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Old Nov 09, 2007, 02:46 PM // 14:46   #301
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Quote:
Originally Posted by BlackSephir
UH-OH!1
I fear what future holds.
I hope the current update gets refined with the thoughts of the playerbase in mind. Devastating offense still needs a hit, especially sins, the number of people getting fed up with them is steadily growing.
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Old Nov 09, 2007, 02:48 PM // 14:48   #302
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Quote:
Originally Posted by fenix
Ew, that update is so bad. It buffs the scrubby monk skills....and nerfs LoD....wtf?
/agree

Quote:
Originally Posted by Shuuda
Nerfing LoD is a VERY VERY VERY VERY BAD IDEA, because Izzy has done nothing to answer to overpowered offence which LoD was used to counter.
/agree

Quote:
Originally Posted by darknicrofia
Assassin

unless Woh or glimmering light gets buffed to the point of an Elite version of Infuse, I don't see the justification in the Ether Renwealing of LoD without even considering touching Paragons or SP sins.

Woh needs either a 1/4 sec cast or Glimmering Light needs to heal for 300+ to justify neutering LoD.

And no, HB/HP is not as good as prenerfed LoD.
Are you insane?? Wanting to nerf Paragons more than they already have been? I can't even get in a group with hero's and hench anymore, Vekk sees I am a paragon and talks all others into doing a /sit until I go change characters. I was reading thru the update and was very upset to see that they hadn't buffed the paragon to make up for all the nerfs and you calling for more nerfs...geez
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Old Nov 09, 2007, 02:49 PM // 14:49   #303
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Quote:
Originally Posted by bungusmaximus
Shake up the GvG meta (Everyone and his granny used LoD), but it was kind of a half assed job, because defense got nerfed, but offense is kept the same. Bottom line, many GvG-ers aren't too happy either because their teams get blown away by pressure.
Yes, as i said, there's no "Good Purpose" behind this "fix", it's a failure.

As for the "Changes over the course of the week", excuse me for not counting on those too much, look at previous updates, you'll see what i mean.
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Old Nov 09, 2007, 02:52 PM // 14:52   #304
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LoD is useless, using it is saying "Hey ranger/mesmer Interupt me!"

Nerfing recall and not nerfing shadow prison is too bad....now we'll got 98% ppl running shadow prison.

Glimmer, Healer's Boon, Heal Party welcome, i can see HB/HP comming up.

Oppressive, bye bye mo-mo-monster kill, altought isnt a big nerf.

Spirits nerf isnt enough

Weapons boost is pretty interesting, but i think warding is a bit overpowred since u can mantain it in 2 guys at the same time; Splinter nerf isnt a big deal, if u hit 3 foes is awsome yet.

General: i pretty much liked this skill balance, but i think it fails in nerfing recall and those shadow priosn stille out there.
Maybe putting Dancing Daggers "blockable" would be a good nerf to those assacasters....
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Old Nov 09, 2007, 02:52 PM // 14:52   #305
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Quote:
Originally Posted by Keithark
Are you insane?? Wanting to nerf Paragons more than they already have been? I can't even get in a group with hero's and hench anymore, Vekk sees I am a paragon and talks all others into doing a /sit until I go change characters. I was reading thru the update and was very upset to see that they hadn't buffed the paragon to make up for all the nerfs and you calling for more nerfs...geez
PWNing hard mode atm with a dual para team, please don't say they nerfed paragons to hell as they are incredibly powerful. chaining [wiki]"stand your ground!"[/wiki] is just retardedly strong.

Vekk is an arrogant bog imp that's too full of himself, he keeps forgetting that he is just a deformed midget.
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Old Nov 09, 2007, 03:44 PM // 15:44   #306
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I love that PvPers are complaining that LoD is the ONLY way to deal with post NF offensive pressure. Its just not true. Monks have to have talent again to actaully heal targets. It was a passive defense nerf (like the old shields up).

A lot of people also don't seem to understand the reason recall was overpowered (shadow prison complainers for example) in HB maps and GvGs. Recall wasn't actually being used by sins for attack chains people.
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Old Nov 09, 2007, 03:49 PM // 15:49   #307
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Quote:
Originally Posted by astral magius
people relied on LoD because the offensive power and the AoE power in this game is redicolusly owerpowerd already. now theres no valid counter.
Yeah... I mean because AI is smart enough to run out of AoE but "PvPers" aren't. (note, "Pvpers" only means the QQing ones, good PvPers realize the need for this shakeup).
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Old Nov 09, 2007, 03:52 PM // 15:52   #308
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Quote:
Originally Posted by HawkofStorms
I love that PvPers are complaining that LoD is the ONLY way to deal with post NF offensive pressure. Its just not true. Monks have to have talent again to actaully heal targets.
LOL.

Please refrain from posting comments when you have zero experience with the issue being discussed (high level pvp).

Sorry to single you out .. my statment applies to about 95% of the posts in this thread .. but you sounded like the most egregious trangressor so....
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Old Nov 09, 2007, 03:56 PM // 15:56   #309
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I really think LOD must be returned to its orinal. My hero does not get how to use it now and gets much more. I can not pve anymore with LOD so i need to search for something else and why is it changed only beacuse of pvp . Pve needs skills too.
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Old Nov 09, 2007, 03:57 PM // 15:57   #310
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As much as I hated the Splinter nerf... it is not the *doom* of Rangers in PvE that folks are making it out to be. Barrage is still a powerful skill - remember before we had Rits that the B/P was a desirable build for rangers. Yes Splinter made Barrage even more powerful on the "dumb" clustering AI and took advantage of the delay in shots to not cause scatter, but its not like being able to do damage to up to 18 mobs is a horrible blow to your build.

I would argue that perhaps a better "nerf" of splinter would have been a reduction in damage as opposed to the reduction in targets.
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Old Nov 09, 2007, 03:58 PM // 15:58   #311
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Quote:
Originally Posted by HawkofStorms
I love that PvPers are complaining that LoD is the ONLY way to deal with post NF offensive pressure. Its just not true. Monks have to have talent again to actaully heal targets. It was a passive defense nerf (like the old shields up).

A lot of people also don't seem to understand the reason recall was overpowered (shadow prison complainers for example) in HB maps and GvGs. Recall wasn't actually being used by sins for attack chains people.
LoD = EP + HP
can't see any difference
Even pre-nf people were running LoD in another form, as a counter to pressure.
Of course, pressure builds are seen much less now, but all the blocking made the melee some sort of pressure. We were and are still running party heal versus pressure, in any form.
Now the new party heal would be HB + HP.
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Old Nov 09, 2007, 03:59 PM // 15:59   #312
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I stopped using Splinter/Barrage when I discovered BHA. A ranger is not a DPS class, Splinter made damage machines out of a utility class. Rangers do so many things well. Do they really need an uber damage hurricane like Splinter to do there job effectively. Don't get me wrong it is crazy cool to see a screen full of yellow numbers from one attack. However, simply shutting down the backline (PvE-wise) with a few timely placed interrupts make the red dots disappear really fast.

The Splinter issue with NPC's at VoD could have been more easliy dealt with by altering THIER placement or by adjusting the AI of those NPC's.

Quote:
Originally Posted by blue.rellik
What really scrags my goat...
What exactly is scragging, and is it legal to do to a goat?

Quote:
Originally Posted by Rushin Roulette
Yup, it was really anoying whenever Jora had winds... shes just too tall for that, poor Ogden has to take the brunt of it if hes behind her.
Hmmm. I was wondering why she was saying, "pull my finger" to Gwen

Last edited by pkodyssey; Nov 09, 2007 at 04:11 PM // 16:11..
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Old Nov 09, 2007, 04:01 PM // 16:01   #313
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Quote:
Originally Posted by HawkofStorms
Yeah... I mean because AI is smart enough to run out of AoE but "PvPers" aren't. (note, "Pvpers" only means the QQing ones, good PvPers realize the need for this shakeup).
QQing was because of guild battle NPCs, because of their horrendoulsy stupid positioning which made AOE nuke simple way to deal with them.

AI runs out of AOE, sure, but AI with 480 health will not run away until its too late /5s which takes ai to react is too late with 2-3 casters wanding them with splinter/ since they just lost 2/3 of their hitpoints and are cheap targets for various "finish him!" tactics.

So, anet fixed Splinter instead of teaching AI to "l2p" (good positioning guys, good positioning ...)

There is nothign wrong with QQing about something you cant influence regardless of your skill. Thou, there is a lot wrong with anets reaction.
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Old Nov 09, 2007, 04:04 PM // 16:04   #314
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Quote:
Originally Posted by schaapie
I can not pve anymore
Um.......really? wow I'm speechless. Pointless buff/nerf on the monk skills, the rest are so so.
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Old Nov 09, 2007, 04:18 PM // 16:18   #315
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Quote:
Originally Posted by bobrath
(re the wanding with splinter - how about making splinter do a proportion of the damage of the weapon itself)
That is not bad idea, with some potential for PVE abuse (crit scyhes :-), but that would not solve core of problem which is NPCs.

Another feasible nuke would be discovered, used, abused and nerfed ...
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Old Nov 09, 2007, 04:19 PM // 16:19   #316
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Quote:
Originally Posted by Pyro maniac
LoD = EP + HP
can't see any difference
THIS is why it would be better if people with no experience in such matters would refrain from making comments like this. It REALLY WOULD make the conversation so much more fluid.

If you are wondering ... the intrdodcution of various Nightfall skills (mending touch, SP intsgibs, etc) have rendered an ele incapable of defending a base. THAT is why you don't see EP anymore, and everyone is basically forced to run LoD. It is the ONLY heal efficient enough to keep up with currrent pressure.

As far as HB+HP goes... it is far inferior. It requires HB, HP, and GoLE ... 3 slots for what you used to be one... and still lacks much flexibility. Monks just got ALOT weaker - with no corresponding weakening of offense. That's why everyone is complaining.
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Old Nov 09, 2007, 04:32 PM // 16:32   #317
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For LoD,just use Holy Haste and then its at a 1 second cast again.

For PvE atleast. :P
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Old Nov 09, 2007, 04:33 PM // 16:33   #318
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Quote:
Originally Posted by Frank Dudenstein
THIS is why it would be better if people with no experience in such matters would refrain from making comments like this. It REALLY WOULD make the conversation so much more fluid.

If you are wondering ... the intrdodcution of various Nightfall skills (mending touch, SP intsgibs, etc) have rendered an ele incapable of defending a base. THAT is why you don't see EP anymore, and everyone is basically forced to run LoD. It is the ONLY heal efficient enough to keep up with currrent pressure.

As far as HB+HP goes... it is far inferior. It requires HB, HP, and GoLE ... 3 slots for what you used to be one... and still lacks much flexibility. Monks just got ALOT weaker - with no corresponding weakening of offense. That's why everyone is complaining.
i couldent have said it better myself
 
Old Nov 09, 2007, 04:34 PM // 16:34   #319
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About the Splinter Weapon and Barrage.

I don't know if i'm right but, before the nerf, the effect of splinter worked with all the 6 arrows from barrage skills wich means that all adjacent foes targeted by the 6 arrows would be hited by splinter. Now, after some tests,(i can't tell if i'm right again), i see that ONLY ONE arrow of the barrage is affected by the splinter weapon, wich means that only FOUR foes it hited by the splinter. If this is the way it works now, Splinter Weapon is pretty useless with Barrage.

If this is the way it goint to be, make it so that Splinter Weapon works with ALL arrows of the Barrage Skill, that way, VoD won't be touched by the the splinter because nobody uses Barrage in PvP and scythes can hit only 3 people with one hit.

Discuss *i'm sorry for my bad english*
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Old Nov 09, 2007, 04:35 PM // 16:35   #320
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Quote:
Heal Party: increased heal amount to 30..90
Was HP nerfed before? I remember the last time I played it it was something around 150HP per cast at Healing Prayer 16.
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