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Old Nov 10, 2007, 11:19 AM // 11:19   #401
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Quote:
Originally Posted by NJudson
ALL HAIL WAMMOS!!!
Sorry, but you fail. There isn't ANY situation out there where wammos could perform better then a player with good build who actually knows what his role is - and that is to kill, not to tank.

Quote:
Originally Posted by Hong Kong Evil
monk is buffed but still cant survive in front of a mesmer
Umm...yeah? So? That is the way it should be. I mean, sure, you can have Hex Breaker or Holy Veil, but better option is to just send the rest of your team to kick that annoying mesmer so you can go back to monking.
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Old Nov 10, 2007, 01:26 PM // 13:26   #402
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Quote:
Originally Posted by 6am3 Fana71c
Umm...yeah? So? That is the way it should be. I mean, sure, you can have Hex Breaker or Holy Veil, but better option is to just send the rest of your team to kick that annoying mesmer so you can go back to monking.
oh god i hate good mesmers.. make my life sooooo annoying when i'm monking..

skill updates.. i love them, WoH is sooo much awesomeness, and my heros love healers boon even more now. although i do wish breeze would go back to 10seconds.. but.. omg.. my pre monk will love this! hehe nooo don't change healing breeze back to 10 seconds!.
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Old Nov 10, 2007, 01:42 PM // 13:42   #403
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Quote:
Originally Posted by 6am3 Fana71c
monk is buffed but still cant survive in front of a mesmer

Umm...yeah? So? That is the way it should be. I mean, sure, you can have Hex Breaker or Holy Veil, but better option is to just send the rest of your team to kick that annoying mesmer so you can go back to monking.
i know that, i just mean meamer is good enough, i dont understand why anet keep on boost this class
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Old Nov 10, 2007, 01:59 PM // 13:59   #404
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Quote:
Originally Posted by Hong Kong Evil
i know that, i just mean meamer is good enough, i dont understand why anet keep on boost this class
because the mesmer class used to be more of a joke than Paragons are now...

Now mesmers are a viable and great class to play (although I personally don't find them enjoyable)
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Old Nov 10, 2007, 02:08 PM // 14:08   #405
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Quote:
Originally Posted by 6am3 Fana71c
Sorry, but you fail. There isn't ANY situation out there where wammos could perform better then a player with good build who actually knows what his role is - and that is to kill, not to tank.
Ummm...whatever dude. I will just say this since I don't intend for this to turn into a flamefest, but in case you didn't realize there are many builds that work for many situations. First, I mainly agreee that a warriors role it to kill rather than just tank, but like I had said there are places in the game where a "Healing Breeze" wammo does well. Second, you ASSUME that a person who knows what they're doing and what there role is is playing in a PUG where everyone knows who they are and what their roles are (perfect PUGs are a rare occurence). I like to PUG because it can be a challenge and I enjoy the interaction with real players. Now whether you disagree or not my build actually did have decent DPS (not the best, but a good mix between DPS and survivability).

I'm recalling back to that Arborstone mission and if I remember correctly I'd had trouble with decent PUG because there's not many people there to get a PUG put together. Consequently, most people that I grouped with werent very good (a.k.a. people who didn't know their roles) and I felt like I needed some better self healing because monks were having trouble keeping the whole team alive. And before you ASSUME I'm a dumb Leeroy let me just say I try to excercise proper aggro control, I try to pull enemy with bow rather than charging in. I try to rest between groups for casters to regen energy. I don't take enchants on skillbar if I know I'm going into heavy enchant removal area either. However, I cannot control the behaviour of others so sometimes those tactics fail.

So in my experience for this Arborston mission and some parts of the game (take note I just said some)

Warrior(proper build) + PUG (idiots) < Warrior(healing breeze build) + PUG (idiots)

Sometimes when your proper warrior build fails because of inept PUGs then resorting to Healing Breeze wammo can and does compensate sometimes for the lack of proper playing from others.

Anyway, you play how you feel the game should be played, but you shouldn't knock this when this build can and does excel in parts of the game. If you can't see that then oh well...no skin off my back.

I'm done trolling now...good day!

Last edited by NJudson; Nov 10, 2007 at 02:17 PM // 14:17..
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Old Nov 10, 2007, 02:16 PM // 14:16   #406
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Quote:
but like I had said there are places in the game where a "Healing Breeze" wammo does well.
This would be normal mode storyline PvE, right?

For that, you can run empty skill bar and have heroes/henchies do the job.
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Old Nov 10, 2007, 02:36 PM // 14:36   #407
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Quote:
Originally Posted by NJudson
Sometimes when your proper warrior build fails because of inept PUGs then resorting to Healing Breeze wammo can and does compensate sometimes for the lack of proper playing from others.
Any build is going to suck with an inept PUG team. Lowering yourself to their level isn't an improvement, no matter how much you want to believe it is.

Find another group instead.
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Old Nov 10, 2007, 03:24 PM // 15:24   #408
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Quote:
Originally Posted by crazy diamond
Any build is going to suck with an inept PUG team. Lowering yourself to their level isn't an improvement, no matter how much you want to believe it is.

Find another group instead.
i have been in PLENTY of "inept PUG team"'s. planing for general healing, damage output, and aggro management failure goes a long way to mission success.

and no. thats not "lowering oneself to their level" thats ADAPTING to their level.

ps: you were a noob once too...acting like the typical elitist does not make one a decent player either.
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Old Nov 10, 2007, 03:36 PM // 15:36   #409
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Quote:
Originally Posted by Sleeper Service
i have been in PLENTY of "inept PUG team"'s. planing for general healing, damage output, and aggro management failure goes a long way to mission success.

and no. thats not "lowering oneself to their level" thats ADAPTING to their level.

ps: you were a noob once too...acting like the typical elitist does not make one a decent player either.
A Healing Breeze Wammo is a far cry from any sort of legitimate planning. The reasons which have been explained in these very forums and every other a million times over. It is a very common newbie mistake, but seasoned players really should know better. It has nothing to do with elitism.

Any W/Mo who actually takes two minutes to seriously consider the skills available to him and their usefulness could come up with half a dozen builds geared towards survival that are far more efficient and effective without so much as touching HB.

To claim that a build universally agreed upon to be mediocre will somehow become efficient, simply due to the nature of a mediocre group, is pretty damn silly.
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Old Nov 10, 2007, 04:43 PM // 16:43   #410
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wow so much hate about Wammo with Healing Breeze. Here is my the build I so much love to use in AB.

[skill]Flail[/skill][skill]Crippling Slash[/skill][skill]Standing Slash[/skill][skill]Gash[/skill][skill]Galrath Slash[/skill][skill]Healing Breeze[/skill][skill]Vigorous Spirit[/skill][skill]Sprint[/skill]

at Sword 15, str 11, Healing Prayers 10, it has great dmg output, survivability and mobility in AB.
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Old Nov 10, 2007, 04:52 PM // 16:52   #411
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Healing Breeze, meet shatter enchantment, or better yet Corrupt enchantment.

Better off with mending touch and heal sig.
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Old Nov 10, 2007, 05:03 PM // 17:03   #412
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Quote:
Originally Posted by Burning Blade
wow so much hate about Wammo with Healing Breeze. Here is my the build I so much love to use in AB.

[skill]Flail[/skill][skill]Crippling Slash[/skill][skill]Standing Slash[/skill][skill]Gash[/skill][skill]Galrath Slash[/skill][skill]Healing Breeze[/skill][skill]Vigorous Spirit[/skill][skill]Sprint[/skill]

at Sword 15, str 11, Healing Prayers 10, it has great dmg output, survivability and mobility in AB.
Just curious how you do damage with gash? Without an ability to cause bleeding you are relying on others to get the requirement for the deep wound.
or am I missing something here?
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Old Nov 10, 2007, 05:08 PM // 17:08   #413
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Quote:
Originally Posted by Mace Gridlock
Just curious how you do damage with gash? Without an ability to cause bleeding you are relying on others to get the requirement for the deep wound.
or am I missing something here?
Take a closer look at Crip Slash in the game. That description is out of date. Oh and Flail is lame for pvp...
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Old Nov 10, 2007, 05:09 PM // 17:09   #414
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Quote:
Originally Posted by Mace Gridlock
Just curious how you do damage with gash? Without an ability to cause bleeding you are relying on others to get the requirement for the deep wound.
or am I missing something here?
Cripslash does bleeding now. The skill mouseovers need updated.
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Old Nov 10, 2007, 05:31 PM // 17:31   #415
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Im surprised too see so many rangers using [skill]magebane shot[/skill] As if they think it got buffed. Magebane has been nerfed. its only slightly better then dshot now that the instant recharge is gone. The instant recharge was what was good about it. 5 second disable, unblockable and deals damage vs 20 second recharge but blockable. Id rather just bring dshot to do my job and interrupt aegis/gaurdian like a good interrupter should then take up my elite slot for an unblockable attack.

A more appropriate buff would be:


idea 1 ) Move to marksmanship:
Keep instant recharge, add 1...2..5 seconds of daze. Note that it should not instantly recharge if it strikes a dazed foe.

idea 2 ) Keep instant recharge, make it so enchanted foes cannot block it.

idea 3 ) Move to marksmanship:
Make it unblockable and disable skills for 5 seconds. add "If it interrupts a spell, this skill recharges 25...60....90 % faster."

idea 4 ) Move to marksmanship:
Keep instant recharge. Make this skill do +5..7..10 damage if it interrupts a skill and and additional 8...12...18 damage if that skill was a spell.

idea 5 ) Keep instant recharge. Remove the attack-interval downtime for this skill.

All those would work. the current is a nerf and does not work.

Last edited by Master Ketsu; Nov 10, 2007 at 05:57 PM // 17:57..
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Old Nov 10, 2007, 05:40 PM // 17:40   #416
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blackknight1337,
Problem with Healing Sig is I find I am more busy with healing than fighting. As an warrior you are not often first target of enchant removal. That's why Vig Spirit kick ass, especially with new buff. You dont need HB all the time

Mace Gridlock,

Crippling Slash does both Crippled and Bleeding.

frojack,

Flail is very usefull: increase dmg ouput once the target is crippled + faster andreneline recharge + faster healing with Vig Spirit. And when you want to cancel it, use Sprint.

It looks very basic build but very effective IMO.
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Old Nov 10, 2007, 05:49 PM // 17:49   #417
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Quote:
Originally Posted by Master Ketsu
Im surprised too see so many rangers using [skill]magebane shot[/skill] As if they think it got buffed. Magebane has been nerfed.
~and some ideas~
it has been buffed, it goes through block:
the long casting and important skills are always being protected by some kind of block. Magebane Shot is the only ranged interupt (not including mesmer interupts) that goes through blocking. And why the comparison? Equip both, sometimes it's better to use d-shot, other times to use magebane.
Saying that is worse then before the buff if there is no block, is like saying power shot is better then barrage since it does more damage to one foe. (bad example, since both skills suck)
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Old Nov 10, 2007, 06:10 PM // 18:10   #418
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From a PvP standpoint, Magebane was a buff, and rangers were buffed, as they now have additional utility that none of their other skills provide: a ranged interrupt that goes through blocking. I think what needs to be done is an increase in the disable duration in order to make it significantly punishing, but otherwise this was a good move.

In PvE this was a nerf overall, but I don't see this skill being slotted over BHA that often, given that Dazed provides the ability to easily interrupt double-speed boss casts (the most important type of cast there is), whereas command interrupts can be unreliable.
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Old Nov 10, 2007, 06:52 PM // 18:52   #419
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Quote:
Originally Posted by Burning Blade
blackknight1337,
Problem with Healing Sig is I find I am more busy with healing than fighting. As an warrior you are not often first target of enchant removal. That's why Vig Spirit kick ass, especially with new buff. You dont need HB all the time

Mace Gridlock,

Crippling Slash does both Crippled and Bleeding.

frojack,

Flail is very usefull: increase dmg ouput once the target is crippled + faster andreneline recharge + faster healing with Vig Spirit. And when you want to cancel it, use Sprint.

It looks very basic build but very effective IMO.
Flail is bad because any good PvPer will just kite away from you (though if you hit him with cripple before he gets away I can see it working). There is a reason Dylok sigent isn't used in PvP. If you are going to use an IAS with a cancel stance like Sprint, you should just use Frenzy.

The thing is, Vigorous Spirit isn't better then healing sig. Its the lazy man ways out (because you don't want to stop and heal). That's the main reason noob warriors use mending, vigorous, etc. It is a fire and forget heal. But it actually isn't effective and requires you to pump points into healing that could be better placed into tactics. Sure its convient, but if you want to become a better player... use Healing Sig. It heals for more, it can't be stripped, it doesn't gimp your energy,and there are in general less counters to signets then to enchants.
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Old Nov 10, 2007, 07:46 PM // 19:46   #420
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Quote:
Originally Posted by Burst Cancel
From a PvP standpoint, Magebane was a buff, and rangers were buffed, as they now have additional utility that none of their other skills provide: a ranged interrupt that goes through blocking. I think what needs to be done is an increase in the disable duration in order to make it significantly punishing, but otherwise this was a good move.

In PvE this was a nerf overall, but I don't see this skill being slotted over BHA that often, given that Dazed provides the ability to easily interrupt double-speed boss casts (the most important type of cast there is), whereas command interrupts can be unreliable.
Wrong. Its a nerf. Its true that an unblockable interrupt is great and it makes it better then dshot in alot of GvG situations, however if you have done your job as an interrupter you should have prioritized and gotten rid of the primary skills that are blocking you: Aegis, Gaurdian, and ward. All of which are easy to disrupt. Most of the time they wont have block if your doing it right. I can see how mid level pvp rangers may think its a buff. They are wrong, its a nerf. Id take the instant charge over unblockable in most situations.

And I am not someone from PvE. Ive played BA ranger against top guilds. Trust me, its a nerf.
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