Dec 05, 2007, 04:14 PM // 16:14
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#141
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Jungle Guide
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Quote:
Originally Posted by Amadei
The English voices are really crap too, overall. I wouldn't recommend hearing it in English :P
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I am convinced that nothing beats the German Vizu!
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Dec 05, 2007, 04:19 PM // 16:19
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#142
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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I don't understand why people are so bent out of shape about the look and feel of Kaineng City. It was supposed to look like that. The claustrophobic little streets and cramped, filthy shacks were supposed to give the atmosphere of a dangerous, unpleasant city that had plenty of problems even before the runaway plague started turning its citizens into freaky berserkers.
Cantha is supposed to be in turmoil. Between the Am Fah and Jade Brotherhood tearing the city apart and the Luxons and Kurzicks tearing the country apart, not to mention the bloated bureaucracy holding back any real progress, it's already in deep trouble. Add Shiro's return to the mix, and they need a hero. Namely, you.
With that said, the locked gates are irritating. The faction farming requirement would be WAY worse if you couldn't store it and let your entire account take advantage of one character's work, but still. I fought my way to the hatchery only to find that the idiot at the gate won't let me in until I farm over 5000 more faction for a group I don't support, then save a bunch of stupid turtles in an escort quest. My main character's already a Protector of Cantha; I just want my little moa mini dammit.
None of the voice acting in GW is really all that great, so to me Factions didn't stand out. Vizu actually pissed me off way more than Togo, though. I don't understand all the Togo hate when there's "You can't kill me, Shiro! I'M ALREADY... DEAD!" is in the game.
It's not my favorite, but I don't get why everyone's all "WORST. CAMPAIGN. EVER." about it. The enemies are cool, the storyline's not so bad even if you see the twist coming from a mile away, some of the greens and skills are awesome, and I LOVE the Rit class. Plus, it's got some of the best armor in the game, IMO. My E/Mo's elegant elite Canthan > any amount of glorified metal bikinis and microminis.
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Dec 05, 2007, 04:20 PM // 16:20
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#143
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Site Contributor
Join Date: Apr 2006
Location: Usa
Guild: TKC
Profession: N/
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Factions has its place, and i do like it a very little more than NF.
The good ole days of proph was awesome. it took FOREVER to get to max level not fresh of of "noob island". Assassins were played way wrong and are just now starting to be accepted. Ritualists are way over powered and heaven forbid they nerf the class that is way over powered instead of nerfing everything else. The scenery is less than desirable, giant slums, seas of blue/green glass.....
It seems very short with content, and they mix pvp into pve. It was designed for the "casual" player, in my opinion and it incorporated the polar opposite of proph.
The order in which I like campaigns is: proph, EotN, and NF/ factions tie for dead last.
As far as cantha not being in the starting of GW2 is fine with me.
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Dec 05, 2007, 05:18 PM // 17:18
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#144
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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I liked factions. I don't really know why there is so much hate for it. I liked it more then NF for some reason, and much more then GW:EN.
PS- Forge Runner post baby! 1,500! w00t.
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Dec 05, 2007, 05:28 PM // 17:28
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#145
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Rahja the Thief
I liked factions. I don't really know why there is so much hate for it. I liked it more then NF for some reason, and much more then GW:EN.
PS- Forge Runner post baby! 1,500! w00t.
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Beat you to it Rahja
Anyway, yeahalthough I'm an old beta vet, because of that Factions is still my fave, quicker to lvl 20, I liked the story and after 18 months playing prophecies (including beta's) I was bored shitless of Prophecies and I still am
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Dec 05, 2007, 05:45 PM // 17:45
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#146
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Quote:
Originally Posted by Lonesamurai
Beat you to it Rahja
Anyway, yeahalthough I'm an old beta vet, because of that Factions is still my fave, quicker to lvl 20, I liked the story and after 18 months playing prophecies (including beta's) I was bored shitless of Prophecies and I still am
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you know, I just looked at my profile. I noticed it says I am 20.... I entered my bday wrong... 1986, not 1987. FAIL. Oh well.
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Dec 05, 2007, 06:15 PM // 18:15
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#147
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Krytan Explorer
Join Date: Nov 2007
Profession: W/Mo
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I liked Factions...
I liked the story.
I liked the missions. (Nothing compares to Vizunah Square!)
I liked the regions (even Kaineng City and Undercity).
I like the armors.
I did not mind the linear/locked doors.
The only thing I didn't like in Factions were some of the voices of the NPCs: Danika and Vizu were especially annoying and jarringly wrong for the parts they were playing. Danika sounded like Fran Drescher at her "The Nanny" worst and Vizu sounded like a bad Marlene Dietrich impersonator.
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Dec 05, 2007, 06:22 PM // 18:22
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#148
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Wilds Pathfinder
Join Date: Sep 2006
Location: Croatia
Profession: Me/
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Cantha is by far most interesting land in whole GW.
Especially Echovald Forrest and Jade Sea.
Too bad we wont be able to jump around there.
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Dec 05, 2007, 06:29 PM // 18:29
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#149
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: Paladins of Eternal Truth[POET]
Profession: W/Mo
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Quote:
Originally Posted by anonymous
My main problem with Factions was the fact that you had to use the terrible spirit henchman as your second healer if you henched the game, thats what made it hard. Factions is much better if you can go through with heroes.
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I disagree. I think the henchies were fine, and in some missions I prefered to use them over real people. Nahpui for instance is a pain to everyone I think. I would try and try to beat it in a group of real people, and it would always fail. Then I tried henchies, and won it on the first try with just a few seconds past masters. I was really close to masters, but didn't quite get it.
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Dec 05, 2007, 06:33 PM // 18:33
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#150
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Ascalonian Squire
Join Date: Aug 2007
Profession: W/Mo
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Factions is starting to grow on me, now that finished both Prophecies and NF. I don't see myself taking my other chars all the way through NF. I started two characters in Factions and is awesome to be able to level up fast. I will definately take all my characters through Factions for sure.
Things I don't like:
- Timed missions
- Co-op missions
- Closed gates. I really hope that GW2 has open areas just like prophecies.
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Dec 05, 2007, 07:20 PM // 19:20
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#151
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Lion's Arch Merchant
Join Date: Nov 2006
Location: The Netherlands
Profession: N/
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Quote:
Originally Posted by chillpill_2u
Factions is starting to grow on me, now that finished both Prophecies and NF. I don't see myself taking my other chars all the way through NF. I started two characters in Factions and is awesome to be able to level up fast. I will definately take all my characters through Factions for sure.
Things I don't like:
- Timed missions
- Co-op missions
- Closed gates. I really hope that GW2 has open areas just like prophecies.
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Why do you dislike the closed gates it is nice they should have done it to Prophecies to.
Let me ask you this you would like to run or be runt right.
IMO that whas the flaw in Prophecies the runs sorry but this is just the way i think about it you can't convince me that runners where a plan in the design of the game.
Prophecies is only 4 missions to finish the game
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Dec 05, 2007, 07:24 PM // 19:24
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#152
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Ascalonian Squire
Join Date: Aug 2007
Profession: W/Mo
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I dislike closed gates because it doesn't allow you to explore other areas or go to certain outposts. Closed gates forces you to do the mission. I just prefer the sense of freedom and not being forced to do something, but thats just me.
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Dec 05, 2007, 07:27 PM // 19:27
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#153
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Wilds Pathfinder
Join Date: Jun 2006
Profession: Me/
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I dislike Cantha from all the reasons counter here + it looks nothing what common logic suggest a land mass could look like. Geography FTL
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Dec 05, 2007, 07:40 PM // 19:40
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#154
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Lion's Arch Merchant
Join Date: Nov 2006
Location: The Netherlands
Profession: N/
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Quote:
Originally Posted by chillpill_2u
I dislike closed gates because it doesn't allow you to explore other areas or go to certain outposts. Closed gates forces you to do the mission. I just prefer the sense of freedom and not being forced to do something, but thats just me.
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it is just fine as cantha is the system allows you to get maximum content out of it.
Prophecies had to much freedom you could play the game i a way that it wasn't designt to be
But let not go into it to deep course i think and always do that closed gates where FTW.
Quote:
Originally Posted by |pyro|
I dislike Cantha from all the reasons counter here + it looks nothing what common logic suggest a land mass could look like. Geography FTL
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What does it matter it's a game lets start about nightfall and it floating gardens.
Last edited by Sparda; Dec 05, 2007 at 07:43 PM // 19:43..
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Dec 05, 2007, 07:44 PM // 19:44
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#155
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Frost Gate Guardian
Join Date: Jun 2007
Location: Oulu, in magical land called Finland
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Everything sucks on Faction except AB
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Dec 05, 2007, 07:48 PM // 19:48
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#156
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Desert Nomad
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Factions with heroes is fine, Factions with just henchmen was... unpleasant, I'd think.
It's pretty clear from GW2 prepress that the first game is going to be based in Tyria, with subsequent expansions opening up Cantha and Elona.
Last edited by Vinraith; Dec 05, 2007 at 07:54 PM // 19:54..
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Dec 05, 2007, 07:49 PM // 19:49
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#157
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Krytan Explorer
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I don't see why they have to get rid of Cantha at all. They are the creators, they could change it in any way necessary. I thought GW2 was about aNet doing things they can't with the current GW universe not creating further restrictions on themselves.
I personally was hoping for Tyria, Cantha, Elona, "Utopia," and Orr to be involved in GW2. They should spend more time working on GW2 and be all inclusive instead of throwing out an entire continent and culture they created.
Also, people shouldn't hate on the continent and culture just because you didn't like the game.
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Dec 05, 2007, 09:21 PM // 21:21
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#158
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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They can't take out Canthan Ninjas.
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Dec 05, 2007, 09:33 PM // 21:33
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#159
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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i find it odd to see so many people whine about "locked gates". i can get from lvl1 to 20 in 2 1/2 hours in factions, and have it beat in 8, if not less.
i find it to be my favorite campaign, and in fact, so much that i remade a lot of my characters into canthans when it came out.
i love the crowded, city streets, the seemingly more advanced civilization, the asian influences, and most of all, the story. i find canthas story to be the best of all, with proph second, and gwen third. nf doesnt even get mentioned, because it was simply long, boring, uninspiring, and most of all, a horrid story. i like sunspears, i love the look of Kodash/Vabbi... but so much desert, and even more lame story=boring.
i really hope the canthans beat the undead in GW2, and get to be in an expansion, so that we can see the sweet culture re-instated into the GWs universe.
GO CANTHANS!
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Dec 05, 2007, 10:13 PM // 22:13
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#160
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Lion's Arch Merchant
Join Date: Feb 2007
Location: US
Guild: Diversionary Tactics [DT]
Profession: Mo/
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Quote:
Originally Posted by AuraofMana
They can't take out Canthan Ninjas.
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I for one hope they do.
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