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Old Mar 21, 2007, 02:05 PM // 14:05   #761
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Originally Posted by CuriousCarrie
It's sad to see it end, esp. on this note.
It would be sad to see it end.

Luckily for everyone involved, it isn't!
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Old Mar 21, 2007, 02:05 PM // 14:05   #762
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ANet promised Campaigns every 6 months since Chapter 1, then factions came one year later. Not 6 months.
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Old Mar 21, 2007, 02:06 PM // 14:06   #763
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Having gone through most of the replies to this thread I would just like to point out that a lot of people seem to be missing the fact that the original GW will still exist. You can keep playing it if you don't like the sounds of GW2. Anet have not said they will cease updating the original, although they probably won't keep releasing new campaigns. Still, there may be smaller updates such as the SF update. Given that there are almost two years between the release of GW:EN and GW2 I think it's a little premature to be getting all up in arms about it. I'm sure Anet will keep the game running and fun until the release of GW2, and perhaps even after.

The answer is quite simple, if you don't like the sound of GW2 don't play it. You can always stick to the GW you've come to know and love. It's not going to go anywhere.

I for one am looking forward to something new and different. While I love GW, it does seem that the same game play would get a bit old for the next two years and beyond. I like that they are developing and moving on to bring us something new. Perhaps if people offered constructive criticism to what they like the sound of and what they don't the Dev team would take your words into account. It is unlikely that aspects of the game won't change in the next two years as it is still clearly in development.

Keep up the good work Anet. You have always listened to your players, and I trust that what is to come will be just as exemplary as the game you have given us so far.
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Old Mar 21, 2007, 02:13 PM // 14:13   #764
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Quote:
Originally Posted by pamelf
Having gone through most of the replies to this thread I would just like to point out that a lot of people seem to be missing the fact that the original GW will still exist. You can keep playing it if you don't like the sounds of GW2. Anet have not said they will cease updating the original, although they probably won't keep releasing new campaigns. Still, there may be smaller updates such as the SF update. Given that there are almost two years between the release of GW:EN and GW2 I think it's a little premature to be getting all up in arms about it. I'm sure Anet will keep the game running and fun until the release of GW2, and perhaps even after.

The answer is quite simple, if you don't like the sound of GW2 don't play it. You can always stick to the GW you've come to know and love. It's not going to go anywhere.

I for one am looking forward to something new and different. While I love GW, it does seem that the same game play would get a bit old for the next two years and beyond. I like that they are developing and moving on to bring us something new. Perhaps if people offered constructive criticism to what they like the sound of and what they don't the Dev team would take your words into account. It is unlikely that aspects of the game won't change in the next two years as it is still clearly in development.

Keep up the good work Anet. You have always listened to your players, and I trust that what is to come will be just as exemplary as the game you have given us so far.
Of course the original GW will still exist. But since GW1 won't be priority, the already lacking updates will perhaps come even less frequently. No new chapters will come. No new armors, weapons, bosses, continents. And not to mention the lag. Although in the past months there have been many improvements, I still see err7's and such. And then with GW2, what kind of a state will GW be left in?

As for playing something new and different, sure. Sounds like fun. But GW2 is nothing new. I've already said, it's a WoW-ripoff. Want something different? Play WoW. Or I heard something about Age of Conan. There are many new and different games.
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Old Mar 21, 2007, 02:13 PM // 14:13   #765
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Quote:
Originally Posted by Celestial Beaver
To everyone who says "I don't see the point in continuing to play a dead game".

*shrugs*

I really do not get it. There will be, what? 2-3 years before GW:2 is released?...maybe? What are you going to do in that time? I guess you could go play another game but if you decide to come back and play GW:2 you might end up leaving another game behind.

There are also a lot of people saying "ZOMG GW:2 will be teh suxx0rZ!". How do you know? You're going by what some very kind people have told you a magazine says. You haven't even read these things in context with what else the magazine has to say. Like Gaile says...before judging at least give GW the justice of going out and reading the article yourself.

If people are going to continually look to the future then what about Guild Wars 3? Wait...what's the point in Playing GW:2 if GW:3 will be out in 2015? Do you see how silly it gets? Personally, I intend to buy GW:EotN, and enjoy it. Find out how any loose ends are tied up in the storyline and try to "finish" some of my characters.

Personally, I think It is a good time to have a fresh start in GW. Remember the old days when weapons had a value and you had to work for nice things? I don't mean an hour or so soloing the underworld...I mean really save up. I still remember my first set of 15k armor...was such a special moment. I missed the initial magic of Guild Wars when it first came out...I didn't buy it until later when I saw a friend playing it...I wish I was there for that magic at the beginning. No Guildwiki.. No Guides... Everything new. People criticise other people for rushing through the game...I rushed through Nightfall...why? Because I couldn't go to Guildwiki to find stuff out. Finding stuff for the first time was really cool...discovering green weapons, little quirks, great scenery, things you didn't expect.

GW:2? Bring it on!
your post wins the thread. I feel the same way. Sure there is some sense of loss, but I can't wait for that "newness" feeling again. Sadly, I didn't really feel that "newness" with NF. It all seemed exactly the same as I had been doing in Proph and Factions. Oh I guess a few things were new. Heroes-loved em, Insignias-hate them. But overall I just wasn't as excited about NF as I was before Factions...which was kinda disappointing. I, for one, am glad the "chapters" are done with and we are getting something brand spanking new.

Are me and you the only ones who would rush the release of GW2? I mean really, 2 more years is a looooooooooooong time to play the chapters we got and I personally am getting kinda bored. Sure there are some things I could still do but maxing Titles, getting FoW armor, farming greens, etc just doesn't appeal to my exploring nature. Thats why I am psyched about this weekend. I can't wait to finally get to explore FoW and UW with a sense of lesure and exploration.

BRING ON GW2!

Last edited by beanerman_99; Mar 21, 2007 at 02:16 PM // 14:16..
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Old Mar 21, 2007, 02:14 PM // 14:14   #766
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"The answer is quite simple, if you don't like the sound of GW2 don't play it. You can always stick to the GW you've come to know and love. It's not going to go anywhere."
thats the problem its not going anywhere, it means RIP
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Old Mar 21, 2007, 02:14 PM // 14:14   #767
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there is obviously more people interested in a subfree World of Guild Quest than there is in an original game like GW1.

A.net thank you for GW, It really was one of a kind, sorry it failed despite our support. I hope you'll make $ with GW2.

I'll be waiting for the next original game.
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Old Mar 21, 2007, 02:19 PM // 14:19   #768
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I am scared!
GW2 might be amazing, on the other hand it might suck big time.
It's moving more towards your standard mmorpg.
I loved the 'quick game' feel to gw, i could log on for 15 minutes...play a few AB's and log off, without any fuss.

The low level cap was cool as well, as I could quickly join the more experienced players in their raids and farms.

The bottom line is that Guild Wars was a player oriented game, the skill of the player was much more important then his charcters level (because max lvl was reached so quickly).
Guild Wars 2 if I read things correctly will be more character oriented due to the high level caps. Also due to high level caps it won't be quick play game, or rather the people with little time would feel left out in pve.

I always said GW was like Magic the Gathering, as builds are very much like decks. It was/is about the player about the skills he chooses to bring not leveling.

On the other hand I see how this 6-months scheme couldn't go on...adding new and origianal professions and skills every 6 months was impossible.

I look forward to gw2, but I have a feeling I won't like it as much. The sad thing is once GW2 comes out GW will die, not cause of lack of support but cause of lack of players, well at least I have a year of GW ahead of me, I will enjoy it.

I am terribly excited about GW:EN tho.
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Old Mar 21, 2007, 02:19 PM // 14:19   #769
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Quote:
Originally Posted by Lord Mendes
Wow Anet, you had the potential to develop one of the best and most competitive PvP games, yet you market it to PvE scrubs and are now developping a cheaper version of WoW.
GFG
Amen to that, cookie monster!.

Quote:
Originally Posted by ynot
there is obviously more people interested in a subfree World of Guild Quest than there is in an original game like GW1.

A.net thank you for GW, It really was one of a kind, sorry it failed despite our support. I hope you'll make $ with GW2.

I'll be waiting for the next original game.
dont thank them..theyre laughing in your face. and giving the WoW kiddies what they want.

@topic <- LoL
Anet your really having a laugh with people who have remained loyal to you for the past 2 years as Carrie has said. You havent fixed things that have needed to be fixed for a long time and now your off starting something new? and to you..fools, who think GW1 is going nowhere and we should just stay in it...listen to what your saying..."it is going nowhere" its finished... RIP GW on comes World of Guildcraft!

Last edited by Ninja Spectre; Mar 21, 2007 at 02:23 PM // 14:23..
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Old Mar 21, 2007, 02:27 PM // 14:27   #770
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Quote:
Originally Posted by CuriousCarrie
I'm well aware that things end, I just thought that maybe Anet would first finish the promises they made for GW1, like a new chapter every 6 months. The final "chapter" for GW1 is coming out a year after Nightfall. Promise broken there

And the expectations for GW2 are much higher than for GW1, and Anet already has problems there, with updating, keeping skills balanced, fixing lag/err7. Now comes a bigger game, more graphics, more complex games engine, much higher expectations. You think that Anet will be able to cope, after they cannot even keep up with promises and expectations for hte relatively "simple" GW1?
Not every promise can be kept. Anet already stated why it didn't work out releasing so many addons per year. I'm glad actually since their balancing quality is bad enough. Anet was the first to market a "MMO" without monthly fees and got rewarded for the huge risks they took with introducing such a concept. Now that the concept turned out to be a winner they can go for the real thing, if we can call it so. Risky again but contrary to the beginning with a huge and stable playerbase. I'd thus call GW a test.

Quote:
I would like to see how attached you are once you've bought the first game and are disappointed to have no money or armor or runes. And remember, since everything is rare at the beginning, everything will be expensive. Everyone, whether it was 10 or 100 hours a week, spent time creating their characters, dying armor, buying the right weapons.
When I started GW I didn't care about runes, anything at all. We just played with what we had and only bought armour when we had the gold to it. No perfects, no leet armour since those things only became important once you were more familiar with the game and when you actually cared. The thing is that the more "knowledge" spreads throughout the game, the higher the expectations in what people should bring and have, be it skills (cookie-cutting), runes or armour. That's why the holy trinity "wins" (WaMoEl) and the Elite-PvE design fails (DoA for instance, what a piece of crap).

I had several "several months" long breaks from GW. I started NF at mid-january after many months of absence (pre-NF) with 20k in inventory, nothing to sell. I ran people around for a while, checked all the free NF-chests, salvaged some good upgrades and saved the gold until I had my Vabbi Set. It didn't take more than 2 weeks with no ecto-farming or others help. I did it because I liked its looks, not because I felt the need to have it because it's either new or rare. My Warrioress has everything (not FoW but I don't want it) so right now I just help others to get their 15k.

Quote:
And you say GW is inferior to other games? Then why did you play it? Why not go directly to WoW and play the superior game?
I'm a PvPer mostly and I like that part. I like PvE for customizing my chars and I really like my achievements but I wouldn't shed a tear for a fresh start and the feeling that I can bring anything I want without being called "noob, lmaoed at" is priceless. I don't need gold to have fun with GW2 if it meets my expectations. I want to explore with like-minded people, be it naked or not (ok, we can discuss that part).

Sorry if I can't reply to everything as I am at work and sometimes need to do stuff too, actually. Ah, the luxury. ;-)
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Old Mar 21, 2007, 02:28 PM // 14:28   #771
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Quote:
Originally Posted by Inde
PC Gamer
May 2007 Issue #161

"Guild Wars Reborn"



"Extend character development beyond level 20" ~James Phinney~



4 new Playable races:
  • Sylvari
  • Asuras
  • Charr
  • Norn

Predominately open worlds, with instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO.

I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap"
Yay! now i can be lvl 1000+ and play free WoW -_-
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Old Mar 21, 2007, 02:29 PM // 14:29   #772
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ok... i got to thinking.... if your doing what you say ANET.... then wont it be WoW type game play? and if so your looking at troubles from anyone not on DSL.

Dial Up, Cable, and Wifi users will be Serverly restricted your talking about Downloading a 4GB+ file at one time (like WoW), And even if your Computer is GODLY, and meets the Requirements, if your on anything Slower then DSL your gonna hear a lot of "Your playing on Dial UP? YOU ARE THA SUCK!!!11 GET OUT!!!" *kicked*.

Anyone who has played on Dial Up knows this to be true, its our Curse and with this "Open Ended" game play style..... your gonna have a lot of Problems.

BTW i Down Loaded WoW on a 56k connection... took me 18 Hours 34min.

So.... no GW2 for Dial Up Users?
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Old Mar 21, 2007, 02:37 PM // 14:37   #773
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Quote:
Originally Posted by Ninja Spectre

Anet your really having a laugh with people who have remained loyal to you for the past 2 years as Carrie has said. You havent fixed things that have needed to be fixed for a long time and now your off starting something new? and to you..fools, who think GW1 is going nowhere and we should just stay in it...listen to what your saying..."it is going nowhere" its finished... RIP GW on comes World of Guildcraft!
Jeez, could you be more condescending?!?

I can't think of another company that has fixed more problems than Anet with Guild Wars.

In a way, Guild Wars 2 could be seen as the ultimate "fix". Obviously, if huge raids, multiple races, and UAX PvP play doesn't make you happy, then Guild Wars 2 is not for you.

But just leave it at that, and don't call those of us excited about the changes "kiddies" or "fools." Thank you.

Peace.

Quote:
Originally Posted by The Only Warrior
Yes they did... ( referring to "promises" about 6 month expansions)
I believe it was a "goal" not a "promise." If you can find a quote from someone from Anet "promising" 6 month Chapters, I'd love to see it.

In any case, it's not like we're getting ripped off. We can still play Guild Wars, for free, for at LEAST another 3 years, possibly more. And with Hard Mode coming soon, you can't say there will be nothing to do...

Last edited by Mordakai; Mar 21, 2007 at 02:52 PM // 14:52..
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Old Mar 21, 2007, 02:41 PM // 14:41   #774
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Quote:
Originally Posted by Undressed
Not every promise can be kept. Anet already stated why it didn't work out releasing so many addons per year. I'm glad actually since their balancing quality is bad enough. Anet was the first to market a "MMO" without monthly fees and got rewarded for the huge risks they took with introducing such a concept. Now that the concept turned out to be a winner they can go for the real thing, if we can call it so. Risky again but contrary to the beginning with a huge and stable playerbase. I'd thus call GW a test.
Well, then they should have modified that promise. I was skeptical that it could be done, but they did it last year. Sure it's a huge project, 2 new worlds a year, with 2 new professions, new weapons, armors, skills, etc. It's a lot of work. Then again, THEY said they would bring out two a year and that is what they get PAID to do. I hope they, unlike you, actually do their work when they are in their office and do what they are paid to do. But it seems they are busy giving hollow promises and scoping the WoW forums. You admit that "their balancing quality is bad enough"... what makes you think they will be able to cope with World of Guildcraft, aka GW2? It is going to be a lot more work as is, and then they wish to continue updating and keeping GW1 going? rofl


Quote:
When I started GW I didn't care about runes, anything at all. We just played with what we had and only bought armour when we had the gold to it. No perfects, no leet armour since those things only became important once you were more familiar with the game and when you actually cared. The thing is that the more "knowledge" spreads throughout the game, the higher the expectations in what people should bring and have, be it skills (cookie-cutting), runes or armour. That's why the holy trinity "wins" (WaMoEl) and the Elite-PvE design fails (DoA for instance, what a piece of crap).

I had several "several months" long breaks from GW. I started NF at mid-january after many months of absence (pre-NF) with 20k in inventory, nothing to sell. I ran people around for a while, checked all the free NF-chests, salvaged some good upgrades and saved the gold until I had my Vabbi Set. It didn't take more than 2 weeks with no ecto-farming or others help. I did it because I liked its looks, not because I felt the need to have it because it's either new or rare. My Warrioress has everything (not FoW but I don't want it) so right now I just help others to get their 15k.
I also took breaks from GW and restarted with my already lvl20 characters, much like yourself, on a new continent with already perfect armor and decent skills. Now you know what it is like to play with a max lvl character, what it is like to breeze through areas, if you really are so "leet", and you think that starting all over won't bother you a bit, with not even 20k to buy decent starter armor and a few decent skills? lol Right right.

Quote:
I'm a PvPer mostly and I like that part. I like PvE for customizing my chars and I really like my achievements but I wouldn't shed a tear for a fresh start and the feeling that I can bring anything I want without being called "noob, lmaoed at" is priceless. I don't need gold to have fun with GW2 if it meets my expectations. I want to explore with like-minded people, be it naked or not (ok, we can discuss that part).

Sorry if I can't reply to everything as I am at work and sometimes need to do stuff too, actually. Ah, the luxury. ;-)
GW1 didn't meet your expectations, because you said that the balancing quality is bad enough and now you're going to play a game that is intended to be even better quality and more work? Well you'd better get on with your work then to pay for your new game and your Ebay gold. HF.

Quote:
Originally Posted by jcapulet
Say what? Anet NEVER promised that.
Er... yeah they did o.O

Quote:
Originally Posted by Mordakai
Jeez, could you be more condescending?!?

I can't think of another company that has fixed more problems than Anet with Guild Wars.

In a way, Guild Wars 2 could be seen as the ultimate "fix". Obviously, if huge raids, multiple races, and UAX PvP play doesn't make you happy, then Guild Wars 2 is not for you.
They also broke more than they could fix. Perhaps that is why they need a new start. But their failure to fix everything and keep up with GW1 does not spark much confidence that they will be able to keep up with a game that requires even more devotion on their behalf.

As for condescending, are you not being that yourself with your attitude towards us? Many of us are just trying to persuade Anet to see what it is what we find so important and lovely about GW, the game we all fell in love with, and why it is that we refuse to buy a WoW-wannabe game, and all we get are snide remarks like "don't be so negative" and we get attacked instead. So we're not excited about GW2 and are scared to lose the game that we ALL fell in love with. You are all buying the game because you hope it to be at least as wonderful as GW, right? Well as it has been described thus far, it has more resemblance to WoW than it does to GW. IE we are complaining, because GW1 will fall apart as well, as soon as GW2 comes out, as all of Anet's attention will be directed at GW2.

Last edited by CuriousCarrie; Mar 21, 2007 at 02:48 PM // 14:48..
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Old Mar 21, 2007, 02:44 PM // 14:44   #775
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Quote:
Originally Posted by The Only Warrior
ok... i got to thinking.... if your doing what you say ANET.... then wont it be WoW type game play? and if so your looking at troubles from anyone not on DSL.

Dial Up, Cable, and Wifi users will be Serverly restricted your talking about Downloading a 4GB+ file at one time (like WoW), And even if your Computer is GODLY, and meets the Requirements, if your on anything Slower then DSL your gonna hear a lot of "Your playing on Dial UP? YOU ARE THA SUCK!!!11 GET OUT!!!" *kicked*.

Anyone who has played on Dial Up knows this to be true, its our Curse and with this "Open Ended" game play style..... your gonna have a lot of Problems.

BTW i Down Loaded WoW on a 56k connection... took me 18 Hours 34min.

So.... no GW2 for Dial Up Users?
I dont mean to be rude but complaining about 56k users not being able to play gw 2 is like people with ancient computers complaining about not being able to play the latest games. Dial up is seriously old. Broadband is very very cheap now.

Quote:
Originally Posted by Komradkyle
I'm really not liking the non trasnferable stuff about gw2. I spent 2,500 hours in guild wars and all that time, gold, money, items, customized characters will go to waste. I really wish I could bring over items to the second game. The monuments are a cool idea but I would like to actually use my old characters other than have a stone saying the titles i got. I think the max titles in gw cost just way too much money and take way too much time. They should reduce the requirements by like 50% for em. Anyways these monuments better be really extensive or have some in game value. Right now they just seem like the trophy in Battle Isles.
The whole money and items should be imported I disagree with. I think a fresh start is a great thing and I wouldnt want GW2 to just be a glorified expansion. I will lose tens of millions worth of gold and items and hundreds of gold items but I still think a fresh start is the best option.

With the increase in levels for Guild Wars 2 one would assume the max dmg of weapons will increase. For example in a level 40 area the weapons would more than likey drop with damage for swords higher than 11-22. Therefore many of the items would be useless.

What Anet could maybe do is allow you do import the items and make them unusable. This way you dont lose your items and can still view what you have accomplished. I would like that as there are certain items I am very proud of obtaining.
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Old Mar 21, 2007, 02:45 PM // 14:45   #776
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WHY WHY WHY WHY do they always have to screw up something good.
my opinion of the current GW is that its all good. ESPECIALLY THE LVL 20
CAP, that is what makes it so challenging, what so if u can go to lvl 100 ure gonna face a lvl 350 boss ???? cmon. I just cant understand that they will make is so that u cant transfer chars or GOLD, yeah sure there's gonna be new chars and proffesions but still don't we all still love our Wammo's.
SO yeah maybe i am pesimistic, but i also look forward to see what the 4th chapter brings. I just think its bull that they are gonna scratchs the whole current GW.
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Old Mar 21, 2007, 02:47 PM // 14:47   #777
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Quote:
Three acts:

* Act 1 takes you through 18 underground dungeons to help the dwarves defend against 'the fiery Destroyer', eventually taking you to the Asura and Norns (races)
* Act 2 has three story arcs ranging from exploring the Norns, to the Charr homeland, to an Asura resistance of the Destroyer
* Act 3 pits you against the Great Destroyer


Far Shiverpeaks are Norn Lands, Charr homeland is north of ascalon, Asurans are near Maguuma, Tyrian catacombs stretch across the entire continent presumably
Hmm...no mention of the Dredge? I would've figured that, since they had dug some tunnels all the way from the shiverpeaks to Cantha (possibly all the way under kaineng to Echovald?). It'd be interesting to see more of their story too.
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Old Mar 21, 2007, 02:49 PM // 14:49   #778
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I think GW2 will rock.

I see a lot of people unhappy that they can't bring their character over. Times change, and so does technology...and I would not expect characters from an old engine to work on a new game engine (i.e., GW2). Afterall, Guild Wars 2 sounds like a new, independent game; it's not a GW1 campaign or expansion pack.

I'm excited about having new characters AND races to play in GW2. And I'll still have my favorite characters that I can play in GW1. How cool is that!

Last edited by jcapulet; Mar 21, 2007 at 02:52 PM // 14:52..
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Old Mar 21, 2007, 02:49 PM // 14:49   #779
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Hmmm... this is an interesting development indeed. I really didn't expect them to make a sequel yet, considering that the graphics engine is still quite solid, especially alongside WoW. I think they could've milked a few more campaigns out of GW1.

Oh well, onward and upward.

Last edited by Anger Problems; Mar 21, 2007 at 02:53 PM // 14:53..
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Old Mar 21, 2007, 02:50 PM // 14:50   #780
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Quote:
Originally Posted by Mordakai
Jeez, could you be more condescending?!?

I can't think of another company that has fixed more problems than Anet with Guild Wars.

In a way, Guild Wars 2 could be seen as the ultimate "fix". Obviously, if huge raids, multiple races, and UAX PvP play doesn't make you happy, then Guild Wars 2 is not for you.

But just leave it at that, and don't call those of us excited about the changes "kiddies" or "fools." Thank you.

Peace.
Yes Im not saying they havent fixed a lot but they can still do more instead of starting something totally new and forgetting about theyre loyal players....oh so people who are not happy can be called an "ass" "kids" "children" but people who are happy about it cant? yeah yeah whatever..
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