Nov 23, 2007, 03:28 PM // 15:28
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#401
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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Here's a thought for Anet. Why don't set it up as hard mode?
Complete each Campaign and u get to unlock to have a 7 hero party. Or to put it a bit steaper, get with 1 char protector on that campaign to unlock it.
Newbies still would pug to gether, and the people who finished it can pursue there vanquish/ guardian / elite mission, whatever.
I say Win Win situation.
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Nov 23, 2007, 03:46 PM // 15:46
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#402
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Wilds Pathfinder
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Same reqs as hardmode sounds good, but protector would be a pain, because some bonuses are pretty tricky with henchies - which is one of the main reasons I'd like to see 7 heroes!
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Nov 23, 2007, 03:56 PM // 15:56
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#403
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by mr_groovy
Here's a thought for Anet. Why don't set it up as hard mode?
Complete each Campaign and u get to unlock to have a 7 hero party. Or to put it a bit steaper, get with 1 char protector on that campaign to unlock it.
Newbies still would pug to gether, and the people who finished it can pursue there vanquish/ guardian / elite mission, whatever.
I say Win Win situation.
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Here is another thought: link heroes to maxed titles.
0mt = 1hero available.
every maxxed title - one additional hero slot, up to 11 heroes for urgoz.
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Thou, seriously, its silly to introduce ability to have more heroes yet artificially limit it. I wouldn't fear newbies having access to heroes and not socializing, because for newbie, heroes would be useless anyway thanks to lack of unlocks, money to equip them and bad newbie builds that would be given to them would make playing with players much more desirable.
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Nov 23, 2007, 03:57 PM // 15:57
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#404
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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/unsigned
I dont see a need for it and do feel it makes single-player play far too easy, to the point of encouraging it. Nothing in the game that is required is too hard to do with just henchmen, let alone with three Heroes. Most things for Guardian can be done H/H if you are savvy, and that was pre-GWEN consumables. All that is required if you cannot do something H/H is find a single other player - friend, guildie, random - who would like to do the same thing as you.
My opinion aside, Gaile has stated in one of multiple topics about this that they wont be expanding to 7 hero player use. Someone who tracks Gaile's remarks could probably find it. The only circumstance I can see that might reverse their decision is if GW ever fell to some truly low number of players prior to GW2's release, but I see that as somewhat unlikely.
Last edited by Aera Lure; Nov 23, 2007 at 04:04 PM // 16:04..
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Nov 23, 2007, 04:10 PM // 16:10
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#405
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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Quote:
Originally Posted by Jongo River
Same reqs as hardmode sounds good, but protector would be a pain, because some bonuses are pretty tricky with henchies - which is one of the main reasons I'd like to see 7 heroes!
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Hmm I got protector on cantha + tyria with henchman. That's without hero's because Nightfall wasn't out yet. Don't really see any problem right thur .
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Nov 23, 2007, 04:56 PM // 16:56
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#406
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Wilds Pathfinder
Join Date: Feb 2006
Location: Tx, USA
Guild: The Infinite Monkeys [TYPE]
Profession: W/
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to the OP:
two words: "money sink".
heroes are the biggest, best money sink that anet has ever invented for this game.
eudas
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Nov 23, 2007, 04:57 PM // 16:57
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#407
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Hall Hero
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Quote:
Originally Posted by Drop of Fear
i guess we will have 7 heroes groups when gw2 will be released and gw1 will prolly be deserted, yet the servers still up for a long time
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GW2 can be entirely solo'd. No need for parties, they're entirely optional.
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Nov 23, 2007, 05:00 PM // 17:00
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#408
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Jungle Guide
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
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/pokes the dead horse
Anet said long ago that 7 hero parties were not feasible since the system was built around the 3 hero setup. I highly doubt they have the resources (and/or financial motivation) to change it now.
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Nov 23, 2007, 05:06 PM // 17:06
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#409
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Aera Lure
/unsigned
I dont see a need for it and do feel it makes single-player play far too easy, to the point of encouraging it. Nothing in the game that is required is too hard to do with just henchmen, let alone with three Heroes. Most things for Guardian can be done H/H if you are savvy, and that was pre-GWEN consumables. All that is required if you cannot do something H/H is find a single other player - friend, guildie, random - who would like to do the same thing as you.
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Yep.
I can reach max survivor in 15 hours.
It's too easy!
Make it 10 million xp!
AND if you fail to make a survivor - your account gets banned.
AND everyone needs to go for survivor.
The game is just to easy otherwise!
Ohh wait - you don't want to be FORCED to go for survivor?
Well - tough luck!
It's just to easy otherwise!
Quote:
Originally Posted by eudas
to the OP:
two words: "money sink".
heroes are the biggest, best money sink that anet has ever invented for this game.
eudas
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The only problem is that unless the money sink is available in real life - they don't gain much from it.
There is no point in me owning GWEN because I can only use 3 heroes. Now if I wanted to run my perfect party though the whole game - I'd NEED GWEN. And that would be worth obtaining GWEN for.
And that would be a REAL LIFE money sink that A.Net could benefit from.
Now if there are only 3 heroes - my party is limited. That limits my fun. That means I play less. And playing less before I even get interested in GW2 means I just might skip it. And that means I save money.
Ohh wait - having less heroes is GOOD then!
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Nov 23, 2007, 05:23 PM // 17:23
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#410
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Holly Herro
They want us to play the game for longer.
It'd be too easy with 7 perfect players. That's why they introduced heroes, so people wouldn't PUG and would pick up henchies, that are in reality, worse than puggers. Usually :P
/unsigned
It'd be too easy/boring..
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How is playing with 7 perfect heroes, any different to playing with 7 really experienced human players? Answer = it isnt!
This is the crunch to the arguement in favour of this. Its no different using 7 runed and maxed out heroes then it is using 7 highly experienced humans. And you cant always find exprienced players to help you, or even find humans or guildies to help. Relying on (what are now redundant) henches, isnt far.
When heroes were added, the entire hench system should have had a re-hall too and added more functionality.
At the least they should let us choose or see the hench skills. One issues ive always had with henches is I cant see what their using. I dont know the difference between a guardian warrior and a brawling warrior. Ive never played a warrior and im not an expert.
How can you realistically choose a team of AI players if you dont know what your entire team is using. Its pot luck really and that isnt tactfull. Atleast with humans you can ask them to ping their build.
GWs is meant to be about skill, but choosing AI players who could be using anything isnt skill. Its just desperation!
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Nov 23, 2007, 05:48 PM // 17:48
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#411
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Wilds Pathfinder
Join Date: Feb 2006
Location: Tx, USA
Guild: The Infinite Monkeys [TYPE]
Profession: W/
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Quote:
Originally Posted by upier
The only problem is that unless the money sink is available in real life - they don't gain much from it.
There is no point in me owning GWEN because I can only use 3 heroes. Now if I wanted to run my perfect party though the whole game - I'd NEED GWEN. And that would be worth obtaining GWEN for.
And that would be a REAL LIFE money sink that A.Net could benefit from.
Now if there are only 3 heroes - my party is limited. That limits my fun. That means I play less. And playing less before I even get interested in GW2 means I just might skip it. And that means I save money.
Ohh wait - having less heroes is GOOD then!
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Youre missing the point. Having new heroes means they can put a bullet point on all marketing/promo materials for GWEN (or any other expansion): "8 new heroes!"
And, it is an in-game money sink to equip them up. So they get you to sink money into the new expansion to fuel the OCD/pokemon "collect them all!" tendencies of the playerbase, and they get to draw money out of coffers into the merchants to make it go away. win/win for them.
your party being "limited" is not a concern of theirs. they've already stated that if they wanted, they could've made the AI play the game itself.
eudas
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Nov 23, 2007, 06:03 PM // 18:03
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#412
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Academy Page
Join Date: Nov 2007
Location: Texas
Guild: [GORD]
Profession: P/
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How is playing with 7 perfect heroes, any different to playing with 7 really experienced human players? Answer = it isnt!
yes it is they don't talk to u it's a lonely world out there
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Nov 23, 2007, 06:08 PM // 18:08
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#413
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by eudas
Youre missing the point. Having new heroes means they can put a bullet point on all marketing/promo materials for GWEN (or any other expansion): "8 new heroes!"
And, it is an in-game money sink to equip them up. So they get you to sink money into the new expansion to fuel the OCD/pokemon "collect them all!" tendencies of the playerbase, and they get to draw money out of coffers into the merchants to make it go away. win/win for them.
your party being "limited" is not a concern of theirs. they've already stated that if they wanted, they could've made the AI play the game itself.
eudas
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Aye - but if they would allow full hero parties they could write "8 new heroes THAT YOU CAN USE!"
I don't see how it's a win-win for them if I am NOT buying GWEN because I can only use 3 heroes? And that's REAL LIFE money we are talking about.
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Nov 23, 2007, 06:32 PM // 18:32
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#414
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Wilds Pathfinder
Join Date: Feb 2006
Location: Tx, USA
Guild: The Infinite Monkeys [TYPE]
Profession: W/
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Quote:
Originally Posted by upier
Aye - but if they would allow full hero parties they could write "8 new heroes THAT YOU CAN USE!"
I don't see how it's a win-win for them if I am NOT buying GWEN because I can only use 3 heroes? And that's REAL LIFE money we are talking about.
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I have a feeling that you're not the target demographic there, then. =) They're more interested in the casual players who don't really play enough to think this kind of thing as deeply as you have.
eudas
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Nov 23, 2007, 06:47 PM // 18:47
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#415
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Ascalonian Squire
Join Date: Nov 2007
Guild: Phoenix Connection
Profession: Me/
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I thought that having up to 25 heroes just means you can have more than one hero of the same profession in your party o_O
I'm fine with only three heroes. It's just one of those game restrictions not really worth talking about...
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Nov 23, 2007, 07:26 PM // 19:26
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#416
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Wilds Pathfinder
Join Date: Feb 2006
Location: Tx, USA
Guild: The Infinite Monkeys [TYPE]
Profession: W/
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i agree, tori, but some people think it's an obstacle set up by The Man, who's just Keeping 'Em Down (tm).
eudas
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Nov 23, 2007, 07:28 PM // 19:28
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#417
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Forever in Demand [FiD]
Profession: A/
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Quote:
Originally Posted by bhavv
I would like to just make my 7 bars that would get through everything just fine.
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So... you're saying you want to make an international MMORPG so easy it could be completely soloable.
UTTER FAIL.
Quote:
Originally Posted by freekedoutfish
How is playing with 7 perfect heroes, any different to playing with 7 really experienced human players? Answer = it isnt!
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LOL. Apart from the amazing reflexes, not having to actually gain the friendship of them before playing and not having to be in a guild/alliance/talk program (vent, ts, skype). Those are the main things that make heroes different from those experienced human players.
Last edited by Hermos; Nov 23, 2007 at 07:33 PM // 19:33..
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Nov 23, 2007, 07:36 PM // 19:36
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#418
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Quote:
Originally Posted by Hermos
LOL. Apart from the amazing reflexes, not having to actually gain the friendship of them before playing and not having to be in a guild/alliance/talk program (vent, ts, skype). Those are the main things that make heroes different from those experienced human players.
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Those amazing flare interrupting reflexes sure are helpful.
Along with the patented "You didnt make friends with me so im going to stand in AoE" AI.
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Nov 23, 2007, 07:50 PM // 19:50
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#419
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Ascalonian Squire
Join Date: Nov 2007
Profession: N/
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/signed for 7 hero teams, I very rarly use PUG's unless me and some friends are planning on doing it anyway but if i'm on my own I can chill out and take my time with A.I.
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Nov 23, 2007, 08:21 PM // 20:21
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#420
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Jungle Guide
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
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I'm fully behind this idea. It's hard as heck to get groups for me (I don't have EotN, so that means little to no PuGs for me, I can't run EotN gimmick builds, and most of my alliance is running EotN stuff) and I'd love to play with 7 heroes.
Look, all you people who scream "7 HEROES MAKES THE GAME UNSOCIABLE! WE MUST PUG WE MUST PUG!" You can go ahead and skyrocket your stress levels pugging, alright? There are some of us loners, and also some of us people who are hated for no apparent reason, who would just prefer to play with 7 heroes.
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