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Old Mar 23, 2007, 11:57 AM // 11:57   #1501
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"Just ask yourself what does Guild Wars mean."

Ok, I asked myself, and the answer for me is "casual, fun PvE play for free."

We all have different answers to this question. It would be wise to accept the fact that not everyone plays the game for the same reasons.

Quote:
Originally Posted by Knightsaber Sith

I don't know if someone's already brought up these points, but I'll explain why I see characters as being unable to transfer.

For starters, let us quantify what actually constitutes your character:
(forget weapons/armor/items at the moment, this is about the character itself)
I agree with you. Nothing will transfer except your name (if you want it), Titles, and anything special unlocked in GW:EN. IF weapons and armor tranfer, it will be representations only, as the stats will be different in GW2.

Gold will NOT transfer... that would kill the GW2 economy before it even started. (And yes, I hope there will be an auction house).

I GO TO AMERICA

Please. "GW2 is gonna suck because its just a stupid copy of WoW," ain't that simple.

We really have NO idea what the particulars of Guild Wars 2 will be. Let's wait and hear some exact stuff before predicting the "Death of Guild Wars."

(geez, I wish I had a Plat for everyone who says that....)

Last edited by Mordakai; Mar 23, 2007 at 12:06 PM // 12:06..
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Old Mar 23, 2007, 11:57 AM // 11:57   #1502
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GW2 is gonna suck because its just a stupid copy of WoW.

"If you dont like it, dont play it"
It aint that simple. GW2 is gonna kill GW1, and since GW2 is gonna suck, bye guild wars
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Old Mar 23, 2007, 12:08 PM // 12:08   #1503
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I'm going to stop now, because I'll just end up getting in trouble.
Parting notes, regardless of whether it's PvE or PvP based - or a balance between, it's supposed to be skill based. To excell in the game you are supposed to be able to grasp the concept of the game, skills, races, insight into the mind of other players, communication. Look at raids in WoW (look at the one described in the OP), sure you might use vent, sure you might have a team formation, but the demand for skill is going to be far less. That was regarding the supposed "GW2", now look at "GW1" - Alliance battles. If you play a PuG then yeah, there's really no organisation - just a place to have some fun. However, if you want to, you can surely set up a group of 4 with appropriate builds for the goals of AB, and win it easily. You might argue that you can do this in a raid, but think about it... what's a raid? Yeah. Getting to it, I'll admit, the main reason why everybody is getting annoyed (the people who are, anyway) is because ANet is integrating so much of WoW into the game. We play Guild Wars because it's not like WoW. Putting their personal aggenda aside, they are screwing us around. Rather, they are screwing up one of the most skill-demanding games in the market (and that's both PvE and PvP). If ANet were to add new game mechanisms that promoted, even more, the concept of player skill then well.. guess we'll never know. Guild Wars was (is) a simple game, you clicked to walk, had 8 skills, etc. etc. This is what appealed to people - not to mention the very impressive graphics. That is how GW2 should have been. In fact, there shouldn't have even been a GW2. ANet should have addressed their problems properly. NF shattered any balance we had in our PvP aswell as PvE, but there wasn't really much done (nerf this here, nerf that). Instead of doing that, why didn't ANet introduce new conditions (I don't mean burning and stuff) - I really don't know, I'm not a game designer. Go have a look through this very forum, and you'll see ideas that could surely pick GW back up off it's feet. In short, Guild Wars is still going to be here for 2 years, and in those 2 years I intend on playing a skill-demanding game that I can play within my school timetable and still get somewhere.

If someone can find the GW proph-box quote I'd appreciate it. Went something along the lines of "Your skill decides your victory". Because really, it does. FYI, who put the "game-box quote" on the game box? Me?

Thanks,
~Rhanoct

Last edited by RhanoctJocosa; Mar 23, 2007 at 12:10 PM // 12:10..
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Old Mar 23, 2007, 12:08 PM // 12:08   #1504
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I Go To America, care to explain why you think it'll be a "stupid WoW copy"? Taking into account the counter arguments that have already been brought up?
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Old Mar 23, 2007, 12:11 PM // 12:11   #1505
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Quote:
Originally Posted by I GO TO AMERICA
GW2 is gonna suck because its just a stupid copy of WoW.

"If you dont like it, dont play it"
It aint that simple. GW2 is gonna kill GW1, and since GW2 is gonna suck, bye guild wars
Have you even play GW 2 yet? Have you even read the PCG? God! They're not even finish drawing concept arts! nevermind alpha, beta testing. Which part of 2 years away don't you understand? GW:EN is not even come out yet and you made up your mind base on what? Well at least GW would be better when you gone and don't come back.
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Old Mar 23, 2007, 12:16 PM // 12:16   #1506
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Quote:
Originally Posted by RhanoctJocosa
If someone can find the GW proph-box quote I'd appreciate it. Went something along the lines of "You're skill decides your victory". Because really, it does. FYI, who put the "game-box quote" on the game box? Me?

Thanks,
~Rhanoct
First off: we have NO idea how the persistance bits will work. Will it be like the utter chaos of WoW's raids? We'll see.

But one thing we know for sure, these huge persistance places will NOT replace GvG or Instances. Those will still exist.

I wish people would look at the new stuff as additions to Guild Wars. They are not taking anything away, just adding new stuff, so they can attract new players and give older players something new to play with.

As for the quote on the box: Sorry, I only have the CE, which just says
Quote:
Originally Posted by GW CE
Make your Guild Wars experience complete! Immerse yourself in the sights and sounds of Guild Wars, then use the latest voice chat technology to lead your teamates through the vast world of Tyria. Everything you need is here, so get ready and take your adventure to the next level!
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Old Mar 23, 2007, 12:29 PM // 12:29   #1507
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Quote:
Originally Posted by RhanoctJocosa
I'm going to stop now, because I'll just end up getting in trouble.
Parting notes, regardless of whether it's PvE or PvP based - or a balance between, it's supposed to be skill based. To excell in the game you are supposed to be able to grasp the concept of the game, skills, races, insight into the mind of other players, communication. Look at raids in WoW (look at the one described in the OP), sure you might use vent, sure you might have a team formation, but the demand for skill is going to be far less. That was regarding the supposed "GW2", now look at "GW1" - Alliance battles. If you play a PuG then yeah, there's really no organisation - just a place to have some fun. However, if you want to, you can surely set up a group of 4 with appropriate builds for the goals of AB, and win it easily. You might argue that you can do this in a raid, but think about it... what's a raid? Yeah. Getting to it, I'll admit, the main reason why everybody is getting annoyed (the people who are, anyway) is because ANet is integrating so much of WoW into the game. We play Guild Wars because it's not like WoW. Putting their personal aggenda aside, they are screwing us around. Rather, they are screwing up one of the most skill-demanding games in the market (and that's both PvE and PvP). If ANet were to add new game mechanisms that promoted, even more, the concept of player skill then well.. guess we'll never know. Guild Wars was (is) a simple game, you clicked to walk, had 8 skills, etc. etc. This is what appealed to people - not to mention the very impressive graphics. That is how GW2 should have been. In fact, there shouldn't have even been a GW2. ANet should have addressed their problems properly. NF shattered any balance we had in our PvP aswell as PvE, but there wasn't really much done (nerf this here, nerf that). Instead of doing that, why didn't ANet introduce new conditions (I don't mean burning and stuff) - I really don't know, I'm not a game designer. Go have a look through this very forum, and you'll see ideas that could surely pick GW back up off it's feet. In short, Guild Wars is still going to be here for 2 years, and in those 2 years I intend on playing a skill-demanding game that I can play within my school timetable and still get somewhere.

If someone can find the GW proph-box quote I'd appreciate it. Went something along the lines of "Your skill decides your victory". Because really, it does. FYI, who put the "game-box quote" on the game box? Me?

Thanks,
~Rhanoct

The quotes that guild wars depends on skills still stand ... Guild wars pvp is still going to be as balanced as before...

Does ANET not create tournaments where the winner gets prizes and cash ? it would be stupid if it was just a matter of level and items... so the games stays the same and the BS about the balance of GW will be broken is stupid.
PvP is still going to be the same, as balance as before.

The only difference is that Anet has finally decided to improve over GW1 by changing what the community did not like in GW1.

We all know that the PvP in GW1 was the best around, so it is stll going to be the same if not even more balanced than before

As for PvE, we all knew that there were better PvE games out there, and that is why Anet decided to improve it. The PvE in GW1 was crap as it was more of a fashion show... It became so stupid after NF that the only reason some ppl actually pve was to make a pvp char for GvG. PvE in Proh was good, but PvE in NF was more a chore than actual fun.

As for skill over time spend, it is still going to be the same. Someone with better skill/build and lower level > someone with echo mending with higher level.

And with more level, those quests that ppl are actually avoiding in GW1 can actually be put to more use. Who cares about quest in GW1? most ppl only focus on main quests and missions and by the time, they finish the game, they have all skills and level 20 already. More levels is more incentive to play and actually do those quests. And guess what? more fun too unless u gonna solo (then u are prolly better off playing single player game instead of an MMO/CoRPG ) Quest Rewards > Grinding level through farming.

As for the "LFG level 70 only" , we can already see that anet is thinking about it already. Side-kick system is already on the way. Hence more interaction between higher level and lower leve. Higher levels may even get more incentive to party. Thus, better community.

What anet is trying to do with GW2 is actually make the game better community-wise and hence all the changes in PvE. If you prefer playing alone, then why is the point of even playing an mmo?

And if you prefer to play at your own pace and dun't have much time, guess what? the devs are still planning on keeping the option to allow players to play solo.(how they going to do it is still unknown but they did mention their intention to allow it). And best of all, the game is actually free! so you can play at your pace without feeling that you "have" to play as in other MMO because you are paying monthly fee.

Last edited by boko; Mar 23, 2007 at 01:03 PM // 13:03..
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Old Mar 23, 2007, 12:40 PM // 12:40   #1508
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After reading the actual article and not peoples interpretations of it I must say I applaud Anet. It takes a wise and brave company to take things step further. I like the way they think. Instead of saying 'why mess with a good thing', they realize that this 'good thing' is an excelent platform to take things even further. If what I understood correctly they are abandoning the concept of a linear story in MMORPG (CORPG or MMO) as it makes no sense.

They will create a world which is more responsive to the players, I always liked AB and the way players action influence the Kurzick/Luxon border. There was always a feeling of unity among the people belonging to a faction.
The insults between the Luxons and Kurzicks are always fun to read.

Now imagine having AB that has more effect then just the border imagine mass strugles which enable some quests or disable others...it something that will really pull the comunity togather. Some people have disdain for the gw community saying there are too many noobs or whatnot, I disagree i think that overalll the gw community is a good one.
Remember how during the last wintersday the whole community agreed to have even districts for Grenth and odd for Dwayne (edit: Dwayna). This was not an official strategy the community came up with this. I mean you had over a million people reaching an agreement, I think that's amazing.

ANet noticed that as well, and they are planning to make it a central part of GW2 ....

Hooray for ANet I support them. And yes I am excited about GW 2 now!
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Old Mar 23, 2007, 01:03 PM // 13:03   #1509
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Quote:
Originally Posted by RhanoctJocosa
"A key design goal for Guild Wars is "balanced competitive gaming"." - Quoted by Wikipedia, which is quoted by GW.

Please be less ignorant. Just ask yourself, what does 'Guild Wars' mean?
actually the name "Guild Wars" is a reference to lore events that took place just before the story of pre-searing prophecies begins. But then, PvP people don't exactly pay attention to lore...
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Old Mar 23, 2007, 01:10 PM // 13:10   #1510
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Could anyone enlighten us a little more on this talk of races having a bit of difference "Stat Wise"?

I'm not wanting to judge this yet, but, if this is the case, why couldn't we just have the races as a cosmetic thing?
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Old Mar 23, 2007, 01:18 PM // 13:18   #1511
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Neriandal, the article says very little about races and stats. All the article says is that different races will have different "primary attributes" (that's the words it uses), but that's about as far as it goes. We can only speculate - the ability of the Norn to "shapeshift" into bear-like creatures might very well be their "primary attribute".
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Old Mar 23, 2007, 01:23 PM // 13:23   #1512
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So, what we are hoping (or me at least) is that this "Primary Attribute" will act much like our current Primary Attribute?

Or, is it a secondary Primary Attribute that accompanies a Ritualist Norn?

Surely we will be able to play a Ritualist Norn and not be able to shapeshift into a bear..
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Old Mar 23, 2007, 01:25 PM // 13:25   #1513
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I haven't seen the issue of Guilds or Guildhalls addressed yet, though I am sure I might have missed it in such a long thread. How will guilds be handled in GW2? Will our guild pass unscathed through the centuries? Will our guild's amenities (NPCs) still exist? Or will we have to build the resources to purchase a new hall and NPCs in the brave, new world? What about guild names being reserved for current guild leaders? What if not all of our happy guildmates wants to leave GW1, but some do? Will an absent leader be able to offer a "pass" on the reservation to allow other guild members or officers to activate the fellowship? I know it's a long ways in the future for making every decision, but if these issues were addressed in the Gamer article can some one pass the information along, please?

Aye
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Old Mar 23, 2007, 01:27 PM // 13:27   #1514
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Interesting questions. Another thing that caught my eye is the fact that the article says nothing about classes/jobs in GW2, i.e. we don't know what they will be like. Another theory I've heard is that the races act like the classes we have now, but I doubt that. At this point, pretty much everything is possible: It could also be that the races' primary attribute will combine with both the profession's attributes... Who knows. But it's fun to speculate. ^.^

EDIT @ Ayelet:
The article doesn't say anything about guilds, so we don't know anything about it either, sorry.
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Old Mar 23, 2007, 01:28 PM // 13:28   #1515
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Quote:
Originally Posted by Knightsaber Sith

I don't know if someone's already brought up these points, but I'll explain why I see characters as being unable to transfer.
I'm not sure if it has been mentioned but I don't want to weed through 1000+ posts, but another point that may explain why a character might not be able to transfer over is because we don't even know what the professions will be for the game. ANet might decide to make completely new professions than the ones we currently have.
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Old Mar 23, 2007, 01:54 PM // 13:54   #1516
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Thoughts on "Primary Attribute":

If each race has a "unique" Primary Attribute (ie, Norns and "Shapeshifting"), where would that leave Humans?

Would the other races lose their Primary attribute from their Profession? That seems harsh (and unplayable pretty much, unless their unique attribute is just that good, in which case what's the point of being human?)

Maybe Anet is going to change the whole idea of Primary attributes, or maybe Races will just be other "Professions" in effect?
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Old Mar 23, 2007, 02:01 PM // 14:01   #1517
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Default Guild Wars reborn

hey i like GW1 as much as you lot possibly more but there bringing out 1 last 4th chapter then GW2 if u want to keep level cap at 20 stay on GW1 if not go on GW2 thats what im doing i find lvl 20 so easy to get too im looking forward to being high level cap
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Old Mar 23, 2007, 02:08 PM // 14:08   #1518
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Thank you for your reply Damalscan Princess. I'm a bit disappointed that something as basic to the game as guilds wasn't addressed at all. Perhaps Gaile or one of the Devs will be kind enough to shed some light on the matter, or even tell us that it hasn't been decided yet.

Aye
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Old Mar 23, 2007, 03:03 PM // 15:03   #1519
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instead of giving a opinion, i´m gonna state some facts:

Fact 1 -

if you want to enjoy all the features of GW as we know it, gamers have to pay a fee every six month in order to get new content. for example WOW, despite of the game differences from GW, can also be payed every six months, and you know you still have something new waiting.

Fact 2 -

we are still waiting for many details that lack in GW today and can make it an even better game, details that should have been in the game from the start or added much more sooner, and details that should be available in all the 3 chapters.
( pets controls, decent storage upgrades, armor insignias in the 3 chapters, these three come instantly to my mind but we all know there are many more... )

Fact 3 -

in 2 years the only real content update in the 3 chapters until today was Sorrows Furnace.

Fact 4 -

Anet is telling us that the present game Guild Wars is not worth improving and therefore they decided to create a new game with the name of the old one, using the background a of huge 3 chapters "beta testing" game.

----

it´s not my fault that many people posting have, IMHO, a naive point of view,
i guess Anet appreciate and welcomes that.

people are talking about the eventual resistance to changes of others to justify the already announced end of GW as we know it, that's not the point, me and others that agree with me welcome evolution, the point is demanding that as customers we get the best quality in the service/product we are buying.
If i don't like the general results of GW2 when it comes out i'm gonna feel ripped off by Anet. because remember one thing, we the gamers are not the ones who owe Anet, if Anet is announcing a new GW game they can thank that to us.

oh, and don't tell me you're gonna be playing a game like you always did when you know theres a bigger and better version in town... don't be hypocrites.

Last edited by Master Ypoc; Mar 23, 2007 at 03:06 PM // 15:06..
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Old Mar 23, 2007, 03:29 PM // 15:29   #1520
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Sheesh what Facts are you talking about!!
Quote:
Anet is telling us that the present game Guild Wars is not worth improving and therefore they decided to create a new game with the name of the old one, using the background a of huge 3 chapters "beta testing" game.
If you read the article Anet said that they cannot improve the game as it stands because some of the design decisions made when they first brought out the game does not allow easily the changes to be made which they make. It is in fact easier to make a new game.
Quote:
if you want to enjoy all the features of GW as we know it, gamers have to pay a fee every six month in order to get new content. for example WOW, despite of the game differences from GW, can also be payed every six months, and you know you still have something new waiting.
The differences in the game between WoW and GW are not just in gameplay but in the way the whole game is made. The way they introduce new content in WoW is to bring in a new boss or new area which are simple additions to the game whereas in GW there are no changes as such(except for rare cases such as SF) to the actual content. They add new content via new games. You can choose to add that content if you wish. Now the GW developers have agreed that their method is not feasible to continue from a game developing perspective. Therefore they might be thinking of abandoning their way of making chapters and look for something different to give the content out. This was emphasized in fact during the interview between the developers and PCGamer magazine.

The so called details you speak of are not mandatory and actually would be bonuses for all GW players since Anet gets revenue from selling new content and if you want more you have to pay more as simple as that. Yes the gameplay would be a lot more interesting but we have to see this from a business perspective if they don't sell new content they will not get the money they want.

In the end I would just like to say based on what I read(& I did read the whole article) I love the features they want to implement in GW2 and seeing the screenshots of GW1 which are gorgeous by the way I am looking forward to both these games & you will need GW:EN to get Hall of Monuments so I am getting both of these.

P.S--:ANet can you confirm will there be a collectors edition for GW:EN or not. It just might be my first collectors edition.

IMHO people have been resistant to changes, I would know ,I was one of those when they changed the AI for AoE spells and damage but in time I have had no problems with these things and frankly I have had no problems what so ever now and look forward to Hard Mode--GW:EN--Beta(you know I want in)--GW2 and whatever in the future!!
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