) but it seems they're going to try it again. It's a minor gripe compared to the other stuff, but I still think it's a bad idea.
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Dec 16, 2007, 05:58 PM // 17:58
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#55
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by Vinraith
They've already said there will be no H/H in GW2 (just a single optional AI companion). Several other statements in your post are also directly contravened both by this interview and others that have been given.
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Exact reference please? I never read that.
Oh and please don't say that "I'm forced to group with people who think their fun is more important than mine" when you, from your own words, only express your selfish will that GW2 fits exactly your needs. I am a PvE-rs at heart but do not understand GW in any other way that both PvE and PvP.
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Dec 16, 2007, 06:02 PM // 18:02
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#56
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by Loviatar
it is optional totally
pvp does not come to you in the persistant world you go out of your world deliberately looking for pvp
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Just to rectify this: it's not optional but it has only a very limited influence, e.g., when trying the "Befrieding the Kurzicks/Luxons" and trying to use the services of one faction when you don't have enough of that faction points. It's a very minor annoyance and any person taking that as more than that is distorting the reality of GW, it's almost PvE-ism as people speak liberally of extrem-ism or terror-ism
Quote:
Originally Posted by Vinraith
I'm sure they'll have great financial success with that model, to be honest, but it's a damn shame for those of us that came to this game because we couldn't stand the gameplay in other online RPG's, rather than the fees.
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Do you realise that you're trying to make GW your exclusive little world? It's amazing that you don't see that Anet has a much larger audience than people like you and me (I rarely PvP) and that they are still keeping true to their original vision despite (I image) huge pressure to open up a bit more.
You are entitled to your opinion on GW2 that does not exist at the moment, you can speculate and express your fears, some that may turn out to be totally true. But that does not make your vision a very wise one, as I believe GW2 will probably not look anything like what you say (or most GWGers say either).
Last edited by Fril Estelin; Dec 16, 2007 at 06:07 PM // 18:07..
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Dec 16, 2007, 06:03 PM // 18:03
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#57
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Academy Page
Join Date: Nov 2006
Profession: N/Mo
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if you are so into having heroes to run your game for you, it might as well just be a game you play on a LAN. For running with friends and AI is basically a single player RPG. You might as well just take out the online factor, that is what i am hearing.
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Dec 16, 2007, 06:06 PM // 18:06
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#58
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Los Angeles
Guild: SlingBlades
Profession: D/Mo
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alls I know is this article did not shed any new light on what GW2 will be like....so any assumptions at to what it will be or have as content is exactly that and assumption, and we all know what happens when we assume.
So I'm gonna go with the same answer I've posted in every single thread about GW2. Stop jumping to conclusions based on how little is actually known and wait for the game to at least start testing before discussing what they did or didn't do with the game.
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Dec 16, 2007, 06:16 PM // 18:16
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#59
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Desert Nomad
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Quote:
Originally Posted by Fril Estelin
Do you realise that you're trying to make GW your exclusive little world?
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I'm expressing concern that GW2 will not be a game that I'm interested in playing. You can interpret that as you like, I suppose. I think one of the great things about GW1 is that it works very well for a variety of gamers. Group players have that option, single players have that option, casual players have good access to parts of the game but there are components to keep the hardcore fans happy. PvPers and PvEers are, by and large, able to coexist peacefully as well. I don't think that trying to ensure that players like myself are not excluded from GW2 is at all the same thing as trying to make the game exclusive to gamers like myself. It would sell quite poorly if it were, I'm sure.
Quote:
You are entitled to your opinion on GW2 that does not exist at the moment, you can speculate and express your fears, some that may turn out to be totally true. But that does not make your vision a very wise one, as I believe GW2 will probably not look anything like what you say (or most GWGers say either).
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I hope you're right, but it's fairly clear you haven't read the bulk of available information on GW2 at this point. The real hope is that, as the design phase continues, some of these underlying elements will be changed. I don't hold out much hope of that, though, for the precise reason that it is reasonable to compromise those components of the original game design that made the game more unique in the name of making the game more "accessible" to the mainsteam MMO gamer. I think Anet's come to the conclusion that they don't need gamers like me, and from a financial standpoint they're probably right.
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Dec 16, 2007, 06:17 PM // 18:17
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#60
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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Quote:
Originally Posted by Redfeather1975
Ben Miller has a suspicious cookie eating grin on his face.
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*hides cookies*
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