Jan 15, 2008, 03:32 AM // 03:32
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#61
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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I just wanna say that nerfing Ursan will just bring back the trinity. Diversity will never have a place till those 3 are nerfed beyond use for a time.
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Jan 15, 2008, 03:42 AM // 03:42
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#62
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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Jades targetting idea was good, would stop all the hassle when calling things like a hard rez or non-spike target that requires someones attention without making the warrior shout nasty things when all the casters spike a different target.
As far as skills go, id like to see them buff all the craptastic elementalist skills, at the moment elementalists feel like a U2 album, for every song worth listening to theres another 9 fillers.
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Jan 15, 2008, 04:17 AM // 04:17
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#63
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Buff Dwarven Battle Stance.
It's not a proper skill update without it...
Heck, it may even be viable one day
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Jan 15, 2008, 04:21 AM // 04:21
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#64
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Wilds Pathfinder
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Quote:
Originally Posted by Stormlord Alex
Buff Dwarven Battle Stance.
It's not a proper skill update without it...
Heck, it may even be viable one day
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luls. In like 3 years.
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Jan 15, 2008, 04:32 AM // 04:32
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#65
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I'm hoping Mind Blast gets moved to energy storage.
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Jan 15, 2008, 05:36 AM // 05:36
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#66
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Quote:
Originally Posted by FeroxC
50 on nerfing Paragon. I know they've been beaten into a bloody pulp with the nerf stick already but i think i can just about make out a tooth.
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You'd have thought that the designers would have learned their lesson with the ranger - energy management primary attributes are bad.
But no, they had to make the paragon and the dervish and create two more balancing nightmares for themselves...
At least the assassin energy management primary is perpetually underpowered.
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Jan 15, 2008, 06:34 AM // 06:34
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#67
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Winterclaw
I'm hoping Mind Blast gets moved to energy storage.
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I'm not...
12 chars
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Jan 15, 2008, 08:10 AM // 08:10
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#68
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Krytan Explorer
Join Date: Feb 2006
Location: Nottingham, UK
Guild: GV
Profession: W/
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A hero/hench scatter command would be most welcomed.
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Jan 15, 2008, 08:19 AM // 08:19
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#69
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Painbringer
A-net dusts off the Mesmer again……..They need a buff (this is a PVE request)
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No, they need PvE where they are usefull.
Example: Great destroyer. Right, punish party for having mesmer which interrupts him, make his spell like abilities not spells, great idea.
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Jan 15, 2008, 08:24 AM // 08:24
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#70
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Jungle Guide
Join Date: Dec 2005
Location: South East England
Guild: Leader: Lady Hairy Armpits S[mell]
Profession: E/
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Quote:
Originally Posted by warcrap
elementalist need a serious buff for pvp because i use one for pvp and its impossible to win unless there are two good healers in the group.
i guess eles are only good with pve =(
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Me thinks you jest, yes?
With no new GW1 content coming out and a long wait for GW2 I can’t imagine the ‘nurf bat’ being too heavy this time around.
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Jan 15, 2008, 08:25 AM // 08:25
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#71
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Desert Nomad
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Quote:
Originally Posted by Stormlord Alex
Buff Dwarven Battle Stance.
It's not a proper skill update without it...
Heck, it may even be viable one day
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I think it will be never viable. If they buffed it, it just would be too good
Warmongers + IAS w/o drawback?
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Jan 15, 2008, 09:16 AM // 09:16
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#72
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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Quote:
Originally Posted by Kusandaa
CTRL+ALT+DEL, Gw.exe => Kill process. Restart GW.
I'm really curious on what they'll nerf... and buff, if happens o.o. Hoping for pet un-nerf but maybe I'm hoping too much, that and normal SR timing.
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Thats no good because i recon hes talking about it updateing and disconnecting him while hes afk
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Jan 15, 2008, 09:25 AM // 09:25
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#73
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Frost Gate Guardian
Join Date: Oct 2007
Location: UK
Profession: R/
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Quote:
Originally Posted by baz777
With no new GW1 content coming out and a long wait for GW2 I can’t imagine the ‘nurf bat’ being too heavy this time around.
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I'd also like to imagine an update without the game being nerfed at all. In reality it will most likely be to a skill that didn't 100% need changing. Resulting in the evitable mega long thread of people moaning about it. Maybe the fact that their working on GW2 means they'll leave things be. Alternatively they'll amaze us with something good. And NO i don't mean more sodding mini pets. !!!!!
Or
They’ll open the boardwalk and let me waste 300k stood still!!
Here’s hoping….
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Jan 15, 2008, 09:32 AM // 09:32
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#74
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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People are whining even BEFORE the nerfing happened. Very logical I'm sure.
Can we keep it for later, or you want to split up the stress in two sessions?
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Jan 15, 2008, 10:07 AM // 10:07
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#75
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Krytan Explorer
Join Date: Sep 2006
Location: The Netherlands
Guild: Twisted Revenge [TR]
Profession: E/
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Quote:
Originally Posted by Miss Presler
Buff to sin
Shadow Form recharge decreased to 10 seconds
Massive farming here i come.
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Or Glyph of Renewal as a Non-Elite. Same effect, though Shadow From will luckily stay the same way
Quote:
Originally Posted by Winterclaw
I'm hoping Mind Blast gets moved to energy storage.
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Yeah, and then buffed.
Last edited by Maximumraver; Jan 15, 2008 at 10:34 AM // 10:34..
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Jan 15, 2008, 10:15 AM // 10:15
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#76
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Wilds Pathfinder
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
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give axe warriors the ability to solo farm more than just crappy low lev monsters.
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Jan 15, 2008, 10:16 AM // 10:16
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#77
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by garethporlest18
I just wanna say that nerfing Ursan will just bring back the trinity. Diversity will never have a place till those 3 are nerfed beyond use for a time.
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Kill Ursan.
Insanely buff the Mesmer, Rit, Sin and Dervish PvE skills (Kurzick/Luxon and Sunspear).
But even then the Trinity won't die, it's a staple of RPGs.
Last edited by Lagg; Jan 15, 2008 at 10:18 AM // 10:18..
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Jan 15, 2008, 10:36 AM // 10:36
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#78
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Frost Gate Guardian
Join Date: Oct 2007
Location: UK
Profession: R/
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Quote:
Originally Posted by Lagg
But even then the Trinity won't die, it's a staple of RPGs.
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Can i ask what the Trinity is pls. thanks.
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Jan 15, 2008, 10:50 AM // 10:50
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#79
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Banned
Join Date: Sep 2007
Guild: UNCONTROLLABLE RAGE [moko]
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Quote:
Originally Posted by Lagg
Insanely buff the Mesmer, Rit, Sin and Dervish PvE skills (Kurzick/Luxon and Sunspear).
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The dervish faction skill is already insane as it is now. In fact they do more damage than warriors but dont get the credit for it. In my experience anyway
Quote:
Originally Posted by Vaal 84
Can i ask what the Trinity is pls. thanks.
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A team built up by warriors, elementalists and monks.
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Jan 15, 2008, 11:00 AM // 11:00
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#80
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Lagg
But even then the Trinity won't die, it's a staple of RPGs.
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There is no reason to kill tankway. It gives power and efficiency proportional to its user skills (read: it sucks for people who suck, its semi good for people who are good, its very inefficient compared to what best people can do.)
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