Nov 09, 2007, 03:06 AM // 03:06
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#161
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Uh, splinter is not useless now, just limited.
People love to cry "the sky is falling" in this game, good for a chuckle. hehe
And regarding the buff/nerf ratio. This was a big issue a few months back where people started crying in droves. Someone had posted a compilation of comparisons where they looked as far back as they could on skill updates up till then, and it worked out that there were way more buffs then nerfs. Vague answer i know, but...
I know its only my word, and all-though tedious, it can be proved if someone is willing to look all the info up again and record the comparisons. I would but im lazy. lol.
cheers
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Nov 09, 2007, 03:06 AM // 03:06
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#162
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
* Word of Healing: this Skill can now target the caster; increased non-conditional heal amount to 25..150; decreased recharge time to 3 seconds.
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HELL YEAH. Now just make the AI use it and ZB on themselves when needed...
Quote:
Originally Posted by Feathermoore Rep
Why not fix the broken Paragan FFS!? Just because you make the spear have shortbow range and -1 dmg from bows, doesn't make it fair at all.
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The last thing Paragons need are more nerfs...
Quote:
Originally Posted by Antheus
Mhenlo got nerfed.
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Or buffed, depending on the version of Mhenlo (most places he uses WoH)...
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Nov 09, 2007, 03:08 AM // 03:08
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#163
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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Quote:
Originally Posted by Jecht Scye
Great...so now Mhenlo in GW:EN is completely useless. I don't mind the rest of the changes but please think of the PvE henchmen when you make these changes. Some of them use these skills...
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That's what came to mind when I first saw it too, poor Mhenlo, now he'll never be included in my Far Shiverpeaks adventures.
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Nov 09, 2007, 03:08 AM // 03:08
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#164
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Krytan Explorer
Join Date: Dec 2005
Profession: Rt/A
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Quote:
Originally Posted by Alienufo
Magebane shot: 10 second recharge, 5 energy, disables a spell for 5 seconds if it hits, and it cant be blocked
Distracting shot: 10 second recharge, 5 energy, disables a spell for 20 seconds if it hits
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i'ld have to agree, and also add the damage evens out vs high armor targets anyway, the base damage from say magebane shot would be around 20 damage, and distracting shot having armor ignoring dmg of 15 comes.
i'ld definently go with distracting shot over magebane.
it needs one more element to be considered elite, +20 damage if interrupted perhaps, put it in marksmanship?
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Nov 09, 2007, 03:09 AM // 03:09
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#165
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by trobinson97
That's what came to mind when I first saw it too, poor Mhenlo, now he'll never be included in my Far Shiverpeaks adventures.
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Can someone please explain to me why when something is nerfed, people immediately refuse to use the skill, whether it's useful or not? I was using Glimmer BEFORE this update.
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Nov 09, 2007, 03:10 AM // 03:10
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#166
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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I fully agree with Zinger, thats why this game fails at true "balance". ANet can only over compensate (NERF to DEATH) for PvP abuses and WHIIIIINNNNNEEEERRRS about people having fun with PvE skills. This is also why they still refuse to separate PvP balance with the PvE experience that causes so many people in the PvE realm to leave Guild Wars for World of WarCraft. Yes you might pay for the experience in WOW but you seem to get what you pay for in that game, and thats a good PvE experience.
I don't want to make this thread into a GW vs. WOW just pointing out some facts on why so many PvE people have left.
ANET kills the PvE experience with too much PvP balance, always has always will.
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Nov 09, 2007, 03:10 AM // 03:10
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#167
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Banned
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..still not good enough on Blessed Light..make it 1/4 and its <3..its like always been my fav skill that will never find its way onto a bar
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Nov 09, 2007, 03:14 AM // 03:14
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#168
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Krytan Explorer
Join Date: Jan 2007
Location: Ohio, usa
Guild: none
Profession: Mo/
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Quote:
Originally Posted by Zeek Aran
Can someone please explain to me why when something is nerfed, people immediately refuse to use the skill, whether it's useful or not? I was using Glimmer BEFORE this update.
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It's not really hard to figure out why people would refuse a skill beaten so badly it's not even worth looking at anymore.
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Nov 09, 2007, 03:14 AM // 03:14
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#169
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Forge Runner
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Um... splinter weapon is the least of problems in *PVE*, which is what this is about.
But look at the bright side. Wammos are now invincible. Remember that thread about Hellgate and the comment about 8 warriors. Well, Anet made it happen. Roll 8 warriors, win at pvp.... Or something.
But for PvE, c'mon. Barrage is the lamest of all PvE skills as it is. Why not focus on stuff rangers excel at?
Quote:
I don't want to make this thread into a GW vs. WOW just pointing out some facts on why so many PvE people have left.
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They left because GW requires minimum amount of skill, whereas WoW is special olympics, where everyone is a winner. It's all that WoW is about.
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Nov 09, 2007, 03:17 AM // 03:17
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#170
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Academy Page
Join Date: Mar 2007
Guild: The Space Rangers
Profession: W/
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ok splinter weapon nerfed , yet another farming nerf (which ranger already has little ways to farm)
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Nov 09, 2007, 03:19 AM // 03:19
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#171
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by Blackhearted
It's not really hard to figure out why people would refuse a skill beaten so badly it's not even worth looking at anymore.
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Splinter Weapon and LoD are still fine, I would think.
And klrk, rangers have PLENTY of ways to farm.
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Nov 09, 2007, 03:19 AM // 03:19
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#172
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Lion's Arch Merchant
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Quote:
Originally Posted by klrk
ok splinter weapon nerfed , yet another farming nerf (which ranger already has little ways to farm)
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Anet despises farmers though remember?
Nice trolling Snow Bunny *highfive*.
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Nov 09, 2007, 03:24 AM // 03:24
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#173
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Krytan Explorer
Join Date: Nov 2006
Location: PM me for JACT Invite
Guild: Feathermoore Clan
Profession: R/Mo
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I can play without splinter barrage. Its not a problem. Its just that rangers are so damn inferior in dmg to everyother class that its not funny. Traps get old and aren't viable as a pve clearing build. Barrow got old quick and runs out of e quick as well in pve. Pets arent really much use in pve other than to take up two slots on your skill bar and make minions or tank for you. So your left with interupting and barraging pretty much, and splinter barraging was working fantasticly. And they made that not as effective. Still works but is less effective.
Really though throw rangers a bone for ffs.
And paragons don't need to be nerfed - just fixed, but thats a different topic for a different time.
Overall however I dont mind the skill changes.
PS - Its not hard for rangers to farm. Thats not my point. Its just harder for rangers to clear zone after zone in pve with the speed and efficency that other professions can.
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Nov 09, 2007, 03:25 AM // 03:25
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#174
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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What really scrags my goat is the WoH buff. I was going to try warrior + bonder hero farming in FoW and that buff makes killing Shadow Monks so much harder to kill
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Nov 09, 2007, 03:27 AM // 03:27
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#175
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Desert Nomad
Join Date: May 2006
Profession: N/
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Oh no, not Splinter Weapon! HALP!
The skill still rocks. Relax, geez.
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Nov 09, 2007, 03:30 AM // 03:30
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#176
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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I think that Anet is encouraging Blight monks into GvG meta...
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Nov 09, 2007, 03:31 AM // 03:31
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#177
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Krytan Explorer
Join Date: Aug 2005
Location: New Zealand
Guild: Retired :)
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Quote:
Originally Posted by Zeek Aran
Can someone please explain to me why when something is nerfed, people immediately refuse to use the skill, whether it's useful or not? I was using Glimmer BEFORE this update.
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It was subpar before the update and now still is. If you need to spam a 1r heal every second you're doing a shit job of protting.
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Nov 09, 2007, 03:34 AM // 03:34
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#178
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Desert Nomad
Join Date: May 2006
Profession: N/
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I miss blessed light :/
Once upon a time, there wasn't such a skill as LoD...
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Nov 09, 2007, 03:36 AM // 03:36
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#179
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Krytan Explorer
Join Date: Mar 2007
Location: Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...
Guild: [KCOR]
Profession: Mo/
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Yeah, so I kind of expected LoD to get "balanced" sooner or later, but this is horrible. It is now weaker than its non-elite counterpart, which makes no sense at all. Yes, it has a lower energy requirement, but the only reason I had it on my skill bar was because of its reduced cast time. Now, anywhere that Heal Party would get interrupted, so will LoD. Who cares how much energy it takes if you are never going to get it off anyway?
What's better?
Energy: LoD
Recharge: HP
Healing power: HP
Cast time: both FTL
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Nov 09, 2007, 03:37 AM // 03:37
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#180
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Krytan Explorer
Join Date: Jun 2006
Guild: I've had it with guilds.
Profession: E/Me
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Quote:
Originally Posted by twicky_kid
LoD nerf is good. Teams rely on it too much to hold their stand teams together. Now that LoD has been removed more split tactics will happen making more tactical and thought out plans in GvG battles.
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Or nothing is going to change and split teams will just get their asses handed to them by 8 man RED ENGINE GO RED ENGINE builds.
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