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Old Dec 18, 2007, 02:15 AM // 02:15   #41
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Quote:
Originally Posted by Jeremy Untouchable
Conjure Ebon, Or Conjure earth, now thats a missing skill....healing interupts, sounds kinda jaky
??????????Since when did the mesmer became an earth elementalist?
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Old Dec 18, 2007, 08:07 AM // 08:07   #42
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I could really see a mesmer skill that has some kind of effect like

"Hex. for 6 seconds, the next spell target casts that heals an ally heals the mesmer instead of the intended target".
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Old Dec 18, 2007, 08:47 AM // 08:47   #43
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I had thought of this exact idea, myself. I thought it'd be immensely helpful if Mesmers had a healing interruption. Based off of that idea, I tried an interruption build that also used [skill]Vampiric Spirit[/skill].

It was fun and interesting, to say the least.
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Old Dec 18, 2007, 09:20 AM // 09:20   #44
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Maybe a spell like this.

Ether Conversion
If target foe is casting a spell it is interrupted and you gain 1...10 health for each point of energy the interrupted spell cost.

Last edited by Redfeather1975; Dec 18, 2007 at 09:23 AM // 09:23..
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Old Dec 19, 2007, 03:20 AM // 03:20   #45
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but really, IF anet does make these skills, how many of them will be actually be used?
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Old Dec 19, 2007, 03:30 AM // 03:30   #46
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Quote:
Originally Posted by Harrier's haste
??????????Since when did the mesmer became an earth elementalist?
Talking about 'missing skills' but doesn't understand the imbalance from the already overpowered geotanks.
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Old Dec 19, 2007, 03:37 AM // 03:37   #47
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Quote:
Originally Posted by Redfeather1975
Maybe a spell like this.

Ether Conversion
If target foe is casting a spell it is interrupted and you gain 1...10 health for each point of energy the interrupted spell cost.
I think there are some 15 energy interrupts, so I'd give the skill a cap of 120, but that sounds like a good starting idea.
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Old Dec 19, 2007, 03:51 AM // 03:51   #48
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Quote:
If target foe is casting a spell it is interrupted and you gain 1...10 health for each point of energy the interrupted spell cost.
Quote:
Originally Posted by Winterclaw
I think there are some 15 energy interrupts, so I'd give the skill a cap of 120, but that sounds like a good starting idea.
Note the "of energy the interrupted spell cost" meaning the foe's spell, not yours. Anyway, this effect wouldn't be put on all interrupts, but the single interrupt spell, so what you said really makes no sense at all.
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Old Dec 19, 2007, 04:43 AM // 04:43   #49
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Quote:
Originally Posted by Zeek Aran
Note the "of energy the interrupted spell cost" meaning the foe's spell, not yours. Anyway, this effect wouldn't be put on all interrupts, but the single interrupt spell, so what you said really makes no sense at all.
My bad. Still the point remains that a cap needs to be put in place. Healing for 250 if you interrupt the right spell is a bit much.
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Old Dec 19, 2007, 05:13 AM // 05:13   #50
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Too conditional to see much use imo. You have to both need a heal and have an opponent casting a spell for you to interrupt. If you've been hurt badly enough to really need a heal and your backline isn't cutting it, you what, pray the enemy casts something?

Not to mention, Power Leak and other interrupts own a selfheal anyway in terms of usefulness. :/
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Old Dec 19, 2007, 05:28 AM // 05:28   #51
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Quote:
Originally Posted by Noms
Too conditional to see much use imo. You have to both need a heal and have an opponent casting a spell for you to interrupt. If you've been hurt badly enough to really need a heal and your backline isn't cutting it, you what, pray the enemy casts something?

Not to mention, Power Leak and other interrupts own a selfheal anyway in terms of usefulness. :/
I think the point is to have it be conditional so to not make it imbalanced. With interrupts, you don't gain the energy unless you interrupt. It's the same concept. If you make it have an appropriate recharge time, I think this could be something viable. Maybe that's just me.
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