Mar 21, 2007, 03:19 AM // 03:19
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#381
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Ascalonian Squire
Join Date: Jul 2005
Guild: Order of the Eternal Blade
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Eye of the North, then Goodbye
I'll buy EOTN and probably enjoy it, then I'll wish you all a fond farewell. This is the same thing that happened to me with Everquest, which I invested years in. Then EQ2 came along. Although Sony maintained EQ, it was obvious that it was just a red-headed step child. GW2 might be a good game, who knows at this point? But it seems to remove the things that make GW great. Skill caps at 20, for instance -- what a great idea. A game based on skill (and time taken to develop it) rather than grinding. Here's hoping I'm over-reacting with many others, but I doubt it.
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Mar 21, 2007, 03:19 AM // 03:19
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#382
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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Quote:
Originally Posted by Rhedd
You all can say that people whining are just stupid, but yet, they're people, they're GW players, and they ARE unhappy. You, as a forum ass (you know who you I'm talking to), might be able to dismiss their unhappiness or even laugh at it, but Anet shouldn't if they know what's good for them.
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Well in truth, WHO CARES? End of the day sales figures is everything, profit and margins is what draws the line. Are you saying that Anet made a wrong business choice with GW2 and its info release? lol. And yes this whinning is indeed stupid. Go ahead and QQ more since its your god given rights sadly.
A good thing for me to take away from all this is knowing that at least those who hate GW2 will either stay in GW1 or leave and spare the rest of us of their tiresome and senseless whinning when GW2 comes around.
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Mar 21, 2007, 03:20 AM // 03:20
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#383
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Hall Hero
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/bow to Thallandor. He knows what he's saying.
Ya'll need to calm down. For one, it's two years from now. Two, Guild Wars will still be running when the sequal comes. Everquest, anyone?
So please, chill. Ya'll are overeactin'.
To qoute the awesome: "So in the end. There will be many people who do not wish to leave GW if there is a GW2.....but those of us who do play GW2 will be kicking ass in awesomeville! Ahhh-yeah!" -Redfeather
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Mar 21, 2007, 03:24 AM // 03:24
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#384
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Wilds Pathfinder
Join Date: Aug 2006
Location: Buffalo, NY
Guild: [TTBH]
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Quote:
Originally Posted by Rhedd
Sad truth time...
What we all love about GW is NO MONTHLY FEES. Know what that translates to, in business-language?
"The more people that leave, the less money we have to spend keeping these old servers running."
In most MMORPGS, the old game hangs around for a long time, because diehard fans are still playing it and paying their monthly fee.
GW, on the other hand, will become a useless money sink for Anet as soon as GW2 is up and running.
No new GW expansions? No new money for Anet. The GW1 servers, however, will still cost just the same to run.
Hope you all have fun with GW:EN quickly, because mark my words, no matter what anyone says, GW1 servers won't last a year past the launch of GW2.
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They said there would no new stand-alone campaigns and hinted at expansions instead.
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Mar 21, 2007, 03:26 AM // 03:26
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#385
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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GWEN sounds nice for the current games direction.
GW2 sounds like Guild Wars of Warcraft (GWoW). Which is fine too, just a different kind of game.
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Mar 21, 2007, 03:26 AM // 03:26
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#386
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Academy Page
Join Date: Sep 2005
Guild: FoC
Profession: R/E
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Quote:
Originally Posted by lucifer_uk
I'm sorry but if i can't carry my character across in some form i won't bother getting GW2 and will probably get WoW.
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When you leave and go to WoW, can I get all your stuff? PM me.
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Mar 21, 2007, 03:28 AM // 03:28
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#387
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Hall Hero
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...And so many WoW comparisons and disses, as though WoW is the only MMORPG.
/sigh.
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Mar 21, 2007, 03:32 AM // 03:32
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#388
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Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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Quote:
Originally Posted by Rhedd
Sad truth time...
What we all love about GW is NO MONTHLY FEES. Know what that translates to, in business-language?
"The more people that leave, the less money we have to spend keeping these old servers running."
In most MMORPGS, the old game hangs around for a long time, because diehard fans are still playing it and paying their monthly fee.
GW, on the other hand, will become a useless money sink for Anet as soon as GW2 is up and running.
No new GW expansions? No new money for Anet. The GW1 servers, however, will still cost just the same to run.
Hope you all have fun with GW:EN quickly, because mark my words, no matter what anyone says, GW1 servers won't last a year past the launch of GW2.
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Except that you forget that Guild Wars Server architecture is extremely scalable and relatively inexpensive in its upkeep. So, as a population shrinks, so does the infrastructure.
Additionally, the GW1 Trilogy will still be available for purchase by people for a long time to come. In some ways a smaller community could even bring about a positive change to the social aspects of GW1, but I digress. The game will be a great value for people looking for their online gaming fix.
The graphics of Guild Wars is not even close to being considered outdated. Indeed, most computer owners are not playing from brand new machines. Often the average home PC is 2-3 years old.
So, I disagree with your prophecy of impending doom. Everything dies, but I have seen other games hang on for a very long time even when they haven't had anything close to the success of the Guild Wars franchise.
Last edited by Kuldebar Valiturus; Mar 21, 2007 at 03:35 AM // 03:35..
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Mar 21, 2007, 03:34 AM // 03:34
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#389
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Academy Page
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I like the low lvl cap. I'm not sure but why would they increase the lvl cap if there is no inherent benefit to being a higher lvl? We'll see how it is but I def. love the low lvl cap.
I hated wow since my friends more than I and I was left in the dust. With gw's even though I'm behind in the story I'm still able to do pretty much what they do in terms of skills since we are all lvl 20's.
Also a low lvl cap allowed me to try and play so many different professions. If the lvl cap was increased I doubt I"ll have that much time to invest in as many as I do now.
Last edited by MerLock; Mar 21, 2007 at 03:36 AM // 03:36..
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Mar 21, 2007, 03:35 AM // 03:35
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#390
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Krytan Explorer
Join Date: Mar 2006
Guild: innergalactic gargleblasters
Profession: W/Mo
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well, im not liking what im reading about GW2. But I will wait and see. At this moment in time, I wont be buying it. I like my charicters, I like the cap on levels, I like that I can take my charicters to the other lands. But like I said I will wait and see. There is a lot more info about the game that must be told before I make a final decission, and plenty of time to think about it. So who knows.
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Mar 21, 2007, 03:38 AM // 03:38
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#391
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Australia
Guild: Prid of Ankh Morpork [Prid]
Profession: W/E
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I've seen a few people posting their conspiracy theories about Guild Wars: Eye of the North.- The 'Big Bad' is known as 'The Destroyer'
- Guild Wars: Eye of the North gets abbreviated to GW:EN
- GW:EN = Gwen
- Gwen = The Destroyer
I for one hope this turns out to be true, it would be a nice way to wrap up the series and provide a fresh start for GW2.
As for all the "OH NOES GW2 R GONNA B TEH WOW CLONE!!!11!SHIFTONE", I say bring it on. GW is a great game, and adding some of the popular mechanics used in other MMOs can only make it better. I'm quite frankly bored of the cookie-cutter-build driven, basicly point-and-click path that GW has gone down. Well, that's how it feels to me, at least.
I want to play a game, not sit around and stratagise!
I want to be able to jump and swim, and dodge (real dodge, not just strafe), I want to leap off a ledge and ambush my foes or throw myself from a bridge to try and escape being slaughtered.
I'm sure someone will reply to my post by saying "Go play WoW then!", but I don't want to play WoW, I don't like WoW.
I love Guild Wars, I love the story and the graphics, I love the community (well, most of the community) and the way that the dev team listens to that community.
To sum it up, I want a more action packed GW, and GW2 sounds like it's going to deliver exactly what I'm after.
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Mar 21, 2007, 03:39 AM // 03:39
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#392
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Desert Nomad
Join Date: Nov 2005
Location: Oh Noes! The 'burbs!
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Quote:
Originally Posted by Faer
Then there are those features you said were "coming soon", but they never came (and I highly doubt they ever will). Again, this goes unnoticed by so many, because you have fulfilled the wishes of those who desire to make this game into something it shouldn't be.
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I think this is a really good point, actually. Anet, what about it? Are we really going to see any of these mentioned improvements? Personally I highly doubt it. They've been working on improved trade for about two years. I don't think that in the approximately one year of activity left in this game, that they're even going to continue. After all, why should they? They've got this shiny, spiffy new game coming out. It's the shiny thing in the left hand they're distracting you with so you don't see what's forgotten in the right hand.
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Mar 21, 2007, 03:39 AM // 03:39
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#393
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Ascalonian Squire
Join Date: Jan 2006
Guild: TEAM
Profession: E/N
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Quote:
Originally Posted by Shmanka
And how lame is that? A promise of new content every 6 months and then they get "tired" what does this say about Gw2?
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I don't think Anet got "tired"; campaigns simply became unsustainable and "bloated" (the summary post says as much). I'm actually very intrigued by Anet's decision to scrap the 6-month campaign model, partly because I thought it was a good idea (in theory), and party because discussing GW2 in detail isn't feasible at the moment
As the devs said, campaigns - being stand-alone products - had to be newb-friendly.
A new campaign must:
a.)have enough new content to encourage current players to buy it
b.)transition newbs into the gameworld as a whole without overwhelming them
c.)be balanced with all the other campaigns
d.)not outright force players into buying it
The precedent of introducing two new classes was simply unsustainable and presented a game-balance nightmare.
I wonder how Anet will approach expansions with GW2. Will we get Burning Crusade-like expansions - infrequent, but sizable and virtually required? Or will Anet offer "booster packs" every few months for $10? Perhaps a combination of both?
It's funny, because I hear talk from the Industry Heads about how episodic content is "THE FUTURE," yet no studio has really pulled it off. Valve's episodes are perennially delayed and Anet has found their quasi-episodic idea unsustainable...
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Mar 21, 2007, 03:40 AM // 03:40
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#394
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Pre-Searing Cadet
Join Date: Jan 2007
Location: Canada
Guild: The Royal House of Burlington (TRHB)
Profession: R/
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We play as a family (4 accounts all 3 campaigns for each account and about 12 extra slots. We will buy 4 ETON editions, and 4 copies of PC Gamer) and right now looking for the Hard Mode. We will buy 4 copies of GW2 also, but what I really want to know after reading 20 pages (11 when I started) is how to sign up for beta testing if you can.
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Mar 21, 2007, 03:40 AM // 03:40
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#395
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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also i love how everyone says this game is becoming like wow.
That would be true if not for the fact that there were many mmos before wow that had all those features. diffrent races and high levels arnt anything new.
And i really love how people didnt like the asurans for looking childish, but all they do is act childish.
GW2 or not, GW will end someday, and yes everything you did will be worthless, but its a game, so everthing you already do is worthless in it. its for fun, and its not real life. some mmos end without getting a sequel so be lucky for that much, and im sure that if they didnt do this, people would complain about the graphics someday.
either way GW still has at LEAST 2 years left to it
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Mar 21, 2007, 03:40 AM // 03:40
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#396
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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I'm going to ignore my initial feelings about the summary - reason has kicked in and I'm going to do a wait and see.
What brought me to GuildWars was three factor's"- No Monthly Fee
- Skill vs Grind
- Anet's Creativity
- Now GW2 has fulfilled one of the original draws to GW (no online fees)
- There is not enough information on GW2 game play for me to determine skill vs grind
- If I were to "bet" I think Anet can pull off the creativity do I put a yes in here for now.
GW pulled me away from Final Fantasy XI... you want to talk about grind...
I will be watching pve play in GW2 closely and make my choice when I get a "feel" of the new game.
I just *hope* titles are not main focus going to be used to unlock stuff in GW2 via EON.
If I decide to drop out of GW, I can't bash Anet. No other game for amount of play / enjoyment vs "money" can compare to what Anet pulled off.
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Mar 21, 2007, 03:41 AM // 03:41
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#397
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Krytan Explorer
Join Date: Oct 2006
Guild: The Order of Chaos Reborn [ToC]
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Unlike most people, I am very disturbed by nearly every concept in Guild Wars 2. By all looks, it's World of WarCraft without a monthly fee and better graphics. I play Guild Wars NOT because it lacks a monthly fee (good plus, for sure), but because it's so much different from every other MMORPG out there. It's different, but in all the good ways. To support this, I'm going to go through new Guild Wars 2 features, why they don't seem like they'll be good for the franchise, and how it relates to Guild Wars as it is now.
Quote:
I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap"
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I love the low level cap, I know a ton of great players who love it too. It may seem "too easy" to get to Level 20, especially in the newer chapters, but that takes the focus off of the grind of getting to the next level, and puts it onto enjoying your character, trying new builds on him/her, advancing through the campaign, farming, etc. With a high, if even, level cap, all that ease of use is lost in favor of "oh gosh, gotta get to Level 50 before I can take this area on, ugh, time to grind." Knowing ArenaNet, I'm sure they're going to come up with some terrific fix to this problem, perhaps going so far to make Level a prestige thing with your character still maxing out hit points and attribute points at Level 20 (plus the 2 15 AP quests), with skill points thereafter.
Quote:
Structured PvP (similar to today's GvG) will allow you to enter the game at maximum level with all skills. Yes, that's UAX.
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Big plus about Guild Wars: the people new to the game HAD to get into the roleplaying game at first purely to have enough skills to be competitive in PvP. That was good, it kept the quality of play at a higher level and made everyone happy. If you let all the skills be available at the start, that invites newbs to charge into PvP and degrade all quality from the non-GvG forms. It would be the sheer unintelligent nature of Alliance Battles at points (c'mon, who hasn't laughed at the build the guy attacking them is using?) scaled up to the entire realm.
Quote:
But here's the good bit: While we are including instancing in Guild Wars 2, we are also including persistence. This will allow you to take advantage of the many positive aspects of that presentation both in a social and gameplay sense.
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Cool feature, but how is that going to reconcile with the 8-skill idea that makes Guild Wars both easier to play and harder to master? Do you have to enter an "in-between zone" just to change your skills up? Or will it be abandoned completely?
In conclusion, I'm not that fired up about Guild Wars 2. It seems like a significant move away from what attracted me to Guild Wars in the first place. I know the same design ingenuity that made Guild Wars accessible yet complex will be present, but it adds in features that are done everywhere else. I like my different MMORPG, and I'm sure others do too.
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Mar 21, 2007, 03:41 AM // 03:41
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#398
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Wilds Pathfinder
Join Date: May 2005
Location: Pittsburgh
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Quote:
Originally Posted by Bryant Again
...And so many WoW comparisons and disses, as though WoW is the only MMORPG.
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From the point of view of a Guild Wars player, it is the only other one out there. All the other ones are even farther from all the good things of Guild Wars that they're beyond comprehension.
Compare Guild Wars to WoW to Vanguard and you'll see a nice step from one to the next to the next, but you'll see no semblances between Guild Wars and Vanguard.
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Mar 21, 2007, 03:42 AM // 03:42
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#399
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Wilds Pathfinder
Join Date: May 2005
Location: You ever have to clean up after a Moa bird?
Guild: True Solunastra [SLA] Profession: Moa Wrangler
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Quote:
Originally Posted by Kuldebar Valiturus
So, I disagree with your prophecy of impending doom. Everything dies, but I have seen other games hang on for a very long time even when they haven't had anything close to the success of the Guild Wars franchise.
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Although it may be cliche to say, believe me, I sincerely hope you're right and I'm wrong.
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Mar 21, 2007, 03:43 AM // 03:43
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#400
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Desert Nomad
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I've been laughing my @$$ off at most of these posts for the last two hours. People flipping out about the level cap and what the implications are for GW1 and how GW2 is totally awesome or is going to totally suck. We don't know jack yet people except a short little blip in a magazine or a summarization on the web about a game that is at least a year away from beta. I'm going to make a reference to Diablo 2 like so many others have, the level cap there was 99, but you most definitely didn't have to get anywhere close to 99 to beat the game. And the skills were capped at a certain point so that you could still gain level but your skills would stay the same. Seeing how the people who made Diablo founded ANET....get my drift?
Those of you threating to leave GW forever and never look back, as has been said, ANET already has your money and the less bandwidth you use the better for them. P.S. Don't let the door hit ya where the Lord split ya on your way out. Other than that GW2 is looking like a cool game. So does Final Fantasy 13, neither of which we much about, do we?
To something we do know something about, GW:EN, I do hope that we will be able to make new characters of some kind and not just only have the option to bring old characters through. With all the posts it's hard to distinguish what is going to happen to which game but I think it would be cool to start a new character as like a settler just out side of char territory or norn(?) or something like that and have a story line go from there. Really wish I had that magazine to find out more about GW:EN but all in time I guess.
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