Dec 18, 2007, 02:15 AM // 02:15
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#41
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Frost Gate Guardian
Join Date: Jun 2007
Guild: ViLE
Profession: R/P
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Quote:
Originally Posted by Jeremy Untouchable
Conjure Ebon, Or Conjure earth, now thats a missing skill....healing interupts, sounds kinda jaky
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??????????Since when did the mesmer became an earth elementalist?
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Dec 18, 2007, 08:07 AM // 08:07
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#42
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Pre-Searing Cadet
Join Date: Nov 2007
Guild: Kill Or Be Killed [KoBK]
Profession: W/E
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I could really see a mesmer skill that has some kind of effect like
"Hex. for 6 seconds, the next spell target casts that heals an ally heals the mesmer instead of the intended target".
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Dec 18, 2007, 08:47 AM // 08:47
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#43
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Ascalonian Squire
Join Date: Apr 2006
Guild: The Stolen Eye [SEyE]
Profession: Me/E
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I had thought of this exact idea, myself. I thought it'd be immensely helpful if Mesmers had a healing interruption. Based off of that idea, I tried an interruption build that also used [skill]Vampiric Spirit[/skill].
It was fun and interesting, to say the least.
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Dec 18, 2007, 09:20 AM // 09:20
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#44
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Maybe a spell like this.
Ether Conversion
If target foe is casting a spell it is interrupted and you gain 1...10 health for each point of energy the interrupted spell cost.
Last edited by Redfeather1975; Dec 18, 2007 at 09:23 AM // 09:23..
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Dec 19, 2007, 03:20 AM // 03:20
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#45
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Frost Gate Guardian
Join Date: Jun 2007
Guild: ViLE
Profession: R/P
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but really, IF anet does make these skills, how many of them will be actually be used?
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Dec 19, 2007, 03:30 AM // 03:30
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#46
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by Harrier's haste
??????????Since when did the mesmer became an earth elementalist?
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Talking about 'missing skills' but doesn't understand the imbalance from the already overpowered geotanks.
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Dec 19, 2007, 03:37 AM // 03:37
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#47
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by Redfeather1975
Maybe a spell like this.
Ether Conversion
If target foe is casting a spell it is interrupted and you gain 1...10 health for each point of energy the interrupted spell cost.
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I think there are some 15 energy interrupts, so I'd give the skill a cap of 120, but that sounds like a good starting idea.
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Dec 19, 2007, 03:51 AM // 03:51
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#48
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
If target foe is casting a spell it is interrupted and you gain 1...10 health for each point of energy the interrupted spell cost.
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Quote:
Originally Posted by Winterclaw
I think there are some 15 energy interrupts, so I'd give the skill a cap of 120, but that sounds like a good starting idea.
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Note the "of energy the interrupted spell cost" meaning the foe's spell, not yours. Anyway, this effect wouldn't be put on all interrupts, but the single interrupt spell, so what you said really makes no sense at all.
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Dec 19, 2007, 04:43 AM // 04:43
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#49
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by Zeek Aran
Note the "of energy the interrupted spell cost" meaning the foe's spell, not yours. Anyway, this effect wouldn't be put on all interrupts, but the single interrupt spell, so what you said really makes no sense at all.
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My bad. Still the point remains that a cap needs to be put in place. Healing for 250 if you interrupt the right spell is a bit much.
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Dec 19, 2007, 05:13 AM // 05:13
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#50
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Pre-Searing Cadet
Join Date: Dec 2007
Profession: Me/
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Too conditional to see much use imo. You have to both need a heal and have an opponent casting a spell for you to interrupt. If you've been hurt badly enough to really need a heal and your backline isn't cutting it, you what, pray the enemy casts something?
Not to mention, Power Leak and other interrupts own a selfheal anyway in terms of usefulness. :/
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Dec 19, 2007, 05:28 AM // 05:28
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#51
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Wilds Pathfinder
Join Date: Aug 2006
Location: Buffalo, NY
Guild: [TTBH]
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Quote:
Originally Posted by Noms
Too conditional to see much use imo. You have to both need a heal and have an opponent casting a spell for you to interrupt. If you've been hurt badly enough to really need a heal and your backline isn't cutting it, you what, pray the enemy casts something?
Not to mention, Power Leak and other interrupts own a selfheal anyway in terms of usefulness. :/
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I think the point is to have it be conditional so to not make it imbalanced. With interrupts, you don't gain the energy unless you interrupt. It's the same concept. If you make it have an appropriate recharge time, I think this could be something viable. Maybe that's just me.
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