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Old Nov 09, 2007, 02:30 AM // 02:30   #141
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Please, PLEASE Anet, if you are listening, buff some Restoration Magic Spells to be at least a little on par with these Monk Healing Prayer updates...
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Old Nov 09, 2007, 02:31 AM // 02:31   #142
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I call bull on the PvP excuse for the Splinter Weapon nerf. This was aimed only at PvE farmers. xD
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Old Nov 09, 2007, 02:31 AM // 02:31   #143
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Quote:
Originally Posted by garethporlest18
Anyways I don't understand how WoH would be worse off than Dwayna's
I never said it was worse than Dwayna's Kiss, just "redundant" and "not that much better than" (not nearly enough to justify an elite slot anyway).

Quote:
Originally Posted by CHunterX
Please, PLEASE Anet, if you are listening, buff some Restoration Magic Spells to be at least a little on par with these Monk Healing Prayer updates...
Healing Prayers needed a buff because the line sucked so hard before. Problem is, it still sucks hard now, even after the buff.

The entire Healing Prayers line can be condensed into 4 skills:
1. Dwayna's Kiss
2. Cure Hex
3. Signet of Rejuvination
4. Gift of Health (in prot builds)

The rest are all either crap or redundant.

(EDIT: on second thought, maybe add Spotless Mind to the above list, for certain occasions anyway)

Last edited by Grammar; Nov 09, 2007 at 02:39 AM // 02:39..
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Old Nov 09, 2007, 02:31 AM // 02:31   #144
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Quote:
Originally Posted by Razz Thom
now they have wasted my time and effort earning and learning skills since in PvE you can't just unlock and use new ones you have to invest time and money into your skill bar. so like i said it was a crappy change and i stand by what i said. PvP whiners ruin the game for everyone. and numerous bad skill changes have made this game suck as much as you do.
omg you had to spend a whole 1k learning splinter weapon *gasp* and maybe 10-15 mins and 1K to cap barrage. You must feel hard done by sir. I think that even though splinter weapon has made pvp a joke, and even though it was stupid in pve also that they should not make these changes permanent. Either that or Anet should give you 50k compensation.

You complain that pvpers "whine" about it. Just what the hell do you think YOU are doing? Do what we've had to do all this time, deal with it.
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Old Nov 09, 2007, 02:35 AM // 02:35   #145
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Quote:
Originally Posted by Nevin
Totally unneeded nerf to Splinter Weapon, only people who used it were splint barragers...
GvG at VoD. 12
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Old Nov 09, 2007, 02:37 AM // 02:37   #146
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Quote:
Originally Posted by Grammar
I never said it was worse than Dwayna's Kiss, just "redundant" and "not that much better than" (not nearly enough to justify an elite slot anyway).
Ah yeah read that wrong. Well you can always look at it as a one used for PvP and the other used for PvE. Because you can WoH everything in Normal Mode in PvE. PvP wise you'll want a better elite, so I suppose WoH is mainly a PvE elite (even though I"m sure some RA people will be using it). Plus WoH can heal you as well now so it's slightly better.

I like joining crap pugs so I don't get bored monking and well I need a self heal skill to do that
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Old Nov 09, 2007, 02:37 AM // 02:37   #147
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^ KABOOM the NPC
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Old Nov 09, 2007, 02:40 AM // 02:40   #148
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Alright my thoughts.

Monk
The monk changes are good. LoD needed a nerf. Some sort of shake up was neccessary. The buffs to other monk elites might make some variety pop up. Healer's boon new functionality might make it useable. We will have to wait a while to see how the balance settles (don't be to quick to judge that this will just make duel ZB monks come into fashion).
Healing breeze was always terrible. I don't know if its enough of a buff, but at least 55 monks will be happy.

Sin
GG Recall abuse in HB and GvG.

Mesmer
Conjure Nightmare... eh nice and bad at the same time (using it with auspicious incantation used to be an awesome +54 energy burst). But still, very useable now.

Dervish Mystic Healing builds in RA/TA were kinda annoying (they were basically LoD monks only better for 4 man teams). Nice to see a nerf.

Necromancer
We all saw Weaken Armor coming.

Ranger
Magebane shot... umm... Yes it still does more damage, but isn't this skill now a vastly inferior Distracting shot? The additional 15 seconds of disabled skill is way better then the extra ~25 damage you get per shot. And this is an elite? Pfft...

Rt
Eh... don't see the reason for Ancestors' Rage change. Removing it and avoiding taking damage from it (by removing it while kiting away) was possible for a mesmer. Eh, kinda a nuetral update.


I'm happy with it. Isn't the "uber" update that fixes everything. People on guru will always bitch that the update wasn't good enough because it left build x, y, and z viable. PS @ QQs, touchers/insert flavor of the month build here aren't good enough to require being nerfed.
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Old Nov 09, 2007, 02:42 AM // 02:42   #149
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Quote:
Originally Posted by Grammar
The sheer number of comments like this in this thread is just baffling...

The only situation where the buffs to WoH and Glimmer would make any difference is if Dwayna's Kiss were removed from the game. Then they would actually be good.
But I just downloaded the new build with the new update, and alas, Dwayna's Kiss remains in the game, so WoH and Glimmer continue to be crap.
..and if Guild Wars ONLY had PvP, you'd have a point. I don't think you'll EVER see WoH in 'serious' PvP.
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Old Nov 09, 2007, 02:47 AM // 02:47   #150
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WoH is pretty strong now. Been playing against it just in RA and it's packin. You gotta be right on with those spikes :/

Edit: After reading more of these comments, it's amazing how many people are missing the point of the LoD nerf. They are trying to remove the skill from practical playability. Most of the complainers on here seem to be using it as a crutch. Everyone is so strongly pressed into the mindset that it (LoD) is the only way to go, that any change, without compensation for losing such a skill, is negative. I'm really enjoying this nerf because it is bringing the game, to me, slightly closer to the prophecies days. Now you are actually going to have to counter pressure by targeting allies rather than 3'ing (or whatever your LoD key is) your way into a solution. With a few more changes, I think monks will be able to effectively counter the same types of pressure encountered previously, but without relying on 1 critical skill (LoD) to do it.

Last edited by Kaida the Heartless; Nov 09, 2007 at 02:54 AM // 02:54..
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Old Nov 09, 2007, 02:49 AM // 02:49   #151
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Default Does ANet nerfs more than they buff

Ok, I know most of you are pissed because ANet has nerfed [skill]Splinter Weapon[/skill], which synergy with [skill]Barrage[/skill]. Which brings up this question: Does Arenanet nerf more than they buff (skill wise). Although they did nerf one skill and buff another (much like how they changed Chilblains, which buffed Shadow farming and Word of Healing, which monks can now heal themselves with, which is buh-bye Orison and hello some randon healing skill I can't think off). Now I might come to the conclusion that ANet nerfs more, but mostly due to farming purposes (I believe ANET condemns farming, which is the reason why the nerfed the looting scale).

Anyways, since they made Splinter Weapon useless now, I might as well go with [skill]Conjure Flame[/skill] and [skill]Mark of Rodgort[/skill]
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Old Nov 09, 2007, 02:50 AM // 02:50   #152
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Quote:
Originally Posted by Asrial
..and if Guild Wars ONLY had PvP, you'd have a point. I don't think you'll EVER see WoH in 'serious' PvP.
Well... not any more. Oh... nastalga.
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Old Nov 09, 2007, 02:51 AM // 02:51   #153
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They don't try to nerf more then they buff, they balance it. At least they attempt to.
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Old Nov 09, 2007, 02:52 AM // 02:52   #154
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They buff a lot of useless skills most of the time (not this time AS much) and nerf skills that are too overpowered for PvP. That's the way it will always be and there isn't a damn thing anyone is gonna do about it. If it's overpowered in PvP it's gone.

Like I said in another thread you got over 150 other skills to use I'm sure you can find another good build.
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Old Nov 09, 2007, 02:52 AM // 02:52   #155
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UGH, there are two things about this update that are horrible nerfs...one being magebane shot....looking at it now...its basicaly distracting shot, BUT WORSE, lets see
Magebane shot: 10 second recharge, 5 energy, disables a spell for 5 seconds if it hits, and it cant be blocked
Distracting shot: 10 second recharge, 5 energy, disables a spell for 20 seconds if it hits
HMMM thats absolutely pathetic, its not worth even having on your bar now, it used to be an amazing skill, IF you were a good interrupter, but not in need of a nerf. especialy not one of this caliber. i mean..wtf the elite skill is worse than the skill its trying to mirror? that needs to be reverted back to its OLD behavior. and the LOD nerf is rediculous, you may as well take that one off your bar too, a 2 second cast?? come on anet, this on top of the HB maps in TA and the change in the glad point system has really got me dissapointed with anet, things are just getting rediculous
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Old Nov 09, 2007, 02:53 AM // 02:53   #156
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Now i can bring my monk out of semi-retirement and maybe run something other than protection in PvP.
Time to move all my runes, insignias and weapons over. GG Anet!

As for the ranger nerfs, bah, they're crappy skills anyway. No anger in this rANGER.
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Old Nov 09, 2007, 02:57 AM // 02:57   #157
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LoL.

They buff the crap skills, slightly. And nerf the meta.

I get to scrap about 10 LoD PvE builds, hybrids and the like based on being able to spam this previously awesome skill. If they insist on reducing its heal amount, they DON'T need to ALSO make it a 2 second cast. lame. It has now joined the majority of Elite skills: mediocrity.

Healer's Boon; funny cause it was always usable. The change just makes it way easier to use, especially for those that refuse to think when using skills, i.e. the most basics of emanagment...

Splinter Weapon; changing its affect only to 3 adjacent i don't think will change much for barragers. Other builds, might suffer a bit.

All other skill changes are kind of *meh*. I laughed really hard with the wammo conducive skill changes.

Idk why im posting, i stopped playing for like a month now. haha.
cheers!
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Old Nov 09, 2007, 02:58 AM // 02:58   #158
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Hey ANet, can you consider on making new skills that can give cracked armor, or even better, change a few skills to give cracked armor as well?

Oh and thanks a lot Anet, Splinter nerf just ruined the turai procession farming, now there is no way I can get 200+ skill points for my ranger.
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Old Nov 09, 2007, 02:59 AM // 02:59   #159
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ArenaNet doesn't have the manpower to properly balance all the unused skills.
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Old Nov 09, 2007, 03:03 AM // 03:03   #160
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Quote:
Originally Posted by Dark Paladin X
Hey ANet, can you consider on making new skills that can give cracked armor, or even better, change a few skills to give cracked armor as well?

Oh and thanks a lot Anet, Splinter nerf just ruined the turai procession farming, now there is no way I can get 200+ skill points for my ranger.
Yes there is. Doing it very slowly with H/H on HM vanquishing areas. Doing FoW nightly. Doing UW trap groups. Soloing Stygian Veil with traps ( don't know if this is possible still). Plus others I'm sure. Hah! I forgot you can solo FoW too.
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