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Old Mar 24, 2007, 10:28 PM // 22:28   #1661
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Originally Posted by Gaile Gray
Well, when you have a chance to read that 13-page article, and as more information becomes available, I think you'll better understand that the design and the "construction" of Guild Wars places a limitation on where we want to go with the gameplay, with the story, with players choices, and with the core design. Guild Wars is a very good game, and I know that I will continue playing it even after Guild Wars 2 is released. But Guild Wars 2 offers the opportunity broaden the horizons, to implement cool features, to... err... "bold go where no Charr has gone before?"
can you honestly tell me, without a doubt, that the direction guild wars / guild wars 2 is going is the way the development team wants it to go, even without any influence from players? Can you tell me that it is not the people that threw fits and spammed your dev chats with their WoW-like requests that made the team completely change course?
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Old Mar 24, 2007, 10:31 PM // 22:31   #1662
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Why are you bringing WoW into this again, this is the correct course Anet took (except for a few minor things) and I support 99% of GW2. The current GW model simply wouldn't last, it was time for the correct change.
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Old Mar 24, 2007, 10:41 PM // 22:41   #1663
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So help me God I want in the beta.
Also, if through some divine miracle You could have a copy of the magazine thrown through my door at this instant, it would almost certainly make me a believer *checks to see if magazine has been thrown through my door...nope, still agnostic*

Anywho, I'm kinda leery at this point in time. I've played a free trial of WoW, and from the descriptions I've read in this thread (I skipped pages 2-82), it was really reminiscent to me of WoW. There's a reason that I deleted WoW from my computer before my free trial ended. Although it was addictive at first, I eventually felt like all I was doing was trying to level myself up quickly, so that I'd be able to get to all the cool stuff. The advantage to Guild Wars was that there was enough cool stuff up to level 20 to get you there, and then you were able to do all the cool stuff afterwards. I like the level cap.

Also, one of the things I dislike about MMOs is that I always come in late, so that there are all these people out there that are months (or even years, if we're talking about EVE) ahead of me, and I'll never be able to catch up. The great thing about GW is that it was about skill, not time spent playing. In a few days, someone who just started playing was equal in level to one who had been playing since the beginning (and that's only for PvE characters, PvP characters were equal levels right off). Depending on how levels are treated in GW2 will be important.

However, there's only so much that can be said about level caps, so lets move on. I understand the need for a GW2, because GW wasn't perfect (there, I said it). Rather than feeling like an MMO, it felt a lot like Diablo. Once you finish the storyline, you can make your characters look pretty, or you can play PvP (some may argue "you can make new characters too!" but you're playing the same story, which will get less exciting the second time around (moreso the third, fourth, etc.) So by making new characters, essentially all you're doing is aesthetic, ie making your characters look pretty) The game which best exemplifies how I feel MMO's should be is EVE. An essentially player-controlled world. One thing I used to think would be really cool for a GW campaign would have the world split up into factions (like Factions) but with a real-time, persistent war being fought. Outposts could be captured by different Factions, who would then have to defend that outpost from other factions taking it. Granted, this would be somewhat difficult with a storyline going on, but if its seperated from the story-line somewhat (maybe in some sort of "World Battle" ) I think it would be a great system.

Anyways, I understand the need for a new gaming system for GW, so GW2 makes perfect sense to me, but you gotta be careful what you borrow from games like WoW. GW was made to correct the mistakes in MMOs, which is why its classified as a CORPG.

Last edited by VegJed; Mar 24, 2007 at 10:48 PM // 22:48..
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Old Mar 24, 2007, 10:49 PM // 22:49   #1664
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Quote:
Quote:
Originally Posted by Miral
can you honestly tell me, without a doubt, that the direction guild wars / guild wars 2 is going is the way the development team wants it to go, even without any influence from players? Can you tell me that it is not the people that threw fits and spammed your dev chats with their WoW-like requests that made the team completely change course?
actually i can.

those people pitched their fit and left did it over a year and a half ago when GW hadnt even hit the million mark and Anet did not give in.

they have the logs that show how, when, and how much of what people are playing.

their logs of millions of players playing habits back up the changes being made for GW2

just as some types of hardcore players left GW1 because they couldnt stand what you love about the game others (like you) will not touch GW2 because it is no longer the same game.

every major change will be loved by some and hated by others.

and they will have a much bigger pond to fish with all the wonderful things they have planned.

read the article as i did not just impressions of others and it might not seem as bad
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Old Mar 24, 2007, 11:31 PM // 23:31   #1665
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Originally Posted by manitoba1073
...Yes the cover of PCGamer isnt exactly a good way to say it at all. Yes GW2 will be a clone(similar to) of WoW( which WoW is a clone of many others out there) with a flair of GW in it. Denial is a bugger for some of you out there. Will it be World of Guildcraft, i highly doubt it....
I say no. I don't believe at all that gw2 will even be remotely similar to WoW. The art style will be different, the gameplay will be hugely different, the goal will be very different. The only thing that I see being similar is that it will be open gameplay with instance as a secondarie mode of play, and this is not something that WoW came up with, it's something that is part of majority of mmo's. To say it will be a clone or even similar to WoW is just retarded. WoW makes all it's money off of subscription fees, GW and GW2 will be free, and by that standard, a-net will make an entirely different game.
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Old Mar 24, 2007, 11:32 PM // 23:32   #1666
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Hey, I got a question Gaile.

Remember the whole deal with Guild Wars Utopia? What was that about? A codename for Guild Wars: EN/2? Or were you lot trying something else?

* Just to note, if Gaile doesn't respond this MUST mean Utopia is in fact the name of a super mega chapter we're all getting for free next week that has more storage and dual wielding and no favor and hairdressers and leavers in RA get stabbed and everything and ZOMG its true isn't it.
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Old Mar 24, 2007, 11:47 PM // 23:47   #1667
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Originally Posted by SigurdTheBalmung
Level grind is something that is relative to each game. Level 70 in WoW can easily be attained by a skilled player in about ~16 to 18 days of play(~384 to 432 hours..yes I have a 70 in WoW), yet some of the people I see complaining probably have that much or more play time on one character in Guild Wars. Even the grind between the three chapters of Guild Wars is different. I can easily have a level 20 within 10 hours of starting up a toon in Factions, yet in Prophecies and Nightfall it might take me a day or more to achieve that goal.
Hi I'm new to Guru from gameamp, and I was readin this thread... I just wanna say after 8+ months of GW I still don't have 432 hrs across all my chars. I don't play all that much, and if I have to play 432 hrs. on one char to be competitive, I don't think I'll be buying GW2. Just my 0.02 cents

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Old Mar 24, 2007, 11:59 PM // 23:59   #1668
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Quote:
Originally Posted by Innit
Hey, I got a question Gaile.

Remember the whole deal with Guild Wars Utopia? What was that about? A codename for Guild Wars: EN/2? Or were you lot trying something else?

* Just to note, if Gaile doesn't respond this MUST mean Utopia is in fact the name of a super mega chapter we're all getting for free next week that has more storage and dual wielding and no favor and hairdressers and leavers in RA get stabbed and everything and ZOMG its true isn't it.
It was a Working title
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Old Mar 25, 2007, 12:17 AM // 00:17   #1669
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Originally Posted by Kadavra Remnor
also, how else are guild wars fans supposed to react to a cover like this?


Hate the cover. Hate the sensationalism. Love the article. It's a common journalistic device -- heck, I used it myself back in my journalist days. (Well, maybe not quite this overtly, but still. ) Anyway, when I read the lead page, and when I saw the cover, my heart lurched, knowing that it was really going to cause a lot of alarm amongst the players. The article is great, as I've said, and it really does a terrific job of detailing a lot of information clearly and well, but I do wish that the lead, and the cover, reflected the presentation itself and were a bit less sensationally presented.

Quote:
Originally Posted by Miral
can you honestly tell me, without a doubt, that the direction guild wars / guild wars 2 is going is the way the development team wants it to go, even without any influence from players? Can you tell me that it is not the people that threw fits and spammed your dev chats with their WoW-like requests that made the team completely change course?
Yes, I can. (Loviatar makes some good points on this matter above.) Anyway, any other questions?

Quote:
Originally Posted by Innit
Hey, I got a question Gaile. Remember the whole deal with Guild Wars Utopia? What was that about? A codename for Guild Wars: EN/2? Or were you lot trying something else? * Just to note, if Gaile doesn't respond this MUST mean Utopia is in fact the name of a super mega chapter we're all getting for free next week that has more storage and dual wielding and no favor and hairdressers and leavers in RA get stabbed and everything and ZOMG its true isn't it.
Dang, I almost want to not respond so we can entertain the rumour. However, as FireFox says, Utopia was the working title for a new Campaign, or at least that's how I remember it. It was long ago, and pretty hazy. It was just a name to call something until we had nailed down a title. Along comes the idea of an XP instead of a campaign, and then the idea of moving to Guild Wars 2, and Utopia fell by the wayside as a potential name. If that never ever even was a potential title candidate.
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Old Mar 25, 2007, 01:05 AM // 01:05   #1670
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Here's my thoughts:

new game sounds interesting
I think it will release in 2008. I am quite certain Anet can't go 1 whole year without a revenue stream.

Speaking of revenue, I also don't think the highly complex server farm can be maintained forever (cost). Given that a lot of GW needs other peeps to be completed, it would also seem that once GW2 goes live GW will drop off fairly fast and be harder and harder for people to play. Between these two, I give GW about a year to stick around. Maybe it lurches along on some desktop servers hidden away in the closet for a bit after that.

aNet (or the GW division) is business division. It is a P&L (profit and loss), it has revenue and costs. Revenue has to be higher than costs or bad things happen (bankruptcy, people get fired, divisions get shut down, you go through cost-cutting, etc.). So 2008 must have some pragmatic release associated with it.

What I am bothered by is my investment in GW. 1 1/2 years seems like a short time to invest in a game. I suppose this is the way of it, but it still feels like a lot of wasted time. I am glad there is some carry over though.

I really want to say I am disappointed that we were lead to believe the inquirer article was wrong. It kind of makes me feel that everything is suspect now.
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Old Mar 25, 2007, 01:11 AM // 01:11   #1671
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Quote:
Originally Posted by Reiden Argrock
I say no. I don't believe at all that gw2 will even be remotely similar to WoW. The art style will be different, the gameplay will be hugely different, the goal will be very different. The only thing that I see being similar is that it will be open gameplay with instance as a secondarie mode of play, and this is not something that WoW came up with, it's something that is part of majority of mmo's. To say it will be a clone or even similar to WoW is just retarded. WoW makes all it's money off of subscription fees, GW and GW2 will be free, and by that standard, a-net will make an entirely different game.
did you not read how that was posted. i said and ill say again.

Yes GW2 will be a clone(similar to) of WoW (which WoW is a clone of many others out there) with a flair of GW in it.

Being a clone does not make something an exact copy of it. hence i had the paranthesis in there. and the fact i had also said WoW was a clone of many others. BUt since WoW is the biggest name MMO out there thats why ppl use it almost exclusively.
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Old Mar 25, 2007, 01:21 AM // 01:21   #1672
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Gaile, would you, at this time, be able to answer a simple cosmetic question or at least rouse it out of someone?

Pretty simple. If we can't carry the exact character over, which I'm begging to be ok with - are we going to be able to make a duplicate of said character?

Meaning this: "By Golly Neriandal Freit, you look just like your grandpa Neriandal Freit!" ?
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Old Mar 25, 2007, 01:28 AM // 01:28   #1673
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Gaile Gray,

I have a question. Will there be more races playable in Guild Wars 2 Like Centaurs and Tengu for example? I can Understand why not elves and Dwarves because the were used so much in other MMORPG'S but Centaurs and Tengus were never used in any other MMORPG's I can think of? I am asking this because I talked with a couple of my friends/alliance and they really agree that Tengu and Centaurs did help out in the Guild Wars story line and they were Heros and Henchmen. And when I mean helped in the Guild Wars story I mean HELP.
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Old Mar 25, 2007, 01:34 AM // 01:34   #1674
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[QUOTE]
Quote:
Originally Posted by truemyths
Here's my thoughts:

new game sounds interesting
I think it will release in 2008. I am quite certain Anet can't go 1 whole year without a revenue stream.
since you missed it completely they stated BETA would start in 2008 with release at least 2009.[BN

NCsoft can afford to pick up the bills as they have several revenue streams


Who is ArenaNet?

ArenaNet is a wholly owned subsidiary of NCsoft Corporation
[/B]
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Old Mar 25, 2007, 01:46 AM // 01:46   #1675
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Originally Posted by uberMithosCox
Gaile Gray,

I have a question. Will there be more races playable in Guild Wars 2 Like Centaurs and Tengu for example? I can Understand why not elves and Dwarves because the were used so much in other MMORPG'S but Centaurs and Tengus were never used in any other MMORPG's I can think of? I am asking this because I talked with a couple of my friends/alliance and they really agree that Tengu and Centaurs did help out in the Guild Wars story line and they were Heros and Henchmen. And when I mean helped in the Guild Wars story I mean HELP.
The Lady isn't going to be able to answer your question. But, people are saying that in the article Gaile is telling us we all need to read entirely (rathering then here on the thread), that what we see and know now on the races is "some" of them.
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Old Mar 25, 2007, 01:51 AM // 01:51   #1676
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Quote:
Originally Posted by uberMithosCox
Gaile Gray,

I have a question. Will there be more races playable in Guild Wars 2 Like Centaurs and Tengu for example? I can Understand why not elves and Dwarves because the were used so much in other MMORPG'S but Centaurs and Tengus were never used in any other MMORPG's I can think of? I am asking this because I talked with a couple of my friends/alliance and they really agree that Tengu and Centaurs did help out in the Guild Wars story line and they were Heros and Henchmen. And when I mean helped in the Guild Wars story I mean HELP.
I think a centaur sprite would have problems, since it's a radically different shape from a human or humanoid sprite. They're too big, I think, to be a playable race. Tengu, on the other hand, would be fine, but I hope that they only appear if there is content from Cantha.
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Old Mar 25, 2007, 01:53 AM // 01:53   #1677
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yeah um this is random and i only read the first post (not gonna read 1.6k+ posts) so this may have been answered but is stuff like fame gonna be transferable to gw 2
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Old Mar 25, 2007, 04:36 AM // 04:36   #1678
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Personally I'm very excited about GW:EN and GW2, lots of cool features.

I believe ANET is doing the right thing, though with every new Campaign there was something a little different, new features added into the game, the fact of the matter is, it was the same thing non the less. We progress through missions, acquiring exp, skills, armor, weapons, for the final assault against some overlord boss. Guild Wars needs a reinvent, it needs some new spice.

I could care less about what the haters think. Everyone has a brain, you can use it as you please, you can distort information as you please, but the thing is change is good. If GW2 was just like GW1 just with better graphics, then what would be the point in buying it. It needed to be reinvented, I'm surprised its so soon, but also excited for the future.

Characters carry over, laugh. One its in a totally different time period, no matter how godlike your SF Ele with FoW armor and 1,000,000 plat is, I don't think they could survive that long. Fresh starts are always fun, for me at least. Two, too much carry over would destroy GW2 and put new players that didn't play GW1 more at a disadvantage character / level wise.

Level Cap. So there may or maybe not be a level cap. GrindWars say you. I say bring on the Grind! Anet founded GW on the concept of not having to level grind or farm (though many people farm, a lot). The level system might be something totally different but we don't know whats up. You, yourself make the game a grind. People today farm, is that not Grind, that was not Anet's plan, but you don't complain about that. Oh but then they even hint that something might make you 'have' to grind then its a hex on you. I'm sure If you spend as much time in GW2 as you did in GW1 you will get to that level of which you seek.

GW:EN, no new characters, while I desired a gun class of some sort, (maybe in GW2) I'm happy that they didn't. I want to be able to focus on my current characters and make them better and not be enticed to play some different class and pretty much trash all my other guys, expect my monk, for this char. I'm sure its going to be a stunning expansion that will be well worth the money spend. And they even said it would cost less than a normal Standalone Campaign. $30 maybe?

No Support after GW:EN. They even said there would be support long after GW:EN and GW2 is released. GW2 again comes out 2 years from now, so you'll have 2 years to play GW:EN, and the other 3 campaigns, then after you will have all the time you want. And though it is a 2 year wait, GW2 beta is expected to launch sometime 2008.

Heres how I see it in the end. Guild Wars is a game, it costs $50. Console games usually cost around that much. They last a good 20 hours. Final Fantasy a lot more usually. /age, how long have you been in GW. Hope you had fun, I was there since the near beginning (1-2 months after game released). Did you have fun on those $50 console games that lasted a fraction of the time and usually aren't multiplayer. If you used GW for self gratification, to make your self feel better, feel like you've accomplished something in life then I hope you had fun doing it. I personally used it as something to do, as games are indented to be fun, not a chore. Games don't last forever, if you want some longer lasting accomplishments then win the Nobel Peace Prize.

In closing, have fun while you can I always say. Not everything will go on forever, but you've must have realized that the day you bought Guild Wars. That one day, the story would dwindle to nothingness as a new Chapter in the history of MMORPGS opens that will truly stun and amaze us in its majestic glory that is Guild Wars 2.
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Old Mar 25, 2007, 04:49 AM // 04:49   #1679
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Originally Posted by master_of_puppets
yeah um this is random and i only read the first post (not gonna read 1.6k+ posts) so this may have been answered but is stuff like fame gonna be transferable to gw 2
It hasn't been answered, actually. The question hasn't even been asked, or the issue addressed. That's pretty concerning, since people people cherish their fame the same way people cherish their armors and titles. If you weren't allowed your fame...how's that fair for the PvP crowd?
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Old Mar 25, 2007, 05:21 AM // 05:21   #1680
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Originally Posted by Bryant Again
It hasn't been answered, actually. The question hasn't even been asked, or the issue addressed. That's pretty concerning, since people people cherish their fame the same way people cherish their armors and titles. If you weren't allowed your fame...how's that fair for the PvP crowd?
Because everyone will be on a level playing field? How is that unfair?

Quote:
Originally Posted by uberMithosCox
Gaile Gray,

I have a question. Will there be more races playable in Guild Wars 2 Like Centaurs and Tengu for example? I can Understand why not elves and Dwarves because the were used so much in other MMORPG'S but Centaurs and Tengus were never used in any other MMORPG's I can think of? I am asking this because I talked with a couple of my friends/alliance and they really agree that Tengu and Centaurs did help out in the Guild Wars story line and they were Heros and Henchmen. And when I mean helped in the Guild Wars story I mean HELP.
I don't think you've seen the end of the "playable race" discussion. Can't say for sure about numbers and such, but I can assure you the phrase "some of the playable races" appears in the article.
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