Jan 03, 2008, 12:33 PM // 12:33
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#101
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Quote:
Originally Posted by GrimEye
Hayz. Never speak what you have never experience. I played URSAN H/H and there is a difference. I was able to solo H/H most tyria HM mission because of URSAN. And done them without URSAN.
I never thought I could solo H/H Thunderhead Keep HM but I did, and the URSAN skill made the difference. As with other Tyrian guardian mission. Of course, if you have Ursan r5 below, I would have agreed with you a bit.
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You have to be kidding, right? Right?
Quote:
Originally Posted by GrimEye
Anyway. here is a question for you: how much nerfed you want Ursan to get? You want it so no one would use it again?
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I want it removed or nerfed into the ground.
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Jan 03, 2008, 12:37 PM // 12:37
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#102
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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I normally use something else in an H/H build, but for certain parties - usually HM, dungeons, etc - I have occasionally used Ursan since it makes things a bit less tedious.
Feel free to have no respect for me, by the way.
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Jan 03, 2008, 12:40 PM // 12:40
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#103
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Holland
Guild: LoD
Profession: P/W
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There are so many rediculously overpowered skills and group builds 1 more wont really make a dif. Take alond SABs 3 necros, a perma SY/tintf para, bha ranger, 1\2 monks and 1\2 tanks with pi and you can leeroy threw most HM areas. I just dont ursan because I find it incredibly boring to play.
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Jan 03, 2008, 12:40 PM // 12:40
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#104
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Jungle Guide
Join Date: Mar 2007
Guild: Mature Gaming Association
Profession: Me/E
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Quote:
Originally Posted by Avarre
Ooh, can I answer?
I want Ursan removed. Partially because of it's ridiculously power nature, and how easy it makes the game. But also because of how it overrides Guild Wars' concept of designing skillbars that work. It removes a great deal of the depth of the game.
I'd be willing to accept overpowered PvE skills that were actually skills on a bar (Luxon/Kurzick/Sunspear skills). They don't help the game, but at least they still fit the idea of the character skillbar - and if people want to use superskills to get them through the game easier, I'd rather see that kind of thing. They can also be used to make the game more fun in that you can use unoptimized builds in stronger areas as well - while I don't necessarily agree that this should be possible, especially in Hard Mode, it has that to be said for it.
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Agreed.
I want Ursan removed because it adds nothing to the game, while subtracting plenty.
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Jan 03, 2008, 12:42 PM // 12:42
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#105
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Quote:
Originally Posted by Washi
What Avarre said. Remove it. Not because it's powerful but because it makes people stop making builds. To me builds are the heart of GW, you cant use all your skills like in most RPG's you have to think which to choose. Ursan removes any need for preparation and battle awarness. It's a spam fest.
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/Win
Also another note, make ursan usable in norn territory only? logical? do i win now? XD
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Jan 03, 2008, 12:42 PM // 12:42
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#106
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Jungle Guide
Join Date: Mar 2007
Guild: Mature Gaming Association
Profession: Me/E
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Quote:
Originally Posted by idicious
There are so many rediculously overpowered skills and group builds 1 more wont really make a dif. Take alond SABs 3 necros, a perma SY/tintf para, bha ranger, 1\2 monks and 1\2 tanks with pi and you can leeroy threw most HM areas. I just dont ursan because I find it incredibly boring to play.
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Idicious, compare your examples to a 6-7 Bear team. There's no comparison. Sure, your examples might be overpowered, but it's still miles short of a big pack of bears.
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Jan 03, 2008, 12:46 PM // 12:46
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#107
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Krytan Explorer
Join Date: Mar 2006
Location: PvE is the Metagame
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My thought is many people in this thread are dangerous, wrong assumptions, low iq, no common sense when it comes to simplest things, but still trying to destroy the game for people who like this shit skill and it's not my fault. Let people use ursan if they want, I won't.
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Jan 03, 2008, 12:53 PM // 12:53
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#108
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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I can safely say that I will not lose sleep if this skill is nerfed or remains the same. Why do people continue to believe that personal skill results in your victory?
Using Ursan Blessing and using a PvXwiki build are as lame as eachother because you're neither putting imagination nor inspiration in to your skillbar. The only difference is that ANet have given you Ursan so you don't need to strain your hand minimizing GW and searching on wiki for a monster-steamrolling build.
I use Ursan, I use PvXwiki builds, I make my own builds, I copycat builds from other people. I also [ab]use extremely overpowered skills like Pain Inverter, Mindbender and "Finish Him!" for the sake of completing my goal.
There's no need to be arrogant and portray an image of superiority whilst condemning Ursan to the ground. Many a retard has earned Vanquisher, Protector, and Guardian titles prior to the existence of Ursan anyway.
Quote:
Originally Posted by Wildi
Let people use ursan if they want, I won't.
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There's the thread-winning comment.
Last edited by makosi; Jan 03, 2008 at 12:57 PM // 12:57..
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Jan 03, 2008, 12:56 PM // 12:56
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#109
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by dont feel no pain
/Win
Also another note, make ursan usable in norn territory only? logical? do i win now? XD
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Yes sir, you /WIN
It would be still broken, but it would be broken in much smaller area.
After all, the only other PvE elite skill is only usable against certain enemies.
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Jan 03, 2008, 01:00 PM // 13:00
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#110
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Clan Acciaio [AcO]
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My 2 cents:
I don't have Ursan, neither have the reason or urge to take it.
Don't call me lazy, it's just that I like some...oh, how was it called...yeah, challenge.
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Jan 03, 2008, 01:22 PM // 13:22
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#111
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Quote:
Originally Posted by zwei2stein
Yes sir, you /WIN
It would be still broken, but it would be broken in much smaller area.
After all, the only other PvE elite skill is only usable against certain enemies.
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agreed, lightbringer signet is broken too but only against certain foes right? , therefore as ursan is a broken skill, it too should only be broken against certain foes? and therefore, is making the blessings only usable in norn territory logical? = win?
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Jan 03, 2008, 02:23 PM // 14:23
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#112
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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Original query put forth:
Quote:
Originally Posted by viper11025
How do you use Ursan Blessing?
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What we get:
WAHHHHHHHH, I don't like people playing the game that way!!
How did we know it'd come to this? Simple. It's because every thread having anything to do with Ursan, or pve skills digresses into people whining about how other people choose to play in their own instances. To all those who say things like, "Remove it because I don't like how it makes people not think about their builds" or "I don't like because I want people to play this way", GET__THE_HELL_OVER_YOURSELVES. Here's a newsflash, no one plays this game to please you!
No one (outside your guild group or core group of e-friends at the most) logs in and plays Guild Wars PvE with the intent to impress you. I don't go in my instance with whatever build I choose to use hoping that it may somehow earn me the respect of some random dude that I don't know or care about sitting somewhere behind his computer posting on Guru. People play this game (the majority of the time) to have fun. As long as they aren't breaking the ToS, mind your business. They don't need or want your respect, it's worthless. Some of the same people that are calling out other people in other threads for so called "whining" alway seem to pop up and "whine" whenever the inevitable Ursan thread pops up. It's so lame. Grow up please.
What makes it all worse is that all the subsequent whining is so off topic and mods are contributing. There was a question posed: "How do you use Ursan?" not "What's your beef with other people using Ursan and why the hell does it matter?" If you don't use it, say you don't use it or *gasp* say nothing at all and bask in admiration of your godly self for not using a PvE skill that oh so many scrubs and noobs seem to like. You see that way, the thread doesn't get cluttered with off topic nonsense and you get to keep on pretending that you're the cat that got the cream and now can't stop licking himself.
Now, in an effort to get this mess back on topic:
Quote:
Originally Posted by viper11025
How do you use Ursan Blessing?
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I don't.
Last edited by trobinson97; Jan 03, 2008 at 03:50 PM // 15:50..
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Jan 03, 2008, 02:41 PM // 14:41
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#113
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Wilds Pathfinder
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Quote:
Originally Posted by trobinson97
stuff
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Maybe I'm paranoid but IMHO ursan has a potential to deal great damage to GW playerbase. People jump into Ursan bandwagon, get used to press 3 buttons, beat most of the game that way and... get insanely bored cause of the way ursan-way is played. Now most of them won't start playing normal builds cause they are harder to play, less effective, require you to make effort. So what do they do? Leave. And I'm pretty sure most of the players are casual and think this way. I just hope I'm wrong.
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Jan 03, 2008, 02:48 PM // 14:48
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#114
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Zerohour Enterprises [ZHE]
Profession: W/
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and stay down you stupid horse!
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Jan 03, 2008, 02:55 PM // 14:55
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#115
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Star Gazer
and stay down you stupid horse!
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I thought it was a bear...?
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Jan 03, 2008, 03:29 PM // 15:29
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#116
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by arcanemacabre
I thought it was a bear...?
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New saying: "Beating dead ursan"?
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Jan 03, 2008, 03:31 PM // 15:31
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#117
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Lion's Arch Merchant
Join Date: Sep 2005
Profession: Me/P
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Quote:
Originally Posted by viper11025
How do you use Ursan Blessing?
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My warrior hench usually rushes out like a maniac, and thus I usually have to change my Mesmer into a warrior-like being for tanking purposes. Personally, I would use a shield to increase my defence; hence, my armor level is nearly as high as an average warrior. Secondly, I would use long lasting skills such as drunken master and asura summon skills as they do help a bit while you are in Ursan. Lastly, I would stick a few healing paragon skills to help out the party when I'm not in Ursan. Of course, I don't use Ursan all the time; I only use it when I'm facing serious threats.
As for the so-called Ursanway, I only join one when the normal method is too time-consuming or risky, for example, Vloxen Excavations on Hard Mode.
Quote:
Originally Posted by makosi
I can safely say that I will not lose sleep if this skill is nerfed or remains the same. Why do people continue to believe that personal skill results in your victory?
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When Guild Wars was first released, there were two sides to the game: PvE and PvP. Of course, initially we all thought the so-called skills over time apply to both sides. However, throughout time, PvE was getting repetitive, and thus titles were added. People finish titles, and thus Hard Mode was added. Sadly, as many believed, Hard Mode was meant for challenges, although we should understand that Anet first released Hard Mode to make the players continue playing, so that they will purchase future releases. In that case, Hard Mode did not meet with Anet's expectations. Consequently, PvE-only skills are released to attract the mass population into playing Hard Mode. In this case, PvE-only skills became a threat to certain people's pride. Now the question is, will Anet really care about the minority who complains to drag the general population out of Hard Mode, which this minority believes that people without any skills, in their opinion, do not deserve to accomplish their entitlements, or will Anet really just want to satisfy the demands of the general population, so that the sale of Guild Wars 2 can be ensured a good profit?
There are people who are suffering from a case called the alternative-life complex, in which they are in an unbalanced life complex between real life and virtual life. In order to maintain this complex, a pride factor or the superiority one feels will be established. And so, competition is often used to strengthen this factor. In this case, we can see that Ursan has become a threat to their pride factor, which ultimately leads to the destruction of their alternative-life complex as they are becoming aware of that other people are being equal in comparison to them. The question remains, are they truly superior or have them always been equal, and most importantly, are they the ones who are really inferior?
Quote:
Originally Posted by Washi
Maybe I'm paranoid but IMHO ursan has a potential to deal great damage to GW playerbase. People jump into Ursan bandwagon, get used to press 3 buttons, beat most of the game that way and... get insanely bored cause of the way ursan-way is played. Now most of them won't start playing normal builds cause they are harder to play, less effective, require you to make effort. So what do they do? Leave. And I'm pretty sure most of the players are casual and think this way. I just hope I'm wrong.
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Logically, if we assume that all the Ursan users are bad players who can't even beat the game as many people have assumed here. We can ask ourselves, what is the possibility that these players will continue to try again and again just to beat a mission or a dungeon, knowing that there are other games available, and in some cases, these players may be more skillful or joyful when comes to another game? The possibility is fairly low, and in other words, they leave the game without even trying it.
Now we would consider the existence of Ursan. If we assume that all the Ursan users are capable of completing missions or dungeons with Ursan, what is the possibility that these people will leave after they finish everything? The possibility is fairly medium, but at least they tried the game.
Next we look at the people who do not have the time to contribute to the game as many other hardcore players. We should consider that most of them will not have the time to play more difficult or time-consuming areas. Thus, what is the possibility that they will leave as soon as they complete everything that's neither difficult nor time-consuming (which is not much)? The possibility is rather high, and these high-end areas would have been a waste.
My point is, a game will wore itself out sooner or later, especially without further updates. In simple words, we will all quit Guild Wars sooner or later. If there are players who do not enjoy Guild Wars, we cannot tie them to a chair with ropes and force them to play. We should also note that everyone has their way to enjoy a game. Ultimately, Ursan is more or less a new option for people to try out the game without feeling the need to leave, and in many cases, some people quit without even beating a campaign. This brings me a question, does Ursan really destroys the game, or is it really a simple remedy to last Guild Wars a little longer?
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Jan 03, 2008, 03:32 PM // 15:32
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#118
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Wilds Pathfinder
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Quote:
Originally Posted by Washi
Maybe I'm paranoid but IMHO ursan has a potential to deal great damage to GW playerbase. People jump into Ursan bandwagon, get used to press 3 buttons, beat most of the game that way and... get insanely bored cause of the way ursan-way is played. Now most of them won't start playing normal builds cause they are harder to play, less effective, require you to make effort. So what do they do? Leave. And I'm pretty sure most of the players are casual and think this way. I just hope I'm wrong.
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- What part of "choose whatever skill you want" do you not understand?
You're the same people who are condemning racial and sexual minorities just because you don't quite like them. I.e. you're fascists. You think that your opinions are worth more and you're better people than rest of us. For the majority of us, ethics are something related to living in a community. For you, you think qualities and actions even when they have nothing to do with other people can be wrong.
Here's a puzzle for you: can a man do wrong when he's alone on deserted island without means to contact other people? Think hard now.
- He can commit heresy
- He can use drugs
- He can pirate software
- He can commit suicide
- He can have thoughts about murder and crimes, plan them
- etc.
But again can any of these be crimes when there's no one but himself that they are affecting?
This is exactly analogous situation to people using some Ursan skill on their own closed instance where they can never step on rights of other people. "He does that ugly thing", "he doesn't live up to my expectations", "I think he should be creative and use other builds". Simply put, you have no right to demand things like that.
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Jan 03, 2008, 03:43 PM // 15:43
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#119
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Wilds Pathfinder
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That was one of the most exaggerated and saddest straw man arguments I've ever seen.
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Jan 03, 2008, 03:46 PM // 15:46
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#120
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Three Feet Below Sea [LevL]
Profession: D/Mo
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wow do you ppl need help with your stirrups?
getting down off of your high horse must be difficult by yourselves.
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