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Old Jan 16, 2008, 05:48 AM // 05:48   #1
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Default GW/GW2 and hero's/hench

I really hope that Guild Wars 2 does not have hero's/hench system. It has really killed grouping. I used to love questing through the quests. After getting the primaries done there would be a huge group of people looking to do the missions with real online players (not hero's). Remember the good old days of multiple groups looking for players to join for that mission?

Now with my hero's decked out with the best runes, skills, weapons, etc... I can basically go into a mob and not even touch my keyboard and they will easily win any battle in PvE. Not much skill there.

It's an online game not a single player "solo" game.
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Old Jan 16, 2008, 05:52 AM // 05:52   #2
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Actually GW is advertised as a game you can play solo with AI.

I also dont remember those good old days because I never pugged, I purchased the game because I could play solo.


However for GW2 there is a companion system. Where you can take 1 AI char with you, or leave them behind and get a boost to your char.
The game is still meant to be soloable however, most details point towards scaling instances at the moment.


But if your looking for a pure multiplayer online game GW and GW2 are not it. Sorry to break it to you.
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Old Jan 16, 2008, 05:52 AM // 05:52   #3
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I personally like H/h as there are no players to PUG with
Apart from the elite areas most towns are deserted.

H/h may of killed PUG's or maybe time did it, or maybe GW's itself did by not being RPG enough (i don't feel like i'm in the game i feel like i'm sat playing it)
I partly agree but then i see the kids spamming their racist/sexist/childish crap and i remeber why i H/h
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Old Jan 16, 2008, 05:55 AM // 05:55   #4
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I'd love to roll PvE with real people but I can't do that if 90% of my FL have quit GW. As such, hero/hench = me still playing PvE, and I'm sure that's the case for many.
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Old Jan 16, 2008, 05:55 AM // 05:55   #5
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I bloody well hope they DO have H/H's as most PUG's are whiny egotistical little children.
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Old Jan 16, 2008, 06:50 AM // 06:50   #6
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I work full-time, sometimes 7 days a week. I don't have the time to waste sitting around making a group, when I can go right out and just do what I need to do with H/H. Or to redo every mission 5 times because of the incompetence of most PUGs. Seriously, I went through every storyline way faster than I would have if I spent it all in PUGs.

If there isn't some sort of hench system in GW2, I'll probably uninstall and move on to something else that works better with my life.
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Old Jan 16, 2008, 07:05 AM // 07:05   #7
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I've been playing since 2005, I never did PUG. I played with a friend or two and henchmen. When that became prohibitively difficult, I quit the game. Heroes brought me back to the game by making it possible for me to succeed by playing with friends and AI. Without heroes, GW would just be collecting dust on a shelf somewhere, and I'd have never bought Factions, Nightfall, or EotN.

There will be no H/H in GW2, they've made that clear. Consequently, I won't be buying the game.

It's that simple, really. Lack of real AI party members and persistence are deal breakers as far as I'm concerned. It's a shame, too, I've quite enjoyed GW.

Last edited by Vinraith; Jan 16, 2008 at 07:12 AM // 07:12..
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Old Jan 16, 2008, 07:13 AM // 07:13   #8
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GW2 will be the first single-player MMORPG....

I hope not...
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Old Jan 16, 2008, 07:21 AM // 07:21   #9
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This forum is starting to give me a serious case of deja vu.
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Old Jan 16, 2008, 07:21 AM // 07:21   #10
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Quote:
Originally Posted by StormDragonZ
GW2 will be the first single-player MMORPG....
I do hope so.
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Old Jan 16, 2008, 07:43 AM // 07:43   #11
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Yes, most PuGs suck and yes H/H-ing is often easier. And nobody would like to wait hours in an outpost searching for groups instead of doing the quest/mission with H/H.

But...the availability of H/H makes people NOT group, and in turn makes Guild Wars PvE basically a single player game with an online marketplace. That model does work to a good extent. After all, making a one-time payment for Nightfall and playing the campaign with H/H wasn't so much different than playing, say, Neverwinter Nights 2.

But in Guild Wars 2, when they aim to make an immersive and persistent world, the grouping, the community aspect of the game should be encouraged. The old example of players changing the world dynamically(Not the AB-type changing) is also nice.

Solo play isn't necessarily H/H. In an "open" world, you can easily make solo quests, solo missions. I would prefer to see all 'hard' content only possible through grouping with other players.

Thousands of Zheds and thousands of Dunkoros at one spot in the persistent areas would be more than stupid.

I'll buy GW2 regardless of whether its excellent or terrible, so that isn't the question. Just being able to H/H everything makes the multiplayer aspect of it meaningless =/
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Old Jan 16, 2008, 07:51 AM // 07:51   #12
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Quote:
Originally Posted by Anarkii
Solo play isn't necessarily H/H. In an "open" world, you can easily make solo quests, solo missions. I would prefer to see all 'hard' content only possible through grouping with other players.
If they restrict content like that so only those in a group can play it I wont be buying the game. That will be a great shame, I enjoy GW. But I enjoy it playing on my own with AI.

Dont think by restricting it like that all those that play solo will suddenly switch. They just wont play.
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Old Jan 16, 2008, 07:56 AM // 07:56   #13
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PuGing just isn't very high on people's to-do-to-have-fun list. It's often slow and a pain, with immature idiots spamming their rude, derogatory remarks, or with people in a late mission not having learned how to play the game.

I don't know if you've noticed, but the multiplayer aspect of this game is far from dead. Just because people aren't PuGing doesn't mean they're playing solo. Most people would prefer to play with friends, people they actually know, or with guild mates. And many people do do just that.

Personally, I like the option of choosing heroes and henchmen to come along. I don't often play with other players, because my guild generally is doing something that I am not up to, or that I don't feel like doing, and the two friends I introduced to the game barely ever play. I do occasionally play with my brother and his girlfriend.

Personally, although I am a bit disappointed in the fact that there will be no heroes or henches in GW2, I do like the fact that ANet is still considering those of us who prefer to play solo if there is no option to play with our friends, and are planning on making GW2 completely soloable. And maybe venturing out by myself won't be such a bad thing. I've been playing presearing recently, Charr hunting with the only companionship being my dog, and it can actually be rather fun and exciting. I'm looking forward to feeling that in GW2, or at least in the later stages of the game when things get a bit tougher.
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Old Jan 16, 2008, 09:18 AM // 09:18   #14
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Cool I'll take 'em on by myself ... in GW2

Quote:
Originally Posted by icedutah
Now with my hero's decked out with the best runes, skills, weapons, etc... I can basically go into a mob and not even touch my keyboard and they will easily win any battle in PvE. Not much skill there.
... and that's why I was thrilled to hear, that in GW2, I'd finally be able to take 100% of the action in PvE encounters. I'm tired of leaving 7/8 of the action to heroes & henchs.
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Old Jan 16, 2008, 10:45 AM // 10:45   #15
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I remember those "good ol' days" in beta when we didn't have heroes and hench and could never find a full party
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Old Jan 16, 2008, 11:20 AM // 11:20   #16
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The need for pugging was for me one of the bad things of those good old days. I admit I had some good times with pugs, but those are a minority, wasted so much time.

I really hope they keep heroes one way or the other. It's brilliant and unique. If not, I hope they give us the option to play with 7 heroes in GW1 or solo prowes in GW2.

There are plenty of mmo's out there where you can play with other people. But how many give you the option to customize a 'whole' team and play with that team?

Also, I know every class now, every skill. Heroes are an extention of myself. Making (team and synergy) builds is a big part of the fun for me. If in GW2, we'll only have 1 or 2 bars to manage, it's clearly a step back imo.

Last edited by Gun Pierson; Jan 16, 2008 at 11:32 AM // 11:32..
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Old Jan 16, 2008, 11:23 AM // 11:23   #17
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No heroes/henches, no deal.

The solo-ability was why I got GW to start with. I've not changed my mind. The H/H system is the single best feature of GW, and removing it in GW2 would make GW2 uninteresting to me.
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Old Jan 16, 2008, 11:36 AM // 11:36   #18
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too bad Anet wont tell us spit. With everything GW related the best source of infomation is another player over wiki. Remeber GW:EN even after the sneak peak there was very little info on anything past the sneak peak area and that was a week. I really feel sorry for the people that are excited about GW2 already and can't wait for the next bit of news. If theres one thing anet does well it's not comunicating with us
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Old Jan 16, 2008, 11:37 AM // 11:37   #19
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There is no indication that GW2 will not be soloable.
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Old Jan 16, 2008, 11:43 AM // 11:43   #20
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Quote:
Originally Posted by Sirius-NZ
There is no indication that GW2 will not be soloable.
Unfortunately thats soloable rather than able to play with a team of AI.
A lot of the fun and enjoyment I have is playing with team builds and having other builds to interact with.

In solo games you always need to cover everything, a little bit of healing, a little bit of damage and a little bit of support. Never interests me.
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