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Old Jan 12, 2008, 03:40 AM // 03:40   #41
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Quote:
Originally Posted by Vann Borakul
.

Can someone explain this more?
When ArenaNet synchronised the economies (they used to be region based before), they reset the trader prices. But because the trader prices had been reset, all prices became their default sale value.

Rare Materials have a default sale value of 25 gold or so.
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Old Jan 12, 2008, 03:42 AM // 03:42   #42
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I remember Pre-neft HoS. You'd get a crappy gold or an okay green until Anet nerfed it as appearently, it was breaking a wall down as the dungeon was rewarding players by giving them Asura points (instead of Deldrimor).
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Old Jan 12, 2008, 08:21 AM // 08:21   #43
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Quote:
Update - Friday January 11
Bug Fixes


Fixed an exploit that could be used to introduce post-Searing items into pre-Searing.
lookie, moar exploits! This turns into everyday series
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Old Jan 12, 2008, 09:04 AM // 09:04   #44
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Quote:
Originally Posted by Yichi
I bought 3 full sets of fissure with ecto's @ 300g a pop back then. good times
How do i miss things like this
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Old Jan 12, 2008, 08:36 PM // 20:36   #45
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Quote:
Originally Posted by Lagg
.

Trader reset when the territories' economies were synced.
A few people got stupidly rich. Anet never addressed it.
oh ye, that was funny that was years ago.
I remember i was going buy loadsa mats but back then i had no money. There wasn't a material storage tab either.

LOL what were they thinking. making different districts have different prices, i thought an exchange rate npc was gunna be made
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Old Jan 12, 2008, 09:24 PM // 21:24   #46
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Grawl bombing and PvP EoE bombing may not have been exploits in the fullest sense (although suicide bombing teams in ABs definitely was), but they were certainly abusive.

12v8 GvG via Deep or Urgoz. Why no one got banned for that one, I will never know. EDIT (respond to Vanquisher): Par for the course.

Hard Mode Urgoz - ANet labeled this one an exploit, which made little sense to me since the mechanic had been in place (and known although obscure) for a year. The 12 suiciding monsters at the beginning of the mission would drop; 4 of them would take all of your health, but a Divine Intervention, a pet and two spirits turned out to be the optimal response to that problem.

Funniest exploit: once upon a time (couple years ago) I was finishing up a Drok's run when one of the monsters on the map dropped an item.

Now, since everyone was dead in the party except me, and I wasn't attacking anything...

Put two and two together immediately. ANYTHING, including players, that died would drop. There's a group of Avicara that spawn out there with bugged aggro and will attack anything on the map (sort of like the Smites that attack other Smites in UW - this is more common than you think).

Some of the nicer spots to run here were the mobs that fight at the beginning of Iron Mines and the NPCs that fight outside the northern exit of Leviathan Pits.

The profits weren't fantastic (I made over 100k with off-and-on play over the course of a day - not bad at the time, but not a spectacular per-hour rate either), but running a build that helped the monsters along (Wells, EoE) as they killed one another was extremely fun.

Last edited by Martin Alvito; Jan 13, 2008 at 04:11 AM // 04:11..
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Old Jan 12, 2008, 09:34 PM // 21:34   #47
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Quote:
Originally Posted by Shakkara
Syncjoining the rollerbeetles to get into the top 100 multiple times and steal all the rollerbeetles.
Why does this myth persist? I had ten of the top 100 times, Dark had something like 6, and Dragou had another four. NONE of us EVER sync-joined rollerbeetle DESPITE the fact that Dark and I were usually jabbering at one another on Vent. Syncing simply wasn't efficient. Rollerbeetle is not RA.

The most efficient way to play rollerbeetle for a top 100 time was to get to the boxes in the water first and either get a quick echo-SRB or resign. Assuming good play, you could crank out a top 100 time every hour or two with that method.

An early echo-SRB was essential to the conventional method; sync-joining wouldn't have helped you with that problem. It would have helped with being the first one to the boxes if you are bad at GW, but most of the time early KDs/etc. are preventable through good play (proper speed buff timing/Shield usage) and a decent connection. By sync-joining with just two other people, you'd have wasted two-thirds of your time *when you actually managed to sync* repaying the collusive assistance - no way that would have been worth it.

Further, there's a player (Yuris Sayuri) who has conclusively demonstrated that it's possible to post times that would have been in the top 100 (top 10, in fact) WITH a bad connection and WITHOUT ever camping the water boxes for an echo-SRB. In other words, by playing normally. Again, here the efficient method is play normally and /resign if things go badly, if you're shooting for top times.

Last edited by Martin Alvito; Jan 13, 2008 at 04:10 AM // 04:10..
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Old Jan 12, 2008, 09:52 PM // 21:52   #48
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Gate bugging (both forms), 12 man GvG.

Edit on the 12 man GvG;

Quote:
12v8 GvG via Deep or Urgoz. Why no one got banned for that one, I will never know.
Because the people who did it also reported it, and everyone knows actually doing things is the only way to get ArenaNet to fix stuff. Find a bug, exploit, or retardedly overpowered skill, abuse the shit out of it and they'll have to do something.

Last edited by Vanquisher; Jan 12, 2008 at 09:56 PM // 21:56..
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Old Jan 12, 2008, 10:06 PM // 22:06   #49
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there were, I believe, 2 trade window exploits

-one where the item shown as being traded wasn't necessarily that item
-the other where you stackables didn't record the correct amount, for example, you thought you were being traded 250 ectos when it was only 1

**this is going from memory, the exact details may have been a bit different

also, let's not forget the Proph collector axe that could be modded for 40% enchants
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