Jan 14, 2008, 10:06 PM // 22:06
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#21
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Quote:
Originally Posted by Kyp Jade
I keep hoping for a interface change that makes subtargetting better. Truly the biggest hurdle for newer players to step into the pvp arena is the piss poor targeting system that GW has. All of the better players have learned to deal with it, by subtargetting, but outside of that, newplayers dont have a clue and are always running around lost in a 8v8 arena because they cant find thier target in time.
Perhaps make it to where a subtarget
a) doesnt overcall the main target.
b) Maybe create a new window for subtargets, two at most (I hardly find any mes or ranger that can watch more than two targets, three sometimes)
Assigning a target by ctrl +1 and ctrl +2
c) doesnt show up on the other players screen so does not interfere
but what do I know, Ive just been playing this game for 31 months
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How about adding the health bars of opposing team like in observer mode??
I guess that may make it tooooo easy....Not sure. It would make life easier finding who is running low on health and needs a spike
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Jan 14, 2008, 10:14 PM // 22:14
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#22
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Painbringer
I guess that may make it tooooo easy....Not sure. It would make life easier finding who is running low on health and needs a spike
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Im quite sure the pvp community does not like being ganked and increasing the ease of ganking or being ganked would piss many people off
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Jan 14, 2008, 10:19 PM // 22:19
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#23
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Quote:
Originally Posted by Skyy High
Another "Paragons suck" post.
Another moron who fails at GW.
Next?
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Another "I get territorial with my own misinterpretations" whiner. Please, carry on. I like a show with my meal.
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Jan 14, 2008, 10:30 PM // 22:30
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#24
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by ensoriki
If you don't want your death leveling to end
Press the restart button on your computer
GW will count this as a disconnection and when you launch GW again you will DL the patch and be reconnected.
Atleast last time I checked this is how it works.
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You can't reconnect to your session if there's a patch to download. If there isn't a patch to download, you can do the restart thing or kill the GW.EXE process.
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Jan 14, 2008, 10:39 PM // 22:39
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#25
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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Quote:
Originally Posted by Rathcail
Yeah, this the risk we death-levellers face:
Regardless, I'm looking forward for balance updates.
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As this game continues, we will get less and less updates, as the game is getting older and work on GW2, you know.
You won't need to worry about that for much longer.
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Jan 14, 2008, 10:46 PM // 22:46
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#26
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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Quote:
Originally Posted by Painbringer
How about adding the health bars of opposing team like in observer mode??
I guess that may make it tooooo easy....Not sure. It would make life easier finding who is running low on health and needs a spike
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Definate no, seeing entire party and seeing which target is low and needs spike will definatly start to make warriors lazy and begin removing battlefield awareness from them.
Even the subtarget idea I suggest would start serving to that effect, but a lot of times when I take a low ranked person in tombs and ask them to do something, they have trouble getting back to thier target quickly after a spike, especially if i want them watching two people.
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Jan 14, 2008, 10:56 PM // 22:56
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#27
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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I know I will be flamed for this, but:
I hope A-net nerfs Signets of Illusions working on PvE skills, two main reasons:
1. It's unfair on all other proffessions who must grind just to get some effect from them skills, saying Mesmers are bad in PvE is far far from a good excuse.
2. People will stop using real Mesmer skills, and soon that whole Vanguard/Greatdwarfweapon stuff will be the Mesmer "cookie cutter" for lack of a better term, I'd rather see a build that atleast uses Mesmer skills as that position.
Not that I see anything wrong with SoI itself, it's a very interesting skill, as opposed to PvE skills with were a shit idea anyway, badly implemented as well.
I know A-net will not do this since they will cave into all the noob Mesmers who think they have no options of PvE. But I though I might share my unwanted views with you.
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Jan 14, 2008, 11:17 PM // 23:17
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#28
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Krytan Explorer
Join Date: Mar 2006
Guild: EOA
Profession: P/W
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My fave character is Paragon its practically nerfed every other patch.PVE is becoming more and more limited with them.My original comment was ment to be humerous and instead your turning this into a flame fest.
Dont throw around personal insults based on false assumptions.
Last edited by FeroxC; Jan 14, 2008 at 11:20 PM // 23:20..
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Jan 14, 2008, 11:21 PM // 23:21
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#29
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I hope it is just a small one a few KB.
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Jan 14, 2008, 11:26 PM // 23:26
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#30
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Frost Gate Guardian
Join Date: Sep 2006
Location: Dallas, TX
Guild: The Blood Spikers
Profession: N/Mo
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100 Bucks says they nerf at least one of the following:
Dark Bond
Infuse Condition
Tramping Ox
Falling Spider
Augury of Death
Ursan Blessing
Aegis
Mystic Regeneration
Mobious(sp) Strike
any number of Wards
etc etc
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Jan 14, 2008, 11:26 PM // 23:26
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#31
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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No skill changes, only an economic balance that allows players to become millionaires in the last year of GW1
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Jan 14, 2008, 11:30 PM // 23:30
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#32
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by CougarTheTall
100 Bucks says they nerf at least one of the following:
Dark Bond
Infuse Condition
Tramping Ox
Falling Spider
Augury of Death
Ursan Blessing
Aegis
Mystic Regeneration
Mobious(sp) Strike
any number of Wards
etc etc
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I've bolded the ones which really, really, really, do need nerfing.
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Jan 14, 2008, 11:30 PM // 23:30
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#33
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Krytan Explorer
Join Date: Mar 2006
Location: PvE is the Metagame
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Quote:
Originally Posted by Age
I hope it is just a small one a few KB.
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I hope it's a big one.
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Jan 14, 2008, 11:33 PM // 23:33
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#34
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Desert Nomad
Join Date: Nov 2005
Guild: BONE
Profession: N/
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Here's the leaked version.
Paragons and Assassins removed from the game.
All PvE skills regardless of rank requirement now work as if you had 1 attribute point invested in it.
All skills balanced in a way that requires no further goal post changing every other month.
Ok I was joking about the last one.
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Jan 14, 2008, 11:34 PM // 23:34
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#35
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by milan
Here's the leaked version.
Paragons and Assassins removed from the game.
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From a High end PvPers Point of view, that would be perfect, I won't say anymore, as to prevent a flamefest.
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Jan 14, 2008, 11:35 PM // 23:35
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#36
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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Quote:
Originally Posted by ensoriki
If you don't want your death leveling to end
Press the restart button on your computer
GW will count this as a disconnection and when you launch GW again you will DL the patch and be reconnected.
Atleast last time I checked this is how it works.
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CTRL+ALT+DEL, Gw.exe => Kill process. Restart GW.
I'm really curious on what they'll nerf... and buff, if happens o.o. Hoping for pet un-nerf but maybe I'm hoping too much, that and normal SR timing.
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Jan 14, 2008, 11:44 PM // 23:44
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#37
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Site Contributor
Join Date: Jan 2006
Profession: R/
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I have no clue actually, but probably Ursan somehow.
I actually like the miscellaneous updates, like little things.
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return."
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Jan 14, 2008, 11:50 PM // 23:50
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#38
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Guest
Join Date: Jul 2005
Profession: Me/
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Quote:
Originally Posted by Shuuda
I know I will be flamed for this, but:
I hope A-net nerfs Signets of Illusions working on PvE skills, two main reasons:
1. It's unfair on all other proffessions who must grind just to get some effect from them skills, saying Mesmers are bad in PvE is far far from a good excuse.
2. People will stop using real Mesmer skills, and soon that whole Vanguard/Greatdwarfweapon stuff will be the Mesmer "cookie cutter" for lack of a better term, I'd rather see a build that atleast uses Mesmer skills as that position.
Not that I see anything wrong with SoI itself, it's a very interesting skill, as opposed to PvE skills with were a shit idea anyway, badly implemented as well.
I know A-net will not do this since they will cave into all the noob Mesmers who think they have no options of PvE. But I though I might share my unwanted views with you.
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SoI is an illusion attribute skill. If a person wanted, they could go as a secondary mesmer and use it on their pve only skills. They won't be able to put 16 pts in illusion, but they'll still be doing very well with the 12 pts.
Most PvE mesmers don't use SoI religiously. Its generally used for gimmicky builds in PvE. Its not really in need of a nerf.
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Jan 14, 2008, 11:51 PM // 23:51
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#39
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Jungle Guide
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
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For some reason they wont Nerf Ursan I think :P
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Jan 15, 2008, 12:22 AM // 00:22
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#40
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: The Big Daddy Experience [BigD]
Profession: N/Mo
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I just recently got Ursan on one of my characters. My money is on them nerfing Ursan. :/
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