Dec 19, 2007, 04:09 PM // 16:09
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#41
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Forge Runner
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I like to play Necros and Assassins, and I think you overvalue hexes. These hexes are a hindrance, but they do not kill. They might stop you, but melee classes still deal damage without any use of energy or adrenaline skill involved, while a Necro specced on curses does not even have "killer" spells or hexes in the line. To put it bluntly, they might slow you down, but they do not kill you. Means you might not like the mechanic, but see it from the other side - if those hexes would not be a major pain in the ass, they would be completely useless.
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Dec 19, 2007, 04:14 PM // 16:14
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#42
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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A hex is a hex and that is what it is. What is your secondary? Hex removal on your bar is an option. But then you would need to sacrafice something to make room.
Personally the water 90% slow down piss me off the most talk about a sitting duck.
[skill]Hex Breaker[/skill] Great skill for low energy and investment in points
Not the answer but it will help
Last edited by Painbringer; Dec 19, 2007 at 05:13 PM // 17:13..
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Dec 19, 2007, 04:15 PM // 16:15
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#43
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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You can complain about hexes, but i say the over importance of monks is a bigger issue.
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Dec 19, 2007, 04:18 PM // 16:18
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#44
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by stretchs
I would like to see staff mods of hexing. Extending hex duration on players. They have other extending mods, why not hexing too!!
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Having significantly longer durations than recharges on hex spells would make necro hexes too powerful and too easy to use, in that they are easy fire-and-forget skills with long durations. This is why their durations have been reduced.
Quote:
Originally Posted by netniwk
Bring any of those skills on a warrior and you can warm your hands from the flames you will be receiving(except maybe purge signet)
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Guild Wars is a team game.
Skill balance is centered around team skill usage at it's upper levels.
__________________
And the heavens shall tremble.
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Dec 19, 2007, 04:23 PM // 16:23
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#45
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Frost Gate Guardian
Join Date: Jan 2006
Guild: KOFU
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Hexes are really only a problem in RA imo, though in RA ia necro curse build is probably the easiest way to farm glad points. If you have a ranger ask him to deal with the necro, but realistically you are not going to be able to keep yourself clean of hexes in a majority of case's. If it really bothers you so much try playing a dervish with pious restoration and/or holy veil.
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Dec 19, 2007, 04:35 PM // 16:35
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#46
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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First off Lorde is talking about RA. Not TA/HA/GvG/PvE. Just RA. I encountered those necros a few times myself Lorde and could do nothing. The monk I had on my team didn't have hex removal, so my sin just kept missing. Since I can't have 4 secondary's to bring all the skills I need, I couldn't do anything. Not to mention I only have 8 skills with which to do something with..if I remove any, I gimp myself.
I'm CERTAINLY not going to just use one build for one class all the time. Shock can gtfo. If I'm on warrior I usually just attack through IP and SS, moreso if I have a monk on my team. If I have to deal with Reckless Haste or Price of Failure (more so PoF), I miss more than the amount it says I should and can't do anything disrupting wise. Not to mention I have to bring /Rt for Blind (cause mending touch is a baed skill on warriors), or /D to remove Guardian/Spirit Bond/PS from monks.
Also Price of Failure miss chance has always been bugged. 25% means you miss 1/4 attacks. Not 3/4.
As you can see those 5 days of RA did have made me rage beyond rage, throw things, swear at my PC, punch random people on the road etc etc. I'm not doing it again ever.
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Dec 19, 2007, 04:36 PM // 16:36
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#47
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Ascalonian Squire
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You dont need a monk to remove the hexes, you just need a ranger with BHA :P
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Dec 19, 2007, 04:37 PM // 16:37
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#48
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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Quote:
Originally Posted by Avarre
Guild Wars is a team game.
Skill balance is centered around team skill usage at it's upper levels.
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I know that,that is why the monk should bring it......
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Dec 19, 2007, 04:57 PM // 16:57
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#49
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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Dying is frustrating
What if i dont bring any self heals
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Dec 19, 2007, 05:00 PM // 17:00
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#50
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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RA especially is really best dealt with as a self sufficient setup though. If you expect someone else on your team to have a clue, going in you are CLEARLY going to be disappointed as too often you get wammo tard 1, and a monk that smites along with some fire ele with met shower.
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Dec 19, 2007, 05:16 PM // 17:16
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#51
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Krytan Explorer
Join Date: Jul 2005
Location: Syracuse, NY, USA
Guild: The Amazon Basin (AB)
Profession: W/
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I find anti-caster assassins frustrating, so think of me whenever you have that SS/Insidious on you.
Sure the hexes can stop you from attacking, but they don't kill you (unless you're stupid). In AB, you can run away, wait for the caster to cast his curses on someone else and then pop in and nail him.
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Dec 19, 2007, 05:21 PM // 17:21
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#52
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Wilds Pathfinder
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ummm pointing out the obvious but have your team bring hex removal and interrupts.
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Dec 19, 2007, 05:25 PM // 17:25
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#53
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by deluxe
They are meant to be frustrating!
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Quoting myself, why is this thread still open?
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Dec 19, 2007, 05:28 PM // 17:28
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#54
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Frost Gate Guardian
Join Date: Feb 2007
Guild: CCCP
Profession: R/E
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Quote:
Originally Posted by King's Spectre
I find anti-caster assassins frustrating, so think of me whenever you have that SS/Insidious on you.
Sure the hexes can stop you from attacking, but they don't kill you (unless you're stupid). In AB, you can run away, wait for the caster to cast his curses on someone else and then pop in and nail him.
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A toast for some humor!
Sometimes I try to be sly, I retreat, wait a bit, come back JUST to be hexed again. Some hexes have duration of 20 seconds, with a recharge of 12 or 10...
Sad sin is sad. (and hexed)
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Dec 19, 2007, 05:32 PM // 17:32
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#55
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Krytan Explorer
Join Date: Mar 2006
Location: PvE is the Metagame
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Quote:
Originally Posted by Lorde
blah
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Physical damage dealers are frustrating, they deal crapload of damage and can auto attack indefinitely.
Frustating.
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Dec 19, 2007, 05:34 PM // 17:34
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#56
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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[skill]Mending[/skill] is the answer to all your problems LOL
Anyway what is your secondary? I am assuming you are probably running a straight sin bar? Mesmer/Monk secondary may be the answer for you cheap removal skills available.
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Dec 19, 2007, 05:34 PM // 17:34
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#57
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Frost Gate Guardian
Join Date: Feb 2007
Guild: CCCP
Profession: R/E
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Quote:
Originally Posted by deluxe
Quoting myself, why is this thread still open?
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There is a lust for closing threads here which baffle me.
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Dec 19, 2007, 05:38 PM // 17:38
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#58
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Quote:
Originally Posted by Painbringer
[skill]Mending[/skill] is the answer to all your problems LOL
Anyway what is your secondary? I am assuming you are probably running a straight sin bar? Mesmer/Monk secondary may be the answer for you cheap removal skills available.
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That's just the problem. If you take hex removal you lose your blind removal, if you bring both you gimp your damage.
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Dec 19, 2007, 05:38 PM // 17:38
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#59
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Frost Gate Guardian
Join Date: Feb 2007
Guild: CCCP
Profession: R/E
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Quote:
Originally Posted by Painbringer
[skill]Mending[/skill] is the answer to all your problems LOL
Anyway what is your secondary? I am assuming you are probably running a straight sin bar? Mesmer/Monk secondary may be the answer for you cheap removal skills available.
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A/N, with Plague Signet.
In before laughs.
I miss asscasting.
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Dec 19, 2007, 05:40 PM // 17:40
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#60
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Guest
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Quote:
Originally Posted by netniwk
Bring any of those skills on a warrior and you can warm your hands from the flames you will be receiving(except maybe purge signet)
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Who said anything about bringing them on a Warrior? Last time I checked Guild Wars was a team game.
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